sg: move most scenery-related code to simgear

From Till Busch
This commit is contained in:
timoore
2008-05-14 22:07:50 +00:00
parent 74116057a7
commit 367f1813de
12 changed files with 1132 additions and 7 deletions
+3 -3
View File
@@ -252,7 +252,7 @@ public:
texture = dynamic_cast<Texture*>(refAttr.first.get());
if (!texture)
return;
texture->setDataVariance(Object::STATIC);
}
@@ -406,7 +406,7 @@ osg::Node* OptimizeModelPolicy::optimize(osg::Node* node,
// STATIC so that textures will be globally shared.
SGTexDataVarianceVisitor dataVarianceVisitor;
node->accept(dataVarianceVisitor);
SGTexCompressionVisitor texComp;
node->accept(texComp);
return node;
@@ -585,4 +585,4 @@ typedef ModelRegistryCallback<ACProcessPolicy, DefaultCachePolicy,
namespace
{
ModelRegistryCallbackProxy<ACCallback> g_acRegister("ac");
}
}