sg: move most scenery-related code to simgear
From Till Busch
This commit is contained in:
@@ -893,6 +893,21 @@
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<File
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RelativePath="..\..\simgear\scene\tgdb\userdata.hxx">
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</File>
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<File
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RelativePath="..\..\simgear\scene\tgdb\TileCache.cxx">
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</File>
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<File
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RelativePath="..\..\simgear\scene\tgdb\TileCache.hxx">
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</File>
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<File
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RelativePath="..\..\simgear\scene\tgdb\TileEntry.cxx">
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</File>
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<File
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RelativePath="..\..\simgear\scene\tgdb\TileEntry.hxx">
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</File>
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<File
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RelativePath="..\..\simgear\scene\tgdb\ReaderWriterSTG.cxx">
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</File>
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</Filter>
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<Filter
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Name="Lib_sgthread"
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@@ -252,7 +252,7 @@ public:
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texture = dynamic_cast<Texture*>(refAttr.first.get());
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if (!texture)
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return;
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texture->setDataVariance(Object::STATIC);
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}
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@@ -406,7 +406,7 @@ osg::Node* OptimizeModelPolicy::optimize(osg::Node* node,
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// STATIC so that textures will be globally shared.
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SGTexDataVarianceVisitor dataVarianceVisitor;
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node->accept(dataVarianceVisitor);
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SGTexCompressionVisitor texComp;
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node->accept(texComp);
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return node;
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@@ -585,4 +585,4 @@ typedef ModelRegistryCallback<ACProcessPolicy, DefaultCachePolicy,
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namespace
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{
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ModelRegistryCallbackProxy<ACCallback> g_acRegister("ac");
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}
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}
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@@ -181,6 +181,7 @@ sgLoad3DModel_internal(const string &path,
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throw sg_io_exception("Failed to load 3D model",
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sg_location(modelpath.str()));
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}
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model->setName(modelpath.str());
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bool needTransform=false;
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// Set up the alignment node if needed
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@@ -9,6 +9,7 @@ include_HEADERS = \
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obj.hxx \
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pt_lights.hxx \
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userdata.hxx \
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ReaderWriterSTG.hxx \
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SGOceanTile.hxx \
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SGVasiDrawable.hxx \
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SGDirectionalLightBin.hxx \
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@@ -19,18 +20,23 @@ include_HEADERS = \
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SGTriangleBin.hxx \
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SGVertexArrayBin.hxx \
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GroundLightManager.hxx \
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ShaderGeometry.hxx
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ShaderGeometry.hxx \
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TileCache.hxx \
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TileEntry.hxx
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libsgtgdb_a_SOURCES = \
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apt_signs.cxx \
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obj.cxx \
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pt_lights.cxx \
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userdata.cxx \
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ReaderWriterSTG.cxx \
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SGOceanTile.cxx \
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SGReaderWriterBTG.cxx \
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SGVasiDrawable.cxx \
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GroundLightManager.cxx \
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ShaderGeometry.cxx \
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TileCache.cxx \
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TileEntry.cxx \
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TreeBin.cxx
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INCLUDES = -I$(top_srcdir)
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77
simgear/scene/tgdb/ReaderWriterSTG.cxx
Normal file
77
simgear/scene/tgdb/ReaderWriterSTG.cxx
Normal file
@@ -0,0 +1,77 @@
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// tileentry.cxx -- routines to handle a scenery tile
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//
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// Written by Curtis Olson, started May 1998.
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//
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// Copyright (C) 1998 - 2001 Curtis L. Olson - http://www.flightgear.org/~curt
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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//
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#include <simgear/scene/model/ModelRegistry.hxx>
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#include <osgDB/Registry>
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#include <osgDB/FileNameUtils>
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#include "TileEntry.hxx"
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#include "ReaderWriterSTG.hxx"
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using namespace simgear;
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const char* ReaderWriterSTG::className() const
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{
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return "STG Database reader";
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}
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bool ReaderWriterSTG::acceptsExtension(const std::string& extension) const
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{
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return (osgDB::equalCaseInsensitive(extension, "gz")
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|| osgDB::equalCaseInsensitive(extension, "stg"));
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}
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//#define SLOW_PAGER 1
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#ifdef SLOW_PAGER
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#include <unistd.h>
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#endif
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osgDB::ReaderWriter::ReadResult
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ReaderWriterSTG::readNode(const std::string& fileName,
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const osgDB::ReaderWriter::Options* options) const
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{
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std::string ext = osgDB::getLowerCaseFileExtension(fileName);
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if(!acceptsExtension(ext))
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return ReadResult::FILE_NOT_HANDLED;
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std::string stgFileName;
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if (osgDB::equalCaseInsensitive(ext, "gz")) {
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stgFileName = osgDB::getNameLessExtension(fileName);
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if (!acceptsExtension(
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osgDB::getLowerCaseFileExtension(stgFileName))) {
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return ReadResult::FILE_NOT_HANDLED;
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}
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} else {
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stgFileName = fileName;
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}
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osg::Node* result
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= TileEntry::loadTileByName(osgDB::getNameLessExtension(stgFileName),
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options);
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// For debugging race conditions
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#ifdef SLOW_PAGER
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sleep(5);
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#endif
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if (result)
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return result;
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else
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return ReadResult::FILE_NOT_HANDLED;
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}
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41
simgear/scene/tgdb/ReaderWriterSTG.hxx
Normal file
41
simgear/scene/tgdb/ReaderWriterSTG.hxx
Normal file
@@ -0,0 +1,41 @@
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// tileentry.hxx -- routines to handle an individual scenery tile
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//
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// Written by Curtis Olson, started May 1998.
