Add support for double-sided taxiway signs and create 3D models for them
This commit is contained in:
@@ -26,10 +26,11 @@
|
||||
|
||||
#include <vector>
|
||||
|
||||
#include <osg/StateSet>
|
||||
#include <osg/Geode>
|
||||
#include <osg/Geometry>
|
||||
#include <osg/Group>
|
||||
#include <osg/MatrixTransform>
|
||||
#include <osg/StateSet>
|
||||
|
||||
#include <simgear/debug/logstream.hxx>
|
||||
#include <simgear/math/sg_types.hxx>
|
||||
@@ -47,22 +48,27 @@ using namespace simgear;
|
||||
|
||||
// for temporary storage of sign elements
|
||||
struct element_info {
|
||||
element_info(SGMaterial *m, Effect *s, SGMaterialGlyph *g, double h)
|
||||
: material(m), state(s), glyph(g), height(h)
|
||||
element_info(SGMaterial *m, Effect *s, SGMaterialGlyph *g, double h, double c)
|
||||
: material(m), state(s), glyph(g), height(h), coverwidth(c)
|
||||
{
|
||||
scale = h * m->get_xsize()
|
||||
/ (m->get_ysize() < 0.001 ? 1.0 : m->get_ysize());
|
||||
abswidth = c == 0 ? g->get_width() * scale : c;
|
||||
}
|
||||
SGMaterial *material;
|
||||
Effect *state;
|
||||
SGMaterialGlyph *glyph;
|
||||
double height;
|
||||
double scale;
|
||||
double abswidth;
|
||||
double coverwidth;
|
||||
};
|
||||
|
||||
typedef std::vector<element_info*> ElementVec;
|
||||
|
||||
// standard panel height sizes
|
||||
const double HT[5] = {0.460, 0.610, 0.760, 1.220, 0.760};
|
||||
const double HT[5] = {0.460, 0.610, 0.760, 1.220, 0.760}; // standard panel height sizes
|
||||
const double grounddist = 0.2; // hard-code sign distance from surface for now
|
||||
const double thick = 0.1; // half the thickness of the 3D sign
|
||||
|
||||
|
||||
// translation table for "command" to "glyph name"
|
||||
@@ -85,6 +91,73 @@ struct pair {
|
||||
{0, 0},
|
||||
};
|
||||
|
||||
void SGMakeSignFace(osg::Group* object, const ElementVec& elements, double hpos, bool isBackside)
|
||||
{
|
||||
std::map<Effect*, EffectGeode*> geodesByEffect;
|
||||
|
||||
for (unsigned int i = 0; i < elements.size(); i++) {
|
||||
element_info *element = elements[i];
|
||||
|
||||
double xoffset = element->glyph->get_left();
|
||||
double height = element->height;
|
||||
double width = element->glyph->get_width();
|
||||
|
||||
osg::Vec3Array* vl = new osg::Vec3Array;
|
||||
osg::Vec2Array* tl = new osg::Vec2Array;
|
||||
|
||||
// vertices
|
||||
vl->push_back(osg::Vec3(thick, hpos, grounddist));
|
||||
vl->push_back(osg::Vec3(thick, hpos + element->abswidth, grounddist));
|
||||
vl->push_back(osg::Vec3(thick, hpos, grounddist + height));
|
||||
vl->push_back(osg::Vec3(thick, hpos + element->abswidth, grounddist + height));
|
||||
|
||||
// texture coordinates
|
||||
tl->push_back(osg::Vec2(xoffset, 0));
|
||||
tl->push_back(osg::Vec2(xoffset + width, 0));
|
||||
tl->push_back(osg::Vec2(xoffset, 1));
|
||||
tl->push_back(osg::Vec2(xoffset + width, 1));
|
||||
|
||||
// normals
|
||||
osg::Vec3Array* nl = new osg::Vec3Array;
|
||||
nl->push_back(osg::Vec3(0, -1, 0));
|
||||
|
||||
// colors
|
||||
osg::Vec4Array* cl = new osg::Vec4Array;
|
||||
cl->push_back(osg::Vec4(1, 1, 1, 1));
|
||||
|
||||
osg::Geometry* geometry = new osg::Geometry;
|
||||
geometry->setVertexArray(vl);
|
||||
geometry->setNormalArray(nl);
|
||||
geometry->setNormalBinding(osg::Geometry::BIND_OVERALL);
|
||||
geometry->setColorArray(cl);
|
||||
geometry->setColorBinding(osg::Geometry::BIND_OVERALL);
|
||||
geometry->setTexCoordArray(0, tl);
|
||||
geometry->addPrimitiveSet(new osg::DrawArrays(GL_TRIANGLE_STRIP, 0, vl->size()));
|
||||
|
||||
EffectGeode* geode = geodesByEffect[element->state];
|
||||
if (!geode) {
|
||||
geode = new EffectGeode();
|
||||
geode->setEffect(element->state);
|
||||
geodesByEffect[element->state] = geode;
|
||||
}
|
||||
|
||||
geode->addDrawable(geometry);
|
||||
|
||||
