Ralf Gerlich: fix bucket numbering at extreme latitudes
Also document existing algorithms
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@@ -92,6 +92,11 @@ void SGBucket::set_bucket( double dlon, double dlat ) {
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// cout << "diff = " << diff << " span = " << span << endl;
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/* Calculate the greatest integral longitude less than
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* or equal to the given longitude (floor(dlon)),
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* but attribute coordinates near the east border
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* to the next tile.
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*/
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if ( (dlon >= 0) || (fabs(diff) < SG_EPSILON) ) {
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lon = (int)dlon;
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} else {
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@@ -100,22 +105,48 @@ void SGBucket::set_bucket( double dlon, double dlat ) {
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// find subdivision or super lon if needed
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if ( span < SG_EPSILON ) {
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/* sg_bucket_span() never returns 0.0
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* or anything near it, so this really
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* should not occur at any time.
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*/
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// polar cap
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lon = 0;
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x = 0;
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} else if ( span <= 1.0 ) {
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/* We have more than one tile per degree of
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* longitude, so we need an x offset.
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*/
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x = (int)((dlon - lon) / span);
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} else {
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if ( dlon >= 0 ) {
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lon = (int)( (int)(lon / span) * span);
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} else {
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// cout << " lon = " << lon
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// << " tmp = " << (int)((lon-1) / span) << endl;
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lon = (int)( (int)((lon + 1) / span) * span - span);
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if ( lon < -180 ) {
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lon = -180;
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}
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}
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/* We have one or more degrees per tile,
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* so we need to find the base longitude
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* of that tile.
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*
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* First we calculate the integral base longitude
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* (e.g. -85.5 => -86) and then find the greatest
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* multiple of span that is less than or equal to
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* that longitude.
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*
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* That way, the Greenwich Meridian is always
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* a tile border.
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*
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* This gets us into trouble with the polar caps,
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* which have width 360 and thus either span
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* the range from 0 to 360 or from -360 to 0
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* degrees, depending on whether lon is positive
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* or negative!
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*
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* We also get into trouble with the 8 degree tiles
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* north of 88N and south of 88S, because the west-
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* and east-most tiles in that range will cover 184W
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* to 176W and 176E to 184E respectively, with their
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* center at 180E/W!
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*/
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lon=(int)floor(floor((lon+SG_EPSILON)/span)*span);
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/* Correct the polar cap issue */
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if ( lon < -180 ) {
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lon = -180;
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}
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x = 0;
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}
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@@ -124,11 +155,15 @@ void SGBucket::set_bucket( double dlon, double dlat ) {
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//
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diff = dlat - (double)(int)dlat;
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/* Again, a modified floor() function (see longitude) */
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if ( (dlat >= 0) || (fabs(diff) < SG_EPSILON) ) {
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lat = (int)dlat;
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} else {
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lat = (int)dlat - 1;
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}
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/* Latitude base and offset are easier, as
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* tiles always are 1/8 degree of latitude wide.
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*/
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y = (int)((dlat - lat) * 8);
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}
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@@ -189,6 +224,17 @@ std::string SGBucket::gen_base_path() const {
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// return width of the tile in degrees
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double SGBucket::get_width() const {
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if (lon==-180 && (lat==-89 || lat==88) ) {
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/* Normally the tile at 180W in 88N and 89S
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* would cover 184W to 176W and the next
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* on the east side starts at 176W.
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* To correct, make this a special tile
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* from 180W to 176W with 4 degrees width
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* instead of the normal 8 degrees at
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* that latitude.
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*/
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return 4.0;
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}
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return sg_bucket_span( get_center_lat() );
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}
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@@ -213,7 +259,7 @@ double SGBucket::get_width_m() const {
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double local_perimeter = local_radius * SGD_2PI;
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double degree_width = local_perimeter / 360.0;
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return sg_bucket_span( get_center_lat() ) * degree_width;
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return get_width() * degree_width;
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}
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@@ -24,6 +24,11 @@
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/** \file newbucket.hxx
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* A class and associated utiltity functions to manage world scenery tiling.
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*
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* Tile borders are aligned along circles of latitude and longitude.
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* All tiles are 1/8 degree of latitude high and their width in degrees
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* longitude depends on their latitude, adjusted in such a way that
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* all tiles cover about the same amount of area of the earth surface.
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*/
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#ifndef _NEWBUCKET_HXX
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@@ -211,9 +216,9 @@ public:
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double span = sg_bucket_span( lat + y / 8.0 + SG_HALF_BUCKET_SPAN );
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if ( span >= 1.0 ) {
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return lon + span / 2.0;
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return lon + get_width() / 2.0;
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} else {
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return lon + x * span + span / 2.0;
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return lon + x * span + get_width() / 2.0;
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}
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}
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