Merge branch 'timoore/effects'
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@@ -69,7 +69,6 @@ EffectMap effectMap;
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double SGNewCloud::sprite_density = 1.0;
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SGNewCloud::SGNewCloud(string type,
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const SGPath &tex_path,
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string tex,
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@@ -214,7 +213,7 @@ osg::ref_ptr<EffectGeode> SGNewCloud::genCloud() {
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z = height * cos(elev) * 0.5f;
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}
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// Determine the height and width as scaling factors on the minimum size (used to create the quad)
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// Determine the height and width as scaling factors on the minimum size (used to create the quad).
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float sprite_width = 1.0f + sg_random() * (max_sprite_width - min_sprite_width) / min_sprite_width;
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float sprite_height = 1.0f + sg_random() * (max_sprite_height - min_sprite_height) / min_sprite_height;
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