Canvas: move window from flightgear.
This commit is contained in:
@@ -11,6 +11,7 @@ set(HEADERS
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CanvasObjectPlacement.hxx
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CanvasPlacement.hxx
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CanvasSystemAdapter.hxx
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CanvasWindow.hxx
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MouseEvent.hxx
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ODGauge.hxx
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VGInitOperation.hxx
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@@ -24,6 +25,7 @@ set(SOURCES
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CanvasMgr.cxx
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CanvasObjectPlacement.cxx
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CanvasPlacement.cxx
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CanvasWindow.cxx
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ODGauge.cxx
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VGInitOperation.cxx
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)
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@@ -33,7 +33,7 @@ namespace canvas
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public:
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/**
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* @param node Root node of branch used to control canvasses
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* @param node Root node of branch used to control canvasses
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*/
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CanvasMgr(SGPropertyNode_ptr node);
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@@ -21,6 +21,8 @@
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#include "canvas_fwd.hxx"
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class SGSubsystem;
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namespace simgear
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{
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namespace HTTP { class Client; }
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@@ -36,6 +38,7 @@ namespace canvas
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virtual void addCamera(osg::Camera* camera) const = 0;
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virtual void removeCamera(osg::Camera* camera) const = 0;
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virtual osg::Image* getImage(const std::string& path) const = 0;
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virtual SGSubsystem* getSubsystem(const std::string& name) const = 0;
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virtual HTTP::Client* getHTTPClient() const = 0;
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};
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315
simgear/canvas/CanvasWindow.cxx
Normal file
315
simgear/canvas/CanvasWindow.cxx
Normal file
@@ -0,0 +1,315 @@
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// Window for placing a Canvas onto it (for dialogs, menus, etc.)
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//
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// Copyright (C) 2012 Thomas Geymayer <tomgey@gmail.com>
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Library General Public
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// License as published by the Free Software Foundation; either
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// version 2 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Library General Public License for more details.
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//
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// You should have received a copy of the GNU Library General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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#include "CanvasMgr.hxx"
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#include "CanvasSystemAdapter.hxx"
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#include "CanvasWindow.hxx"
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#include <simgear/canvas/Canvas.hxx>
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#include <simgear/scene/util/OsgMath.hxx>
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#include <osgGA/GUIEventHandler>
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#include <boost/algorithm/string/predicate.hpp>
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#include <boost/foreach.hpp>
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namespace simgear
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{
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namespace canvas
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{
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//----------------------------------------------------------------------------
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const std::string Window::TYPE_NAME = "window";
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//----------------------------------------------------------------------------
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Window::Window( const CanvasWeakPtr& canvas,
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const SGPropertyNode_ptr& node,
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const Style& parent_style,
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Element* parent ):
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Image(canvas, node, parent_style, parent),
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_attributes_dirty(0),
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_resizable(false),
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_capture_events(true),
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_resize_top(node, "resize-top"),
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_resize_right(node, "resize-right"),
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_resize_bottom(node, "resize-bottom"),
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_resize_left(node, "resize-left"),
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_resize_status(node, "resize-status")
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{
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node->setFloatValue("source/right", 1);
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node->setFloatValue("source/bottom", 1);
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node->setBoolValue("source/normalized", true);
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}
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//----------------------------------------------------------------------------
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Window::~Window()
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{
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if( _canvas_decoration )
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_canvas_decoration->destroy();
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}
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//----------------------------------------------------------------------------
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void Window::update(double delta_time_sec)
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{
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if( _attributes_dirty & DECORATION )
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{
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updateDecoration();
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_attributes_dirty &= ~DECORATION;
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}
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Image::update(delta_time_sec);
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}
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//----------------------------------------------------------------------------
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void Window::valueChanged(SGPropertyNode * node)
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{
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bool handled = false;
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if( node->getParent() == _node )
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{
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handled = true;
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const std::string& name = node->getNameString();
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if( name == "resize" )
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_resizable = node->getBoolValue();
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else if( name == "update" )
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update(0);
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else if( name == "capture-events" )
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_capture_events = node->getBoolValue();
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else if( name == "decoration-border" )
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parseDecorationBorder(node->getStringValue());
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else if( boost::starts_with(name, "shadow-")
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|| name == "content-size" )
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_attributes_dirty |= DECORATION;
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else
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handled = false;
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}
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if( !handled )
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Image::valueChanged(node);
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}
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//----------------------------------------------------------------------------
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osg::Group* Window::getGroup()
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{
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return getMatrixTransform();
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}
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//----------------------------------------------------------------------------
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const SGVec2<float> Window::getPosition() const
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{
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const osg::Matrix& m = getMatrixTransform()->getMatrix();
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return SGVec2<float>( m(3, 0), m(3, 1) );
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}
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//----------------------------------------------------------------------------
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const SGRect<float> Window::getScreenRegion() const
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{
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return getPosition() + getRegion();
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}
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//----------------------------------------------------------------------------
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void Window::setCanvasContent(CanvasPtr canvas)
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{
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_canvas_content = canvas;
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if( _image_content )
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// Placement within decoration canvas
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_image_content->setSrcCanvas(canvas);
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else
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setSrcCanvas(canvas);
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}
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//----------------------------------------------------------------------------
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CanvasWeakPtr Window::getCanvasContent() const
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{
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return _canvas_content;
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}
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//----------------------------------------------------------------------------
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CanvasPtr Window::getCanvasDecoration() const
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{
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return _canvas_decoration;
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}
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//----------------------------------------------------------------------------
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bool Window::isResizable() const
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{
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return _resizable;
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}
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//----------------------------------------------------------------------------
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bool Window::isCapturingEvents() const
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{
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return _capture_events;
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}
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//----------------------------------------------------------------------------
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void Window::raise()
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{
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// on writing the z-index the window always is moved to the top of all other
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// windows with the same z-index.
