Reduce the number of Drawables generated by the random buildings by reducing the number of levels of the quad tree, and reducing the number of different

fade-out distances generated.
This commit is contained in:
Stuart Buchanan
2012-04-28 20:02:42 +01:00
parent 1041445a22
commit 2daf895d00

View File

@@ -59,8 +59,8 @@
#include "ShaderGeometry.hxx"
#include "SGBuildingBin.hxx"
#define SG_BUILDING_QUAD_TREE_DEPTH 3
#define SG_BUILDING_FADE_OUT_LEVELS 10
#define SG_BUILDING_QUAD_TREE_DEPTH 2
#define SG_BUILDING_FADE_OUT_LEVELS 4
using namespace osg;