Fix a few spelling errors.

This commit is contained in:
curt
2008-10-23 18:46:55 +00:00
parent 2ccd58e917
commit 409db9d7ef
4 changed files with 11 additions and 11 deletions
+1 -1
View File
@@ -66,7 +66,7 @@ static bool print_openal_error(const string &s = "unknown") {
return error != 0; return error != 0;
} }
// empry constructor // empty constructor
SGSoundSample::SGSoundSample() : SGSoundSample::SGSoundSample() :
buffer(0), buffer(0),
source(0), source(0),
+3 -3
View File
@@ -146,7 +146,7 @@ public:
/** /**
* Start playing this sample. * Start playing this sample.
* *
* @param _loop Define wether the sound should be played in a loop. * @param _loop Define whether the sound should be played in a loop.
*/ */
void play( bool _loop ); void play( bool _loop );
@@ -170,7 +170,7 @@ public:
inline void play_looped() { play(true); } inline void play_looped() { play(true); }
/** /**
* Test if a sample is curretnly playing. * Test if a sample is currently playing.
* @return true if is is playing, false otherwise. * @return true if is is playing, false otherwise.
*/ */
bool is_playing( ); bool is_playing( );
@@ -235,7 +235,7 @@ public:
/** /**
* Set maximume distance of sound (the distance where the sound is * Set maximum distance of sound (the distance where the sound is
* no longer audible. * no longer audible.
*/ */
void set_max_dist( ALfloat dist ); void set_max_dist( ALfloat dist );
+2 -2
View File
@@ -233,12 +233,12 @@ public:
} }
/** /**
* set the positions of all managaged sound sources * set the positions of all managed sound sources
*/ */
void set_source_pos_all( ALfloat *pos ); void set_source_pos_all( ALfloat *pos );
/** /**
* set the velocities of all managaged sound sources * set the velocities of all managed sound sources
*/ */
void set_source_vel_all( ALfloat *pos ); void set_source_vel_all( ALfloat *pos );
}; };
+5 -5
View File
@@ -63,14 +63,14 @@ public:
/** /**
* Initialize the sound event. * Initialize the sound event.
* *
* Prior to initialization of the sound event the propgrams property root * Prior to initialization of the sound event the program's property root
* has to be defined, the sound configuration XML tree has to be loaded * has to be defined, the sound configuration XML tree has to be loaded
* and a sound manager class has to be defined. * and a sound manager class has to be defined.
* *
* A sound configuration file would look like this: * A sound configuration file would look like this:
* <fx> * <fx>
* <event_name> * <event_name>
* <name/> Define the name of the event. For refference only. * <name/> Define the name of the event. For reference only.
* <mode/> Either: * <mode/> Either:
* looped: play this sound looped. * looped: play this sound looped.
* in-transit: play looped while the event is happening. * in-transit: play looped while the event is happening.
@@ -80,7 +80,7 @@ public:
* <condition/> Take action if this condition becomes true. * <condition/> Take action if this condition becomes true.
* <delay-sec/> Time after which the sound should be played. * <delay-sec/> Time after which the sound should be played.
* <volume> or <pitch> Define volume or pitch settings. * <volume> or <pitch> Define volume or pitch settings.
* <property/> Take the value of this property as a refference for the * <property/> Take the value of this property as a reference for the
* result. * result.
* <internal/> Either: * <internal/> Either:
* dt_start: the time elapsed since this sound is playing. * dt_start: the time elapsed since this sound is playing.
@@ -106,7 +106,7 @@ public:
const string &); const string &);
/** /**
* Check wheter an event has happened and if action has to be taken. * Check whether an event has happened and if action has to be taken.
*/ */
virtual void update (double dt); virtual void update (double dt);
@@ -149,7 +149,7 @@ private:
double _dt_stop; double _dt_stop;
double _delay; // time after which the sound should be started (default: 0) double _delay; // time after which the sound should be started (default: 0)
double _stopping; // time after the sound should have stopped. double _stopping; // time after the sound should have stopped.
// This is usefull for lost packets in in-trasit mode. // This is useful for lost packets in in-transit mode.
std::vector<_snd_prop> _volume; std::vector<_snd_prop> _volume;
std::vector<_snd_prop> _pitch; std::vector<_snd_prop> _pitch;