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//
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// Copyright (C) 1998 - 2001 Curtis L. Olson - http://www.flightgear.org/~curt
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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||||
// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#ifndef _READERWRITERSTG_HXX
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#define _READERWRITERSTG_HXX
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#include <osgDB/ReaderWriter>
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namespace simgear {
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class ReaderWriterSTG : public osgDB::ReaderWriter {
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public:
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virtual const char* className() const;
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virtual bool acceptsExtension(const std::string& extension) const;
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virtual ReadResult readNode(const std::string& fileName,
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const osgDB::ReaderWriter::Options* options)
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const;
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};
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}
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#endif // _READERWRITERSTG_HXX
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@@ -15,7 +15,7 @@
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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//
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#ifndef SGREADERWRITERBTGOPTIONS_HXX
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#define SGREADERWRITERBTGOPTIONS_HXX 1
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#define SGREADERWRITERBTGOPTIONS_HXX
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#include <osgDB/ReaderWriter>
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#include <simgear/scene/tgdb/obj.hxx>
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@@ -28,7 +28,7 @@ public:
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_useRandomObjects(false),
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_useRandomVegetation(false)
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{}
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SGReaderWriterBTGOptions(const SGReaderWriterBTGOptions& options,
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const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY):
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osgDB::ReaderWriter::Options(options, copyop),
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171
simgear/scene/tgdb/TileCache.cxx
Normal file
171
simgear/scene/tgdb/TileCache.cxx
Normal file
@@ -0,0 +1,171 @@
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// newcache.cxx -- routines to handle scenery tile caching
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//
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// Written by Curtis Olson, started December 2000.
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//
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// Copyright (C) 2000 Curtis L. Olson - http://www.flightgear.org/~curt
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
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// General Public License for more details.
|
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//
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// You should have received a copy of the GNU General Public License
|
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// along with this program; if not, write to the Free Software
|
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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//
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// $Id$
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#include <simgear/bucket/newbucket.hxx>
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#include <simgear/debug/logstream.hxx>
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#include <simgear/misc/sg_path.hxx>
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#include "TileEntry.hxx"
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#include "TileCache.hxx"
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SG_USING_NAMESPACE(std);
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using simgear::TileEntry;
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using simgear::TileCache;
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TileCache::TileCache( void ) :
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max_cache_size(100)
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{
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tile_cache.clear();
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}
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TileCache::~TileCache( void ) {
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clear_cache();
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}
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// Free a tile cache entry
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void TileCache::entry_free( long cache_index ) {
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SG_LOG( SG_TERRAIN, SG_DEBUG, "FREEING CACHE ENTRY = " << cache_index );
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TileEntry *tile = tile_cache[cache_index];
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tile->removeFromSceneGraph();
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tile->free_tile();
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delete tile;
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tile_cache.erase( cache_index );
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}
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// Initialize the tile cache subsystem
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void TileCache::init( void ) {
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SG_LOG( SG_TERRAIN, SG_INFO, "Initializing the tile cache." );
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SG_LOG( SG_TERRAIN, SG_INFO, " max cache size = "
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<< max_cache_size );
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SG_LOG( SG_TERRAIN, SG_INFO, " current cache size = "
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<< tile_cache.size() );
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#if 0 // don't clear the cache
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clear_cache();
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#endif
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SG_LOG( SG_TERRAIN, SG_INFO, " done with init()" );
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}
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// Search for the specified "bucket" in the cache
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bool TileCache::exists( const SGBucket& b ) const {
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long tile_index = b.gen_index();
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const_tile_map_iterator it = tile_cache.find( tile_index );
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return ( it != tile_cache.end() );
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}
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// Return the index of the oldest tile in the cache, return -1 if
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// nothing available to be removed.
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long TileCache::get_oldest_tile() {
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// we need to free the furthest entry
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long min_index = -1;
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double timestamp = 0.0;
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double min_time = DBL_MAX;
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tile_map_iterator current = tile_cache.begin();
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tile_map_iterator end = tile_cache.end();
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for ( ; current != end; ++current ) {
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long index = current->first;
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TileEntry *e = current->second;
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if ( e->is_loaded() ) {
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timestamp = e->get_timestamp();
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if ( timestamp < min_time ) {
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min_time = timestamp;
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min_index = index;
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}
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} else {
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SG_LOG( SG_TERRAIN, SG_DEBUG, "loaded = " << e->is_loaded()
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<< " time stamp = " << e->get_timestamp() );
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}
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}
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SG_LOG( SG_TERRAIN, SG_DEBUG, " index = " << min_index );
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SG_LOG( SG_TERRAIN, SG_DEBUG, " min_time = " << min_time );
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return min_index;
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}
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// Clear the inner ring flag for all tiles in the cache so that the
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// external tile scheduler can flag the inner ring correctly.
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void TileCache::clear_inner_ring_flags() {
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tile_map_iterator current = tile_cache.begin();
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tile_map_iterator end = tile_cache.end();
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for ( ; current != end; ++current ) {
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TileEntry *e = current->second;
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if ( e->is_loaded() ) {
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e->set_inner_ring( false );
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}
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}
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}
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// Clear a cache entry, note that the cache only holds pointers
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// and this does not free the object which is pointed to.
