Melchior FRANZ:

Re-organisation: <diffuse>, <ambient>, <emission>, <specular> are
now groups with members <red>, <green>, <blue>, <factor>, <offset>,
and their <*-prop> forms. Additionally, there's an option <property-base>
that can be used to set a path that is prepended to all <*-prop> paths.
It defaults to an empty string. Rationale: see model-howto.html.
This commit is contained in:
ehofman
2005-03-28 09:13:45 +00:00
parent 3a8b431a5b
commit 405a455906
2 changed files with 93 additions and 161 deletions

View File

@@ -1118,44 +1118,29 @@ void SGAlphaTestAnimation::setAlphaClampToBranch(ssgBranch *b, float clamp)
SGMaterialAnimation::SGMaterialAnimation( SGPropertyNode *prop_root,
SGPropertyNode_ptr props, const SGPath &texture_path)
: SGAnimation(props, new ssgBranch),
_base_dir(texture_path),
_prop_root(prop_root),
_prop_base(""),
_texture_base(texture_path),
_cached_material(0),
_cloned_material(0),
_read(0),
_update(0),
_global(props->getBoolValue("global", false))
{
_diff.red = props->getFloatValue("diffuse-red", -1.0);
_diff.green = props->getFloatValue("diffuse-green", -1.0);
_diff.blue = props->getFloatValue("diffuse-blue", -1.0);
_diff.factor = props->getFloatValue("diffuse-factor", 1.0);
_diff.offset = props->getFloatValue("diffuse-offset", 0.0);
if (_diff.dirty())
_update |= DIFFUSE;
SGPropertyNode_ptr n;
n = props->getChild("condition");
_condition = n ? sgReadCondition(_prop_root, n) : 0;
n = props->getChild("property-base");
if (n) {
_prop_base = n->getStringValue();
if (!_prop_base.empty() && _prop_base.end()[-1] != '/')
_prop_base += '/';
}
_amb.red = props->getFloatValue("ambient-red", -1.0);
_amb.green = props->getFloatValue("ambient-green", -1.0);
_amb.blue = props->getFloatValue("ambient-blue", -1.0);
_amb.factor = props->getFloatValue("ambient-factor", 1.0);
_amb.offset = props->getFloatValue("ambient-offset", 0.0);
if (_amb.dirty())
_update |= AMBIENT;
_spec.red = props->getFloatValue("specular-red", -1.0);
_spec.green = props->getFloatValue("specular-green", -1.0);
_spec.blue = props->getFloatValue("specular-blue", -1.0);
_spec.factor = props->getFloatValue("specular-factor", 1.0);
_spec.offset = props->getFloatValue("specular-offset", 0.0);
if (_spec.dirty())
_update |= SPECULAR;
_emis.red = props->getFloatValue("emission-red", -1.0);
_emis.green = props->getFloatValue("emission-green", -1.0);
_emis.blue = props->getFloatValue("emission-blue", -1.0);
_emis.factor = props->getFloatValue("emission-factor", 1.0);
_emis.offset = props->getFloatValue("emission-offset", 0.0);
if (_emis.dirty())
_update |= EMISSION;
initColorGroup(props->getChild("diffuse"), &_diff, DIFFUSE);
initColorGroup(props->getChild("ambient"), &_amb, AMBIENT);
initColorGroup(props->getChild("emission"), &_emis, EMISSION);
initColorGroup(props->getChild("specular"), &_spec, SPECULAR);
_shi = props->getFloatValue("shininess", -1.0);
if (_shi >= 0.0)
@@ -1171,74 +1156,47 @@ SGMaterialAnimation::SGMaterialAnimation( SGPropertyNode *prop_root,
string _texture_str = props->getStringValue("texture", "");
if (!_texture_str.empty()) {
_texture = _base_dir;
_texture = _texture_base;
_texture.append(_texture_str);
_update |= TEXTURE;
}
SGPropertyNode_ptr node = props->getChild("condition");
