Removal of PLIB/SG from SimGear
This commit is contained in:
@@ -69,6 +69,9 @@
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# define copysign _copysign
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# define strcasecmp stricmp
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# undef min
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# undef max
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# pragma warning(disable: 4786) // identifier was truncated to '255' characters
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# pragma warning(disable: 4244) // conversion from double to float
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# pragma warning(disable: 4305) //
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@@ -34,15 +34,20 @@
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#include <cmath>
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#include <plib/sg.h>
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// Make sure PI is defined in its various forms
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// SG_PI and SGD_PI (float and double) come from plib/sg.h
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#ifdef M_PI
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#define SGD_PI M_PI
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#define SG_PI M_PI
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#else
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#define SG_PI 3.1415926535f
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#define SGD_PI 3.1415926535
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#endif
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/** 2 * PI */
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#define SGD_2PI 6.28318530717958647692
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#define SGD_2PI SGD_PI * 2.0
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/** PI / 2 */
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#ifdef M_PI_2
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@@ -54,6 +59,13 @@
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/** PI / 4 */
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#define SGD_PI_4 0.78539816339744830961
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#define SGD_DEGREES_TO_RADIANS (SGD_PI/180.0)
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#define SGD_RADIANS_TO_DEGREES (180.0/SGD_PI)
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#define SG_DEGREES_TO_RADIANS SGD_DEGREES_TO_RADIANS
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#define SG_RADIANS_TO_DEGREES SGD_RADIANS_TO_DEGREES
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/** \def SG_E "e" */
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#ifdef M_E
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# define SG_E M_E
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@@ -30,6 +30,7 @@
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#include <string>
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#include <time.h>
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#include <cstring>
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#include <simgear/io/sg_socket.hxx>
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#include <simgear/debug/logstream.hxx>
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@@ -50,23 +50,23 @@ static float rainpos[MAX_RAIN_SLICE];
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#define MAX_LT_TREE_SEG 400
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#define DFL_MIN_LIGHT 0.35
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sgVec3 SGEnviro::min_light = {DFL_MIN_LIGHT, DFL_MIN_LIGHT, DFL_MIN_LIGHT};
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SGVec3f SGEnviro::min_light(DFL_MIN_LIGHT, DFL_MIN_LIGHT, DFL_MIN_LIGHT);
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#define DFL_STREAK_BRIGHT_NEARMOST_LAYER 0.9
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SGfloat SGEnviro::streak_bright_nearmost_layer = DFL_STREAK_BRIGHT_NEARMOST_LAYER;
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float SGEnviro::streak_bright_nearmost_layer = DFL_STREAK_BRIGHT_NEARMOST_LAYER;
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#define DFL_STREAK_BRIGHT_FARMOST_LAYER 0.5
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SGfloat SGEnviro::streak_bright_farmost_layer = DFL_STREAK_BRIGHT_FARMOST_LAYER;
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float SGEnviro::streak_bright_farmost_layer = DFL_STREAK_BRIGHT_FARMOST_LAYER;
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#define DFL_STREAK_PERIOD_MAX 2.5
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SGfloat SGEnviro::streak_period_max = DFL_STREAK_PERIOD_MAX;
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float SGEnviro::streak_period_max = DFL_STREAK_PERIOD_MAX;
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#define DFL_STREAK_PERIOD_CHANGE_PER_KT 0.005
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SGfloat SGEnviro::streak_period_change_per_kt = DFL_STREAK_PERIOD_CHANGE_PER_KT;
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float SGEnviro::streak_period_change_per_kt = DFL_STREAK_PERIOD_CHANGE_PER_KT;
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#define DFL_STREAK_PERIOD_MIN 1.0
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SGfloat SGEnviro::streak_period_min = DFL_STREAK_PERIOD_MIN;
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float SGEnviro::streak_period_min = DFL_STREAK_PERIOD_MIN;
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#define DFL_STREAK_LENGTH_MIN 0.03
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SGfloat SGEnviro::streak_length_min = DFL_STREAK_LENGTH_MIN;
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float SGEnviro::streak_length_min = DFL_STREAK_LENGTH_MIN;
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#define DFL_STREAK_LENGTH_CHANGE_PER_KT 0.0005
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SGfloat SGEnviro::streak_length_change_per_kt = DFL_STREAK_LENGTH_CHANGE_PER_KT;
