Fix from Melchior: Set static values at every condition change, not only initially.

This commit is contained in:
andy
2006-02-22 20:50:35 +00:00
parent a75b4af374
commit 375f3e8bc1
2 changed files with 15 additions and 3 deletions

View File

@@ -1124,6 +1124,7 @@ SGMaterialAnimation::SGMaterialAnimation( SGPropertyNode *prop_root,
SGPropertyNode_ptr props, const SGPath &texture_path)
: SGAnimation(props, new ssgBranch),
_prop_root(prop_root),
_last_condition(false),
_prop_base(""),
_texture_base(texture_path),
_cached_material(0),
@@ -1192,6 +1193,8 @@ SGMaterialAnimation::SGMaterialAnimation( SGPropertyNode *prop_root,
_thresh_prop = n ? _prop_root->getNode(path(n->getStringValue()), true) : 0;
n = props->getChild("texture-prop");
_tex_prop = n ? _prop_root->getNode(path(n->getStringValue()), true) : 0;
_static_update = _update;
}
void SGMaterialAnimation::initColorGroup(SGPropertyNode_ptr group, ColorSpec *col, int flag)
@@ -1230,8 +1233,15 @@ void SGMaterialAnimation::init()
int SGMaterialAnimation::update()
{
if (_condition && !_condition->test())
return 2;
if (_condition) {
bool cond = _condition->test();
if (cond && !_last_condition)
_update |= _static_update;
_last_condition = cond;
if (!cond)
return 2;
}
if (_read & DIFFUSE)
updateColorGroup(&_diff, DIFFUSE);

View File

@@ -496,7 +496,7 @@ private:
float factor;
float offset;
float min;
float max;
float max;
SGPropertyNode_ptr value_prop;
SGPropertyNode_ptr factor_prop;
SGPropertyNode_ptr offset_prop;
@@ -507,6 +507,7 @@ private:
}
};
SGCondition *_condition;
bool _last_condition;
SGPropertyNode *_prop_root;
string _prop_base;
SGPath _texture_base;
@@ -516,6 +517,7 @@ private:
ssgSimpleState* _cloned_material;
unsigned _read;
unsigned _update;
unsigned _static_update;
bool _global;
ColorSpec _diff;
ColorSpec _amb;