Harald JOHNSEN:
This is the low level shader class for Simgear. It's the code from Roman Grigoriev with a few adaptations.
This commit is contained in:
@@ -21,6 +21,7 @@ include_HEADERS = \
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screen-dump.hxx \
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extensions.hxx \
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RenderTexture.h \
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shader.h \
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tr.h
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libsgscreen_a_SOURCES = \
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@@ -31,6 +32,7 @@ libsgscreen_a_SOURCES = \
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tr.cxx \
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extensions.cxx \
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RenderTexture.cpp \
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shader.cpp \
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win32-printer.h
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INCLUDES = -I$(top_srcdir) -DGLX_GLXEXT_PROTOTYPES
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@@ -208,6 +208,7 @@ typedef void (APIENTRY * glClientActiveTextureProc)(GLenum texture);
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#define GL_RGB_SCALE_ARB 0x8573
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#define GL_ADD_SIGNED_ARB 0x8574
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#define GL_INTERPOLATE_ARB 0x8575
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#define GL_SUBTRACT_ARB 0x84E7
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#define GL_CONSTANT_ARB 0x8576
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#define GL_PRIMARY_COLOR_ARB 0x8577
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#define GL_PREVIOUS_ARB 0x8578
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@@ -563,6 +564,313 @@ typedef void (*glXQueryDrawableProc) (Display *, GLXDrawable, int, unsigned int
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#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F
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#endif
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/*
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* ARB_vertex_program
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*/
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#ifndef GL_ARB_vertex_program
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#define GL_ARB_vertex_program 1
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#define GL_COLOR_SUM_ARB 0x8458
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#define GL_VERTEX_PROGRAM_ARB 0x8620
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#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
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#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623
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#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
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#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625
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#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626
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#define GL_PROGRAM_LENGTH_ARB 0x8627
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#define GL_PROGRAM_STRING_ARB 0x8628
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#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E
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#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F
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#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
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#define GL_CURRENT_MATRIX_ARB 0x8641
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#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642
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#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643
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#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
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#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B
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#define GL_PROGRAM_BINDING_ARB 0x8677
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#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869
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#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
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#define GL_PROGRAM_ERROR_STRING_ARB 0x8874
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#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875
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#define GL_PROGRAM_FORMAT_ARB 0x8876
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#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0
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#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1
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#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2
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#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3
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#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4
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#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5
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#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6
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#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7
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#define GL_PROGRAM_PARAMETERS_ARB 0x88A8
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#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9
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#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA
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#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB
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#define GL_PROGRAM_ATTRIBS_ARB 0x88AC
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#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD
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#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE
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#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF
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#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0
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#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1
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#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2
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#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3
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#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4
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#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5
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#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6
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#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7
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#define GL_MATRIX0_ARB 0x88C0
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#define GL_MATRIX1_ARB 0x88C1
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#define GL_MATRIX2_ARB 0x88C2
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#define GL_MATRIX3_ARB 0x88C3