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void TileCache::clear_entry( long cache_index ) {
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tile_cache.erase( cache_index );
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}
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// Clear all completely loaded tiles (ignores partially loaded tiles)
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void TileCache::clear_cache() {
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std::vector<long> indexList;
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tile_map_iterator current = tile_cache.begin();
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tile_map_iterator end = tile_cache.end();
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for ( ; current != end; ++current ) {
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long index = current->first;
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SG_LOG( SG_TERRAIN, SG_DEBUG, "clearing " << index );
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TileEntry *e = current->second;
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if ( e->is_loaded() ) {
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e->tile_bucket.make_bad();
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// entry_free modifies tile_cache, so store index and call entry_free() later;
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indexList.push_back( index);
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}
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}
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for (unsigned int it = 0; it < indexList.size(); it++) {
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entry_free( indexList[ it]);
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}
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}
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/**
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* Create a new tile and schedule it for loading.
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*/
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bool TileCache::insert_tile( TileEntry *e ) {
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// register tile in the cache
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long tile_index = e->get_tile_bucket().gen_index();
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tile_cache[tile_index] = e;
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return true;
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}
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129
simgear/scene/tgdb/TileCache.hxx
Normal file
129
simgear/scene/tgdb/TileCache.hxx
Normal file
@@ -0,0 +1,129 @@
|
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// newcache.hxx -- routines to handle scenery tile caching
|
||||
//
|
||||
// Written by Curtis Olson, started December 2000.
|
||||
//
|
||||
// Copyright (C) 2000 Curtis L. Olson - http://www.flightgear.org/~curt
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License as
|
||||
// published by the Free Software Foundation; either version 2 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful, but
|
||||
// WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program; if not, write to the Free Software
|
||||
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
//
|
||||
// $Id$
|
||||
|
||||
|
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#ifndef _TILECACHE_HXX
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#define _TILECACHE_HXX
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#include <map>
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|
||||
#include <simgear/bucket/newbucket.hxx>
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||||
#include <simgear/math/point3d.hxx>
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#include <simgear/scene/tgdb/TileEntry.hxx>
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SG_USING_STD(map);
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namespace simgear {
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|
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// A class to store and manage a pile of tiles
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class TileCache {
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public:
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||||
typedef map < long, simgear::TileEntry * > tile_map;
|
||||
typedef tile_map::iterator tile_map_iterator;
|
||||
typedef tile_map::const_iterator const_tile_map_iterator;
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private:
|
||||
// cache storage space
|
||||
tile_map tile_cache;
|
||||
|
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// maximum cache size
|
||||
int max_cache_size;
|
||||
|
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// pointers to allow an external linear traversal of cache entries
|
||||
tile_map_iterator current;
|
||||
|
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// Free a tile cache entry
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void entry_free( long cache_index );
|
||||
|
||||
public:
|
||||
tile_map_iterator begin() { return tile_cache.begin(); }
|
||||
tile_map_iterator end() { return tile_cache.end(); }
|
||||
const_tile_map_iterator begin() const { return tile_cache.begin(); }
|
||||
const_tile_map_iterator end() const { return tile_cache.end(); }
|
||||
|
||||
// Constructor
|
||||
TileCache();
|
||||
|
||||
// Destructor
|
||||
~TileCache();
|
||||
|
||||
// Initialize the tile cache subsystem
|
||||
void init( void );
|
||||
|
||||
// Check if the specified "bucket" exists in the cache
|
||||
bool exists( const SGBucket& b ) const;
|
||||
|
||||
// Return the index of the oldest tile in the cache, return -1 if
|
||||
// nothing available to be removed.
|
||||
long get_oldest_tile();
|
||||
|
||||
// Clear the inner ring flag for all tiles in the cache so that
|
||||
// the external tile scheduler can flag the inner ring correctly.
|
||||
void clear_inner_ring_flags();
|
||||
|
||||
// Clear a cache entry, note that the cache only holds pointers
|
||||
// and this does not free the object which is pointed to.
|
||||
void clear_entry( long cache_entry );
|
||||
|
||||
// Clear all completely loaded tiles (ignores partially loaded tiles)
|
||||
void clear_cache();
|
||||
|
||||
// Return a pointer to the specified tile cache entry
|
||||
inline simgear::TileEntry *get_tile( const long tile_index ) const {
|
||||
const_tile_map_iterator it = tile_cache.find( tile_index );
|
||||
if ( it != tile_cache.end() ) {
|
||||
return it->second;
|
||||
} else {
|
||||
return NULL;
|
||||
}
|
||||
}
|
||||
|
||||
// Return a pointer to the specified tile cache entry
|
||||
inline simgear::TileEntry *get_tile( const SGBucket& b ) const {
|
||||
return get_tile( b.gen_index() );
|
||||
}
|
||||
|
||||
// Return the cache size
|
||||
inline size_t get_size() const { return tile_cache.size(); }
|
||||
|
||||
// External linear traversal of cache
|
||||
inline void reset_traversal() { current = tile_cache.begin(); }
|
||||
inline bool at_end() { return current == tile_cache.end(); }
|
||||
inline simgear::TileEntry *get_current() const {
|
||||
// cout << "index = " << current->first << endl;
|
||||
return current->second;
|
||||
}
|
||||
inline void next() { ++current; }
|
||||
|
||||
inline int get_max_cache_size() const { return max_cache_size; }
|
||||
inline void set_max_cache_size( int m ) { max_cache_size = m; }
|
||||
|
||||
/**
|
||||
* Create a new tile and enqueue it for loading.
|
||||
* @param b
|
||||
* @return success/failure
|
||||
*/
|
||||
bool insert_tile( simgear::TileEntry* e );
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif // _TILECACHE_HXX
|
||||
503
simgear/scene/tgdb/TileEntry.cxx
Normal file
503
simgear/scene/tgdb/TileEntry.cxx
Normal file
@@ -0,0 +1,503 @@
|
||||
// tileentry.cxx -- routines to handle a scenery tile
|
||||
//
|
||||
// Written by Curtis Olson, started May 1998.