_condition = node ? sgReadCondition(prop_root, node) : 0;
n = props->getChild("shininess-prop");
_shi_prop = n ? _prop_root->getNode(path(n->getStringValue()), true) : 0;
n = props->getChild("transparency-prop");
_trans_prop = n ? _prop_root->getNode(path(n->getStringValue()), true) : 0;
n = props->getChild("threshold-prop");
_thresh_prop = n ? _prop_root->getNode(path(n->getStringValue()), true) : 0;
n = props->getChild("texture-prop");
_tex_prop = n ? _prop_root->getNode(path(n->getStringValue()), true) : 0;
}
node = props->getChild("diffuse-red-prop");
_diff.red_prop = node ? prop_root->getNode(node->getStringValue(), true) : 0;
node = props->getChild("diffuse-green-prop");
_diff.green_prop = node ? prop_root->getNode(node->getStringValue(), true) : 0;
node = props->getChild("diffuse-blue-prop");
_diff.blue_prop = node ? prop_root->getNode(node->getStringValue(), true) : 0;
node = props->getChild("diffuse-factor-prop");
_diff.factor_prop = node ? prop_root->getNode(node->getStringValue(), true) : 0;
node = props->getChild("diffuse-offset-prop");
_diff.offset_prop = node ? prop_root->getNode(node->getStringValue(), true) : 0;
if (_diff.live())
_read |= DIFFUSE;
void SGMaterialAnimation::initColorGroup(SGPropertyNode_ptr group, ColorSpec *col, int flag)
{
if (!group)
return;
node = props->getChild("ambient-red-prop");
_amb.red_prop = node ? prop_root->getNode(node->getStringValue(), true) : 0;
node = props->getChild("ambient-green-prop");
_amb.green_prop = node ? prop_root->getNode(node->getStringValue(), true) : 0;
node = props->getChild("ambient-blue-prop");
_amb.blue_prop = node ? prop_root->getNode(node->getStringValue(), true) : 0;
node = props->getChild("ambient-factor-prop");
_amb.factor_prop = node ? prop_root->getNode(node->getStringValue(), true) : 0;
node = props->getChild("ambient-offset-prop");
_amb.offset_prop = node ? prop_root->getNode(node->getStringValue(), true) : 0;
if (_amb.live())
_read |= AMBIENT;
col->red = group->getFloatValue("red", -1.0);
col->green = group->getFloatValue("green", -1.0);
col->blue = group->getFloatValue("blue", -1.0);
col->factor = group->getFloatValue("factor", 1.0);
col->offset = group->getFloatValue("offset", 0.0);
if (col->dirty())
_update |= flag;
node = props->getChild("specular-red-prop");
_spec.red_prop = node ? prop_root->getNode(node->getStringValue(), true) : 0;
node = props->getChild("specular-green-prop");
_spec.green_prop = node ? prop_root->getNode(node->getStringValue(), true) : 0;
node = props->getChild("specular-blue-prop");
_spec.blue_prop = node ? prop_root->getNode(node->getStringValue(), true) : 0;
node = props->getChild("specular-factor-prop");
_spec.factor_prop = node ? prop_root->getNode(node->getStringValue(), true) : 0;
node = props->getChild("specular-offset-prop");
_spec.offset_prop = node ? prop_root->getNode(node->getStringValue(), true) : 0;
if (_spec.live())
_read |= SPECULAR;
node = props->getChild("emission-red-prop");
_emis.red_prop = node ? prop_root->getNode(node->getStringValue(), true) : 0;
node = props->getChild("emission-green-prop");
_emis.green_prop = node ? prop_root->getNode(node->getStringValue(), true) : 0;
node = props->getChild("emission-blue-prop");
