Rename matobj -> matmodel.
This commit is contained in:
@@ -7,11 +7,11 @@ noinst_HEADERS =
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include_HEADERS = \
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mat.hxx \
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matlib.hxx \
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matobj.hxx
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matmodel.hxx
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libsgmaterial_a_SOURCES = \
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mat.cxx \
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matlib.cxx \
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matobj.cxx
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matmodel.cxx
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INCLUDES = -I$(top_srcdir)
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@@ -153,7 +153,7 @@ SGMaterial::read_properties( const string &fg_root, const SGPropertyNode * props
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vector<SGPropertyNode_ptr> object_group_nodes =
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((SGPropertyNode *)props)->getChildren("object-group");
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for (unsigned int i = 0; i < object_group_nodes.size(); i++)
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object_groups.push_back(new SGMatObjectGroup(object_group_nodes[i]));
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object_groups.push_back(new SGMatModelGroup(object_group_nodes[i]));
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}
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@@ -40,7 +40,7 @@
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#include <simgear/props/props.hxx>
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#include <simgear/scene/model/loader.hxx>
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#include "matobj.hxx"
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#include "matmodel.hxx"
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SG_USING_STD(string);
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@@ -150,7 +150,7 @@ public:
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/**
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* Get a randomly-placed object for this material.
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*/
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virtual SGMatObjectGroup * get_object_group (int index) const {
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virtual SGMatModelGroup * get_object_group (int index) const {
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return object_groups[index];
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}
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@@ -222,7 +222,7 @@ private:
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// true if texture loading deferred, and not yet loaded
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bool texture_loaded;
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vector<SGMatObjectGroup *> object_groups;
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vector<SGMatModelGroup *> object_groups;
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// ref count so we can properly delete if we have multiple
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// pointers to this record
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@@ -1,4 +1,4 @@
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// matobj.cxx -- class to handle material properties
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// matmodel.cxx -- class to handle models tied to a material property
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//
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// Written by Curtis Olson, started May 1998.
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//
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@@ -42,7 +42,7 @@ SG_USING_STD(map);
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#include <simgear/misc/sgstream.hxx>
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#include <simgear/scene/model/loader.hxx>
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#include "matobj.hxx"
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#include "matmodel.hxx"
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////////////////////////////////////////////////////////////////////////
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@@ -68,10 +68,10 @@ local_file_exists( const string& path ) {
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////////////////////////////////////////////////////////////////////////
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// Implementation of SGMatObject.
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// Implementation of SGMatModel.
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////////////////////////////////////////////////////////////////////////
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SGMatObject::SGMatObject (const SGPropertyNode * node, double range_m)
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SGMatModel::SGMatModel (const SGPropertyNode * node, double range_m)
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: _models_loaded(false),
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_coverage_m2(node->getDoubleValue("coverage-m2", 1000000)),
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_range_m(range_m)
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@@ -106,7 +106,7 @@ SGMatObject::SGMatObject (const SGPropertyNode * node, double range_m)
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// load_models();
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}
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SGMatObject::~SGMatObject ()
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SGMatModel::~SGMatModel ()
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{
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for (unsigned int i = 0; i < _models.size(); i++) {
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if (_models[i] != 0) {
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@@ -117,7 +117,7 @@ SGMatObject::~SGMatObject ()
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}
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int
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SGMatObject::get_model_count( SGModelLoader *loader,
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SGMatModel::get_model_count( SGModelLoader *loader,
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const string &fg_root,
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SGPropertyNode *prop_root,
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double sim_time_sec )
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@@ -127,7 +127,7 @@ SGMatObject::get_model_count( SGModelLoader *loader,
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}
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inline void
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SGMatObject::load_models ( SGModelLoader *loader,
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SGMatModel::load_models ( SGModelLoader *loader,
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const string &fg_root,
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SGPropertyNode *prop_root,
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double sim_time_sec )
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@@ -163,7 +163,7 @@ SGMatObject::load_models ( SGModelLoader *loader,
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}
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ssgEntity *
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SGMatObject::get_model( int index,
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SGMatModel::get_model( int index,
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SGModelLoader *loader,
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const string &fg_root,
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SGPropertyNode *prop_root,
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@@ -174,7 +174,7 @@ SGMatObject::get_model( int index,
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}
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ssgEntity *
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SGMatObject::get_random_model( SGModelLoader *loader,
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SGMatModel::get_random_model( SGModelLoader *loader,
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const string &fg_root,
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SGPropertyNode *prop_root,
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double sim_time_sec )
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@@ -188,13 +188,13 @@ SGMatObject::get_random_model( SGModelLoader *loader,
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}
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double
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SGMatObject::get_coverage_m2 () const
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SGMatModel::get_coverage_m2 () const
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{
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return _coverage_m2;
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}
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SGMatObject::HeadingType
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SGMatObject::get_heading_type () const
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SGMatModel::HeadingType
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SGMatModel::get_heading_type () const
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{
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return _heading_type;
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}
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@@ -202,10 +202,10 @@ SGMatObject::get_heading_type () const
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////////////////////////////////////////////////////////////////////////
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// Implementation of SGMatObjectGroup.