if (isBackside) {
|
||||
osg::MatrixTransform* transform = new osg::MatrixTransform();
|
||||
const double angle = 180;
|
||||
const osg::Vec3d axis(0, 0, 1);
|
||||
transform->setMatrix(osg::Matrix::rotate( osg::DegreesToRadians(angle), axis));
|
||||
transform->addChild(geode);
|
||||
object->addChild(transform);
|
||||
} else
|
||||
object->addChild(geode);
|
||||
|
||||
hpos += element->abswidth;
|
||||
delete element;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// see $FG_ROOT/Docs/README.scenery
|
||||
//
|
||||
@@ -92,13 +165,14 @@ osg::Node*
|
||||
SGMakeSign(SGMaterialLib *matlib, const string& content)
|
||||
{
|
||||
double sign_height = 1.0; // meter
|
||||
bool lighted = true;
|
||||
string newmat = "BlackSign";
|
||||
|
||||
vector<element_info *> elements;
|
||||
element_info *close = 0;
|
||||
double total_width = 0.0;
|
||||
ElementVec elements1, elements2;
|
||||
element_info *close1 = 0;
|
||||
element_info *close2 = 0;
|
||||
double total_width1 = 0.0;
|
||||
double total_width2 = 0.0;
|
||||
bool cmd = false;
|
||||
bool isBackside = false;
|
||||
int size = -1;
|
||||
char oldtype = 0, newtype = 0;
|
||||
|
||||
@@ -106,8 +180,6 @@ SGMakeSign(SGMaterialLib *matlib, const string& content)
|
||||
object->setName(content);
|
||||
|
||||
SGMaterial *material = 0;
|
||||
Effect *lighted_state = 0;
|
||||
Effect *unlighted_state = 0;
|
||||
|
||||
// Part I: parse & measure
|
||||
for (const char *s = content.data(); *s; s++) {
|
||||
@@ -122,7 +194,7 @@ SGMakeSign(SGMaterialLib *matlib, const string& content)
|
||||
|
||||
} else if (*s == '}') {
|
||||
if (!cmd)
|
||||
SG_LOG(SG_TERRAIN, SG_ALERT, SIGN "Illegal taxiway sign syntax. Unexpected '{' in '" << content << "'.");
|
||||
SG_LOG(SG_TERRAIN, SG_ALERT, SIGN "Illegal taxiway sign syntax. Unexpected '}' in '" << content << "'.");
|
||||
cmd = false;
|
||||
continue;
|
||||
|
||||
@@ -150,27 +222,22 @@ SGMakeSign(SGMaterialLib *matlib, const string& content)
|
||||
SG_LOG(SG_TERRAIN, SG_ALERT, SIGN "unclosed { in sign contents");
|
||||
}
|
||||
|
||||
if (name == "@@") {
|
||||
isBackside = true;
|
||||
continue;
|
||||
}
|
||||
|
||||
if (name == "@size") {
|
||||
sign_height = strtod(value.data(), 0);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (name == "@light") {
|
||||
lighted = (value != "0" && value != "no" && value != "off" && value != "false");
|
||||
continue;
|
||||
}
|
||||
|
||||
if (name == "@material") {
|
||||
newmat = value.data();
|
||||
continue;
|
||||
|
||||
} else if (name.size() == 2 || name.size() == 3) {
|
||||
if (name.size() == 2 || name.size() == 3) {
|
||||
string n = name;
|
||||
if (n.size() == 3 && n[2] >= '1' && n[2] <= '5') {
|
||||
size = n[2] - '1';
|
||||
n = n.substr(0, 2);
|
||||
}
|
||||
|
||||
if (n == "@Y") {
|
||||
if (size < 3) {
|
||||
sign_height = HT[size < 0 ? 2 : size];
|
||||
@@ -219,137 +286,153 @@ SGMakeSign(SGMaterialLib *matlib, const string& content)
|
||||
}
|
||||
|
||||
if (newmat.size()) {
|
||||
SGMaterial *m = matlib->find(newmat);
|
||||
if (!m) {
|
||||
// log error, but keep using previous material to at least show something
|
||||
SG_LOG(SG_TERRAIN, SG_ALERT, SIGN "ignoring unknown material `" << newmat << '\'');
|
||||
} else {
|
||||
material = m;
|
||||
// set material states (lighted & unlighted)
|
||||
lighted_state = material->get_effect();
|
||||
newmat.append(".unlighted");
|
||||
|
||||
m = matlib->find(newmat);
|
||||
if (m) {
|
||||
unlighted_state = m->get_effect();
|
||||
} else {
|
||||
SG_LOG(SG_TERRAIN, SG_ALERT, SIGN "ignoring unknown material `" << newmat << '\'');
|
||||
unlighted_state = lighted_state;
|
||||
}
|
||||
}
|
||||
material = matlib->find(newmat);
|
||||
newmat.clear();
|
||||
}
|
||||
|
||||
// This can only happen if the default material is missing.
