Working on scene rendering order and options.
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@@ -258,7 +258,7 @@ void fgMoonInit() {
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cos(moonPos.Declination);
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zMoon = 60000.0 * sin(moonPos.Declination);
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glutSolidSphere(1.0, 15, 15);
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glutSolidSphere(1.0, 10, 10);
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xglEndList();
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}
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