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#define GL_MATRIX4_ARB 0x88C4
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#define GL_MATRIX5_ARB 0x88C5
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#define GL_MATRIX6_ARB 0x88C6
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#define GL_MATRIX7_ARB 0x88C7
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#define GL_MATRIX8_ARB 0x88C8
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#define GL_MATRIX9_ARB 0x88C9
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#define GL_MATRIX10_ARB 0x88CA
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#define GL_MATRIX11_ARB 0x88CB
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#define GL_MATRIX12_ARB 0x88CC
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#define GL_MATRIX13_ARB 0x88CD
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#define GL_MATRIX14_ARB 0x88CE
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#define GL_MATRIX15_ARB 0x88CF
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#define GL_MATRIX16_ARB 0x88D0
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#define GL_MATRIX17_ARB 0x88D1
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#define GL_MATRIX18_ARB 0x88D2
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#define GL_MATRIX19_ARB 0x88D3
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#define GL_MATRIX20_ARB 0x88D4
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#define GL_MATRIX21_ARB 0x88D5
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#define GL_MATRIX22_ARB 0x88D6
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#define GL_MATRIX23_ARB 0x88D7
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#define GL_MATRIX24_ARB 0x88D8
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#define GL_MATRIX25_ARB 0x88D9
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#define GL_MATRIX26_ARB 0x88DA
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#define GL_MATRIX27_ARB 0x88DB
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#define GL_MATRIX28_ARB 0x88DC
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#define GL_MATRIX29_ARB 0x88DD
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#define GL_MATRIX30_ARB 0x88DE
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#define GL_MATRIX31_ARB 0x88DF
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#endif
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/*
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* ARB_fragment_program
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*/
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#ifndef GL_ARB_fragment_program
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#define GL_ARB_fragment_program 1
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#define GL_FRAGMENT_PROGRAM_ARB 0x8804
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#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805
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#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806
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#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807
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#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808
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#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809
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#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A
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#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B
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#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C
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#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D
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#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E
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#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F
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#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810
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#define GL_MAX_TEXTURE_COORDS_ARB 0x8871
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#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872
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#endif
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typedef void (APIENTRY * glVertexAttrib1dProc) (GLuint index, GLdouble x);
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typedef void (APIENTRY * glVertexAttrib1dvProc) (GLuint index, const GLdouble *v);
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typedef void (APIENTRY * glVertexAttrib1fProc) (GLuint index, GLfloat x);
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typedef void (APIENTRY * glVertexAttrib1fvProc) (GLuint index, const GLfloat *v);
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typedef void (APIENTRY * glVertexAttrib1sProc) (GLuint index, GLshort x);
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typedef void (APIENTRY * glVertexAttrib1svProc) (GLuint index, const GLshort *v);
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typedef void (APIENTRY * glVertexAttrib2dProc) (GLuint index, GLdouble x, GLdouble y);
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typedef void (APIENTRY * glVertexAttrib2dvProc) (GLuint index, const GLdouble *v);
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typedef void (APIENTRY * glVertexAttrib2fProc) (GLuint index, GLfloat x, GLfloat y);
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typedef void (APIENTRY * glVertexAttrib2fvProc) (GLuint index, const GLfloat *v);
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typedef void (APIENTRY * glVertexAttrib2sProc) (GLuint index, GLshort x, GLshort y);
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typedef void (APIENTRY * glVertexAttrib2svProc) (GLuint index, const GLshort *v);
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typedef void (APIENTRY * glVertexAttrib3dProc) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
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typedef void (APIENTRY * glVertexAttrib3dvProc) (GLuint index, const GLdouble *v);
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typedef void (APIENTRY * glVertexAttrib3fProc) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
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typedef void (APIENTRY * glVertexAttrib3fvProc) (GLuint index, const GLfloat *v);
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typedef void (APIENTRY * glVertexAttrib3sProc) (GLuint index, GLshort x, GLshort y, GLshort z);
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typedef void (APIENTRY * glVertexAttrib3svProc) (GLuint index, const GLshort *v);
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typedef void (APIENTRY * glVertexAttrib4NbvProc) (GLuint index, const GLbyte *v);
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typedef void (APIENTRY * glVertexAttrib4NivProc) (GLuint index, const GLint *v);
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typedef void (APIENTRY * glVertexAttrib4NsvProc) (GLuint index, const GLshort *v);
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typedef void (APIENTRY * glVertexAttrib4NubProc) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
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typedef void (APIENTRY * glVertexAttrib4NubvProc) (GLuint index, const GLubyte *v);
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typedef void (APIENTRY * glVertexAttrib4NuivProc) (GLuint index, const GLuint *v);
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typedef void (APIENTRY * glVertexAttrib4NusvProc) (GLuint index, const GLushort *v);
