Merge branch 'UniformFactory' into next
Merging in Stuart's fix for the Effect system
This commit is contained in:
@@ -30,6 +30,7 @@
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#include <functional>
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#include <iterator>
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#include <map>
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#include <queue>
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#include <utility>
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#include <boost/tr1/unordered_map.hpp>
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@@ -77,7 +78,8 @@
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#include <simgear/structure/OSGUtils.hxx>
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#include <simgear/structure/SGExpression.hxx>
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#include <simgear/props/vectorPropTemplates.hxx>
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#include <simgear/threads/SGThread.hxx>
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#include <simgear/threads/SGGuard.hxx>
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namespace simgear
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{
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@@ -87,6 +89,148 @@ using namespace osgUtil;
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using namespace effect;
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class UniformFactoryImpl {
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public:
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ref_ptr<Uniform> getUniform( Effect * effect,
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const string & name,
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Uniform::Type uniformType,
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SGConstPropertyNode_ptr valProp,
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const SGReaderWriterOptions* options );
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void updateListeners( SGPropertyNode* propRoot );
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void addListener(DeferredPropertyListener* listener);
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private:
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// Default names for vector property components
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static const char* vec3Names[];
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static const char* vec4Names[];
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SGMutex _mutex;
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typedef boost::tuple<std::string, Uniform::Type, std::string> UniformCacheKey;
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typedef boost::tuple<ref_ptr<Uniform>, SGPropertyChangeListener*> UniformCacheValue;
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//std::map<UniformCacheKey,UniformCacheValue > uniformCache;
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std::map<UniformCacheKey,ref_ptr<Uniform> > uniformCache;
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typedef std::queue<DeferredPropertyListener*> DeferredListenerList;
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DeferredListenerList deferredListenerList;
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};
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const char* UniformFactoryImpl::vec3Names[] = {"x", "y", "z"};
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const char* UniformFactoryImpl::vec4Names[] = {"x", "y", "z", "w"};
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ref_ptr<Uniform> UniformFactoryImpl::getUniform( Effect * effect,
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const string & name,
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Uniform::Type uniformType,
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SGConstPropertyNode_ptr valProp,
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const SGReaderWriterOptions* options )
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{
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SGGuard<SGMutex> scopeLock(_mutex);
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std::string val = "0";
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if (valProp->nChildren() == 0) {
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// Completely static value
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val = valProp->getStringValue();
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} else {
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// Value references <parameters> section of Effect
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const SGPropertyNode* prop = getEffectPropertyNode(effect, valProp);
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if (prop) {
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if (prop->nChildren() == 0) {
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// Static value in parameters section
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val = prop->getStringValue();
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} else {
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// Dynamic property value in parameters section
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val = getGlobalProperty(prop, options);
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}
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} else {
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SG_LOG(SG_GL,SG_DEBUG,"Invalid parameter " << valProp->getName() << " for uniform " << name << " in Effect ");
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}
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}
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UniformCacheKey key = boost::make_tuple(name, uniformType, val);
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//UniformCacheValue value = uniformCache[key];
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//ref_ptr<Uniform> uniform = value.get_head();
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ref_ptr<Uniform> uniform = uniformCache[key];
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if (uniform.valid()) {
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// We've got a hit to cache - simply return it
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return uniform;
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}
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SG_LOG(SG_GL,SG_DEBUG,"new uniform " << name << " value " << uniformCache.size());
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uniformCache[key] = uniform = new Uniform;
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DeferredPropertyListener* updater = 0;
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uniform->setName(name);
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uniform->setType(uniformType);
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switch (uniformType) {
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case Uniform::BOOL:
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updater = initFromParameters(effect, valProp, uniform.get(),
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static_cast<bool (Uniform::*)(bool)>(&Uniform::set),
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options);
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break;
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case Uniform::FLOAT:
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updater = initFromParameters(effect, valProp, uniform.get(),
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static_cast<bool (Uniform::*)(float)>(&Uniform::set),
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options);
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break;
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case Uniform::FLOAT_VEC3:
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updater = initFromParameters(effect, valProp, uniform.get(),
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static_cast<bool (Uniform::*)(const Vec3&)>(&Uniform::set),
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vec3Names, options);
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break;
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case Uniform::FLOAT_VEC4:
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updater = initFromParameters(effect, valProp, uniform.get(),
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static_cast<bool (Uniform::*)(const Vec4&)>(&Uniform::set),
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vec4Names, options);
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break;
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case Uniform::INT:
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case Uniform::SAMPLER_1D:
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case Uniform::SAMPLER_2D:
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case Uniform::SAMPLER_3D:
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case Uniform::SAMPLER_1D_SHADOW:
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case Uniform::SAMPLER_2D_SHADOW:
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case Uniform::SAMPLER_CUBE:
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updater = initFromParameters(effect, valProp, uniform.get(),
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static_cast<bool (Uniform::*)(int)>(&Uniform::set),
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options);
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break;
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default: // avoid compiler warning
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SG_LOG(SG_ALL,SG_ALERT,"UNKNOWN Uniform type '" << uniformType << "'");
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break;
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}
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addListener(updater);
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return uniform;
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}
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void UniformFactoryImpl::addListener(DeferredPropertyListener* listener)
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{
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if (listener != 0) {
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// Uniform requires a property listener. Add it to the list to be
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// created when the main thread gets to it.