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float SGEnviro::streak_length_change_per_kt = DFL_STREAK_LENGTH_CHANGE_PER_KT;
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#define DFL_STREAK_LENGTH_MAX 0.1
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SGfloat SGEnviro::streak_length_max = DFL_STREAK_LENGTH_MAX;
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float SGEnviro::streak_length_max = DFL_STREAK_LENGTH_MAX;
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#define DFL_STREAK_COUNT_MIN 40
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int SGEnviro::streak_count_min = DFL_STREAK_COUNT_MIN;
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#define DFL_STREAK_COUNT_MAX 190
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@@ -75,9 +75,9 @@ int SGEnviro::streak_count_min = DFL_STREAK_COUNT_MIN;
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#endif
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int SGEnviro::streak_count_max = DFL_STREAK_COUNT_MAX;
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#define DFL_CONE_BASE_RADIUS 15.0
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SGfloat SGEnviro::cone_base_radius = DFL_CONE_BASE_RADIUS;
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float SGEnviro::cone_base_radius = DFL_CONE_BASE_RADIUS;
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#define DFL_CONE_HEIGHT 30.0
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SGfloat SGEnviro::cone_height = DFL_CONE_HEIGHT;
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float SGEnviro::cone_height = DFL_CONE_HEIGHT;
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void SGEnviro::config(const SGPropertyNode* n)
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@@ -86,7 +86,7 @@ void SGEnviro::config(const SGPropertyNode* n)
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return;
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const float ml = n->getFloatValue("min-light", DFL_MIN_LIGHT);
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sgSetVec3(min_light, ml, ml, ml);
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min_light = SGVec3f(ml, ml, ml);
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streak_bright_nearmost_layer = n->getFloatValue(
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"streak-brightness-nearmost-layer",
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@@ -198,7 +198,7 @@ SGEnviro::~SGEnviro(void) {
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lightnings.clear();
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}
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void SGEnviro::startOfFrame( sgVec3 p, sgVec3 up, double lon, double lat, double alt, double delta_time) {
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void SGEnviro::startOfFrame( SGVec3f p, SGVec3f up, double lon, double lat, double alt, double delta_time) {
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// OSGFIXME
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return;
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view_in_cloud = false;
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@@ -208,7 +208,7 @@ void SGEnviro::startOfFrame( sgVec3 p, sgVec3 up, double lon, double lat, double
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elapsed_time += delta_time;
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min_time_before_lt -= delta_time;
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dt = delta_time;
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#if 0
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sgMat4 T1, LON, LAT;
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sgVec3 axis;
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@@ -230,6 +230,7 @@ void SGEnviro::startOfFrame( sgVec3 p, sgVec3 up, double lon, double lat, double
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sgSetCoord( &pos, TRANSFORM );
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sgMakeCoordMat4( transform, &pos );
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#endif
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last_lon = lon;
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last_lat = lat;
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last_alt = alt;
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@@ -287,10 +288,10 @@ void SGEnviro::set_lightning_enable_state(bool enable) {
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}
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}
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void SGEnviro::setLight(sgVec4 adj_fog_color) {
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void SGEnviro::setLight(SGVec4f adj_fog_color) {
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// OSGFIXME
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return;
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sgCopyVec4( fog_color, adj_fog_color );
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fog_color = adj_fog_color;
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if( false ) {
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// ssgGetLight( 0 ) -> setColour( GL_DIFFUSE, l->scene_diffuse() );
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}
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@@ -416,118 +417,11 @@ list_of_SGWxRadarEcho *SGEnviro::get_radar_echo(void) {
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void SGEnviro::DrawCone2(float baseRadius, float height, int slices, bool down, double rain_norm, double speed) {
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// OSGFIXME
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return;
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sgVec3 light;
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sgAddVec3( light, fog_color, min_light );
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float da = SG_PI * 2.0f / (float) slices;
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// low number = faster