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typedef void (APIENTRY * glVertexAttrib4bvProc) (GLuint index, const GLbyte *v);
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typedef void (APIENTRY * glVertexAttrib4dProc) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
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typedef void (APIENTRY * glVertexAttrib4dvProc) (GLuint index, const GLdouble *v);
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typedef void (APIENTRY * glVertexAttrib4fProc) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
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typedef void (APIENTRY * glVertexAttrib4fvProc) (GLuint index, const GLfloat *v);
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typedef void (APIENTRY * glVertexAttrib4ivProc) (GLuint index, const GLint *v);
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typedef void (APIENTRY * glVertexAttrib4sProc) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
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typedef void (APIENTRY * glVertexAttrib4svProc) (GLuint index, const GLshort *v);
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typedef void (APIENTRY * glVertexAttrib4ubvProc) (GLuint index, const GLubyte *v);
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typedef void (APIENTRY * glVertexAttrib4uivProc) (GLuint index, const GLuint *v);
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typedef void (APIENTRY * glVertexAttrib4usvProc) (GLuint index, const GLushort *v);
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typedef void (APIENTRY * glVertexAttribPointerProc) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
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typedef void (APIENTRY * glEnableVertexAttribArrayProc) (GLuint index);
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typedef void (APIENTRY * glDisableVertexAttribArrayProc) (GLuint index);
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typedef void (APIENTRY * glProgramStringProc) (GLenum target, GLenum format, GLsizei len, const GLvoid *string);
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typedef void (APIENTRY * glBindProgramProc) (GLenum target, GLuint program);
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typedef void (APIENTRY * glDeleteProgramsProc) (GLsizei n, const GLuint *programs);
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typedef void (APIENTRY * glGenProgramsProc) (GLsizei n, GLuint *programs);
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typedef void (APIENTRY * glProgramEnvParameter4dProc) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
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typedef void (APIENTRY * glProgramEnvParameter4dvProc) (GLenum target, GLuint index, const GLdouble *params);
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typedef void (APIENTRY * glProgramEnvParameter4fProc) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
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typedef void (APIENTRY * glProgramEnvParameter4fvProc) (GLenum target, GLuint index, const GLfloat *params);
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typedef void (APIENTRY * glProgramLocalParameter4dProc) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
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typedef void (APIENTRY * glProgramLocalParameter4dvProc) (GLenum target, GLuint index, const GLdouble *params);
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typedef void (APIENTRY * glProgramLocalParameter4fProc) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
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typedef void (APIENTRY * glProgramLocalParameter4fvProc) (GLenum target, GLuint index, const GLfloat *params);
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typedef void (APIENTRY * glGetProgramEnvParameterdvProc) (GLenum target, GLuint index, GLdouble *params);
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typedef void (APIENTRY * glGetProgramEnvParameterfvProc) (GLenum target, GLuint index, GLfloat *params);
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typedef void (APIENTRY * glGetProgramLocalParameterdvProc) (GLenum target, GLuint index, GLdouble *params);
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typedef void (APIENTRY * glGetProgramLocalParameterfvProc) (GLenum target, GLuint index, GLfloat *params);
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typedef void (APIENTRY * glGetProgramivProc) (GLenum target, GLenum pname, GLint *params);
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typedef void (APIENTRY * glGetProgramStringProc) (GLenum target, GLenum pname, GLvoid *string);
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typedef void (APIENTRY * glGetVertexAttribdvProc) (GLuint index, GLenum pname, GLdouble *params);
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typedef void (APIENTRY * glGetVertexAttribfvProc) (GLuint index, GLenum pname, GLfloat *params);
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typedef void (APIENTRY * glGetVertexAttribivProc) (GLuint index, GLenum pname, GLint *params);
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typedef void (APIENTRY * glGetVertexAttribPointervProc) (GLuint index, GLenum pname, GLvoid* *pointer);
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typedef GLboolean (APIENTRY * glIsProgramProc) (GLuint program);
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/*
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* ARB_shader_objects
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*/
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#ifndef GL_ARB_shader_objects
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#define GL_ARB_shader_objects 1
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/* GL types for handling shader object handles and program/shader text */
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typedef char GLcharARB; /* native character */
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typedef unsigned int GLhandleARB; /* shader object handle */
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#define GL_PROGRAM_OBJECT_ARB 0x8B40
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#define GL_SHADER_OBJECT_ARB 0x8B48
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#define GL_OBJECT_TYPE_ARB 0x8B4E
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#define GL_OBJECT_SUBTYPE_ARB 0x8B4F
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#define GL_FLOAT_VEC2_ARB 0x8B50
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#define GL_FLOAT_VEC3_ARB 0x8B51
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#define GL_FLOAT_VEC4_ARB 0x8B52
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#define GL_INT_VEC2_ARB 0x8B53
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#define GL_INT_VEC3_ARB 0x8B54
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#define GL_INT_VEC4_ARB 0x8B55
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#define GL_BOOL_ARB 0x8B56
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#define GL_BOOL_VEC2_ARB 0x8B57
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#define GL_BOOL_VEC3_ARB 0x8B58
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#define GL_BOOL_VEC4_ARB 0x8B59
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#define GL_FLOAT_MAT2_ARB 0x8B5A
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#define GL_FLOAT_MAT3_ARB 0x8B5B
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#define GL_FLOAT_MAT4_ARB 0x8B5C
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#define GL_SAMPLER_1D_ARB 0x8B5D
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#define GL_SAMPLER_2D_ARB 0x8B5E
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#define GL_SAMPLER_3D_ARB 0x8B5F
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#define GL_SAMPLER_CUBE_ARB 0x8B60