_emis.blue_prop = node ? prop_root->getNode(node->getStringValue(), true) : 0;
node = props->getChild("emission-factor-prop");
_emis.factor_prop = node ? prop_root->getNode(node->getStringValue(), true) : 0;
node = props->getChild("emission-offset-prop");
_emis.offset_prop = node ? prop_root->getNode(node->getStringValue(), true) : 0;
if (_emis.live())
_read |= EMISSION;
node = props->getChild("shininess-prop");
_shi_prop = node ? prop_root->getNode(node->getStringValue(), true) : 0;
node = props->getChild("transparency-prop");
_trans_prop = node ? prop_root->getNode(node->getStringValue(), true) : 0;
node = props->getChild("threshold-prop");
_thresh_prop = node ? prop_root->getNode(node->getStringValue(), true) : 0;
node = props->getChild("texture-prop");
_tex_prop = node ? prop_root->getNode(node->getStringValue(), true) : 0;
SGPropertyNode *n;
n = group->getChild("red-prop");
col->red_prop = n ? _prop_root->getNode(path(n->getStringValue()), true) : 0;
n = group->getChild("green-prop");
col->green_prop = n ? _prop_root->getNode(path(n->getStringValue()), true) : 0;
n = group->getChild("blue-prop");
col->blue_prop = n ? _prop_root->getNode(path(n->getStringValue()), true) : 0;
n = group->getChild("factor-prop");
col->factor_prop = n ? _prop_root->getNode(path(n->getStringValue()), true) : 0;
n = group->getChild("offset-prop");
col->offset_prop = n ? _prop_root->getNode(path(n->getStringValue()), true) : 0;
if (col->live())
_read |= flag;
}
void SGMaterialAnimation::init()
@@ -1252,66 +1210,15 @@ int SGMaterialAnimation::update()
if (_condition && !_condition->test())
return 2;
if (_read & DIFFUSE) {
ColorSpec tmp = _diff;
if (_diff.red_prop)
_diff.red = _diff.red_prop->getFloatValue();
if (_diff.green_prop)
_diff.green = _diff.green_prop->getFloatValue();
if (_diff.blue_prop)
_diff.blue = _diff.blue_prop->getFloatValue();
if (_diff.factor_prop)
_diff.factor = _diff.factor_prop->getFloatValue();
if (_diff.offset_prop)
_diff.offset = _diff.offset_prop->getFloatValue();
if (_diff != tmp)
_update |= DIFFUSE;
}
if (_read & AMBIENT) {
ColorSpec tmp = _amb;
if (_amb.red_prop)
_amb.red = _amb.red_prop->getFloatValue();
if (_amb.green_prop)
_amb.green = _amb.green_prop->getFloatValue();
if (_amb.blue_prop)
_amb.blue = _amb.blue_prop->getFloatValue();
if (_amb.factor_prop)
_amb.factor = _amb.factor_prop->getFloatValue();
if (_amb.offset_prop)
_amb.offset = _amb.offset_prop->getFloatValue();
if (_amb != tmp)
_update |= AMBIENT;
}
if (_read & SPECULAR) {
ColorSpec tmp = _spec;
if (_spec.red_prop)
_spec.red = _spec.red_prop->getFloatValue();
if (_spec.green_prop)
_spec.green = _spec.green_prop->getFloatValue();
if (_spec.blue_prop)
_spec.blue = _spec.blue_prop->getFloatValue();
if (_spec.factor_prop)
_spec.factor = _spec.factor_prop->getFloatValue();
if (_spec.offset_prop)
_spec.offset = _spec.offset_prop->getFloatValue();
if (_spec != tmp)
_update |= SPECULAR;
}
if (_read & EMISSION) {
ColorSpec tmp = _emis;
if (_emis.red_prop)
_emis.red = _emis.red_prop->getFloatValue();
if (_emis.green_prop)
_emis.green = _emis.green_prop->getFloatValue();
if (_emis.blue_prop)
_emis.blue = _emis.blue_prop->getFloatValue();
if (_emis.factor_prop)
_emis.factor = _emis.factor_prop->getFloatValue();
