Use an unsigned vs. signed short to double our element capacity for higher
resolution scenery.
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@@ -240,8 +240,8 @@ static void read_object( gzFile fp,
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if ( nbytes > buf.get_size() ) { buf.resize( nbytes ); }
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char *ptr = buf.get_ptr();
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sgReadBytes( fp, nbytes, ptr );
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int count = nbytes / (idx_size * sizeof(short));
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short *sptr = (short *)ptr;
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int count = nbytes / (idx_size * sizeof(unsigned short));
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unsigned short *sptr = (unsigned short *)ptr;
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int_list vs; vs.clear();
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int_list ns; ns.clear();
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int_list cs; cs.clear();
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