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#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61
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#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62
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#define GL_SAMPLER_2D_RECT_ARB 0x8B63
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#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
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#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80
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#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81
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#define GL_OBJECT_LINK_STATUS_ARB 0x8B82
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#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83
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#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84
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#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85
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#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86
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#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87
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#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88
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#endif
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typedef void (APIENTRY * glDeleteObjectProc) (GLhandleARB obj);
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typedef GLhandleARB (APIENTRY * glGetHandleProc) (GLenum pname);
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typedef void (APIENTRY * glDetachObjectProc) (GLhandleARB containerObj, GLhandleARB attachedObj);
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typedef GLhandleARB (APIENTRY * glCreateShaderObjectProc) (GLenum shaderType);
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typedef void (APIENTRY * glShaderSourceProc) (GLhandleARB shaderObj, GLsizei count, const GLcharARB* *string, const GLint *length);
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typedef void (APIENTRY * glCompileShaderProc) (GLhandleARB shaderObj);
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typedef GLhandleARB (APIENTRY * glCreateProgramObjectProc) (void);
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typedef void (APIENTRY * glAttachObjectProc) (GLhandleARB containerObj, GLhandleARB obj);
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typedef void (APIENTRY * glLinkProgramProc) (GLhandleARB programObj);
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typedef void (APIENTRY * glUseProgramObjectProc) (GLhandleARB programObj);
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typedef void (APIENTRY * glValidateProgramProc) (GLhandleARB programObj);
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typedef void (APIENTRY * glUniform1fProc) (GLint location, GLfloat v0);
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typedef void (APIENTRY * glUniform2fProc) (GLint location, GLfloat v0, GLfloat v1);
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typedef void (APIENTRY * glUniform3fProc) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
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typedef void (APIENTRY * glUniform4fProc) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
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typedef void (APIENTRY * glUniform1iProc) (GLint location, GLint v0);
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typedef void (APIENTRY * glUniform2iProc) (GLint location, GLint v0, GLint v1);
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typedef void (APIENTRY * glUniform3iProc) (GLint location, GLint v0, GLint v1, GLint v2);
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typedef void (APIENTRY * glUniform4iProc) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
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typedef void (APIENTRY * glUniform1fvProc) (GLint location, GLsizei count, const GLfloat *value);
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typedef void (APIENTRY * glUniform2fvProc) (GLint location, GLsizei count, const GLfloat *value);
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typedef void (APIENTRY * glUniform3fvProc) (GLint location, GLsizei count, const GLfloat *value);
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typedef void (APIENTRY * glUniform4fvProc) (GLint location, GLsizei count, const GLfloat *value);
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typedef void (APIENTRY * glUniform1ivProc) (GLint location, GLsizei count, const GLint *value);
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typedef void (APIENTRY * glUniform2ivProc) (GLint location, GLsizei count, const GLint *value);
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typedef void (APIENTRY * glUniform3ivProc) (GLint location, GLsizei count, const GLint *value);
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typedef void (APIENTRY * glUniform4ivProc) (GLint location, GLsizei count, const GLint *value);
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typedef void (APIENTRY * glUniformMatrix2fvProc) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
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typedef void (APIENTRY * glUniformMatrix3fvProc) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
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typedef void (APIENTRY * glUniformMatrix4fvProc) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
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typedef void (APIENTRY * glGetObjectParameterfvProc) (GLhandleARB obj, GLenum pname, GLfloat *params);
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||||
typedef void (APIENTRY * glGetObjectParameterivProc) (GLhandleARB obj, GLenum pname, GLint *params);
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typedef void (APIENTRY * glGetInfoLogProc) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog);
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||||
typedef void (APIENTRY * glGetAttachedObjectsProc) (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj);
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typedef GLint (APIENTRY * glGetUniformLocationProc) (GLhandleARB programObj, const GLcharARB *name);
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||||
typedef void (APIENTRY * glGetActiveUniformProc) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name);
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typedef void (APIENTRY * glGetUniformfvProc) (GLhandleARB programObj, GLint location, GLfloat *params);
|
||||
typedef void (APIENTRY * glGetUniformivProc) (GLhandleARB programObj, GLint location, GLint *params);
|
||||
typedef void (APIENTRY * glGetShaderSourceProc) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source);
|
||||
|
||||
/*
|
||||
* ARB_vertex_shader
|
||||
*/
|
||||
#ifndef GL_ARB_vertex_shader
|
||||
#define GL_ARB_vertex_shader 1
|
||||
#define GL_VERTEX_SHADER_ARB 0x8B31
|
||||
#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A
|
||||
#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B
|
||||
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
|
||||
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D
|
||||
#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89
|
||||
#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A
|
||||
#endif
|
||||
|
||||
typedef void (APIENTRY * glBindAttribLocationProc) (GLhandleARB programObj, GLuint index, const GLcharARB *name);
|
||||
typedef void (APIENTRY * glGetActiveAttribProc) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name);
|
||||