|
||||
// Error has been already logged in the block above.
|
||||
if (!material) continue;
|
||||
|
||||
SGMaterialGlyph *glyph = material->get_glyph(name);
|
||||
if (!glyph) {
|
||||
SG_LOG( SG_TERRAIN, SG_ALERT, SIGN "unsupported glyph `" << *s << '\'');
|
||||
SG_LOG( SG_TERRAIN, SG_ALERT, SIGN "unsupported glyph '" << *s << '\'');
|
||||
continue;
|
||||
}
|
||||
|
||||
// in managed mode push frame stop and frame start first
|
||||
Effect *state = lighted ? lighted_state : unlighted_state;
|
||||
element_info *e;
|
||||
if (newtype && newtype != oldtype) {
|
||||
if (close) {
|
||||
elements.push_back(close);
|
||||
total_width += close->glyph->get_width() * close->scale;
|
||||
close = 0;
|
||||
Effect *state = material->get_effect();
|
||||
element_info *e1;
|
||||
element_info *e2;
|
||||
if (!isBackside) {
|
||||
if (newtype && newtype != oldtype) {
|
||||
if (close1) {
|
||||
elements1.push_back(close1);
|
||||
total_width1 += close1->glyph->get_width() * close1->scale;
|
||||
close1 = 0;
|
||||
}
|
||||
oldtype = newtype;
|
||||
SGMaterialGlyph *g = material->get_glyph("stop-frame");
|
||||
if (g)
|
||||
close1 = new element_info(material, state, g, sign_height, 0);
|
||||
g = material->get_glyph("start-frame");
|
||||
if (g) {
|
||||
e1 = new element_info(material, state, g, sign_height, 0);
|
||||
elements1.push_back(e1);
|
||||
total_width1 += e1->glyph->get_width() * e1->scale;
|
||||
}
|
||||
}
|
||||
oldtype = newtype;
|
||||
SGMaterialGlyph *g = material->get_glyph("stop-frame");
|
||||
if (g)
|
||||
close = new element_info(material, state, g, sign_height);
|
||||
g = material->get_glyph("start-frame");
|
||||
if (g) {
|
||||
e = new element_info(material, state, g, sign_height);
|
||||
elements.push_back(e);
|
||||
total_width += e->glyph->get_width() * e->scale;
|
||||
// now the actually requested glyph (front)
|
||||
e1 = new element_info(material, state, glyph, sign_height, 0);
|
||||
elements1.push_back(e1);
|
||||
total_width1 += e1->glyph->get_width() * e1->scale;
|
||||
} else {
|
||||
if (newtype && newtype != oldtype) {
|
||||
if (close2) {
|
||||
elements2.push_back(close2);
|
||||
total_width2 += close2->glyph->get_width() * close2->scale;
|
||||
close2 = 0;
|
||||
}
|
||||
oldtype = newtype;
|
||||
SGMaterialGlyph *g = material->get_glyph("stop-frame");
|
||||
if (g)
|
||||
close2 = new element_info(material, state, g, sign_height, 0);
|
||||
g = material->get_glyph("start-frame");
|
||||
if (g) {
|
||||
e2 = new element_info(material, state, g, sign_height, 0);
|
||||
elements2.push_back(e2);
|
||||
total_width2 += e2->glyph->get_width() * e2->scale;
|
||||
}
|
||||
}
|
||||
// now the actually requested glyph (back)
|
||||
e2 = new element_info(material, state, glyph, sign_height, 0);
|
||||
elements2.push_back(e2);
|
||||
total_width2 += e2->glyph->get_width() * e2->scale;
|
||||
}
|
||||
// now the actually requested glyph
|
||||
e = new element_info(material, state, glyph, sign_height);
|
||||
elements.push_back(e);
|
||||
total_width += e->glyph->get_width() * e->scale;
|
||||
}
|
||||
|
||||
// in managed mode close frame
|
||||
if (close) {
|
||||
elements.push_back(close);
|
