Make the debug geometry stuff work with a time argument.
Modified Files: simgear/scene/bvh/BVHDebugCollectVisitor.hxx
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@@ -55,8 +55,9 @@ class BVHStaticNode;
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class BVHDebugCollectVisitor : public BVHVisitor {
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public:
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BVHDebugCollectVisitor(unsigned level = ~0u) :
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BVHDebugCollectVisitor(const double& time, unsigned level = ~0u) :
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_group(new osg::Group),
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_time(time),
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_level(level),
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_currentLevel(0)
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{
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@@ -100,8 +101,7 @@ public:
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addNodeSphere(node);
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osg::ref_ptr<osg::Group> oldGroup = _group;
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osg::ref_ptr<osg::MatrixTransform> transform = new osg::MatrixTransform;
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transform->setMatrix(osg::Matrix(node.getToWorldReferenceTransform().data()));
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double tt = node.getReferenceTime() - node.getEndTime();
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transform->setMatrix(osg::Matrix(node.getToWorldTransform(_time).data()));
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_group = transform;
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++_currentLevel;
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node.traverse(*this);
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@@ -200,6 +200,7 @@ private:
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}
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osg::ref_ptr<osg::Group> _group;
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const double _time;
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const unsigned _level;
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unsigned _currentLevel;
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};
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