if (_emis.offset_prop)
_emis.offset = _emis.offset_prop->getFloatValue();
if (_emis != tmp)
_update |= EMISSION;
}
if (_read & DIFFUSE)
updateColorGroup(&_diff, DIFFUSE);
if (_read & AMBIENT)
updateColorGroup(&_amb, AMBIENT);
if (_read & EMISSION)
updateColorGroup(&_emis, EMISSION);
if (_read & SPECULAR)
updateColorGroup(&_spec, SPECULAR);
float f;
if (_shi_prop) {
f = _shi;
@@ -1335,7 +1242,7 @@ int SGMaterialAnimation::update()
string t = _tex_prop->getStringValue();
if (!t.empty() && t != _texture_str) {
_texture_str = t;
_texture = _base_dir;
_texture = _texture_base;
_texture.append(t);
_update |= TEXTURE;
}
@@ -1347,6 +1254,23 @@ int SGMaterialAnimation::update()
return 2;
}
void SGMaterialAnimation::updateColorGroup(ColorSpec *col, int flag)
{
ColorSpec tmp = *col;
if (col->red_prop)
col->red = col->red_prop->getFloatValue();
if (col->green_prop)
col->green = col->green_prop->getFloatValue();
if (col->blue_prop)
col->blue = col->blue_prop->getFloatValue();
if (col->factor_prop)
col->factor = col->factor_prop->getFloatValue();
if (col->offset_prop)
col->offset = col->offset_prop->getFloatValue();
if (*col != tmp)
_update |= flag;
}
void SGMaterialAnimation::cloneMaterials(ssgBranch *b)
{
for (int i = 0; i < b->getNumKids(); i++)
@@ -1382,10 +1306,10 @@ void SGMaterialAnimation::setMaterialBranch(ssgBranch *b)
}
if (_update & AMBIENT)
s->setMaterial(GL_AMBIENT, _amb.rgba());
if (_update & SPECULAR)
s->setMaterial(GL_SPECULAR, _spec.rgba());
if (_update & EMISSION)
s->setMaterial(GL_EMISSION, _emis.rgba());
if (_update & SPECULAR)
s->setMaterial(GL_SPECULAR, _spec.rgba());
if (_update & SHININESS)
s->setShininess(clamp(_shi, 0.0, 128.0));
if (_update & TRANSPARENCY) {

View File

@@ -466,14 +466,14 @@ private:
SGPropertyNode_ptr factor_prop;
SGPropertyNode_ptr offset_prop;
sgVec4 v;
bool dirty() {
inline bool dirty() {
return red >= 0.0 || green >= 0.0 || blue >= 0.0;
}
bool live() {
inline bool live() {
return red_prop || green_prop || blue_prop
|| factor_prop || offset_prop;
}
bool operator!=(ColorSpec& a) {
inline bool operator!=(ColorSpec& a) {
return red != a.red || green != a.green || blue != a.blue
|| factor != a.factor || offset != a.offset;
}
@@ -484,12 +484,14 @@ private:
v[3] = 1.0;
return v;
}
float clamp(float val) {
inline float clamp(float val) {
return val < 0.0 ? 0.0 : val > 1.0 ? 1.0 : val;
}
};
SGCondition *_condition;
SGPath _base_dir;
SGPropertyNode *_prop_root;
string _prop_base;
SGPath _texture_base;
SGPath _texture;
string _texture_str;
ssgSimpleState* _cached_material;
@@ -505,6 +507,7 @@ private:
float _trans;
float _thresh; // alpha_clamp (see man glAlphaFunc)
string _tex;
string _tmpstr;
SGPropertyNode_ptr _shi_prop;
SGPropertyNode_ptr _trans_prop;
SGPropertyNode_ptr _thresh_prop;
@@ -512,9 +515,14 @@ private:
void cloneMaterials(ssgBranch *b);
void setMaterialBranch(ssgBranch *b);
float clamp(float val, float min = 0.0, float max = 1.0) {
void initColorGroup(SGPropertyNode_ptr, ColorSpec *, int flag);
void updateColorGroup(ColorSpec *, int flag);
inline float clamp(float val, float min = 0.0, float max = 1.0) {
return val < min ? min : val > max ? max : val;
}
const char *path(const char *rel) {
return (_tmpstr = _prop_base + rel).c_str();
}
};