|
||||
//
|
||||
// Copyright (C) 1998 - 2001 Curtis L. Olson - http://www.flightgear.org/~curt
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License as
|
||||
// published by the Free Software Foundation; either version 2 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful, but
|
||||
// WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program; if not, write to the Free Software
|
||||
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
|
||||
#include <simgear/compiler.h>
|
||||
#include <plib/ul.h>
|
||||
|
||||
#include STL_STRING
|
||||
#include <sstream>
|
||||
|
||||
#include <osg/Array>
|
||||
#include <osg/Geometry>
|
||||
#include <osg/Geode>
|
||||
#include <osg/LOD>
|
||||
#include <osg/MatrixTransform>
|
||||
#include <osg/Math>
|
||||
#include <osg/NodeCallback>
|
||||
#include <osg/Switch>
|
||||
|
||||
#include <osgDB/FileNameUtils>
|
||||
#include <osgDB/ReaderWriter>
|
||||
#include <osgDB/ReadFile>
|
||||
#include <osgDB/Registry>
|
||||
|
||||
#include <simgear/bucket/newbucket.hxx>
|
||||
#include <simgear/debug/logstream.hxx>
|
||||
#include <simgear/math/polar3d.hxx>
|
||||
#include <simgear/math/sg_geodesy.hxx>
|
||||
#include <simgear/math/sg_random.h>
|
||||
#include <simgear/math/SGMath.hxx>
|
||||
#include <simgear/misc/sgstream.hxx>
|
||||
#include <simgear/scene/material/mat.hxx>
|
||||
#include <simgear/scene/material/matlib.hxx>
|
||||
#include <simgear/scene/model/ModelRegistry.hxx>
|
||||
#include <simgear/scene/tgdb/apt_signs.hxx>
|
||||
#include <simgear/scene/tgdb/obj.hxx>
|
||||
#include <simgear/scene/tgdb/SGReaderWriterBTGOptions.hxx>
|
||||
#include <simgear/scene/model/placementtrans.hxx>
|
||||
#include <simgear/scene/util/SGUpdateVisitor.hxx>
|
||||
|
||||
#include "ReaderWriterSTG.hxx"
|
||||
#include "TileEntry.hxx"
|
||||
|
||||
SG_USING_STD(string);
|
||||
using namespace simgear;
|
||||
|
||||
ModelLoadHelper *TileEntry::_modelLoader=0;
|
||||
|
||||
namespace {
|
||||
osgDB::RegisterReaderWriterProxy<ReaderWriterSTG> g_readerWriterSTGProxy;
|
||||
ModelRegistryCallbackProxy<LoadOnlyCallback> g_stgCallbackProxy("stg");
|
||||
}
|
||||
|
||||
// FIXME: investigate what huge update flood is clamped away here ...
|
||||
class FGTileUpdateCallback : public osg::NodeCallback {
|
||||
public:
|
||||
virtual void operator()(osg::Node* node, osg::NodeVisitor* nv)
|
||||
{
|
||||
assert(dynamic_cast<SGUpdateVisitor*>(nv));
|
||||
SGUpdateVisitor* updateVisitor = static_cast<SGUpdateVisitor*>(nv);
|
||||
|
||||
osg::Vec3 center = node->getBound().center();
|
||||
double distance = dist(updateVisitor->getGlobalEyePos(),
|
||||
SGVec3d(center[0], center[1], center[2]));
|
||||
if (updateVisitor->getVisibility() + node->getBound().radius() < distance)
|
||||
return;
|
||||
|
||||
traverse(node, nv);
|
||||
}
|
||||
};
|
||||
|
||||
namespace
|
||||
{
|
||||
// Update the timestamp on a tile whenever it is in view.
|
||||
|
||||
class TileCullCallback : public osg::NodeCallback
|
||||
{
|
||||
public:
|
||||
TileCullCallback() : _timeStamp(0) {}
|
||||
TileCullCallback(const TileCullCallback& tc, const osg::CopyOp& copyOp) :
|
||||
NodeCallback(tc, copyOp), _timeStamp(tc._timeStamp)
|
||||
{
|
||||
}
|
||||
|
||||
virtual void operator()(osg::Node* node, osg::NodeVisitor* nv);
|
||||
double getTimeStamp() const { return _timeStamp; }
|
||||
void setTimeStamp(double timeStamp) { _timeStamp = timeStamp; }
|
||||
protected:
|
||||
double _timeStamp;
|
||||
};
|
||||
}
|
||||
|
||||
void TileCullCallback::operator()(osg::Node* node, osg::NodeVisitor* nv)
|
||||
{
|
||||
if (nv->getFrameStamp())
|
||||
_timeStamp = nv->getFrameStamp()->getReferenceTime();
|
||||
traverse(node, nv);
|
||||
}
|
||||
|
||||
double TileEntry::get_timestamp() const
|
||||
{
|
||||
if (_node.valid()) {
|
||||
return (dynamic_cast<TileCullCallback*>(_node->getCullCallback()))
|
||||
->getTimeStamp();
|
||||
} else
|
||||
return DBL_MAX;
|
||||
}
|
||||
|
||||
void TileEntry::set_timestamp(double time_ms)
|
||||
{
|
||||
if (_node.valid()) {
|
||||
TileCullCallback* cb
|
||||
= dynamic_cast<TileCullCallback*>(_node->getCullCallback());
|
||||
if (cb)
|
||||
cb->setTimeStamp(time_ms);
|
||||
}
|
||||
}
|
||||
|
||||
// Constructor
|
||||
TileEntry::TileEntry ( const SGBucket& b )
|
||||
: tile_bucket( b ),
|
||||
_node( new osg::LOD ),
|
||||
is_inner_ring(false),
|
||||
free_tracker(0),
|
||||
tileFileName(b.gen_index_str())
|
||||
{
|
||||
_node->setUpdateCallback(new FGTileUpdateCallback);
|
||||
_node->setCullCallback(new TileCullCallback);
|
||||
tileFileName += ".stg";
|
||||
_node->setName(tileFileName);
|
||||
// Give a default LOD range so that traversals that traverse
|
||||
// active children (like the groundcache lookup) will work before
|
||||
// tile manager has had a chance to update this node.