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deferredListenerList.push(listener);
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}
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}
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void UniformFactoryImpl::updateListeners( SGPropertyNode* propRoot )
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{
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SGGuard<SGMutex> scopeLock(_mutex);
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if (deferredListenerList.empty()) return;
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SG_LOG(SG_GL,SG_DEBUG,"Adding " << deferredListenerList.size() << " listeners for effects.");
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// Instantiate all queued listeners
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while (! deferredListenerList.empty()) {
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DeferredPropertyListener* listener = deferredListenerList.front();
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listener->activate(propRoot);
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deferredListenerList.pop();
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}
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}
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typedef Singleton<UniformFactoryImpl> UniformFactory;
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Effect::Effect()
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: _cache(0), _isRealized(false)
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{
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@@ -104,6 +248,8 @@ Effect::Effect(const Effect& rhs, const CopyOp& copyop)
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techniques.push_back(static_cast<Technique*>(copyop(itr->get())));
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generator = rhs.generator;
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_name = rhs._name;
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_name += " clone";
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}
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// Assume that the last technique is always valid.
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@@ -173,10 +319,6 @@ void buildPass(Effect* effect, Technique* tniq, const SGPropertyNode* prop,
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}
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}
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// Default names for vector property components
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const char* vec3Names[] = {"x", "y", "z"};
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const char* vec4Names[] = {"x", "y", "z", "w"};
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osg::Vec4f getColor(const SGPropertyNode* prop)
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{
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if (prop->nChildren() == 0) {
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@@ -898,10 +1040,10 @@ struct UniformBuilder :public PassAttributeBuilder
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}
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if (!isAttributeActive(effect, prop))
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return;
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const SGPropertyNode* nameProp = prop->getChild("name");
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const SGPropertyNode* typeProp = prop->getChild("type");
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const SGPropertyNode* positionedProp = prop->getChild("positioned");
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const SGPropertyNode* valProp = prop->getChild("value");
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SGConstPropertyNode_ptr nameProp = prop->getChild("name");
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SGConstPropertyNode_ptr typeProp = prop->getChild("type");
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SGConstPropertyNode_ptr positionedProp = prop->getChild("positioned");
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SGConstPropertyNode_ptr valProp = prop->getChild("value");
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string name;
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Uniform::Type uniformType = Uniform::FLOAT;
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if (nameProp) {
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@@ -941,44 +1083,9 @@ struct UniformBuilder :public PassAttributeBuilder
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} else {
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findAttr(uniformTypes, typeProp, uniformType);
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}
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ref_ptr<Uniform> uniform = new Uniform;
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uniform->setName(name);
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uniform->setType(uniformType);
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switch (uniformType) {
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case Uniform::BOOL:
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initFromParameters(effect, valProp, uniform.get(),
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static_cast<bool (Uniform::*)(bool)>(&Uniform::set),
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options);
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break;
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case Uniform::FLOAT:
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initFromParameters(effect, valProp, uniform.get(),
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static_cast<bool (Uniform::*)(float)>(&Uniform::set),
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options);
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break;
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case Uniform::FLOAT_VEC3:
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initFromParameters(effect, valProp, uniform.get(),