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// Implementation of SGMatModelGroup.
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////////////////////////////////////////////////////////////////////////
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SGMatObjectGroup::SGMatObjectGroup (SGPropertyNode * node)
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SGMatModelGroup::SGMatModelGroup (SGPropertyNode * node)
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: _range_m(node->getDoubleValue("range-m", 2000))
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{
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// Load the object subnodes
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@@ -214,13 +214,13 @@ SGMatObjectGroup::SGMatObjectGroup (SGPropertyNode * node)
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for (unsigned int i = 0; i < object_nodes.size(); i++) {
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const SGPropertyNode * object_node = object_nodes[i];
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if (object_node->hasChild("path"))
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_objects.push_back(new SGMatObject(object_node, _range_m));
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_objects.push_back(new SGMatModel(object_node, _range_m));
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else
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SG_LOG(SG_INPUT, SG_ALERT, "No path supplied for object");
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}
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}
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SGMatObjectGroup::~SGMatObjectGroup ()
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SGMatModelGroup::~SGMatModelGroup ()
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{
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for (unsigned int i = 0; i < _objects.size(); i++) {
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delete _objects[i];
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@@ -229,22 +229,22 @@ SGMatObjectGroup::~SGMatObjectGroup ()
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}
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double
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SGMatObjectGroup::get_range_m () const
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SGMatModelGroup::get_range_m () const
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{
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return _range_m;
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}
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int
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SGMatObjectGroup::get_object_count () const
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SGMatModelGroup::get_object_count () const
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{
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return _objects.size();
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}
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SGMatObject *
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SGMatObjectGroup::get_object (int index) const
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SGMatModel *
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SGMatModelGroup::get_object (int index) const
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{
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return _objects[index];
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}
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// end of matobj.cxx
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// end of matmodel.cxx
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@@ -1,8 +1,6 @@
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// matobj.hxx -- a material in the scene graph.
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// TODO: this class needs to be renamed.
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// matmodel.hxx -- class to handle models tied to a material property
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//
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// Written by Curtis Olson, started May 1998.
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// Overhauled by David Megginson, December 2001
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// Written by David Megginson, December 2001
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//
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// Copyright (C) 1998 - 2003 Curtis L. Olson - curt@flightgear.org
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//
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@@ -23,8 +21,8 @@
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// $Id$
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#ifndef _SG_MAT_OBJ_HXX
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#define _SG_MAT_OBJ_HXX
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#ifndef _SG_MAT_MODEL_HXX
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#define _SG_MAT_MODEL_HXX
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#ifndef __cplusplus
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# error This library requires C++
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@@ -43,7 +41,7 @@
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SG_USING_STD(string);
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class SGMatObjectGroup;
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class SGMatModelGroup;
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/**
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@@ -55,7 +53,7 @@ class SGMatObjectGroup;
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* different shapes of trees), but they are considered equivalent
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* and interchangeable.
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*/
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class SGMatObject {
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class SGMatModel {
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public:
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@@ -120,11 +118,11 @@ public:
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protected:
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friend class SGMatObjectGroup;
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friend class SGMatModelGroup;
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SGMatObject (const SGPropertyNode * node, double range_m);
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SGMatModel (const SGPropertyNode * node, double range_m);
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virtual ~SGMatObject ();
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virtual ~SGMatModel ();
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private:
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@@ -156,11 +154,11 @@ private:
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* Each SGMaterial instance keeps a (possibly-empty) list of
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* object groups for placing randomly on the scenery.
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*/
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class SGMatObjectGroup {
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class SGMatModelGroup {
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public:
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virtual ~SGMatObjectGroup ();
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virtual ~SGMatModelGroup ();
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/**
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@@ -185,21 +183,20 @@ public:
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* @param index The object's index, zero-based.
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* @return The object selected.
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*/
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SGMatObject * get_object (int index) const;
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SGMatModel * get_object (int index) const;
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protected:
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friend class SGMaterial;
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SGMatObjectGroup (SGPropertyNode * node);
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SGMatModelGroup (SGPropertyNode * node);
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private:
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double _range_m;
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vector<SGMatObject *> _objects;
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vector<SGMatModel *> _objects;
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};
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#endif // _SG_MAT_OBJ_HXX
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#endif // _SG_MAT_MODEL_HXX
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