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float speedf = streak_period_max - speed * streak_period_change_per_kt;
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if( speedf < streak_period_min )
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speedf = streak_period_min;
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float lenf = streak_length_min + speed * streak_length_change_per_kt;
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if( lenf > streak_length_max )
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lenf = streak_length_max;
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float t = fmod((float) elapsed_time, speedf) / speedf;
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// t = 0.1f;
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if( !down )
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t = 1.0f - t;
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float angle = 0.0f;
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//glColor4f(1.0f, 0.7f, 0.7f, 0.9f); // XXX unneeded? overriden below
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glBegin(GL_LINES);
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if (slices > MAX_RAIN_SLICE)
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slices = MAX_RAIN_SLICE; // should never happen
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for( int i = 0 ; i < slices ; i++ ) {
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float x = cos(angle) * baseRadius;
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float y = sin(angle) * baseRadius;
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angle += da;
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sgVec3 dir = {x, -height, y};
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// rain drops at 2 different speed to simulate depth
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float t1 = (i & 1 ? t : t + t) + rainpos[i];
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if(t1 > 1.0f) t1 -= 1.0f;
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if(t1 > 1.0f) t1 -= 1.0f;
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// distant raindrops are more transparent
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float c = t1 * (i & 1 ?
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streak_bright_farmost_layer
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: streak_bright_nearmost_layer);
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glColor4f(c * light[0], c * light[1], c * light[2], c);
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sgVec3 p1, p2;
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sgScaleVec3(p1, dir, t1);
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// distant raindrops are shorter
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float t2 = t1 + (i & 1 ? lenf : lenf+lenf);
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sgScaleVec3(p2, dir, t2);
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glVertex3f(p1[0], p1[1] + height, p1[2]);
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glVertex3f(p2[0], p2[1] + height, p2[2]);
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}
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glEnd();
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}
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void SGEnviro::drawRain(double pitch, double roll, double heading, double hspeed, double rain_norm) {
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// OSGFIXME
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return;
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#if 0
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static int debug_period = 0;
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if (debug_period++ == 50) {
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debug_period = 0;
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cout << "drawRain("
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<< pitch << ", "
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<< roll << ", "
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<< heading << ", "
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<< hspeed << ", "
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<< rain_norm << ");"
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//" angle = " << angle
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//<< " raindrop(KTS) = " << raindrop_speed_kts
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<< endl;
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}
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#endif
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glBindTexture(GL_TEXTURE_2D, 0);
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glDisable(GL_DEPTH_TEST);
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glShadeModel(GL_SMOOTH);
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glEnable(GL_BLEND);
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glBlendFunc( GL_ONE, GL_ONE_MINUS_SRC_ALPHA );
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glDisable( GL_FOG );
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glDisable(GL_LIGHTING);
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int slice_count = static_cast<int>(
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(streak_count_min + rain_norm*(streak_count_max-streak_count_min))
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* precipitation_density / 100.0);
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// www.wonderquest.com/falling-raindrops.htm says that
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// Raindrop terminal velocity is 5 to 20mph
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// Rather than model it accurately (temp, pressure, diameter), and make it
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// smaller than terminal when closer to the precipitation cloud base,
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// we interpolate in the 5-20mph range according to rain_norm.