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static_cast<bool (Uniform::*)(const Vec3&)>(&Uniform::set),
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vec3Names, options);
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break;
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case Uniform::FLOAT_VEC4:
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initFromParameters(effect, valProp, uniform.get(),
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static_cast<bool (Uniform::*)(const Vec4&)>(&Uniform::set),
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vec4Names, options);
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break;
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case Uniform::INT:
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case Uniform::SAMPLER_1D:
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case Uniform::SAMPLER_2D:
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case Uniform::SAMPLER_3D:
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case Uniform::SAMPLER_1D_SHADOW:
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case Uniform::SAMPLER_2D_SHADOW:
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case Uniform::SAMPLER_CUBE:
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initFromParameters(effect, valProp, uniform.get(),
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static_cast<bool (Uniform::*)(int)>(&Uniform::set),
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options);
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break;
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default: // avoid compiler warning
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break;
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}
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ref_ptr<Uniform> uniform = UniformFactory::instance()->
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getUniform( effect, name, uniformType, valProp, options );
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// optimize common uniforms
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if (uniformType == Uniform::SAMPLER_2D || uniformType == Uniform::INT)
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{
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@@ -1345,6 +1452,10 @@ void Effect::InitializeCallback::doUpdate(osg::Node* node, osg::NodeVisitor* nv)
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if (!effect)
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return;
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SGPropertyNode* root = getPropertyRoot();
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// Initialize all queued listeners
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UniformFactory::instance()->updateListeners(root);
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for (vector<SGSharedPtr<Updater> >::iterator itr = effect->_extraData.begin(),
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end = effect->_extraData.end();
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itr != end;
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@@ -1356,28 +1467,6 @@ void Effect::InitializeCallback::doUpdate(osg::Node* node, osg::NodeVisitor* nv)
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}
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}
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void Effect::UpdateCallback::operator()(osg::Node* node, osg::NodeVisitor* nv)
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{
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EffectGeode* eg = dynamic_cast<EffectGeode*>(node);
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if (!eg)
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return;
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Effect* effect = eg->getEffect();
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if (!effect)
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return;
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for (vector<SGSharedPtr<Updater> >::iterator itr = effect->_extraData.begin(),
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end = effect->_extraData.end();
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itr != end;
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++itr) {
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PropertyPoller * poller
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= dynamic_cast<PropertyPoller*>(itr->ptr());
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if (poller)
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poller->pollProperties(effect);
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}
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traverse(node, nv);
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}
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bool Effect::Key::EqualTo::operator()(const Effect::Key& lhs,
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const Effect::Key& rhs) const
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{
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@@ -73,17 +73,13 @@ private:
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bool _initialized;
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};
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class PropertyPoller
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{
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class DeferredPropertyListener {
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public:
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PropertyPoller() {};
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virtual ~PropertyPoller() {};
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virtual void pollProperties(Effect* effect)
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{
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}
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private:
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virtual void activate(SGPropertyNode* propRoot) {};
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virtual ~DeferredPropertyListener() {};