typedef GLint (APIENTRY * glGetAttribLocationProc) (GLhandleARB programObj, const GLcharARB *name);
|
||||
|
||||
/*
|
||||
* ARB_fragment_shader
|
||||
*/
|
||||
#ifndef GL_ARB_fragment_shader
|
||||
#define GL_ARB_fragment_shader1
|
||||
#define GL_FRAGMENT_SHADER_ARB 0x8B30
|
||||
#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49
|
||||
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B
|
||||
#endif
|
||||
|
||||
/*
|
||||
* NV_fragment_program
|
||||
*/
|
||||
#ifndef GL_NV_fragment_program
|
||||
#define GL_NV_fragment_program 1
|
||||
#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868
|
||||
#define GL_FRAGMENT_PROGRAM_NV 0x8870
|
||||
#define GL_MAX_TEXTURE_COORDS_NV 0x8871
|
||||
#define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872
|
||||
#define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873
|
||||
#define GL_PROGRAM_ERROR_STRING_NV 0x8874
|
||||
#endif
|
||||
#ifndef GL_NV_vertex_program
|
||||
#define GL_NV_vertex_program 1
|
||||
#define GL_VERTEX_PROGRAM_NV 0x8620
|
||||
#define GL_PROGRAM_ERROR_POSITION_NV 0x864B
|
||||
#endif
|
||||
|
||||
typedef void (APIENTRY * glBindProgramNVProc) (GLenum target, GLuint id);
|
||||
typedef void (APIENTRY * glDeleteProgramsNVProc) (GLsizei n, const GLuint *programs);
|
||||
typedef void (APIENTRY * glGenProgramsNVProc) (GLsizei n, GLuint *programs);
|
||||
typedef void (APIENTRY * glLoadProgramNVProc) (GLenum target, GLuint id, GLsizei len, const GLubyte *program);
|
||||
typedef void (APIENTRY * glProgramParameter4fvNVProc) (GLenum target, GLuint index, const GLfloat *v);
|
||||
|
||||
#if defined(__cplusplus)
|
||||
}
|
||||
|
||||
704
simgear/screen/shader.cpp
Normal file
704
simgear/screen/shader.cpp
Normal file
@@ -0,0 +1,704 @@
|
||||
/* Shader
|
||||
*
|
||||
* Copyright (C) 2003-2005, Alexander Zaprjagaev <frustum@frustum.org>
|
||||
* Roman Grigoriev <grigoriev@gosniias.ru>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
|
||||
#include <simgear/debug/logstream.hxx>
|
||||
#include "shader.h"
|
||||
#include <stdio.h>
|
||||
#include <stdarg.h>
|
||||
|
||||
|
||||
glVertexAttrib1dProc glVertexAttrib1dPtr = NULL;
|
||||
glVertexAttrib1dvProc glVertexAttrib1dvPtr = NULL;
|
||||
glVertexAttrib1fProc glVertexAttrib1fPtr = NULL;
|
||||
glVertexAttrib1fvProc glVertexAttrib1fvPtr = NULL;
|
||||
glVertexAttrib1sProc glVertexAttrib1sPtr = NULL;
|
||||
glVertexAttrib1svProc glVertexAttrib1svPtr = NULL;
|
||||
glVertexAttrib2dProc glVertexAttrib2dPtr = NULL;
|
||||
glVertexAttrib2dvProc glVertexAttrib2dvPtr = NULL;
|
||||
glVertexAttrib2fProc glVertexAttrib2fPtr = NULL;
|
||||
glVertexAttrib2fvProc glVertexAttrib2fvPtr = NULL;
|
||||
glVertexAttrib2sProc glVertexAttrib2sPtr = NULL;
|
||||
glVertexAttrib2svProc glVertexAttrib2svPtr = NULL;
|
||||
glVertexAttrib3dProc glVertexAttrib3dPtr = NULL;
|
||||
glVertexAttrib3dvProc glVertexAttrib3dvPtr = NULL;
|
||||
glVertexAttrib3fProc glVertexAttrib3fPtr = NULL;
|
||||
glVertexAttrib3fvProc glVertexAttrib3fvPtr = NULL;
|
||||
glVertexAttrib3sProc glVertexAttrib3sPtr = NULL;
|
||||
glVertexAttrib3svProc glVertexAttrib3svPtr = NULL;
|
||||
glVertexAttrib4NbvProc glVertexAttrib4NbvPtr = NULL;
|
||||
glVertexAttrib4NivProc glVertexAttrib4NivPtr = NULL;
|
||||
glVertexAttrib4NsvProc glVertexAttrib4NsvPtr = NULL;
|
||||
glVertexAttrib4NubProc glVertexAttrib4NubPtr = NULL;
|
||||
glVertexAttrib4NubvProc glVertexAttrib4NubvPtr = NULL;
|
||||
glVertexAttrib4NuivProc glVertexAttrib4NuivPtr = NULL;
|
||||
glVertexAttrib4NusvProc glVertexAttrib4NusvPtr = NULL;
|
||||
glVertexAttrib4bvProc glVertexAttrib4bvPtr = NULL;
|
||||
glVertexAttrib4dProc glVertexAttrib4dPtr = NULL;
|
||||
glVertexAttrib4dvProc glVertexAttrib4dvPtr = NULL;
|
||||
glVertexAttrib4fProc glVertexAttrib4fPtr = NULL;
|
||||
glVertexAttrib4fvProc glVertexAttrib4fvPtr = NULL;
|
||||
glVertexAttrib4ivProc glVertexAttrib4ivPtr = NULL;
|
||||
glVertexAttrib4sProc glVertexAttrib4sPtr = NULL;
|
||||
glVertexAttrib4svProc glVertexAttrib4svPtr = NULL;
|
||||
glVertexAttrib4ubvProc glVertexAttrib4ubvPtr = NULL;
|
||||
glVertexAttrib4uivProc glVertexAttrib4uivPtr = NULL;
|
||||
glVertexAttrib4usvProc glVertexAttrib4usvPtr = NULL;
|
||||
glVertexAttribPointerProc glVertexAttribPointerPtr = NULL;
|
||||
glEnableVertexAttribArrayProc glEnableVertexAttribArrayPtr = NULL;
|
||||
glDisableVertexAttribArrayProc glDisableVertexAttribArrayPtr = NULL;
|
||||
glProgramStringProc glProgramStringPtr = NULL;
|
||||
glBindProgramProc glBindProgramPtr = NULL;
|
||||
glDeleteProgramsProc glDeleteProgramsPtr = NULL;
|
||||
glGenProgramsProc glGenProgramsPtr = NULL;
|
||||
glProgramEnvParameter4dProc glProgramEnvParameter4dPtr = NULL;
|
||||
glProgramEnvParameter4dvProc glProgramEnvParameter4dvPtr = NULL;
|
||||
glProgramEnvParameter4fProc glProgramEnvParameter4fPtr = NULL;
|
||||
glProgramEnvParameter4fvProc glProgramEnvParameter4fvPtr = NULL;
|
||||
glProgramLocalParameter4dProc glProgramLocalParameter4dPtr = NULL;
|
||||
glProgramLocalParameter4dvProc glProgramLocalParameter4dvPtr = NULL;
|
||||
glProgramLocalParameter4fProc glProgramLocalParameter4fPtr = NULL;
|
||||
glProgramLocalParameter4fvProc glProgramLocalParameter4fvPtr = NULL;
|
||||
glGetProgramEnvParameterdvProc glGetProgramEnvParameterdvPtr = NULL;
|
||||
glGetProgramEnvParameterfvProc glGetProgramEnvParameterfvPtr = NULL;
|
||||
glGetProgramLocalParameterdvProc glGetProgramLocalParameterdvPtr = NULL;
|
||||
glGetProgramLocalParameterfvProc glGetProgramLocalParameterfvPtr = NULL;
|
||||
glGetProgramivProc glGetProgramivPtr = NULL;
|
||||
glGetProgramStringProc glGetProgramStringPtr = NULL;
|
||||
glGetVertexAttribdvProc glGetVertexAttribdvPtr = NULL;
|
||||
glGetVertexAttribfvProc glGetVertexAttribfvPtr = NULL;
|
||||
glGetVertexAttribivProc glGetVertexAttribivPtr = NULL;
|
||||
glGetVertexAttribPointervProc glGetVertexAttribPointervPtr = NULL;
|
||||
glIsProgramProc glIsProgramPtr = NULL;
|
||||
|
||||
glDeleteObjectProc glDeleteObjectPtr = NULL;
|
||||
glGetHandleProc glGetHandlePtr = NULL;
|
||||
glDetachObjectProc glDetachObjectPtr = NULL;
|
||||
glCreateShaderObjectProc glCreateShaderObjectPtr = NULL;
|
||||
glShaderSourceProc glShaderSourcePtr = NULL;
|
||||
glCompileShaderProc glCompileShaderPtr = NULL;
|
||||
glCreateProgramObjectProc glCreateProgramObjectPtr = NULL;
|
||||
glAttachObjectProc glAttachObjectPtr = NULL;
|
||||
glLinkProgramProc glLinkProgramPtr = NULL;
|
||||
glUseProgramObjectProc glUseProgramObjectPtr = NULL;
|
||||
glValidateProgramProc glValidateProgramPtr = NULL;
|
||||
glUniform1fProc glUniform1fPtr = NULL;
|
||||
glUniform2fProc glUniform2fPtr = NULL;
|
||||
glUniform3fProc glUniform3fPtr = NULL;
|
||||
glUniform4fProc glUniform4fPtr = NULL;
|
||||
glUniform1iProc glUniform1iPtr = NULL;
|
||||
glUniform2iProc glUniform2iPtr = NULL;
|
||||
glUniform3iProc glUniform3iPtr = NULL;
|
||||
glUniform4iProc glUniform4iPtr = NULL;
|
||||
glUniform1fvProc glUniform1fvPtr = NULL;
|
||||
glUniform2fvProc glUniform2fvPtr = NULL;
|
||||
glUniform3fvProc glUniform3fvPtr = NULL;
|
||||
glUniform4fvProc glUniform4fvPtr = NULL;
|
||||
glUniform1ivProc glUniform1ivPtr = NULL;
|
||||
glUniform2ivProc glUniform2ivPtr = NULL;
|
||||
glUniform3ivProc glUniform3ivPtr = NULL;
|
||||
glUniform4ivProc glUniform4ivPtr = NULL;
|
||||
glUniformMatrix2fvProc glUniformMatrix2fvPtr = NULL;
|
||||
glUniformMatrix3fvProc glUniformMatrix3fvPtr = NULL;
|
||||
glUniformMatrix4fvProc glUniformMatrix4fvPtr = NULL;
|
||||
glGetObjectParameterfvProc glGetObjectParameterfvPtr = NULL;
|
||||
glGetObjectParameterivProc glGetObjectParameterivPtr = NULL;
|
||||
glGetInfoLogProc glGetInfoLogPtr = NULL;
|
||||
glGetAttachedObjectsProc glGetAttachedObjectsPtr = NULL;
|
||||
glGetUniformLocationProc glGetUniformLocationPtr = NULL;
|
||||
glGetActiveUniformProc glGetActiveUniformPtr = NULL;
|
||||
glGetUniformfvProc glGetUniformfvPtr = NULL;
