Add support for double-sided taxiway signs and create 3D models for them

This commit is contained in:
Christian Schmitt
2012-04-25 17:36:11 +02:00
parent 0bdeaeb4e2
commit 234e778e8f

View File

@@ -26,10 +26,11 @@
#include <vector>
#include <osg/StateSet>
#include <osg/Geode>
#include <osg/Geometry>
#include <osg/Group>
#include <osg/MatrixTransform>
#include <osg/StateSet>
#include <simgear/debug/logstream.hxx>
#include <simgear/math/sg_types.hxx>
@@ -47,22 +48,27 @@ using namespace simgear;
// for temporary storage of sign elements
struct element_info {
element_info(SGMaterial *m, Effect *s, SGMaterialGlyph *g, double h)
: material(m), state(s), glyph(g), height(h)
element_info(SGMaterial *m, Effect *s, SGMaterialGlyph *g, double h, double c)
: material(m), state(s), glyph(g), height(h), coverwidth(c)
{
scale = h * m->get_xsize()
/ (m->get_ysize() < 0.001 ? 1.0 : m->get_ysize());
abswidth = c == 0 ? g->get_width() * scale : c;
}
SGMaterial *material;
Effect *state;
SGMaterialGlyph *glyph;
double height;
double scale;
double abswidth;
double coverwidth;
};
typedef std::vector<element_info*> ElementVec;
// standard panel height sizes
const double HT[5] = {0.460, 0.610, 0.760, 1.220, 0.760};
const double HT[5] = {0.460, 0.610, 0.760, 1.220, 0.760}; // standard panel height sizes
const double grounddist = 0.2; // hard-code sign distance from surface for now
const double thick = 0.1; // half the thickness of the 3D sign
// translation table for "command" to "glyph name"
@@ -85,6 +91,73 @@ struct pair {
{0, 0},
};
void SGMakeSignFace(osg::Group* object, const ElementVec& elements, double hpos, bool isBackside)
{
std::map<Effect*, EffectGeode*> geodesByEffect;
for (unsigned int i = 0; i < elements.size(); i++) {
element_info *element = elements[i];
double xoffset = element->glyph->get_left();
double height = element->height;
double width = element->glyph->get_width();
osg::Vec3Array* vl = new osg::Vec3Array;
osg::Vec2Array* tl = new osg::Vec2Array;
// vertices
vl->push_back(osg::Vec3(thick, hpos, grounddist));
vl->push_back(osg::Vec3(thick, hpos + element->abswidth, grounddist));
vl->push_back(osg::Vec3(thick, hpos, grounddist + height));
vl->push_back(osg::Vec3(thick, hpos + element->abswidth, grounddist + height));
// texture coordinates
tl->push_back(osg::Vec2(xoffset, 0));
tl->push_back(osg::Vec2(xoffset + width, 0));
tl->push_back(osg::Vec2(xoffset, 1));
tl->push_back(osg::Vec2(xoffset + width, 1));
// normals
osg::Vec3Array* nl = new osg::Vec3Array;
nl->push_back(osg::Vec3(0, -1, 0));
// colors
osg::Vec4Array* cl = new osg::Vec4Array;
cl->push_back(osg::Vec4(1, 1, 1, 1));
osg::Geometry* geometry = new osg::Geometry;
geometry->setVertexArray(vl);
geometry->setNormalArray(nl);
geometry->setNormalBinding(osg::Geometry::BIND_OVERALL);
geometry->setColorArray(cl);
geometry->setColorBinding(osg::Geometry::BIND_OVERALL);
geometry->setTexCoordArray(0, tl);
geometry->addPrimitiveSet(new osg::DrawArrays(GL_TRIANGLE_STRIP, 0, vl->size()));
EffectGeode* geode = geodesByEffect[element->state];
if (!geode) {
geode = new EffectGeode();
geode->setEffect(element->state);