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};
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class Effect : public osg::Object
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{
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public:
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@@ -132,17 +128,6 @@ public:
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{
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void doUpdate(osg::Node* node, osg::NodeVisitor* nv);
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};
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friend struct UpdateCallback;
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struct UpdateCallback : public osg::NodeCallback
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{
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UpdateCallback() {}
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UpdateCallback(const UpdateCallback& nc, const osg::CopyOp& copyop)
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: osg::NodeCallback(nc, copyop)
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{
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}
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virtual void operator()(osg::Node* node, osg::NodeVisitor* nv);
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};
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protected:
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std::vector<SGSharedPtr<Updater> > _extraData;
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~Effect();
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@@ -495,44 +495,42 @@ make_OSGFunctor(Obj* obj, void (Obj::*const func)(const OSGParam&))
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template<typename OSGParamType, typename ObjType, typename F>
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class ScalarChangeListener
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: public SGPropertyChangeListener, public InitializeWhenAdded,
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public PropertyPoller,
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public Effect::Updater
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: public SGPropertyChangeListener, public DeferredPropertyListener
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{
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public:
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ScalarChangeListener(ObjType* obj, const F& setter,
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const std::string& propName)
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: _obj(obj), _setter(setter), _propName(propName)
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: _obj(obj), _setter(setter)
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{
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_propName = new std::string(propName);
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SG_LOG(SG_GL,SG_DEBUG,"Creating ScalarChangeListener for " << *_propName );
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}
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virtual ~ScalarChangeListener()
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{
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delete _propName;
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_propName = 0;
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}
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void valueChanged(SGPropertyNode* node)
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{
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_setter(_obj.get(), node->getValue<OSGParamType>());
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}
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void initOnAddImpl(Effect* effect, SGPropertyNode* propRoot)
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void activate(SGPropertyNode* propRoot)
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{
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_listenProp = makeNode(propRoot, _propName);
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// if ( _listenProp.valid() )
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// _listenProp->addChangeListener(this, true);
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}
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void pollProperties(Effect* effect)
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{
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if( false == _listenProp.valid() ) return;
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valueChanged(_listenProp);
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SG_LOG(SG_GL,SG_DEBUG,"Adding change listener to " << *_propName );
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SGPropertyNode* listenProp = makeNode(propRoot, *_propName);
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delete _propName;
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_propName = 0;
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if (listenProp)
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listenProp->addChangeListener(this, true);
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}
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private:
|
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SGPropertyNode_ptr _listenProp;
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osg::ref_ptr<ObjType> _obj;
|
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F _setter;
|
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std::string _propName;
|
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std::string* _propName;
|
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};
|
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|
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template<typename T, typename Func>
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class EffectExtendedPropListener : public InitializeWhenAdded,
|
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public Effect::Updater
|
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class EffectExtendedPropListener : public DeferredPropertyListener