|
||||
glGetUniformivProc glGetUniformivPtr = NULL;
|
||||
glGetShaderSourceProc glGetShaderSourcePtr = NULL;
|
||||
|
||||
glBindAttribLocationProc glBindAttribLocationPtr = NULL;
|
||||
glGetActiveAttribProc glGetActiveAttribPtr = NULL;
|
||||
glGetAttribLocationProc glGetAttribLocationPtr = NULL;
|
||||
|
||||
glBindProgramNVProc glBindProgramNVPtr = NULL;
|
||||
glDeleteProgramsNVProc glDeleteProgramsNVPtr = NULL;
|
||||
glGenProgramsNVProc glGenProgramsNVPtr = NULL;
|
||||
glLoadProgramNVProc glLoadProgramNVPtr = NULL;
|
||||
glProgramParameter4fvNVProc glProgramParameter4fvNVPtr = NULL;
|
||||
|
||||
bool Shader::VP_supported = false;
|
||||
bool Shader::FP_supported = false;
|
||||
bool Shader::GLSL_supported = false;
|
||||
bool Shader::NVFP_supported = false;
|
||||
GLint Shader::nb_texture_unit = 0;
|
||||
|
||||
Shader::Shader(const char *name,const char *vertex,const char *fragment) {
|
||||
|
||||
program = 0;
|
||||
vertex_target = 0;
|
||||
vertex_id = 0;
|
||||
fragment_target = 0;
|
||||
fragment_id = 0;
|
||||
|
||||
char *data;
|
||||
FILE *file = fopen(name,"rb");
|
||||
if(!file) {
|
||||
SG_LOG(SG_GL, SG_ALERT, "Shader::Shader(): can't open '" << name << "' file\n");
|
||||
return;
|
||||
}
|
||||
|
||||
fseek(file,0,SEEK_END);
|
||||
int size = ftell(file);
|
||||
data = new char[size + 1];
|
||||
data[size] = '\0';
|
||||
fseek(file,0,SEEK_SET);
|
||||
fread(data,1,size,file);
|
||||
fclose(file);
|
||||
|
||||
// skip comments
|
||||
char *s = data;
|
||||
char *d = data;
|
||||
while(*s) {
|
||||
if(*s == '/' && *(s + 1) == '/') {
|
||||
while(*s && *s != '\n') s++;
|
||||
while(*s && *s == '\n') s++;
|
||||
*d++ = '\n';
|
||||
}
|
||||
else if(*s == '/' && *(s + 1) == '*') {
|
||||
while(*s && (*s != '*' || *(s + 1) != '/')) s++;
|
||||
s += 2;
|
||||
while(*s && *s == '\n') s++;
|
||||
*d++ = '\n';
|
||||
}
|
||||
else *d++ = *s++;
|
||||
}
|
||||
*d = '\0';
|
||||
|
||||
// find shaders
|
||||
char *vertex_src = NULL;
|
||||
char *fragment_src = NULL;
|
||||
s = data;
|
||||
while(*s) {
|
||||
if(*s == '<') {
|
||||
char *name = s;
|
||||
while(*s) {
|
||||
if(strchr("> \t\n\r",*s)) break;
|
||||
s++;
|
||||
}
|
||||
if(*s == '>') { // it`s shader
|
||||
*name++ = '\0';
|
||||
*s++ = '\0';
|
||||
while(*s && strchr(" \t\n\r",*s)) s++;
|
||||
if(vertex == NULL && !strcmp(name,"vertex")) vertex_src = s;
|
||||
if(vertex && !strcmp(name,vertex)) vertex_src = s;
|
||||
if(fragment == NULL && !strcmp(name,"fragment")) fragment_src = s;
|
||||
if(fragment && !strcmp(name,fragment)) fragment_src = s;
|
||||
}
|
||||
}
|
||||
s++;
|
||||
}
|
||||
|
||||
if(vertex_src) {
|
||||
|
||||
// ARB vertex program
|
||||
if(VP_supported && !strncmp(vertex_src,"!!ARBvp1.0",10)) {
|
||||
vertex_target = GL_VERTEX_PROGRAM_ARB;
|
||||
glGenProgramsPtr(1,&vertex_id);
|
||||
glBindProgramPtr(GL_VERTEX_PROGRAM_ARB,vertex_id);
|
||||
glProgramStringPtr(GL_VERTEX_PROGRAM_ARB,GL_PROGRAM_FORMAT_ASCII_ARB,(GLsizei)strlen(vertex_src),vertex_src);
|
||||
int pos = -1;
|
||||
glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB,&pos);
|
||||
if(pos != -1) {
|
||||
SG_LOG(SG_GL, SG_ALERT, "Shader::Shader(): vertex program error in " << name << " file\n" << get_error(vertex_src,pos));
|
||||
return;
|
||||
}
|
||||
char *var = strstr(vertex_src, "#var ");
|
||||
while( var ) {
|
||||
char *eol = strchr( var + 1, '#');
|
||||
char *c2, *c3, *c4;
|
||||
c2 = strchr( var + 6, ' ');
|
||||
if( c2 ) {
|
||||
c3 = strchr( c2 + 1, ':');
|
||||
if( c3 ) {
|
||||
c4 = strchr( c3 + 1, ':');
|
||||
if( c4 )
|
||||
c4 = strchr( c4 + 1, '[');
|
||||
if( c4 && c4 < eol) {
|
||||
char type[10], name[30];
|
||||
strncpy( type, var + 5, c2-var-5 );
|
||||
type[c2-var-5] = 0;
|
||||
strncpy( name, c2 + 1, c3-c2-2 );
|
||||
name[c3-c2-2] = 0;
|
||||
struct Parameter p;
|
||||
p.location = atoi( c4 + 1);
|
||||
p.length = 4;
|
||||
if( ! strcmp(type, "float3") )
|
||||
p.length = 3;
|
||||
else if( ! strcmp(type, "float") )
|
||||
p.length = 1;
|
||||
arb_parameters[ name ] = p;
|
||||
}
|
||||
}
|
||||
}
|
||||
var = strstr(var + 1, "#var ");
|
||||
}
|
||||
}
|
||||
// ARB vertex shader
|
||||
else {
|
||||
|
||||
program = glCreateProgramObjectPtr();
|
||||
|
||||
GLint length = (GLint)strlen(vertex_src);
|
||||
GLhandleARB vertex = glCreateShaderObjectPtr(GL_VERTEX_SHADER_ARB);
|
||||
glShaderSourcePtr(vertex,1,(const GLcharARB**)&vertex_src,&length);
|
||||
glCompileShaderPtr(vertex);
|
||||
glAttachObjectPtr(program,vertex);
|
||||
glDeleteObjectPtr(vertex);
|
||||
|
||||
glBindAttribLocationPtr(program,0,"s_attribute_0");
|
||||
glBindAttribLocationPtr(program,1,"s_attribute_1");
|
||||
glBindAttribLocationPtr(program,2,"s_attribute_2");
|
||||
glBindAttribLocationPtr(program,3,"s_attribute_3");
|
||||
glBindAttribLocationPtr(program,4,"s_attribute_4");
|
||||
glBindAttribLocationPtr(program,5,"s_attribute_5");
|
||||
glBindAttribLocationPtr(program,6,"s_attribute_6");
|
||||
|
||||
glBindAttribLocationPtr(program,0,"s_xyz");
|
||||
glBindAttribLocationPtr(program,1,"s_normal");
|
||||
glBindAttribLocationPtr(program,2,"s_tangent");
|
||||
glBindAttribLocationPtr(program,3,"s_binormal");
|
||||
glBindAttribLocationPtr(program,4,"s_texcoord");
|
||||
}
|
||||
}
|
||||
|
||||
if(fragment_src) {
|
||||
|
||||
// ARB fragment program
|
||||
if(FP_supported && !strncmp(fragment_src,"!!ARBfp1.0",10)) {
|
||||
fragment_target = GL_FRAGMENT_PROGRAM_ARB;
|
||||
glGenProgramsPtr(1,&fragment_id);
|
||||
glBindProgramPtr(GL_FRAGMENT_PROGRAM_ARB,fragment_id);
|
||||
glProgramStringPtr(GL_FRAGMENT_PROGRAM_ARB,GL_PROGRAM_FORMAT_ASCII_ARB,(GLsizei)strlen(fragment_src),fragment_src);
|
||||
int pos = -1;
|
||||
glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB,&pos);
|
||||
if(pos != -1) {
|
||||
SG_LOG(SG_GL, SG_ALERT, "Shader::Shader(): fragment program error in " << name << " file\n" << get_error(fragment_src,pos));
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// NV fragment program
|
||||
else if(!strncmp(fragment_src,"!!FP1.0",7)) {
|
||||
fragment_target = GL_FRAGMENT_PROGRAM_NV;
|
||||
glGenProgramsNVPtr(1,&fragment_id);
|
||||
glBindProgramNVPtr(GL_FRAGMENT_PROGRAM_NV,fragment_id);
|
||||
glLoadProgramNVPtr(GL_FRAGMENT_PROGRAM_NV,fragment_id,(GLsizei)strlen(fragment_src),(GLubyte*)fragment_src);
|
||||
int pos = -1;
|
||||
glGetIntegerv(GL_PROGRAM_ERROR_POSITION_NV,&pos);
|
||||
if(pos != -1) {
|
||||
SG_LOG(SG_GL, SG_ALERT, "Shader::Shader(): fragment program error in " << name << " file\n" << get_error(fragment_src,pos));
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// ARB fragment shader
|
||||
else {
|
||||
|
||||
if(!program) program = glCreateProgramObjectPtr();
|
||||
|
||||
GLint length = (GLint)strlen(fragment_src);
|
||||
GLhandleARB fragment = glCreateShaderObjectPtr(GL_FRAGMENT_SHADER_ARB);
|
||||
glShaderSourcePtr(fragment,1,(const GLcharARB**)&fragment_src,&length);
|
||||
glCompileShaderPtr(fragment);
|
||||
glAttachObjectPtr(program,fragment);
|
||||
glDeleteObjectPtr(fragment);
|
||||
}
|
||||
}
|
||||
|
||||
if(program) {
|
||||
|
||||
glLinkProgramPtr(program);
|
||||
GLint linked;
|
||||
glGetObjectParameterivPtr(program,GL_OBJECT_LINK_STATUS_ARB,&linked);
|
||||
if(!linked) {
|
||||
SG_LOG(SG_GL, SG_ALERT, "Shader::Shader(): GLSL error in " << name << " file\n" << get_glsl_error());
|
||||
return;
|
||||
}
|
||||
|
||||
glUseProgramObjectPtr(program);
|
||||
|
||||
for(int i = 0; i < 8; i++) {
|
||||
char texture[32];
|
||||
sprintf(texture,"s_texture_%d",i);
|
||||
GLint location = glGetUniformLocationPtr(program,texture);
|
||||
if(location >= 0) glUniform1iPtr(location,i);
|
||||
}
|
||||
|
||||
glUseProgramObjectPtr(0);
|
||||
|
||||
glValidateProgramPtr(program);
|
||||
GLint validated;
|
||||
glGetObjectParameterivPtr(program,GL_OBJECT_VALIDATE_STATUS_ARB,&validated);
|
||||
if(!validated) {
|
||||