|
||||
_node->setRange(0, 0.0, 10000.0);
|
||||
}
|
||||
|
||||
|
||||
// Destructor
|
||||
TileEntry::~TileEntry ()
|
||||
{
|
||||
}
|
||||
|
||||
static void WorldCoordinate(osg::Matrix& obj_pos, double lat,
|
||||
double lon, double elev, double hdg)
|
||||
{
|
||||
SGGeod geod = SGGeod::fromDegM(lon, lat, elev);
|
||||
obj_pos = geod.makeZUpFrame();
|
||||
// hdg is not a compass heading, but a counter-clockwise rotation
|
||||
// around the Z axis
|
||||
obj_pos.preMult(osg::Matrix::rotate(hdg * SGD_DEGREES_TO_RADIANS,
|
||||
0.0, 0.0, 1.0));
|
||||
}
|
||||
|
||||
|
||||
// Free "n" leaf elements of an ssg tree. returns the number of
|
||||
// elements freed. An empty branch node is considered a leaf. This
|
||||
// is intended to spread the load of freeing a complex tile out over
|
||||
// several frames.
|
||||
static int fgPartialFreeSSGtree( osg::Group *b, int n ) {
|
||||
int num_deletes = b->getNumChildren();
|
||||
|
||||
b->removeChildren(0, b->getNumChildren());
|
||||
|
||||
return num_deletes;
|
||||
}
|
||||
|
||||
|
||||
// Clean up the memory used by this tile and delete the arrays used by
|
||||
// ssg as well as the whole ssg branch
|
||||
bool TileEntry::free_tile() {
|
||||
int delete_size = 100;
|
||||
SG_LOG( SG_TERRAIN, SG_DEBUG,
|
||||
"FREEING TILE = (" << tile_bucket << ")" );
|
||||
|
||||
SG_LOG( SG_TERRAIN, SG_DEBUG, "(start) free_tracker = " << free_tracker );
|
||||
|
||||
if ( !(free_tracker & NODES) ) {
|
||||
free_tracker |= NODES;
|
||||
} else if ( !(free_tracker & VEC_PTRS) ) {
|
||||
free_tracker |= VEC_PTRS;
|
||||
} else if ( !(free_tracker & TERRA_NODE) ) {
|
||||
// delete the terrain branch (this should already have been
|
||||
// disconnected from the scene graph)
|
||||
SG_LOG( SG_TERRAIN, SG_DEBUG, "FREEING terra_transform" );
|
||||
if ( fgPartialFreeSSGtree( _node.get(), delete_size ) == 0 ) {
|
||||
_node = 0;
|
||||
free_tracker |= TERRA_NODE;
|
||||
}
|
||||
} else if ( !(free_tracker & LIGHTMAPS) ) {
|
||||
free_tracker |= LIGHTMAPS;
|
||||
} else {
|
||||
return true;
|
||||
}
|
||||
|
||||
SG_LOG( SG_TERRAIN, SG_DEBUG, "(end) free_tracker = " << free_tracker );
|
||||
|
||||
// if we fall down to here, we still have work todo, return false
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
// Update the ssg transform node for this tile so it can be
|
||||
// properly drawn relative to our (0,0,0) point
|
||||
void TileEntry::prep_ssg_node(float vis) {
|
||||
if (!is_loaded())
|
||||
return;
|
||||
// visibility can change from frame to frame so we update the
|
||||
// range selector cutoff's each time.
|
||||
float bounding_radius = _node->getChild(0)->getBound().radius();
|
||||
_node->setRange( 0, 0, vis + bounding_radius );
|
||||
}
|
||||
|
||||
bool TileEntry::obj_load( const string& path,
|
||||
osg::Group *geometry, bool is_base, const osgDB::ReaderWriter::Options*options)
|
||||
{
|
||||
osg::Node* node = osgDB::readNodeFile(path, options);
|
||||
if (node)
|
||||
geometry->addChild(node);
|
||||
|
||||
return node;
|
||||
}
|
||||
|
||||
|
||||
typedef enum {
|
||||
OBJECT,
|
||||
OBJECT_SHARED,
|
||||
OBJECT_STATIC,
|
||||
OBJECT_SIGN,
|
||||
OBJECT_RUNWAY_SIGN
|
||||
} object_type;
|
||||
|
||||
|
||||
// storage class for deferred object processing in TileEntry::load()
|
||||
struct Object {
|
||||
Object(object_type t, const string& token, const SGPath& p, istream& in)
|
||||
: type(t), path(p)
|
||||
{
|
||||
in >> name;
|
||||
if (type != OBJECT)
|
||||
in >> lon >> lat >> elev >> hdg;
|
||||
in >> ::skipeol;
|
||||
|
||||
if (type == OBJECT)
|
||||
SG_LOG(SG_TERRAIN, SG_INFO, " " << token << " " << name);
|
||||
else
|
||||
SG_LOG(SG_TERRAIN, SG_INFO, " " << token << " " << name << " lon=" <<
|
||||
lon << " lat=" << lat << " elev=" << elev << " hdg=" << hdg);
|
||||
}
|
||||
object_type type;
|
||||
string name;
|
||||
SGPath path;
|
||||
double lon, lat, elev, hdg;
|
||||
};
|
||||
|
||||
// Work in progress... load the tile based entirely by name cuz that's
|
||||
// what we'll want to do with the database pager.