geodesByEffect[element->state] = geode;
}
geode->addDrawable(geometry);
if (isBackside) {
osg::MatrixTransform* transform = new osg::MatrixTransform();
const double angle = 180;
const osg::Vec3d axis(0, 0, 1);
transform->setMatrix(osg::Matrix::rotate( osg::DegreesToRadians(angle), axis));
transform->addChild(geode);
object->addChild(transform);
} else
object->addChild(geode);
hpos += element->abswidth;
delete element;
}
}
// see $FG_ROOT/Docs/README.scenery
//
@@ -92,13 +165,14 @@ osg::Node*
SGMakeSign(SGMaterialLib *matlib, const string& content)
{
double sign_height = 1.0; // meter
bool lighted = true;
string newmat = "BlackSign";
vector<element_info *> elements;
element_info *close = 0;
double total_width = 0.0;
ElementVec elements1, elements2;
element_info *close1 = 0;
element_info *close2 = 0;
double total_width1 = 0.0;
double total_width2 = 0.0;
bool cmd = false;
bool isBackside = false;
int size = -1;
char oldtype = 0, newtype = 0;
@@ -106,8 +180,6 @@ SGMakeSign(SGMaterialLib *matlib, const string& content)
object->setName(content);
SGMaterial *material = 0;
Effect *lighted_state = 0;
Effect *unlighted_state = 0;
// Part I: parse & measure
for (const char *s = content.data(); *s; s++) {
@@ -122,7 +194,7 @@ SGMakeSign(SGMaterialLib *matlib, const string& content)
} else if (*s == '}') {
if (!cmd)
SG_LOG(SG_TERRAIN, SG_ALERT, SIGN "Illegal taxiway sign syntax. Unexpected '{' in '" << content << "'.");
SG_LOG(SG_TERRAIN, SG_ALERT, SIGN "Illegal taxiway sign syntax. Unexpected '}' in '" << content << "'.");
cmd = false;
continue;
@@ -150,27 +222,22 @@ SGMakeSign(SGMaterialLib *matlib, const string& content)
SG_LOG(SG_TERRAIN, SG_ALERT, SIGN "unclosed { in sign contents");
}
if (name == "@@") {
isBackside = true;
continue;
}
if (name == "@size") {
sign_height = strtod(value.data(), 0);
continue;
}
if (name == "@light") {
lighted = (value != "0" && value != "no" && value != "off" && value != "false");
continue;
}
if (name == "@material") {
newmat = value.data();
continue;
} else if (name.size() == 2 || name.size() == 3) {
if (name.size() == 2 || name.size() == 3) {
string n = name;
if (n.size() == 3 && n[2] >= '1' && n[2] <= '5') {
size = n[2] - '1';
n = n.substr(0, 2);
}
if (n == "@Y") {
if (size < 3) {
sign_height = HT[size < 0 ? 2 : size];
@@ -219,137 +286,153 @@ SGMakeSign(SGMaterialLib *matlib, const string& content)
}
if (newmat.size()) {
SGMaterial *m = matlib->find(newmat);
if (!m) {
// log error, but keep using previous material to at least show something
SG_LOG(SG_TERRAIN, SG_ALERT, SIGN "ignoring unknown material `" << newmat << '\'');
} else {
material = m;
// set material states (lighted & unlighted)
lighted_state = material->get_effect();
newmat.append(".unlighted");
m = matlib->find(newmat);
if (m) {
unlighted_state = m->get_effect();
} else {
SG_LOG(SG_TERRAIN, SG_ALERT, SIGN "ignoring unknown material `" << newmat << '\'');
unlighted_state = lighted_state;
}
}
material = matlib->find(newmat);
newmat.clear();
}
// This can only happen if the default material is missing.
// Error has been already logged in the block above.
