#329: fix issue with mismatching sound volume
Sounds played after changing view position sometimes had incorrect volume
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@@ -118,7 +118,7 @@ public:
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* @param _loop Define whether this sound should be played in a loop.
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*/
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void play( bool loop = false ) {
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_playing = true; _loop = loop; _changed = true;
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_playing = true; _loop = loop; _changed = true; _static_changed = true;
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}
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/**
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