|
||||
|
||||
osg::Node*
|
||||
TileEntry::loadTileByName(const string& index_str,
|
||||
const osgDB::ReaderWriter::Options* options)
|
||||
{
|
||||
long tileIndex;
|
||||
{
|
||||
std::istringstream idxStream(index_str);
|
||||
idxStream >> tileIndex;
|
||||
}
|
||||
SGBucket tile_bucket(tileIndex);
|
||||
const string basePath = tile_bucket.gen_base_path();
|
||||
|
||||
bool found_tile_base = false;
|
||||
|
||||
SGPath object_base;
|
||||
vector<const Object*> objects;
|
||||
|
||||
SG_LOG( SG_TERRAIN, SG_INFO, "Loading tile " << index_str );
|
||||
|
||||
osgDB::FilePathList path_list=options->getDatabasePathList();
|
||||
|
||||
// scan and parse all files and store information
|
||||
for (unsigned int i = 0; i < path_list.size(); i++) {
|
||||
// If we found a terrain tile in Terrain/, we have to process the
|
||||
// Objects/ dir in the same group, too, before we can stop scanning.
|
||||
// FGGlobals::set_fg_scenery() inserts an empty string to path_list
|
||||
// as marker.
|
||||
|
||||
if (path_list[i].empty()) {
|
||||
if (found_tile_base)
|
||||
break;
|
||||
else
|
||||
continue;
|
||||
}
|
||||
|
||||
bool has_base = false;
|
||||
|
||||
SGPath tile_path = path_list[i];
|
||||
tile_path.append(basePath);
|
||||
|
||||
SGPath basename = tile_path;
|
||||
basename.append( index_str );
|
||||
|
||||
SG_LOG( SG_TERRAIN, SG_INFO, " Trying " << basename.str() );
|
||||
|
||||
|
||||
// Check for master .stg (scene terra gear) file
|
||||
SGPath stg_name = basename;
|
||||
stg_name.concat( ".stg" );
|
||||
|
||||
sg_gzifstream in( stg_name.str() );
|
||||
if ( !in.is_open() )
|
||||
continue;
|
||||
|
||||
while ( ! in.eof() ) {
|
||||
string token;
|
||||
in >> token;
|
||||
|
||||
if ( token.empty() || token[0] == '#' ) {
|
||||
in >> ::skipeol;
|
||||
continue;
|
||||
}
|
||||
// Load only once (first found)
|
||||
if ( token == "OBJECT_BASE" ) {
|
||||
string name;
|
||||
in >> name >> ::skipws;
|
||||
SG_LOG( SG_TERRAIN, SG_INFO, " " << token << " " << name );
|
||||
|
||||
if (!found_tile_base) {
|
||||
found_tile_base = true;
|
||||
has_base = true;
|
||||
|
||||
object_base = tile_path;
|
||||
object_base.append(name);
|
||||
|
||||
} else
|
||||
SG_LOG(SG_TERRAIN, SG_INFO, " (skipped)");
|
||||
|
||||
// Load only if base is not in another file
|
||||
} else if ( token == "OBJECT" ) {
|
||||
if (!found_tile_base || has_base)
|
||||
objects.push_back(new Object(OBJECT, token, tile_path, in));
|
||||
else {
|
||||
string name;
|
||||
in >> name >> ::skipeol;
|
||||
SG_LOG(SG_TERRAIN, SG_INFO, " " << token << " "
|
||||
<< name << " (skipped)");
|
||||
}
|
||||
|
||||
// Always OK to load
|
||||
} else if ( token == "OBJECT_STATIC" ) {
|
||||
objects.push_back(new Object(OBJECT_STATIC, token, tile_path, in));
|
||||
|
||||
} else if ( token == "OBJECT_SHARED" ) {
|
||||
objects.push_back(new Object(OBJECT_SHARED, token, tile_path, in));
|
||||
|
||||
} else if ( token == "OBJECT_SIGN" ) {
|
||||
objects.push_back(new Object(OBJECT_SIGN, token, tile_path, in));
|
||||
|
||||
} else if ( token == "OBJECT_RUNWAY_SIGN" ) {
|
||||
objects.push_back(new Object(OBJECT_RUNWAY_SIGN, token, tile_path, in));
|
||||
|
||||
} else {
|
||||
SG_LOG( SG_TERRAIN, SG_DEBUG,
|
||||
"Unknown token '" << token << "' in " << stg_name.str() );
|
||||
in >> ::skipws;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
SGReaderWriterBTGOptions *opt = new SGReaderWriterBTGOptions(*dynamic_cast<const SGReaderWriterBTGOptions *>(options));
|
||||
|
||||
// obj_load() will generate ground lighting for us ...
|
||||
osg::Group* new_tile = new osg::Group;
|
||||
|
||||
if (found_tile_base) {
|
||||
// load tile if found ...