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double raindrop_speed_kts
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= (5.0 + rain_norm*15.0) * SG_MPH_TO_MPS * SG_MPS_TO_KT;
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float angle = atanf(hspeed / raindrop_speed_kts) * SG_RADIANS_TO_DEGREES;
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glPushMatrix();
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// the cone rotate with hspeed
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angle = -pitch - angle;
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glRotatef(roll, 0.0, 0.0, 1.0);
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glRotatef(heading, 0.0, 1.0, 0.0);
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glRotatef(angle, 1.0, 0.0, 0.0);
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// up cone
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DrawCone2(cone_base_radius, cone_height,
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slice_count, true, rain_norm, hspeed);
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// down cone (usually not visible)
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if(angle > 0.0 || heading != 0.0)
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DrawCone2(cone_base_radius, -cone_height,
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slice_count, false, rain_norm, hspeed);
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glPopMatrix();
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glEnable(GL_LIGHTING);
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glBlendFunc ( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ) ;
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glEnable( GL_FOG );
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glEnable(GL_DEPTH_TEST);
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}
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void SGEnviro::set_sampleGroup(SGSampleGroup *sgr) {
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@@ -566,7 +460,6 @@ void SGLightning::lt_build_tree_branch(int tree_nr, SGVec3d &start, float energy
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void SGLightning::lt_build(void) {
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// OSGFIXME
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return;
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}
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@@ -22,14 +22,11 @@
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#ifndef _VISUAL_ENVIRO_HXX
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#define _VISUAL_ENVIRO_HXX
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#include <plib/sg.h>
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#include <simgear/compiler.h>
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#include <string>
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#include <vector>
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using std::vector;
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using std::string;
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#include <simgear/math/SGMath.hxx>
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class SGLightning;
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class SGSampleGroup;
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@@ -62,7 +59,7 @@ public:
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int cloudId;
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};
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typedef vector<SGWxRadarEcho> list_of_SGWxRadarEcho;
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typedef std::vector<SGWxRadarEcho> list_of_SGWxRadarEcho;
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/**
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* Visual environment helper class.
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@@ -81,8 +78,8 @@ private:
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double last_cloud_turbulence, cloud_turbulence;
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bool lightning_enable_state;
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double elapsed_time, dt;
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sgVec4 fog_color;
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sgMat4 transform;
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SGVec4f fog_color;
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SGMatrixf transform;
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double last_lon, last_lat, last_alt;
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SGSampleGroup *sampleGroup;
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bool snd_active, snd_playing;
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@@ -93,8 +90,8 @@ private:
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/** a list of all the radar echo. */
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list_of_SGWxRadarEcho radarEcho;
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static sgVec3 min_light;
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static SGfloat streak_bright_nearmost_layer,
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static SGVec3f min_light;
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static float streak_bright_nearmost_layer,
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streak_bright_farmost_layer,
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streak_period_max,
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streak_period_change_per_kt,
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@@ -103,7 +100,7 @@ private:
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streak_length_change_per_kt,
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streak_length_max;
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static int streak_count_min, streak_count_max;
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static SGfloat cone_base_radius,
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static float cone_base_radius,
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cone_height;
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public:
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@@ -121,7 +118,7 @@ public:
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/**
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* Forward a few states used for renderings.
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*/
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void startOfFrame( sgVec3 p, sgVec3 up, double lon, double lat, double alt, double delta_time);
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void startOfFrame( SGVec3f p, SGVec3f up, double lon, double lat, double alt, double delta_time);
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void endOfFrame(void);
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@@ -158,7 +155,7 @@ public:
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* Forward the fog color used by the rain rendering.