||||
total_width += close->glyph->get_width() * close->scale;
|
||||
close = 0;
|
||||
if (close1) {
|
||||
elements1.push_back(close1);
|
||||
total_width1 += close1->glyph->get_width() * close1->scale;
|
||||
close1 = 0;
|
||||
}
|
||||
|
||||
if (close2) {
|
||||
elements2.push_back(close2);
|
||||
total_width2 += close2->glyph->get_width() * close2->scale;
|
||||
close2 = 0;
|
||||
}
|
||||
|
||||
|
||||
// Part II: typeset
|
||||
double hpos = -total_width / 2;
|
||||
const double dist = 0.25; // hard-code distance from surface for now
|
||||
double hpos = -total_width1 / 2;
|
||||
double boxwidth = total_width1 > total_width2 ? total_width1/2 : total_width2/2;
|
||||
|
||||
for (unsigned int i = 0; i < elements.size(); i++) {
|
||||
element_info *element = elements[i];
|
||||
if (total_width1 < total_width2) {
|
||||
double ssize = (total_width2 - total_width1)/2;
|
||||
SGMaterial *mat = matlib->find("signcase");
|
||||
if (mat) {
|
||||
element_info* s1 = new element_info(mat, mat->get_effect(), mat->get_glyph("cover"), sign_height, ssize);
|
||||
element_info* s2 = new element_info(mat, mat->get_effect(), mat->get_glyph("cover"), sign_height, ssize);
|
||||
elements1.insert(elements1.begin(), s1);
|
||||
elements1.push_back(s2);
|
||||
}
|
||||
hpos = -total_width2 / 2;
|
||||
|
||||
double xoffset = element->glyph->get_left();
|
||||
double height = element->height;
|
||||
double width = element->glyph->get_width();
|
||||
double abswidth = width * element->scale;
|
||||
|
||||
// vertices
|
||||
osg::Vec3Array* vl = new osg::Vec3Array;
|
||||
vl->push_back(osg::Vec3(0, hpos, dist));
|
||||
vl->push_back(osg::Vec3(0, hpos + abswidth, dist));
|
||||
vl->push_back(osg::Vec3(0, hpos, dist + height));
|
||||
vl->push_back(osg::Vec3(0, hpos + abswidth, dist + height));
|
||||
|
||||
// texture coordinates
|
||||
osg::Vec2Array* tl = new osg::Vec2Array;
|
||||
tl->push_back(osg::Vec2(xoffset, 0));
|
||||
tl->push_back(osg::Vec2(xoffset + width, 0));
|
||||
tl->push_back(osg::Vec2(xoffset, 1));
|
||||
tl->push_back(osg::Vec2(xoffset + width, 1));
|
||||
|
||||
// normals
|
||||
osg::Vec3Array* nl = new osg::Vec3Array;
|
||||
nl->push_back(osg::Vec3(0, -1, 0));
|
||||
|
||||
// colors
|
||||
osg::Vec4Array* cl = new osg::Vec4Array;
|
||||
cl->push_back(osg::Vec4(1, 1, 1, 1));
|
||||
|
||||
osg::Geometry* geometry = new osg::Geometry;
|
||||
geometry->setVertexArray(vl);
|
||||
geometry->setNormalArray(nl);
|
||||
geometry->setNormalBinding(osg::Geometry::BIND_OVERALL);
|
||||
geometry->setColorArray(cl);
|
||||
geometry->setColorBinding(osg::Geometry::BIND_OVERALL);
|
||||
geometry->setTexCoordArray(0, tl);
|
||||
geometry->addPrimitiveSet(new osg::DrawArrays(GL_TRIANGLE_STRIP, 0, vl->size()));
|
||||
EffectGeode* geode = new EffectGeode;
|
||||
geode->addDrawable(geometry);
|
||||
geode->setEffect(element->state);
|
||||
|
||||
object->addChild(geode);
|
||||
hpos += abswidth;
|
||||
delete element;
|
||||
} else if (total_width2 < total_width1) {
|
||||
double ssize = (total_width1 - total_width2)/2;
|
||||
SGMaterial *mat = matlib->find("signcase");
|
||||
if (mat) {
|
||||