SG_LOG(SG_GL, SG_ALERT, "Shader::Shader(): GLSL error in " << name << " file\n" << get_glsl_error());
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
delete [] data;
|
||||
}
|
||||
|
||||
Shader::~Shader() {
|
||||
if(program) glDeleteObjectPtr(program);
|
||||
if(vertex_target == GL_VERTEX_PROGRAM_ARB) glDeleteProgramsPtr(1,&vertex_id);
|
||||
if(fragment_target == GL_FRAGMENT_PROGRAM_ARB) glDeleteProgramsPtr(1,&fragment_id);
|
||||
else if(fragment_target == GL_FRAGMENT_PROGRAM_NV) glDeleteProgramsNVPtr(1,&fragment_id);
|
||||
parameters.clear();
|
||||
}
|
||||
|
||||
/*
|
||||
*/
|
||||
const char *Shader::get_error(char *data,int pos) {
|
||||
char *s = data;
|
||||
while(*s && pos--) s++;
|
||||
while(s >= data && *s != '\n') s--;
|
||||
char *e = ++s;
|
||||
while(*e != '\0' && *e != '\n') e++;
|
||||
*e = '\0';
|
||||
return s;
|
||||
}
|
||||
|
||||
/*
|
||||
*/
|
||||
|
||||
const char *Shader::get_glsl_error() {
|
||||
int length;
|
||||
static char error[4096];
|
||||
glGetInfoLogPtr(program,sizeof(error),&length,error);
|
||||
return error;
|
||||
}
|
||||
|
||||
/*
|
||||
*/
|
||||
void Shader::getParameter(const char *name,Parameter *parameter) {
|
||||
if( program ) {
|
||||
char buf[1024];
|
||||
strcpy(buf,name);
|
||||
char *s = strchr(buf,':');
|
||||
if(s) {
|
||||
*s++ = '\0';
|
||||
parameter->length = atoi(s);
|
||||
} else {
|
||||
parameter->length = 4;
|
||||
}
|
||||
parameter->location = glGetUniformLocationPtr(program,buf);
|
||||
} else if( vertex_id ) {
|
||||
arb_parameter_list::iterator iParam = arb_parameters.find(name);
|
||||
if( iParam != arb_parameters.end() )
|
||||
parameter->location = iParam->second.location;
|
||||
else
|
||||
parameter->location = 90;
|
||||
parameter->length = 4;
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
*/
|
||||
void Shader::bindNames(const char *name,...) {
|
||||
Parameter parameter;
|
||||
getParameter(name,¶meter);
|
||||
parameters.push_back(parameter);
|
||||
va_list args;
|
||||
va_start(args,name);
|
||||
while(1) {
|
||||
const char *name = va_arg(args,const char*);
|
||||
if(name == NULL) break;
|
||||
getParameter(name,¶meter);
|
||||
parameters.push_back(parameter);
|
||||
}
|
||||
va_end(args);
|
||||
}
|
||||
|
||||
/*****************************************************************************/
|
||||
/* */
|
||||
/* enable/disable/bind */
|
||||
/* */
|
||||
/*****************************************************************************/
|
||||
|
||||
/*
|
||||
*/
|
||||
void Shader::enable() {
|
||||
if(vertex_id) glEnable(vertex_target);
|
||||
if(fragment_id) glEnable(fragment_target);
|
||||
}
|
||||
|
||||
/*
|
||||
*/
|
||||
void Shader::disable() {
|
||||
if(program) glUseProgramObjectPtr(0);
|
||||
if(vertex_id) glDisable(vertex_target);
|
||||
if(fragment_id) glDisable(fragment_target);
|
||||
}
|
||||
|
||||
/*
|
||||
*/
|
||||
void Shader::bind() {
|
||||
if(program) glUseProgramObjectPtr(program);
|
||||
if(vertex_id) {
|
||||
if(vertex_target == GL_VERTEX_PROGRAM_ARB) glBindProgramPtr(vertex_target,vertex_id);
|
||||
}
|
||||
if(fragment_id) {
|
||||
if(fragment_target == GL_FRAGMENT_PROGRAM_ARB) glBindProgramPtr(fragment_target,fragment_id);
|
||||
else if(fragment_target == GL_FRAGMENT_PROGRAM_NV) glBindProgramNVPtr(fragment_target,fragment_id);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
*/
|
||||
void Shader::bind(const float *v,...) {
|
||||
if(fragment_id) {
|
||||
if(fragment_target == GL_FRAGMENT_PROGRAM_ARB) glBindProgramPtr(fragment_target,fragment_id);
|
||||
else if(fragment_target == GL_FRAGMENT_PROGRAM_NV) glBindProgramNVPtr(fragment_target,fragment_id);
|
||||
} else {
|
||||
if(program == 0) {
|
||||
SG_LOG(SG_GL, SG_ALERT, "Shader::bind(): error GLSL shader isn't loaded\n");
|
||||
return;
|
||||
}
|
||||
glUseProgramObjectPtr(program);
|
||||
}
|
||||
const float *value = v;
|
||||
va_list args;
|
||||
va_start(args,value);
|
||||
for(int i = 0; i < (int)parameters.size(); i++) {
|
||||
if( vertex_target ) {
|
||||
glProgramLocalParameter4fvPtr( vertex_target, parameters[i].location, value);
|
||||
} else if( program ) {
|
||||
if(parameters[i].length == 1) glUniform1fvPtr(parameters[i].location,1,value);
|
||||
else if(parameters[i].length == 2) glUniform2fvPtr(parameters[i].location,1,value);
|
||||
else if(parameters[i].length == 3) glUniform3fvPtr(parameters[i].location,1,value);
|
||||
else if(parameters[i].length == 4) glUniform4fvPtr(parameters[i].location,1,value);
|
||||
else if(parameters[i].length == 9) glUniformMatrix3fvPtr(parameters[i].location,1,false,value);
|
||||
else if(parameters[i].length == 16) glUniformMatrix4fvPtr(parameters[i].location,1,false,value);
|
||||
}
|
||||
value = va_arg(args,const float*);
|
||||
if(!value) break;
|
||||
}
|
||||
va_end(args);
|
||||
}
|
||||
|
||||
/*****************************************************************************/
|
||||
/* */
|
||||
/* set parameters */
|
||||
/* */
|
||||
/*****************************************************************************/
|
||||
|
||||
void Shader::setLocalParameter(int location,const float *value) {
|
||||
if(vertex_target == 0) {
|
||||
SG_LOG(SG_GL, SG_ALERT, "Shader::setLocalParameter(): error vertex program isn't loaded\n");
|
||||
return;
|
||||
}
|
||||
glProgramLocalParameter4fvPtr(vertex_target,location,value);
|
||||
}
|
||||
|
||||
void Shader::setEnvParameter(int location,const float *value) {
|
||||
if(vertex_target == 0) {
|
||||
SG_LOG(SG_GL, SG_ALERT, "Shader::setEnvParameter(): error vertex program isn't loaded\n");
|
||||
return;
|
||||
}
|
||||
glProgramEnvParameter4fvPtr(vertex_target,location,value);
|
||||
}
|
||||
|
||||
/*
|
||||
*/
|
||||
void Shader::setParameter(const char *name,const float *value) {
|
||||
Parameter parameter;
|
||||
getParameter(name,¶meter);
|
||||
if( vertex_target ) {
|
||||
glProgramLocalParameter4fvPtr( vertex_target, parameter.location, value);
|
||||
return;
|
||||
}
|
||||
if(program == 0) {
|
||||
SG_LOG(SG_GL, SG_ALERT, "Shader::setLocalParameter(): error GLSL shader isn't loaded\n");
|
||||
return;
|
||||
}
|
||||
if(parameter.length == 1) glUniform1fvPtr(parameter.location,1,value);
|
||||
else if(parameter.length == 2) glUniform2fvPtr(parameter.location,1,value);
|
||||
else if(parameter.length == 3) glUniform3fvPtr(parameter.location,1,value);
|
||||
else if(parameter.length == 4) glUniform4fvPtr(parameter.location,1,value);
|
||||
else if(parameter.length == 9) glUniformMatrix3fvPtr(parameter.location,1,false,value);
|
||||
else if(parameter.length == 16) glUniformMatrix4fvPtr(parameter.location,1,false,value);
|
||||
}
|
||||
|
||||
/*
|
||||
*/
|
||||
void Shader::setParameters(const float *v,...) {
|
||||
const float *value = v;
|
||||
va_list args;
|
||||
va_start(args,value);
|
||||
for(int i = 0; i < (int)parameters.size(); i++) {
|
||||
if( vertex_target ) {
|
||||
glProgramLocalParameter4fvPtr( vertex_target, parameters[i].location, value);
|
||||
} else if( program ) {
|
||||
if(parameters[i].length == 1) glUniform1fvPtr(parameters[i].location,1,value);
|
||||
else if(parameters[i].length == 2) glUniform2fvPtr(parameters[i].location,1,value);
|
||||
else if(parameters[i].length == 3) glUniform3fvPtr(parameters[i].location,1,value);
|
||||
else if(parameters[i].length == 4) glUniform4fvPtr(parameters[i].location,1,value);
|
||||
else if(parameters[i].length == 9) glUniformMatrix3fvPtr(parameters[i].location,1,false,value);
|
||||
else if(parameters[i].length == 16) glUniformMatrix4fvPtr(parameters[i].location,1,false,value);
|
||||
}
|
||||
value = va_arg(args,const float*);
|
||||
if(!value) break;
|
||||
}
|
||||
va_end(args);
|
||||
}
|
||||
|
||||
#ifndef CONCAT
|
||||
#define CONCAT(a,b) a##b
|
||||
#endif
|
||||
#define mystringify(a) CONCAT(ST,R)(a)
|
||||
#define STR(x) #x
|
||||