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* @param adj_fog_color color of the fog
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*/
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void setLight(sgVec4 adj_fog_color);
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void setLight(SGVec4f adj_fog_color);
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// this can be queried to add some turbulence for example
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bool is_view_in_cloud(void) const;
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@@ -250,7 +247,7 @@ public:
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list_of_SGWxRadarEcho *get_radar_echo(void);
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sgMat4 *get_transform(void) { return &transform; }
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SGMatrixf *get_transform(void) { return &transform; }
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};
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extern SGEnviro sgEnviro;
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@@ -6,6 +6,7 @@
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#include <unistd.h>
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#include <iostream>
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#include <cstdlib>
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#include "sg_binobj.hxx"
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@@ -30,11 +30,11 @@
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#include <stdio.h>
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#include <zlib.h>
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#include <plib/sg.h>
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#include <simgear/compiler.h>
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#include <simgear/misc/stdint.hxx>
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#include <simgear/math/SGMath.hxx>
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// Note that output is written in little endian form (and converted as
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// necessary for big endian machines)
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@@ -75,39 +75,39 @@ void sgWriteBytes ( gzFile fd, const unsigned int n, const void *var ) ;
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void sgReadString ( gzFile fd, char **var ) ;
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void sgWriteString ( gzFile fd, const char *var ) ;
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inline void sgReadVec2 ( gzFile fd, sgVec2 var ) {
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sgReadFloat ( fd, 2, var ) ;
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inline void sgReadVec2 ( gzFile fd, SGVec2f& var ) {
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sgReadFloat ( fd, 2, var.data() ) ;
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}
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inline void sgWriteVec2 ( gzFile fd, const sgVec2 var ) {
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sgWriteFloat ( fd, 2, var ) ;
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inline void sgWriteVec2 ( gzFile fd, const SGVec2f& var ) {
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sgWriteFloat ( fd, 2, var.data() ) ;
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}
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inline void sgReadVec3 ( gzFile fd, sgVec3 var ) {
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sgReadFloat ( fd, 3, var ) ;
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inline void sgReadVec3 ( gzFile fd, SGVec3f& var ) {
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sgReadFloat ( fd, 3, var.data() ) ;
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}
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inline void sgWriteVec3 ( gzFile fd, const sgVec3 var ) {
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sgWriteFloat ( fd, 3, var ) ;
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inline void sgWriteVec3 ( gzFile fd, const SGVec3f& var ) {
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sgWriteFloat ( fd, 3, var.data() ) ;
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}
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inline void sgReaddVec3 ( gzFile fd, sgdVec3 var ) {