|
||||
opt->setCalcLights(true);
|
||||
obj_load( object_base.str(), new_tile, true, options);
|
||||
|
||||
} else {
|
||||
// ... or generate an ocean tile on the fly
|
||||
SG_LOG(SG_TERRAIN, SG_INFO, " Generating ocean tile");
|
||||
if ( !SGGenTile( path_list[0], tile_bucket,
|
||||
opt->getMatlib(), new_tile ) ) {
|
||||
SG_LOG( SG_TERRAIN, SG_ALERT,
|
||||
"Warning: failed to generate ocean tile!" );
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// now that we have a valid center, process all the objects
|
||||
for (unsigned int j = 0; j < objects.size(); j++) {
|
||||
const Object *obj = objects[j];
|
||||
|
||||
if (obj->type == OBJECT) {
|
||||
SGPath custom_path = obj->path;
|
||||
custom_path.append( obj->name );
|
||||
opt->setCalcLights(true);
|
||||
obj_load( custom_path.str(), new_tile, false, options);
|
||||
|
||||
} else if (obj->type == OBJECT_SHARED || obj->type == OBJECT_STATIC) {
|
||||
// object loading is deferred to main render thread,
|
||||
// but lets figure out the paths right now.
|
||||
SGPath custom_path;
|
||||
if ( obj->type == OBJECT_STATIC ) {
|
||||
custom_path = obj->path;
|
||||
} else {
|
||||
// custom_path = globals->get_fg_root();
|
||||
}
|
||||
custom_path.append( obj->name );
|
||||
|
||||
osg::Matrix obj_pos;
|
||||
WorldCoordinate( obj_pos, obj->lat, obj->lon, obj->elev, obj->hdg );
|
||||
|
||||
osg::MatrixTransform *obj_trans = new osg::MatrixTransform;
|
||||
obj_trans->setMatrix( obj_pos );
|
||||
|
||||
// wire as much of the scene graph together as we can
|
||||
new_tile->addChild( obj_trans );
|
||||
|
||||
osg::Node* model = 0;
|
||||
if(_modelLoader)
|
||||
model = _modelLoader->loadTileModel(custom_path.str(),
|
||||
obj->type == OBJECT_SHARED);
|
||||
if (model)
|
||||
obj_trans->addChild(model);
|
||||
} else if (obj->type == OBJECT_SIGN || obj->type == OBJECT_RUNWAY_SIGN) {
|
||||
// load the object itself
|
||||
SGPath custom_path = obj->path;
|
||||
custom_path.append( obj->name );
|
||||
|
||||
osg::Matrix obj_pos;
|
||||
WorldCoordinate( obj_pos, obj->lat, obj->lon, obj->elev, obj->hdg );
|
||||
|
||||
osg::MatrixTransform *obj_trans = new osg::MatrixTransform;
|
||||
obj_trans->setMatrix( obj_pos );
|
||||
|
||||
osg::Node *custom_obj = 0;
|
||||
if (obj->type == OBJECT_SIGN)
|
||||
custom_obj = SGMakeSign(opt->getMatlib(), custom_path.str(), obj->name);
|
||||
else
|
||||
custom_obj = SGMakeRunwaySign(opt->getMatlib(), custom_path.str(), obj->name);
|
||||
|
||||
// wire the pieces together
|
||||
if ( custom_obj != NULL ) {
|
||||
obj_trans -> addChild( custom_obj );
|
||||
}
|
||||
new_tile->addChild( obj_trans );
|
||||
|
||||
}
|
||||
delete obj;
|
||||
}
|
||||
return new_tile;
|
||||
}
|
||||
|
||||
void
|
||||
TileEntry::addToSceneGraph(osg::Group *terrain_branch)
|
||||
{
|
||||
terrain_branch->addChild( _node.get() );
|
||||
|
||||
SG_LOG( SG_TERRAIN, SG_DEBUG,
|
||||
"connected a tile into scene graph. _node = "
|
||||
<< _node.get() );
|
||||
SG_LOG( SG_TERRAIN, SG_DEBUG, "num parents now = "
|
||||
<< _node->getNumParents() );
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
TileEntry::removeFromSceneGraph()
|
||||
{
|
||||
SG_LOG( SG_TERRAIN, SG_DEBUG, "disconnecting TileEntry nodes" );
|
||||
|
||||
if (! is_loaded()) {
|
||||
SG_LOG( SG_TERRAIN, SG_DEBUG, "removing a not-fully loaded tile!" );
|
||||
} else {
|
||||
SG_LOG( SG_TERRAIN, SG_DEBUG, "removing a fully loaded tile! _node = " << _node.get() );
|
||||
}
|
||||
|
||||
// find the nodes branch parent
|
||||
if ( _node->getNumParents() > 0 ) {
|
||||
// find the first parent (should only be one)
|
||||
osg::Group *parent = _node->getParent( 0 ) ;
|
||||
if( parent ) {
|
||||
parent->removeChild( _node.get() );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
182
simgear/scene/tgdb/TileEntry.hxx
Normal file
182
simgear/scene/tgdb/TileEntry.hxx
Normal file
@@ -0,0 +1,182 @@
|
||||
// tileentry.hxx -- routines to handle an individual scenery tile
|
||||
//
|
||||
// Written by Curtis Olson, started May 1998.
|
||||
//
|
||||
// Copyright (C) 1998 - 2001 Curtis L. Olson - http://www.flightgear.org/~curt
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License as
|
||||
// published by the Free Software Foundation; either version 2 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful, but
|
||||
// WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program; if not, write to the Free Software
|
||||
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
//
|
||||
// $Id$
|
||||
|
||||
|
||||
#ifndef _TILEENTRY_HXX
|
||||
#define _TILEENTRY_HXX
|
||||
|
||||
|
||||
#ifndef __cplusplus
|
||||
# error This library requires C++
|
||||
#endif
|
||||
|
||||
#include <simgear/compiler.h>
|
||||
|
||||
#include <vector>
|
||||
#include STL_STRING
|
||||
|
||||
#include <simgear/bucket/newbucket.hxx>
|
||||
#include <simgear/math/point3d.hxx>
|
||||
#include <simgear/misc/sg_path.hxx>
|
||||
#include <simgear/scene/model/placementtrans.hxx>
|
||||
|
||||
#include <osg/ref_ptr>
|
||||
#include <osgDB/ReaderWriter>
|
||||
#include <osg/Group>
|
||||
#include <osg/LOD>
|
||||
|
||||
#if defined( sgi )
|
||||
#include <strings.h>
|
||||
#endif
|
||||
|
||||
SG_USING_STD(string);
|
||||
SG_USING_STD(vector);
|
||||
|
||||
namespace simgear {
|
||||
|
||||
class ModelLoadHelper;
|
||||
|
||||
/**
|
||||
* A class to encapsulate everything we need to know about a scenery tile.