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set<int>("z-index", get<int>("z-index", 0));
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}
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//----------------------------------------------------------------------------
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void Window::handleResize( uint8_t mode,
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const osg::Vec2f& offset )
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{
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if( mode == NONE )
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{
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_resize_status = 0;
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return;
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}
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else if( mode & INIT )
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{
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_resize_top = getRegion().t();
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_resize_right = getRegion().r();
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_resize_bottom = getRegion().b();
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_resize_left = getRegion().l();
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_resize_status = 1;
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}
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if( mode & BOTTOM )
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_resize_bottom = getRegion().b() + offset.y();
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else if( mode & TOP )
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_resize_top = getRegion().t() + offset.y();
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if( mode & canvas::Window::RIGHT )
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_resize_right = getRegion().r() + offset.x();
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else if( mode & canvas::Window::LEFT )
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_resize_left = getRegion().l() + offset.x();
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}
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//----------------------------------------------------------------------------
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void Window::parseDecorationBorder(const std::string& str)
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{
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_decoration_border = simgear::CSSBorder::parse(str);
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_attributes_dirty |= DECORATION;
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}
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//----------------------------------------------------------------------------
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void Window::updateDecoration()
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{
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int shadow_radius = get<float>("shadow-radius") + 0.5;
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if( shadow_radius < 2 )
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shadow_radius = 0;
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CanvasPtr content = _canvas_content.lock();
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SGRect<int> content_view
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(
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0,
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0,
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get<int>("content-size[0]", content ? content->getViewWidth() : 400),
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get<int>("content-size[1]", content ? content->getViewHeight() : 300)
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);
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if( _decoration_border.isNone() && !shadow_radius )
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{
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setSrcCanvas(content);
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set<int>("size[0]", content_view.width());
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set<int>("size[1]", content_view.height());
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_image_content.reset();
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_image_shadow.reset();
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if( _canvas_decoration )
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_canvas_decoration->destroy();
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_canvas_decoration.reset();
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return;
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}
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if( !_canvas_decoration )
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{
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CanvasMgr* mgr = dynamic_cast<CanvasMgr*>(
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Canvas::getSystemAdapter()->getSubsystem("Canvas")
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);
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if( !mgr )
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{
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SG_LOG(SG_GENERAL, SG_WARN, "canvas::Window: no canvas manager!");
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return;
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}
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_canvas_decoration = mgr->createCanvas("window-decoration");
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_canvas_decoration->getProps()
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->setStringValue("background", "rgba(0,0,0,0)");
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setSrcCanvas(_canvas_decoration);
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_image_content = _canvas_decoration->getRootGroup()
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->createChild<Image>("content");
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_image_content->setSrcCanvas(content);
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// Draw content on top of decoration
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_image_content->set<int>("z-index", 1);
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}
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GroupPtr group_decoration =
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_canvas_decoration->getOrCreateGroup("decoration");
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group_decoration->set<int>("tf/t[0]", shadow_radius);
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group_decoration->set<int>("tf/t[1]", shadow_radius);
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// TODO do we need clipping or shall we trust the decorator not to draw over
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// the shadow?
