Working on scene rendering order and options.

This commit is contained in:
curt
1997-12-19 16:44:57 +00:00
parent d289222b39
commit 37ec7421aa
3 changed files with 11 additions and 19 deletions

View File

@@ -87,9 +87,6 @@ void fgAstroRender() {
fgMoonInit();
}
/* Disable fog effects */
xglDisable( GL_FOG );
/* set the sun position */
/* xglLightfv( GL_LIGHT0, GL_POSITION, l->sun_vec_inv ); */
@@ -115,16 +112,16 @@ void fgAstroRender() {
fgSunRender();
xglPopMatrix();
/* reenable fog effects */
xglEnable( GL_FOG );
}
/* $Log$
/* Revision 1.9 1997/12/18 23:32:35 curt
/* First stab at sky dome actually starting to look reasonable. :-)
/* Revision 1.10 1997/12/19 16:45:01 curt
/* Working on scene rendering order and options.
/*
* Revision 1.9 1997/12/18 23:32:35 curt
* First stab at sky dome actually starting to look reasonable. :-)
*
* Revision 1.8 1997/12/15 23:54:57 curt
* Add xgl wrappers for debugging.
* Generate terrain normals on the fly.

View File

@@ -258,7 +258,7 @@ void fgMoonInit() {
cos(moonPos.Declination);
zMoon = 60000.0 * sin(moonPos.Declination);
glutSolidSphere(1.0, 15, 15);
glutSolidSphere(1.0, 10, 10);
xglEndList();
}

View File

@@ -107,10 +107,6 @@ void fgSkyRender() {
printf("Rendering the sky.\n");
xglDisable( GL_LIGHTING );
xglDisable( GL_CULL_FACE );
xglShadeModel( GL_SMOOTH );
xglPushMatrix();
/* Translate to view position */
@@ -159,17 +155,16 @@ void fgSkyRender() {
xglEnd();
xglPopMatrix();
xglShadeModel( GL_FLAT );
xglEnable( GL_CULL_FACE );
xglEnable( GL_LIGHTING );
}
/* $Log$
/* Revision 1.3 1997/12/18 23:32:36 curt
/* First stab at sky dome actually starting to look reasonable. :-)
/* Revision 1.4 1997/12/19 16:45:02 curt
/* Working on scene rendering order and options.
/*
* Revision 1.3 1997/12/18 23:32:36 curt
* First stab at sky dome actually starting to look reasonable. :-)
*
* Revision 1.2 1997/12/18 04:07:03 curt
* Worked on properly translating and positioning the sky dome.
*