|
||||
*/
|
||||
class TileEntry {
|
||||
|
||||
public:
|
||||
// this tile's official location in the world
|
||||
SGBucket tile_bucket;
|
||||
std::string tileFileName;
|
||||
|
||||
typedef vector < Point3D > point_list;
|
||||
typedef point_list::iterator point_list_iterator;
|
||||
typedef point_list::const_iterator const_point_list_iterator;
|
||||
|
||||
private:
|
||||
|
||||
// pointer to ssg range selector for this tile
|
||||
osg::ref_ptr<osg::LOD> _node;
|
||||
|
||||
static bool obj_load( const std::string& path,
|
||||
osg::Group* geometry,
|
||||
bool is_base,
|
||||
const osgDB::ReaderWriter::Options* options);
|
||||
|
||||
/**
|
||||
* this value is used by the tile scheduler/loader to mark which
|
||||
* tiles are in the primary ring (i.e. the current tile or the
|
||||
* surrounding eight.) Other routines then can use this as an
|
||||
* optimization and not do some operation to tiles outside of this
|
||||
* inner ring. (For instance vasi color updating)
|
||||
*/
|
||||
bool is_inner_ring;
|
||||
|
||||
/**
|
||||
* this variable tracks the status of the incremental memory
|
||||
* freeing.
|
||||
*/
|
||||
enum {
|
||||
NODES = 0x01,
|
||||
VEC_PTRS = 0x02,
|
||||
TERRA_NODE = 0x04,
|
||||
GROUND_LIGHTS = 0x08,
|
||||
VASI_LIGHTS = 0x10,
|
||||
RWY_LIGHTS = 0x20,
|
||||
TAXI_LIGHTS = 0x40,
|
||||
LIGHTMAPS = 0x80
|
||||
};
|
||||
int free_tracker;
|
||||
|
||||
static ModelLoadHelper *_modelLoader;
|
||||
|
||||
public:
|
||||
|
||||
// Constructor
|
||||
TileEntry( const SGBucket& b );
|
||||
|
||||
// Destructor
|
||||
~TileEntry();
|
||||
|
||||
static void setModelLoadHelper(ModelLoadHelper *m) { _modelLoader=m; }
|
||||
|
||||
// Clean up the memory used by this tile and delete the arrays
|
||||
// used by ssg as well as the whole ssg branch. This does a
|
||||
// partial clean up and exits so we can spread the load across
|
||||
// multiple frames. Returns false if work remaining to be done,
|
||||
// true if dynamically allocated memory used by this tile is
|
||||
// completely freed.
|
||||
bool free_tile();
|
||||
|
||||
// Update the ssg transform node for this tile so it can be
|
||||
// properly drawn relative to our (0,0,0) point
|
||||
void prep_ssg_node(float vis);
|
||||
|
||||
/**
|
||||
* Transition to OSG database pager
|
||||
*/
|
||||
static osg::Node* loadTileByName(const std::string& index_str,
|
||||
const osgDB::ReaderWriter::Options*);
|
||||
/**
|
||||
* Return true if the tile entry is loaded, otherwise return false
|
||||
* indicating that the loading thread is still working on this.
|
||||
*/
|
||||
inline bool is_loaded() const
|
||||
{
|
||||
return _node->getNumChildren() > 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Return the "bucket" for this tile
|
||||
*/
|
||||
inline const SGBucket& get_tile_bucket() const { return tile_bucket; }
|
||||
|
||||
/**
|
||||
* Add terrain mesh and ground lighting to scene graph.
|
||||
*/
|
||||
void addToSceneGraph( osg::Group *terrain_branch);
|
||||
|
||||
/**
|
||||
* disconnect terrain mesh and ground lighting nodes from scene
|
||||
* graph for this tile.
|
||||
*/
|
||||
void removeFromSceneGraph();
|
||||
|
||||
|
||||
/**
|
||||
* return the scenegraph node for the terrain
|
||||
*/
|
||||
osg::LOD *getNode() const { return _node.get(); }
|
||||
|
||||
double get_timestamp() const;
|
||||
void set_timestamp( double time_ms );
|
||||
|
||||
inline bool get_inner_ring() const { return is_inner_ring; }
|
||||
inline void set_inner_ring( bool val ) { is_inner_ring = val; }
|
||||
};
|
||||
|
||||
class ModelLoadHelper {
|
||||
public:
|
||||
virtual osg::Node *loadTileModel(const string& modelPath, bool cacheModel)=0;
|
||||
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif // _TILEENTRY_HXX
|
||||
@@ -60,7 +60,7 @@ void sgUserDataInit( SGPropertyNode *p ) {
|
||||
root_props = p;
|
||||
}
|
||||
|
||||
osg::Node* sgGetRandomModel(SGMatModel *obj) {
|
||||
osg::Node* sgGetRandomModel(SGMatModel *obj) {
|
||||
return obj->get_random_model( root_props );
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user