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sgReadDouble ( fd, 3, var ) ;
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inline void sgReaddVec3 ( gzFile fd, SGVec3d& var ) {
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sgReadDouble ( fd, 3, var.data() ) ;
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}
|
||||
inline void sgWritedVec3 ( gzFile fd, const sgdVec3 var ) {
|
||||
sgWriteDouble ( fd, 3, var ) ;
|
||||
inline void sgWritedVec3 ( gzFile fd, const SGVec3d& var ) {
|
||||
sgWriteDouble ( fd, 3, var.data() ) ;
|
||||
}
|
||||
|
||||
inline void sgReadVec4 ( gzFile fd, sgVec4 var ) {
|
||||
sgReadFloat ( fd, 4, var ) ;
|
||||
inline void sgReadVec4 ( gzFile fd, SGVec4f& var ) {
|
||||
sgReadFloat ( fd, 4, var.data() ) ;
|
||||
}
|
||||
inline void sgWriteVec4 ( gzFile fd, const sgVec4 var ) {
|
||||
sgWriteFloat ( fd, 4, var ) ;
|
||||
inline void sgWriteVec4 ( gzFile fd, const SGVec4f& var ) {
|
||||
sgWriteFloat ( fd, 4, var.data() ) ;
|
||||
}
|
||||
|
||||
inline void sgReadMat4 ( gzFile fd, sgMat4 var ) {
|
||||
sgReadFloat ( fd, 16, (float *)var ) ;
|
||||
inline void sgReadMat4 ( gzFile fd, SGMatrixf& var ) {
|
||||
sgReadFloat ( fd, 16, (float *)var.data() ) ;
|
||||
}
|
||||
inline void sgWriteMat4 ( gzFile fd, const sgMat4 var ) {
|
||||
sgWriteFloat ( fd, 16, (float *)var ) ;
|
||||
inline void sgWriteMat4 ( gzFile fd, const SGMatrixf& var ) {
|
||||
sgWriteFloat ( fd, 16, (float *)var.data() ) ;
|
||||
}
|
||||
|
||||
void sgClearReadError();
|
||||
|
||||
@@ -31,6 +31,8 @@
|
||||
|
||||
#include <stdio.h>
|
||||
#include <time.h>
|
||||
#include <cstring>
|
||||
#include <cstdlib> // for system()
|
||||
|
||||
#include <vector>
|
||||
#include <string>
|
||||
@@ -693,9 +695,7 @@ bool SGBinObject::write_bin( const string& base, const string& name,
|
||||
sgWriteUShort( fp, 1 ); // nelements
|
||||
|
||||
sgWriteUInt( fp, sizeof(double) * 3 + sizeof(float) ); // nbytes
|
||||
sgdVec3 center;
|
||||
sgdSetVec3( center, gbs_center.x(), gbs_center.y(), gbs_center.z() );
|
||||
sgWritedVec3( fp, center );
|
||||
sgWritedVec3( fp, gbs_center );
|
||||
sgWriteFloat( fp, gbs_radius );
|
||||
|
||||
// dump vertex list
|
||||
@@ -704,8 +704,7 @@ bool SGBinObject::write_bin( const string& base, const string& name,
|
||||
sgWriteUShort( fp, 1 ); // nelements
|
||||
sgWriteUInt( fp, wgs84_nodes.size() * sizeof(float) * 3 ); // nbytes
|
||||
for ( i = 0; i < (int)wgs84_nodes.size(); ++i ) {
|
||||
SGVec3f p = toVec3f(wgs84_nodes[i] - gbs_center);
|
||||
sgWriteVec3( fp, p.data() );
|
||||
sgWriteVec3( fp, toVec3f(wgs84_nodes[i] - gbs_center));
|
||||
}
|
||||
|
||||
// dump vertex color list
|
||||
@@ -714,7 +713,7 @@ bool SGBinObject::write_bin( const string& base, const string& name,
|
||||
sgWriteUShort( fp, 1 ); // nelements
|
||||
sgWriteUInt( fp, colors.size() * sizeof(float) * 4 ); // nbytes
|
||||
for ( i = 0; i < (int)colors.size(); ++i ) {
|
||||
sgWriteVec4( fp, colors[i].data() );
|
||||
sgWriteVec4( fp, colors[i]);
|
||||
}
|
||||
|
||||
// dump vertex normal list
|
||||
@@ -737,7 +736,7 @@ bool SGBinObject::write_bin( const string& base, const string& name,
|
||||
sgWriteUShort( fp, 1 ); // nelements
|
||||
sgWriteUInt( fp, texcoords.size() * sizeof(float) * 2 ); // nbytes
|
||||
for ( i = 0; i < (int)texcoords.size(); ++i ) {
|
||||
sgWriteVec2( fp, texcoords[i].data() );
|
||||
sgWriteVec2( fp, texcoords[i]);
|
||||
}
|
||||
|
||||
// dump point groups if they exist
|
||||
|
||||
@@ -28,8 +28,6 @@
|
||||
#define _SG_BINOBJ_HXX
|
||||
|
||||
|
||||
#include <plib/sg.h>
|
||||
|
||||
#include <simgear/compiler.h>
|
||||
#include <simgear/constants.h>
|
||||
#include <simgear/math/sg_types.hxx>
|
||||
|
||||
@@ -24,8 +24,6 @@
|
||||
# include <simgear_config.h>
|
||||
#endif
|
||||
|
||||
#include <plib/sg.h>
|
||||
|
||||
#include "route.hxx"
|
||||
|
||||
|
||||
|
||||
@@ -15,6 +15,10 @@
|
||||
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
//
|
||||
|
||||
#ifdef HAVE_CONFIG_H
|
||||
# include <simgear_config.h>
|
||||
#endif
|
||||
|
||||
#include "BVHMotionTransform.hxx"
|
||||
|
||||
#include "BVHVisitor.hxx"
|
||||
@@ -103,13 +107,13 @@ BVHMotionTransform::updateAmplificationFactors()
|
||||
// But anyway, almost all transforms in a scenegraph will
|
||||
// have them equal to 1 ...
