Reduce the number of Drawables generated by the random buildings by reducing the number of levels of the quad tree, and reducing the number of different
fade-out distances generated.
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@@ -59,8 +59,8 @@
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#include "ShaderGeometry.hxx"
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#include "SGBuildingBin.hxx"
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#define SG_BUILDING_QUAD_TREE_DEPTH 3
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#define SG_BUILDING_FADE_OUT_LEVELS 10
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#define SG_BUILDING_QUAD_TREE_DEPTH 2
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#define SG_BUILDING_FADE_OUT_LEVELS 4
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using namespace osg;
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