if (!material) continue;
SGMaterialGlyph *glyph = material->get_glyph(name);
if (!glyph) {
SG_LOG( SG_TERRAIN, SG_ALERT, SIGN "unsupported glyph `" << *s << '\'');
SG_LOG( SG_TERRAIN, SG_ALERT, SIGN "unsupported glyph '" << *s << '\'');
continue;
}
// in managed mode push frame stop and frame start first
Effect *state = lighted ? lighted_state : unlighted_state;
element_info *e;
if (newtype && newtype != oldtype) {
if (close) {
elements.push_back(close);
total_width += close->glyph->get_width() * close->scale;
close = 0;
Effect *state = material->get_effect();
element_info *e1;
element_info *e2;
if (!isBackside) {
if (newtype && newtype != oldtype) {
if (close1) {
elements1.push_back(close1);
total_width1 += close1->glyph->get_width() * close1->scale;
close1 = 0;
}
oldtype = newtype;
SGMaterialGlyph *g = material->get_glyph("stop-frame");
if (g)
close1 = new element_info(material, state, g, sign_height, 0);
g = material->get_glyph("start-frame");
if (g) {
e1 = new element_info(material, state, g, sign_height, 0);
elements1.push_back(e1);
total_width1 += e1->glyph->get_width() * e1->scale;
}
}
oldtype = newtype;
SGMaterialGlyph *g = material->get_glyph("stop-frame");
if (g)
close = new element_info(material, state, g, sign_height);
g = material->get_glyph("start-frame");
if (g) {
e = new element_info(material, state, g, sign_height);
elements.push_back(e);
total_width += e->glyph->get_width() * e->scale;
// now the actually requested glyph (front)
e1 = new element_info(material, state, glyph, sign_height, 0);
elements1.push_back(e1);
total_width1 += e1->glyph->get_width() * e1->scale;
} else {
if (newtype && newtype != oldtype) {
if (close2) {
elements2.push_back(close2);
total_width2 += close2->glyph->get_width() * close2->scale;
close2 = 0;
}
oldtype = newtype;
SGMaterialGlyph *g = material->get_glyph("stop-frame");
if (g)
close2 = new element_info(material, state, g, sign_height, 0);
g = material->get_glyph("start-frame");
if (g) {
e2 = new element_info(material, state, g, sign_height, 0);
elements2.push_back(e2);
total_width2 += e2->glyph->get_width() * e2->scale;
}
}
// now the actually requested glyph (back)
e2 = new element_info(material, state, glyph, sign_height, 0);
elements2.push_back(e2);
total_width2 += e2->glyph->get_width() * e2->scale;
}
// now the actually requested glyph
e = new element_info(material, state, glyph, sign_height);
elements.push_back(e);
total_width += e->glyph->get_width() * e->scale;
}
// in managed mode close frame
if (close) {
elements.push_back(close);
total_width += close->glyph->get_width() * close->scale;
close = 0;
if (close1) {
elements1.push_back(close1);
total_width1 += close1->glyph->get_width() * close1->scale;
close1 = 0;
}
if (close2) {
elements2.push_back(close2);
total_width2 += close2->glyph->get_width() * close2->scale;
close2 = 0;
}
// Part II: typeset
double hpos = -total_width / 2;
const double dist = 0.25; // hard-code distance from surface for now
double hpos = -total_width1 / 2;
double boxwidth = total_width1 > total_width2 ? total_width1/2 : total_width2/2;
for (unsigned int i = 0; i < elements.size(); i++) {
element_info *element = elements[i];
if (total_width1 < total_width2) {
double ssize = (total_width2 - total_width1)/2;
SGMaterial *mat = matlib->find("signcase");
if (mat) {
element_info* s1 = new element_info(mat, mat->get_effect(), mat->get_glyph("cover"), sign_height, ssize);
element_info* s2 = new element_info(mat, mat->get_effect(), mat->get_glyph("cover"), sign_height, ssize);
elements1.insert(elements1.begin(), s1);
elements1.push_back(s2);
}
hpos = -total_width2 / 2;
double xoffset = element->glyph->get_left();
double height = element->height;
double width = element->glyph->get_width();
double abswidth = width * element->scale;
// vertices
osg::Vec3Array* vl = new osg::Vec3Array;
vl->push_back(osg::Vec3(0, hpos, dist));