|
||||
double r = norm(_toWorldReference.xformVec(SGVec3d(1, 0, 0)));
|
||||
r = std::max(r, norm(_toWorldReference.xformVec(SGVec3d(0, 1, 0))));
|
||||
r = std::max(r, norm(_toWorldReference.xformVec(SGVec3d(0, 0, 1))));
|
||||
r = SGMiscd::max(r, norm(_toWorldReference.xformVec(SGVec3d(0, 1, 0))));
|
||||
r = SGMiscd::max(r, norm(_toWorldReference.xformVec(SGVec3d(0, 0, 1))));
|
||||
_toWorldAmplification = r;
|
||||
|
||||
r = norm(_toLocalReference.xformVec(SGVec3d(1, 0, 0)));
|
||||
r = std::max(r, norm(_toLocalReference.xformVec(SGVec3d(0, 1, 0))));
|
||||
r = std::max(r, norm(_toLocalReference.xformVec(SGVec3d(0, 0, 1))));
|
||||
r = SGMiscd::max(r, norm(_toLocalReference.xformVec(SGVec3d(0, 1, 0))));
|
||||
r = SGMiscd::max(r, norm(_toLocalReference.xformVec(SGVec3d(0, 0, 1))));
|
||||
_toLocalAmplification = r;
|
||||
}
|
||||
|
||||
|
||||
@@ -18,6 +18,7 @@
|
||||
#include "BVHSubTreeCollector.hxx"
|
||||
|
||||
#include <simgear/math/SGGeometry.hxx>
|
||||
#include <cassert>
|
||||
|
||||
#include "BVHNode.hxx"
|
||||
#include "BVHGroup.hxx"
|
||||
|
||||
@@ -23,6 +23,7 @@
|
||||
#include <algorithm>
|
||||
//yuck
|
||||
#include <cstring>
|
||||
#include <cassert>
|
||||
|
||||
#include <boost/bind.hpp>
|
||||
|
||||
|
||||
@@ -31,7 +31,6 @@
|
||||
|
||||
#include <simgear/compiler.h>
|
||||
|
||||
#include <plib/sg.h>
|
||||
#include <simgear/math/sg_random.h>
|
||||
#include <simgear/math/sg_geodesy.hxx>
|
||||
|
||||
@@ -65,7 +64,7 @@ using namespace simgear;
|
||||
float SGCloudField::fieldSize = 50000.0f;
|
||||
double SGCloudField::timer_dt = 0.0;
|
||||
float SGCloudField::view_distance = 20000.0f;
|
||||
sgVec3 SGCloudField::view_vec, SGCloudField::view_X, SGCloudField::view_Y;
|
||||
SGVec3f SGCloudField::view_vec, SGCloudField::view_X, SGCloudField::view_Y;
|
||||
|
||||
// reposition the cloud layer at the specified origin and orientation
|
||||
bool SGCloudField::reposition( const SGVec3f& p, const SGVec3f& up, double lon, double lat,
|
||||
|
||||
@@ -23,7 +23,6 @@
|
||||
#ifndef _CLOUDFIELD_HXX
|
||||
#define _CLOUDFIELD_HXX
|
||||
|
||||
#include <plib/sg.h>
|
||||
#include <simgear/compiler.h>
|
||||
#include <vector>
|
||||
|
||||
@@ -59,7 +58,7 @@ private:
|
||||
class Cloud {
|
||||
public:
|
||||
SGNewCloud *aCloud;
|
||||
sgVec3 pos;
|
||||
SGVec3f pos;
|
||||
bool visible;
|
||||
};
|
||||
|
||||
@@ -70,7 +69,7 @@ private:
|
||||
static const int QUADTREE_SIZE = 32;
|
||||
|
||||
// this is a relative position only, with that we can move all clouds at once
|
||||
sgVec3 relative_position;
|
||||
SGVec3f relative_position;
|
||||
// double lon, lat;
|
||||
|
||||
osg::ref_ptr<osg::Group> field_root;
|
||||
@@ -83,7 +82,6 @@ private:
|
||||
|
||||
double deltax, deltay, alt;
|
||||
double last_course;