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CSSBorder::Offsets const border =
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_decoration_border.getAbsOffsets(content_view);
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int shad2 = 2 * shadow_radius,
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outer_width = border.l + content_view.width() + border.r + shad2,
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outer_height = border.t + content_view.height() + border.b + shad2;
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_canvas_decoration->setSizeX( outer_width );
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_canvas_decoration->setSizeY( outer_height );
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_canvas_decoration->setViewWidth( outer_width );
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_canvas_decoration->setViewHeight( outer_height );
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set<int>("size[0]", outer_width - shad2);
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set<int>("size[1]", outer_height - shad2);
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set<int>("outset", shadow_radius);
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assert(_image_content);
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_image_content->set<int>("x", shadow_radius + border.l);
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_image_content->set<int>("y", shadow_radius + border.t);
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_image_content->set<int>("size[0]", content_view.width());
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_image_content->set<int>("size[1]", content_view.height());
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if( !shadow_radius )
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{
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if( _image_shadow )
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{
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_image_shadow->destroy();
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_image_shadow.reset();
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}
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return;
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}
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int shadow_inset = std::max<int>(get<float>("shadow-inset") + 0.5, 0),
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slice_width = shadow_radius + shadow_inset;
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_image_shadow = _canvas_decoration->getRootGroup()
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->getOrCreateChild<Image>("shadow");
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_image_shadow->set<std::string>("src", "gui/images/shadow.png");
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_image_shadow->set<float>("slice", 7);
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_image_shadow->set<std::string>("fill", "#000000");
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_image_shadow->set<float>("slice-width", slice_width);
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_image_shadow->set<int>("size[0]", outer_width);
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_image_shadow->set<int>("size[1]", outer_height);
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// Draw shadow below decoration
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_image_shadow->set<int>("z-index", -1);
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}
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} // namespace canvas
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} // namespace simgear
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126
simgear/canvas/CanvasWindow.hxx
Normal file
126
simgear/canvas/CanvasWindow.hxx
Normal file
@@ -0,0 +1,126 @@
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// Window for placing a Canvas onto it (for dialogs, menus, etc.)
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//
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// Copyright (C) 2012 Thomas Geymayer <tomgey@gmail.com>
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Library General Public
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// License as published by the Free Software Foundation; either
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// version 2 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Library General Public License for more details.
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//
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// You should have received a copy of the GNU Library General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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#ifndef CANVAS_WINDOW_HXX_
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#define CANVAS_WINDOW_HXX_
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#include <simgear/canvas/elements/CanvasImage.hxx>
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#include <simgear/canvas/MouseEvent.hxx>
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#include <simgear/props/PropertyBasedElement.hxx>
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#include <simgear/props/propertyObject.hxx>
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#include <simgear/misc/CSSBorder.hxx>
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#include <osg/Geode>
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#include <osg/Geometry>
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namespace simgear
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{
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namespace canvas
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{
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class Window:
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public Image
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{
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public:
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static const std::string TYPE_NAME;
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enum Resize
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{
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NONE = 0,
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LEFT = 1,
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RIGHT = LEFT << 1,
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TOP = RIGHT << 1,
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BOTTOM = TOP << 1,
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INIT = BOTTOM << 1
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};
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/**
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* @param node Property node containing settings for this window:
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* capture-events Disable/Enable event capturing
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* content-size[0-1] Size of content area (excluding
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* decoration border)
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* decoration-border Size of decoration border
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* resize Enable resize cursor and properties
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* shadow-inset Inset of shadow image
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* shadow-radius Radius/outset of shadow image
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*/
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Window( const CanvasWeakPtr& canvas,
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const SGPropertyNode_ptr& node,
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const Style& parent_style = Style(),
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Element* parent = 0 );
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virtual ~Window();
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virtual void update(double delta_time_sec);
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virtual void valueChanged(SGPropertyNode* node);
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osg::Group* getGroup();
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const SGVec2<float> getPosition() const;
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const SGRect<float> getScreenRegion() const;
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void setCanvasContent(CanvasPtr canvas);
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simgear::canvas::CanvasWeakPtr getCanvasContent() const;
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CanvasPtr getCanvasDecoration() const;
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bool isResizable() const;
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bool isCapturingEvents() const;
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/**
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* Moves window on top of all other windows with the same z-index.
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*
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* @note If no z-index is set it defaults to 0.
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*/
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void raise();
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void handleResize( uint8_t mode,
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const osg::Vec2f& offset = osg::Vec2f() );
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protected:
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enum Attributes
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{
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DECORATION = 1
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};
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uint32_t _attributes_dirty;
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CanvasPtr _canvas_decoration;
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CanvasWeakPtr _canvas_content;
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ImagePtr _image_content,
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_image_shadow;
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bool _resizable,
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_capture_events;
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PropertyObject<int> _resize_top,
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_resize_right,
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_resize_bottom,
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_resize_left,
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_resize_status;
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CSSBorder _decoration_border;
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void parseDecorationBorder(const std::string& str);
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void updateDecoration();
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};
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} // namespace canvas
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} // namespace simgear
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#endif /* CANVAS_WINDOW_HXX_ */
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@@ -49,6 +49,7 @@ namespace canvas
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SG_FWD_DECL(Map)
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SG_FWD_DECL(Path)
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SG_FWD_DECL(Text)
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SG_FWD_DECL(Window)
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#undef SG_FWD_DECL
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Reference in New Issue
Block a user