#define LOAD_EXT(fn) CONCAT(fn,Ptr) = (CONCAT(fn,Proc)) SGLookupFunction( mystringify(CONCAT(fn,ARB)) )
|
||||
|
||||
void Shader::Init(void) {
|
||||
if( SGIsOpenGLExtensionSupported("GL_ARB_multitexture") )
|
||||
glGetIntegerv( GL_MAX_TEXTURE_UNITS_ARB, &nb_texture_unit );
|
||||
VP_supported = SGIsOpenGLExtensionSupported("GL_ARB_vertex_program");
|
||||
FP_supported = SGIsOpenGLExtensionSupported("GL_ARB_fragment_program");
|
||||
// check that
|
||||
GLSL_supported = SGIsOpenGLExtensionSupported("GL_ARB_shading_language_100") &&
|
||||
SGIsOpenGLExtensionSupported("GL_ARB_fragment_shader") &&
|
||||
SGIsOpenGLExtensionSupported("GL_ARB_vertex_shader") &&
|
||||
SGIsOpenGLExtensionSupported("GL_ARB_shader_objects");
|
||||
NVFP_supported = SGIsOpenGLExtensionSupported("GL_NV_fragment_program");
|
||||
|
||||
if( VP_supported || FP_supported ) {
|
||||
/* All ARB_fragment_program entry points are shared with ARB_vertex_program. */
|
||||
LOAD_EXT(glVertexAttrib1d);
|
||||
LOAD_EXT( glVertexAttrib1dv );
|
||||
LOAD_EXT( glVertexAttrib1f );
|
||||
LOAD_EXT( glVertexAttrib1fv );
|
||||
LOAD_EXT( glVertexAttrib1s );
|
||||
LOAD_EXT( glVertexAttrib1sv );
|
||||
LOAD_EXT( glVertexAttrib2d );
|
||||
LOAD_EXT( glVertexAttrib2dv );
|
||||
LOAD_EXT( glVertexAttrib2f );
|
||||
LOAD_EXT( glVertexAttrib2fv );
|
||||
LOAD_EXT( glVertexAttrib2s );
|
||||
LOAD_EXT( glVertexAttrib2sv );
|
||||
LOAD_EXT( glVertexAttrib3d );
|
||||
LOAD_EXT( glVertexAttrib3dv );
|
||||
LOAD_EXT( glVertexAttrib3f );
|
||||
LOAD_EXT( glVertexAttrib3fv );
|
||||
LOAD_EXT( glVertexAttrib3s );
|
||||
LOAD_EXT( glVertexAttrib3sv );
|
||||
LOAD_EXT( glVertexAttrib4Nbv );
|
||||
LOAD_EXT( glVertexAttrib4Niv );
|
||||
LOAD_EXT( glVertexAttrib4Nsv );
|
||||
LOAD_EXT( glVertexAttrib4Nub );
|
||||
LOAD_EXT( glVertexAttrib4Nubv );
|
||||
LOAD_EXT( glVertexAttrib4Nuiv );
|
||||
LOAD_EXT( glVertexAttrib4Nusv );
|
||||
LOAD_EXT( glVertexAttrib4bv );
|
||||
LOAD_EXT( glVertexAttrib4d );
|
||||
LOAD_EXT( glVertexAttrib4dv );
|
||||
LOAD_EXT( glVertexAttrib4f );
|
||||
LOAD_EXT( glVertexAttrib4fv );
|
||||
LOAD_EXT( glVertexAttrib4iv );
|
||||
LOAD_EXT( glVertexAttrib4s );
|
||||
LOAD_EXT( glVertexAttrib4sv );
|
||||
LOAD_EXT( glVertexAttrib4ubv );
|
||||
LOAD_EXT( glVertexAttrib4uiv );
|
||||
LOAD_EXT( glVertexAttrib4usv );
|
||||
LOAD_EXT( glVertexAttribPointer );
|
||||
LOAD_EXT( glEnableVertexAttribArray );
|
||||
LOAD_EXT( glDisableVertexAttribArray );
|
||||
LOAD_EXT( glProgramString );
|
||||
LOAD_EXT( glBindProgram );
|
||||
LOAD_EXT( glDeletePrograms );
|
||||
LOAD_EXT( glGenPrograms );
|
||||
LOAD_EXT( glProgramEnvParameter4d );
|
||||
LOAD_EXT( glProgramEnvParameter4dv );
|
||||
LOAD_EXT( glProgramEnvParameter4f );
|
||||
LOAD_EXT( glProgramEnvParameter4fv );
|
||||
LOAD_EXT( glProgramLocalParameter4d );
|
||||
LOAD_EXT( glProgramLocalParameter4dv );
|
||||
LOAD_EXT( glProgramLocalParameter4f );
|
||||
LOAD_EXT( glProgramLocalParameter4fv );
|
||||
LOAD_EXT( glGetProgramEnvParameterdv );
|
||||
LOAD_EXT( glGetProgramEnvParameterfv );
|
||||
LOAD_EXT( glGetProgramLocalParameterdv );
|
||||
LOAD_EXT( glGetProgramLocalParameterfv );
|
||||
LOAD_EXT( glGetProgramiv );
|
||||
LOAD_EXT( glGetProgramString );
|
||||
LOAD_EXT( glGetVertexAttribdv );
|
||||
LOAD_EXT( glGetVertexAttribfv );
|
||||
LOAD_EXT( glGetVertexAttribiv );
|
||||
LOAD_EXT( glGetVertexAttribPointerv );
|
||||
LOAD_EXT( glIsProgram );
|
||||
}
|
||||
if( GLSL_supported ) {
|
||||
LOAD_EXT( glDeleteObject );
|
||||
LOAD_EXT( glGetHandle );
|
||||
LOAD_EXT( glDetachObject );
|
||||
LOAD_EXT( glCreateShaderObject );
|
||||
LOAD_EXT( glShaderSource );
|
||||
LOAD_EXT( glCompileShader );
|
||||
LOAD_EXT( glCreateProgramObject );
|
||||
LOAD_EXT( glAttachObject );
|
||||
LOAD_EXT( glLinkProgram );
|
||||
LOAD_EXT( glUseProgramObject );
|
||||
LOAD_EXT( glValidateProgram );
|
||||
LOAD_EXT( glUniform1f );
|
||||
LOAD_EXT( glUniform2f );
|
||||
LOAD_EXT( glUniform3f );
|
||||
LOAD_EXT( glUniform4f );
|
||||
LOAD_EXT( glUniform1i );
|
||||
LOAD_EXT( glUniform2i );
|
||||
LOAD_EXT( glUniform3i );
|
||||
LOAD_EXT( glUniform4i );
|
||||
LOAD_EXT( glUniform1fv );
|
||||
LOAD_EXT( glUniform2fv );
|
||||
LOAD_EXT( glUniform3fv );
|
||||
LOAD_EXT( glUniform4fv );
|
||||
LOAD_EXT( glUniform1iv );
|
||||
LOAD_EXT( glUniform2iv );
|
||||
LOAD_EXT( glUniform3iv );
|
||||
LOAD_EXT( glUniform4iv );
|
||||
LOAD_EXT( glUniformMatrix2fv );
|
||||
LOAD_EXT( glUniformMatrix3fv );
|
||||
LOAD_EXT( glUniformMatrix4fv );
|
||||
LOAD_EXT( glGetObjectParameterfv );
|
||||
LOAD_EXT( glGetObjectParameteriv );
|
||||
LOAD_EXT( glGetInfoLog );
|
||||
LOAD_EXT( glGetAttachedObjects );
|
||||
LOAD_EXT( glGetUniformLocation );
|
||||
LOAD_EXT( glGetActiveUniform );
|
||||
LOAD_EXT( glGetUniformfv );
|
||||
LOAD_EXT( glGetUniformiv );
|
||||
LOAD_EXT( glGetShaderSource );
|
||||
|
||||
LOAD_EXT( glBindAttribLocation );
|
||||
LOAD_EXT( glGetActiveAttrib );
|
||||
LOAD_EXT( glGetAttribLocation );
|
||||
|
||||
}
|
||||
if( NVFP_supported ) {
|
||||
glBindProgramNVPtr = (glBindProgramNVProc) SGLookupFunction( "glBindProgramNV" );
|
||||
glDeleteProgramsNVPtr = (glDeleteProgramsNVProc) SGLookupFunction( "glDeleteProgramsNV" );
|
||||
glGenProgramsNVPtr = (glGenProgramsNVProc) SGLookupFunction( "glGenProgramsNV" );
|
||||
glLoadProgramNVPtr = (glLoadProgramNVProc) SGLookupFunction( "glLoadProgramNV" );
|
||||
glProgramParameter4fvNVPtr = (glProgramParameter4fvNVProc) SGLookupFunction( "glProgramParameter4fvNV" );
|
||||
}
|
||||
}
|
||||
90
simgear/screen/shader.h
Normal file
90
simgear/screen/shader.h
Normal file
@@ -0,0 +1,90 @@
|
||||
/* Shader
|
||||
*
|
||||
* Copyright (C) 2003-2005, Alexander Zaprjagaev <frustum@frustum.org>
|
||||
* Roman Grigoriev <grigoriev@gosniias.ru>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#ifndef __SHADER_H__
|
||||
#define __SHADER_H__
|
||||
|
||||
#include <simgear/compiler.h>
|
||||
#include <simgear/screen/extensions.hxx>
|
||||
|
||||
#include <vector>
|
||||
|
||||
#include <map>
|
||||
#include STL_STRING
|
||||
|
||||
SG_USING_STD(map);
|
||||
SG_USING_STD(vector);
|
||||
SG_USING_STD(string);
|
||||
|
||||
class Shader {
|
||||
public:
|
||||
|
||||
Shader(const char *name,const char *vertex = NULL,const char *fragment = NULL);
|
||||
~Shader();
|
||||
|
||||
void bindNames(const char *name,...);
|
||||
|
||||
void enable();
|
||||
void disable();
|
||||
void bind();
|
||||
void bind(const float *value,...);
|
||||
|
||||
void setLocalParameter(int location,const float *value);
|
||||
void setEnvParameter(int location,const float *value);
|
||||
|
||||
void setParameter(const char *name,const float *value);
|
||||
void setParameters(const float *value,...);
|
||||
|
||||
static void Init(void);
|
||||
inline static bool is_VP_supported(void) {return VP_supported;}
|
||||
inline static bool is_FP_supported(void) {return FP_supported;}
|
||||
inline static bool is_GLSL_supported(void) {return GLSL_supported;}
|
||||
inline static bool is_NVFP_supported(void) {return NVFP_supported;}
|
||||
inline static int get_nb_texture_units(void) {return nb_texture_unit;}
|
||||
|
||||
protected:
|
||||
|
||||
struct Parameter {
|
||||
GLuint location;
|
||||
int length;
|
||||
};
|
||||
|
||||
const char *get_error(char *data,int pos);
|
||||
const char *get_glsl_error();
|
||||
|
||||
void getParameter(const char *name,Parameter *parameter);
|
||||
|
||||
GLhandleARB program;
|
||||
|
||||
GLuint vertex_target;
|
||||
GLuint vertex_id;
|
||||
|
||||
GLuint fragment_target;
|
||||
GLuint fragment_id;
|
||||
|
||||
std::vector<Parameter> parameters;
|
||||
typedef map<string, struct Parameter> arb_parameter_list;
|
||||
arb_parameter_list arb_parameters;
|
||||
|
||||
static bool VP_supported, FP_supported, GLSL_supported, NVFP_supported;
|
||||
static GLint nb_texture_unit;
|
||||
};
|
||||
|
||||
#endif /* __SHADER_H__ */
|
||||
Reference in New Issue
Block a user