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{
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public:
|
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template<typename Itr>
|
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@@ -551,7 +549,7 @@ public:
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delete _propName;
|
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delete _childNames;
|
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}
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void initOnAddImpl(Effect* effect, SGPropertyNode* propRoot)
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void activate(SGPropertyNode* propRoot)
|
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{
|
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SGPropertyNode* parent = 0;
|
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if (_propName)
|
||||
@@ -575,7 +573,7 @@ private:
|
||||
};
|
||||
|
||||
template<typename T, typename Func, typename Itr>
|
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Effect::Updater*
|
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DeferredPropertyListener*
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||||
new_EEPropListener(const Func& func, const std::string* propName,
|
||||
const Itr& namesBegin, const Itr& namesEnd)
|
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{
|
||||
@@ -609,32 +607,33 @@ inline void setDynamicVariance(osg::Object* obj)
|
||||
* used.
|
||||
*/
|
||||
template<typename OSGParamType, typename ObjType, typename F>
|
||||
void
|
||||
DeferredPropertyListener*
|
||||
initFromParameters(Effect* effect, const SGPropertyNode* prop, ObjType* obj,
|
||||
const F& setter, const SGReaderWriterOptions* options)
|
||||
{
|
||||
const SGPropertyNode* valProp = getEffectPropertyNode(effect, prop);
|
||||
ScalarChangeListener<OSGParamType, ObjType, F>* listener = 0;
|
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if (!valProp)
|
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return;
|
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return listener;
|
||||
if (valProp->nChildren() == 0) {
|
||||
setter(obj, valProp->getValue<OSGParamType>());
|
||||
} else {
|
||||
setDynamicVariance(obj);
|
||||
std::string propName = getGlobalProperty(valProp, options);
|
||||
ScalarChangeListener<OSGParamType, ObjType, F>* listener
|
||||
listener
|
||||
= new ScalarChangeListener<OSGParamType, ObjType, F>(obj, setter,
|
||||
propName);
|
||||
effect->addUpdater(listener);
|
||||
}
|
||||
return listener;
|
||||
}
|
||||
|
||||
template<typename OSGParamType, typename ObjType, typename SetterReturn>
|
||||
inline void
|
||||
inline DeferredPropertyListener*
|
||||
initFromParameters(Effect* effect, const SGPropertyNode* prop, ObjType* obj,
|
||||
SetterReturn (ObjType::*setter)(const OSGParamType),
|
||||
const SGReaderWriterOptions* options)
|
||||
{
|
||||
initFromParameters<OSGParamType>(effect, prop, obj,
|
||||
return initFromParameters<OSGParamType>(effect, prop, obj,
|
||||
boost::bind(setter, _1, _2), options);
|
||||
}
|
||||
|
||||
@@ -659,16 +658,17 @@ initFromParameters(Effect* effect, const SGPropertyNode* prop, ObjType* obj,
|
||||
*/
|
||||
template<typename OSGParamType, typename ObjType, typename NameItrType,
|
||||
typename F>
|
||||
void
|
||||
DeferredPropertyListener*
|
||||
initFromParameters(Effect* effect, const SGPropertyNode* prop, ObjType* obj,
|
||||
const F& setter,
|
||||
NameItrType nameItr, const SGReaderWriterOptions* options)
|
||||
{
|
||||
typedef typename Bridge<OSGParamType>::sg_type sg_type;
|
||||
DeferredPropertyListener* listener = 0;
|
||||
const int numComponents = props::NumComponents<sg_type>::num_components;
|
||||
const SGPropertyNode* valProp = getEffectPropertyNode(effect, prop);
|
||||
if (!valProp)
|
||||
return;
|
||||
return listener;
|
||||
if (valProp->nChildren() == 0) { // Has <use>?
|
||||
setter(obj, Bridge<OSGParamType>::get(valProp->getValue<sg_type>()));
|
||||
} else {
|
||||
@@ -678,22 +678,22 @@ initFromParameters(Effect* effect, const SGPropertyNode* prop, ObjType* obj,
|
||||
if (paramNames.empty())
|
||||
throw BuilderException();
|
||||
std::vector<std::string>::const_iterator pitr = paramNames.begin();
|
||||
Effect::Updater* listener
|
||||
listener
|
||||
= new_EEPropListener<sg_type>(make_OSGFunctor<OSGParamType>
|
||||
(obj, setter),
|
||||
0, pitr, pitr + numComponents);
|
||||
effect->addUpdater(listener);
|
||||
}
|
||||
return listener;
|
||||
}
|
||||
|
||||
template<typename OSGParamType, typename ObjType, typename NameItrType,
|
||||
typename SetterReturn>
|
||||
inline void
|
||||
inline DeferredPropertyListener*
|
||||
initFromParameters(Effect* effect, const SGPropertyNode* prop, ObjType* obj,
|
||||
SetterReturn (ObjType::*setter)(const OSGParamType&),
|
||||
NameItrType nameItr, const SGReaderWriterOptions* options)
|
||||
{
|
||||
initFromParameters<OSGParamType>(effect, prop, obj,
|
||||
return initFromParameters<OSGParamType>(effect, prop, obj,
|
||||
boost::bind(setter, _1, _2), nameItr,
|
||||
options);
|
||||
}
|
||||
|
||||
@@ -52,9 +52,7 @@ void EffectGeode::setEffect(Effect* effect)
|
||||
_effect = effect;
|
||||
if (!_effect)
|
||||
return;
|
||||
//TODO: do we leak the callbacks or does the geode own pointer afterwards?
|
||||
addUpdateCallback(new Effect::InitializeCallback);
|
||||
addUpdateCallback(new Effect::UpdateCallback);
|
||||
}
|
||||
|
||||
void EffectGeode::resizeGLObjectBuffers(unsigned int maxSize)
|
||||
|
||||
@@ -858,10 +858,14 @@ TexEnvCombine* buildTexEnvCombine(Effect* effect, const SGPropertyNode* envProp,
|
||||
}
|
||||
#endif
|
||||
const SGPropertyNode* colorNode = envProp->getChild("constant-color");
|
||||
if (colorNode)
|
||||
initFromParameters(effect, colorNode, result,
|
||||
if (colorNode) {
|
||||
DeferredPropertyListener* listener = initFromParameters(effect, colorNode, result,
|
||||
&TexEnvCombine::setConstantColor, colorFields,
|
||||
options);
|
||||
if (listener != 0) {
|
||||
SG_LOG(SG_ALL,SG_ALERT,"Texture with property defined parameter");
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user