Fix a few spelling errors.
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@@ -66,7 +66,7 @@ static bool print_openal_error(const string &s = "unknown") {
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return error != 0;
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}
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// empry constructor
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// empty constructor
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SGSoundSample::SGSoundSample() :
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buffer(0),
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source(0),
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@@ -146,7 +146,7 @@ public:
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/**
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* Start playing this sample.
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*
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* @param _loop Define wether the sound should be played in a loop.
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* @param _loop Define whether the sound should be played in a loop.
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*/
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void play( bool _loop );
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@@ -170,7 +170,7 @@ public:
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inline void play_looped() { play(true); }
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/**
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* Test if a sample is curretnly playing.
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* Test if a sample is currently playing.
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* @return true if is is playing, false otherwise.
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*/
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bool is_playing( );
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@@ -235,7 +235,7 @@ public:
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/**
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* Set maximume distance of sound (the distance where the sound is
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* Set maximum distance of sound (the distance where the sound is
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* no longer audible.
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*/
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void set_max_dist( ALfloat dist );
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@@ -233,12 +233,12 @@ public:
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}
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/**
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* set the positions of all managaged sound sources
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* set the positions of all managed sound sources
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*/
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void set_source_pos_all( ALfloat *pos );
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/**
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* set the velocities of all managaged sound sources
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* set the velocities of all managed sound sources
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*/
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void set_source_vel_all( ALfloat *pos );
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};
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@@ -63,14 +63,14 @@ public:
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/**
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* Initialize the sound event.
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*
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* Prior to initialization of the sound event the propgrams property root
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* Prior to initialization of the sound event the program's property root
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* has to be defined, the sound configuration XML tree has to be loaded
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* and a sound manager class has to be defined.
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*
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* A sound configuration file would look like this:
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* <fx>
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* <event_name>
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* <name/> Define the name of the event. For refference only.
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* <name/> Define the name of the event. For reference only.
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* <mode/> Either:
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* looped: play this sound looped.
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* in-transit: play looped while the event is happening.
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@@ -80,7 +80,7 @@ public:
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* <condition/> Take action if this condition becomes true.
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* <delay-sec/> Time after which the sound should be played.
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* <volume> or <pitch> Define volume or pitch settings.
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* <property/> Take the value of this property as a refference for the
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* <property/> Take the value of this property as a reference for the
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* result.
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* <internal/> Either:
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* dt_start: the time elapsed since this sound is playing.
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@@ -106,7 +106,7 @@ public:
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const string &);
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/**
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* Check wheter an event has happened and if action has to be taken.
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* Check whether an event has happened and if action has to be taken.
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*/
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virtual void update (double dt);
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@@ -149,7 +149,7 @@ private:
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double _dt_stop;
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double _delay; // time after which the sound should be started (default: 0)
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double _stopping; // time after the sound should have stopped.
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// This is usefull for lost packets in in-trasit mode.
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// This is useful for lost packets in in-transit mode.
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std::vector<_snd_prop> _volume;
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std::vector<_snd_prop> _pitch;
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