element_info* s1 = new element_info(mat, mat->get_effect(), mat->get_glyph("cover"), sign_height, ssize);
|
||||
element_info* s2 = new element_info(mat, mat->get_effect(), mat->get_glyph("cover"), sign_height, ssize);
|
||||
elements2.insert(elements2.begin(), s1);
|
||||
elements2.push_back(s2);
|
||||
}
|
||||
hpos = -total_width1 / 2;
|
||||
}
|
||||
|
||||
// Create front side
|
||||
SGMakeSignFace(object, elements1, hpos, false);
|
||||
|
||||
// minimalistic backside
|
||||
// Create back side
|
||||
SGMakeSignFace(object, elements2, hpos, true);
|
||||
|
||||
|
||||
// Add 3D case for signs
|
||||
osg::Vec3Array* vl = new osg::Vec3Array;
|
||||
vl->push_back(osg::Vec3(0, hpos, dist));
|
||||
vl->push_back(osg::Vec3(0, hpos - total_width, dist));
|
||||
vl->push_back(osg::Vec3(0, hpos, dist + sign_height));
|
||||
vl->push_back(osg::Vec3(0, hpos - total_width, dist + sign_height));
|
||||
|
||||
osg::Vec2Array* tl = new osg::Vec2Array;
|
||||
for (int i = 0; i < 4; ++i)
|
||||
tl->push_back(osg::Vec2(0.0, 0.0));
|
||||
osg::Vec3Array* nl = new osg::Vec3Array;
|
||||
nl->push_back(osg::Vec3(0, 1, 0));
|
||||
|
||||
//left side
|
||||
vl->push_back(osg::Vec3(-thick, -boxwidth, grounddist));
|
||||
vl->push_back(osg::Vec3(thick, -boxwidth, grounddist));
|
||||
vl->push_back(osg::Vec3(-thick, -boxwidth, grounddist + sign_height));
|
||||
vl->push_back(osg::Vec3(thick, -boxwidth, grounddist + sign_height));
|
||||
|
||||
nl->push_back(osg::Vec3(-1, 0, 0));
|
||||
|
||||
//top
|
||||
vl->push_back(osg::Vec3(-thick, -boxwidth, grounddist + sign_height));
|
||||
vl->push_back(osg::Vec3(thick, -boxwidth, grounddist + sign_height));
|
||||
vl->push_back(osg::Vec3(-thick, boxwidth, grounddist + sign_height));
|
||||
vl->push_back(osg::Vec3(thick, boxwidth, grounddist + sign_height));
|
||||
|
||||
nl->push_back(osg::Vec3(0, 0, 1));
|
||||
|
||||
//right side
|
||||
vl->push_back(osg::Vec3(-thick, boxwidth, grounddist + sign_height));
|
||||
vl->push_back(osg::Vec3(thick, boxwidth, grounddist + sign_height));
|
||||
vl->push_back(osg::Vec3(-thick, boxwidth, grounddist));
|
||||
vl->push_back(osg::Vec3(thick, boxwidth, grounddist));
|
||||
|
||||
for (int i = 0; i < 4; ++i) {
|
||||
tl->push_back(osg::Vec2(1, 1));
|
||||
tl->push_back(osg::Vec2(0.75, 1));
|
||||
tl->push_back(osg::Vec2(1, 0));
|
||||
tl->push_back(osg::Vec2(0.75, 0));
|
||||
}
|
||||
|
||||
nl->push_back(osg::Vec3(1, 0, 0));
|
||||
|
||||
osg::Vec4Array* cl = new osg::Vec4Array;
|
||||
cl->push_back(osg::Vec4(0.0, 0.0, 0.0, 1.0));
|
||||
cl->push_back(osg::Vec4(1.0, 1.0, 1.0, 1.0));
|
||||
osg::Geometry* geometry = new osg::Geometry;
|
||||
geometry->setVertexArray(vl);
|
||||
geometry->setNormalArray(nl);
|
||||
@@ -360,7 +443,7 @@ SGMakeSign(SGMaterialLib *matlib, const string& content)
|
||||
geometry->addPrimitiveSet(new osg::DrawArrays(GL_TRIANGLE_STRIP, 0, vl->size()));
|
||||
EffectGeode* geode = new EffectGeode;
|
||||
geode->addDrawable(geometry);
|
||||
SGMaterial *mat = matlib->find("BlackSign");
|
||||
SGMaterial *mat = matlib->find("signcase");
|
||||
if (mat)
|
||||
geode->setEffect(mat->get_effect());
|
||||
object->addChild(geode);
|
||||
|
||||
Reference in New Issue
Block a user