|
||||
sgSphere field_sphere;
|
||||
float last_coverage;
|
||||
float coverage;
|
||||
SGGeoc cld_pos;
|
||||
@@ -121,7 +119,7 @@ public:
|
||||
// visibility distance for clouds in meters
|
||||
static float CloudVis;
|
||||
|
||||
static sgVec3 view_vec, view_X, view_Y;
|
||||
static SGVec3f view_vec, view_X, view_Y;
|
||||
|
||||
static float view_distance;
|
||||
static double timer_dt;
|
||||
|
||||
@@ -40,7 +40,6 @@
|
||||
|
||||
#include <simgear/compiler.h>
|
||||
|
||||
#include <plib/sg.h>
|
||||
#include <simgear/math/sg_random.h>
|
||||
#include <simgear/misc/sg_path.hxx>
|
||||
#include <simgear/misc/PathOptions.hxx>
|
||||
|
||||
@@ -23,7 +23,6 @@
|
||||
#ifndef _NEWCLOUD_HXX
|
||||
#define _NEWCLOUD_HXX
|
||||
|
||||
#include <plib/sg.h>
|
||||
#include <simgear/compiler.h>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
@@ -26,6 +26,7 @@
|
||||
#include <simgear/debug/logstream.hxx>
|
||||
|
||||
#include <iostream>
|
||||
#include <cstdlib>
|
||||
|
||||
#include <osg/Node>
|
||||
#include <osg/Geometry>
|
||||
|
||||
@@ -27,6 +27,7 @@
|
||||
#endif
|
||||
|
||||
#include <stdlib.h> // rand()
|
||||
#include <cstring>
|
||||
|
||||
#include <simgear/debug/logstream.hxx>
|
||||
#include <simgear/structure/exception.hxx>
|
||||
|
||||
@@ -35,6 +35,7 @@
|
||||
#endif
|
||||
|
||||
#include <string>
|
||||
#include <cstdlib>
|
||||
|
||||
#include <simgear/compiler.h>
|
||||
#include <simgear/debug/logstream.hxx>
|
||||
@@ -42,7 +43,6 @@
|
||||
#include <simgear/structure/SGSharedPtr.hxx>
|
||||
#include <simgear/math/SGMath.hxx>
|
||||
|
||||
|
||||
/**
|
||||
* manages everything we need to know for an individual audio sample
|
||||
*/
|
||||
|
||||
@@ -26,7 +26,8 @@
|
||||
# include <simgear_config.h>
|
||||
#endif
|
||||
|
||||
#include <stdlib.h> // rand()
|
||||
#include <cstdlib> // rand()
|
||||
#include <cstring>
|
||||
|
||||
#include <simgear/debug/logstream.hxx>
|
||||
#include <simgear/structure/exception.hxx>
|
||||
|
||||
@@ -37,6 +37,7 @@
|
||||
|
||||
#include <iostream>
|
||||
#include <algorithm>
|
||||
#include <cstring>
|
||||
|
||||
#include "soundmgr_openal.hxx"
|
||||
|
||||
|
||||
@@ -33,6 +33,7 @@
|
||||
#include <string>
|
||||
#include <sstream>
|
||||
#include <boost/bind.hpp>
|
||||
#include <cstring> // for strcmp
|
||||
|
||||
#include <simgear/props/props.hxx>
|
||||
|
||||
|
||||
@@ -32,6 +32,7 @@
|
||||
#include <cstdio>
|
||||
#include <cstdlib>
|
||||
#include <ctime>
|
||||
#include <cstring>
|
||||
|
||||
#include <string>
|
||||
|
||||
|
||||
@@ -29,6 +29,7 @@
|
||||
#include <errno.h>
|
||||
#include <string.h>
|
||||
#include <stdio.h>
|
||||
#include <cstdlib>
|
||||
|
||||
#include <simgear/structure/exception.hxx>
|
||||
|
||||
|
||||
Reference in New Issue
Block a user