This one time I did a commit using Linux. <sigh>
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// Visual environment helper class
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//
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// Written by Harald JOHNSEN, started April 2005.
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//
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// Copyright (C) 2005 Harald JOHNSEN - hjohnsen@evc.net
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, 59 Temple Place, Suite 330, Boston, MA 02111-1307, USA
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//
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//
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#include <simgear/scene/sky/cloudfield.hxx>
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#include <simgear/scene/sky/newcloud.hxx>
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#include "visual_enviro.hxx"
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SGEnviro sgEnviro;
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SGEnviro::SGEnviro(void) {
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}
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SGEnviro::~SGEnviro(void) {
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}
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int SGEnviro::get_clouds_CacheSize(void) const {
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return SGCloudField::get_CacheSize();
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}
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float SGEnviro::get_clouds_visibility(void) const {
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return SGCloudField::get_CloudVis();
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}
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float SGEnviro::get_clouds_density(void) const {
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return SGCloudField::get_density();
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}
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bool SGEnviro::get_clouds_enable_state(void) const {
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return SGCloudField::get_enable3dClouds();
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}
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void SGEnviro::set_clouds_CacheSize(int sizeKb) {
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SGCloudField::set_CacheSize(sizeKb);
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}
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void SGEnviro::set_clouds_visibility(float distance) {
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SGCloudField::set_CloudVis(distance);
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}
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void SGEnviro::set_clouds_density(float density) {
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SGCloudField::set_density(density);
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}
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void SGEnviro::set_clouds_enable_state(bool enable) {
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SGCloudField::set_enable3dClouds(enable);
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}
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// rain/snow
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float SGEnviro::get_precipitation_density(void) const {
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return 0.0;
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}
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bool SGEnviro::get_precipitation_enable_state(void) const {
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return false;
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}
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void SGEnviro::set_precipitation_density(float density) {
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}
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void SGEnviro::set_precipitation_enable_state(bool enable) {
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}
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// others
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bool SGEnviro::get_lightning_enable_state(void) const {
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return false;
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}
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void SGEnviro::set_lightning_enable_state(bool enable) {
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}
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@@ -1,58 +0,0 @@
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// Visual environment helper class
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//
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// Written by Harald JOHNSEN, started April 2005.
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//
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// Copyright (C) 2005 Harald JOHNSEN - hjohnsen@evc.net
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, 59 Temple Place, Suite 330, Boston, MA 02111-1307, USA
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//
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//
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#ifndef _VISUAL_ENVIRO_HXX
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#define _VISUAL_ENVIRO_HXX
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class SGEnviro {
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public:
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SGEnviro();
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~SGEnviro();
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// Clouds
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// return the size of the memory pool used by texture impostors
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int get_clouds_CacheSize(void) const;
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float get_clouds_visibility(void) const;
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float get_clouds_density(void) const;
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bool get_clouds_enable_state(void) const;
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void set_clouds_CacheSize(int sizeKb);
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void set_clouds_visibility(float distance);
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void set_clouds_density(float density);
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void set_clouds_enable_state(bool enable);
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// rain/snow
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float get_precipitation_density(void) const;
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bool get_precipitation_enable_state(void) const;
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void set_precipitation_density(float density);
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void set_precipitation_enable_state(bool enable);
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// others
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bool get_lightning_enable_state(void) const;
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void set_lightning_enable_state(bool enable);
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};
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extern SGEnviro sgEnviro;
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#endif // _VISUAL_ENVIRO_HXX
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