vl->push_back(osg::Vec3(0, hpos + abswidth, dist));
vl->push_back(osg::Vec3(0, hpos, dist + height));
vl->push_back(osg::Vec3(0, hpos + abswidth, dist + height));
// texture coordinates
osg::Vec2Array* tl = new osg::Vec2Array;
tl->push_back(osg::Vec2(xoffset, 0));
tl->push_back(osg::Vec2(xoffset + width, 0));
tl->push_back(osg::Vec2(xoffset, 1));
tl->push_back(osg::Vec2(xoffset + width, 1));
// normals
osg::Vec3Array* nl = new osg::Vec3Array;
nl->push_back(osg::Vec3(0, -1, 0));
// colors
osg::Vec4Array* cl = new osg::Vec4Array;
cl->push_back(osg::Vec4(1, 1, 1, 1));
osg::Geometry* geometry = new osg::Geometry;
geometry->setVertexArray(vl);
geometry->setNormalArray(nl);
geometry->setNormalBinding(osg::Geometry::BIND_OVERALL);
geometry->setColorArray(cl);
geometry->setColorBinding(osg::Geometry::BIND_OVERALL);
geometry->setTexCoordArray(0, tl);
geometry->addPrimitiveSet(new osg::DrawArrays(GL_TRIANGLE_STRIP, 0, vl->size()));
EffectGeode* geode = new EffectGeode;
geode->addDrawable(geometry);
geode->setEffect(element->state);
object->addChild(geode);
hpos += abswidth;
delete element;
} else if (total_width2 < total_width1) {
double ssize = (total_width1 - total_width2)/2;
SGMaterial *mat = matlib->find("signcase");
if (mat) {
element_info* s1 = new element_info(mat, mat->get_effect(), mat->get_glyph("cover"), sign_height, ssize);
element_info* s2 = new element_info(mat, mat->get_effect(), mat->get_glyph("cover"), sign_height, ssize);
elements2.insert(elements2.begin(), s1);
elements2.push_back(s2);
}
hpos = -total_width1 / 2;
}
// Create front side
SGMakeSignFace(object, elements1, hpos, false);
// minimalistic backside
// Create back side
SGMakeSignFace(object, elements2, hpos, true);
// Add 3D case for signs
osg::Vec3Array* vl = new osg::Vec3Array;
vl->push_back(osg::Vec3(0, hpos, dist));
vl->push_back(osg::Vec3(0, hpos - total_width, dist));
vl->push_back(osg::Vec3(0, hpos, dist + sign_height));
vl->push_back(osg::Vec3(0, hpos - total_width, dist + sign_height));
osg::Vec2Array* tl = new osg::Vec2Array;
for (int i = 0; i < 4; ++i)
tl->push_back(osg::Vec2(0.0, 0.0));
osg::Vec3Array* nl = new osg::Vec3Array;
nl->push_back(osg::Vec3(0, 1, 0));
//left side
vl->push_back(osg::Vec3(-thick, -boxwidth, grounddist));
vl->push_back(osg::Vec3(thick, -boxwidth, grounddist));
vl->push_back(osg::Vec3(-thick, -boxwidth, grounddist + sign_height));
vl->push_back(osg::Vec3(thick, -boxwidth, grounddist + sign_height));
nl->push_back(osg::Vec3(-1, 0, 0));
//top
vl->push_back(osg::Vec3(-thick, -boxwidth, grounddist + sign_height));
vl->push_back(osg::Vec3(thick, -boxwidth, grounddist + sign_height));
vl->push_back(osg::Vec3(-thick, boxwidth, grounddist + sign_height));
vl->push_back(osg::Vec3(thick, boxwidth, grounddist + sign_height));
nl->push_back(osg::Vec3(0, 0, 1));
//right side
vl->push_back(osg::Vec3(-thick, boxwidth, grounddist + sign_height));
vl->push_back(osg::Vec3(thick, boxwidth, grounddist + sign_height));
vl->push_back(osg::Vec3(-thick, boxwidth, grounddist));
vl->push_back(osg::Vec3(thick, boxwidth, grounddist));
for (int i = 0; i < 4; ++i) {
tl->push_back(osg::Vec2(1, 1));
tl->push_back(osg::Vec2(0.75, 1));
tl->push_back(osg::Vec2(1, 0));
tl->push_back(osg::Vec2(0.75, 0));
}
nl->push_back(osg::Vec3(1, 0, 0));
osg::Vec4Array* cl = new osg::Vec4Array;
cl->push_back(osg::Vec4(0.0, 0.0, 0.0, 1.0));
cl->push_back(osg::Vec4(1.0, 1.0, 1.0, 1.0));
osg::Geometry* geometry = new osg::Geometry;
geometry->setVertexArray(vl);
geometry->setNormalArray(nl);
@@ -360,7 +443,7 @@ SGMakeSign(SGMaterialLib *matlib, const string& content)
geometry->addPrimitiveSet(new osg::DrawArrays(GL_TRIANGLE_STRIP, 0, vl->size()));
EffectGeode* geode = new EffectGeode;
geode->addDrawable(geometry);
SGMaterial *mat = matlib->find("BlackSign");
SGMaterial *mat = matlib->find("signcase");
if (mat)
geode->setEffect(mat->get_effect());
object->addChild(geode);