Add a RenderTexture test program.
This commit is contained in:
331
simgear/screen/TestRenderTexture.cpp
Normal file
331
simgear/screen/TestRenderTexture.cpp
Normal file
@@ -0,0 +1,331 @@
|
||||
|
||||
#include <simgear/compiler.h>
|
||||
|
||||
#include SG_GL_H
|
||||
#include <GL/glut.h>
|
||||
#include <simgear/screen/RenderTexture.h>
|
||||
#include <simgear/screen/extensions.hxx>
|
||||
|
||||
#include <assert.h>
|
||||
#include <stdio.h>
|
||||
|
||||
void Reshape(int w, int h);
|
||||
|
||||
GLuint iTextureProgram = 0;
|
||||
GLuint iPassThroughProgram = 0;
|
||||
|
||||
RenderTexture *rt = NULL;
|
||||
|
||||
float rectAngle = 0;
|
||||
float torusAngle = 0;
|
||||
bool bTorusMotion = true;
|
||||
bool bRectMotion = true;
|
||||
bool bShowDepthTexture = false;
|
||||
|
||||
static const char *g_modeTestStrings[] =
|
||||
{
|
||||
"rgb tex2D",
|
||||
"rgba tex2D depthTex2D",
|
||||
"rgba=8 depthTexRECT ctt",
|
||||
"rgba samples=4 tex2D ctt",
|
||||
"rgba=8 tex2D mipmap",
|
||||
"rgb=5,6,5 tex2D",
|
||||
"rgba=16f texRECT",
|
||||
"rgba=32f texRECT depthTexRECT",
|
||||
"rgba=16f texRECT depthTexRECT ctt",
|
||||
"r=32f texRECT depth ctt",
|
||||
"rgb double tex2D",
|
||||
"r=32f texRECT ctt aux=4"
|
||||
};
|
||||
|
||||
static int g_numModeTestStrings = sizeof(g_modeTestStrings) / sizeof(char*);
|
||||
static int g_currentString = 0;
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
// Function : PrintGLerror
|
||||
// Description :
|
||||
//---------------------------------------------------------------------------
|
||||
void PrintGLerror( char *msg )
|
||||
{
|
||||
GLenum errCode;
|
||||
const GLubyte *errStr;
|
||||
|
||||
if ((errCode = glGetError()) != GL_NO_ERROR)
|
||||
{
|
||||
errStr = gluErrorString(errCode);
|
||||
fprintf(stderr,"OpenGL ERROR: %s: %s\n", errStr, msg);
|
||||
}
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
// Function : CreateRenderTexture
|
||||
// Description :
|
||||
//---------------------------------------------------------------------------
|
||||
RenderTexture* CreateRenderTexture(const char *initstr)
|
||||
{
|
||||
printf("\nCreating with init string: \"%s\"\n", initstr);
|
||||
|
||||
int texWidth = 256, texHeight = 256;
|
||||
|
||||
// Test deprecated interface
|
||||
//RenderTexture *rt2 = new RenderTexture(texWidth, texHeight);
|
||||
//if (!rt2->Initialize(true,false,false,false,false,8,8,8,0))
|
||||
|
||||
RenderTexture *rt2 = new RenderTexture();
|
||||
rt2->Reset(initstr);
|
||||
if (!rt2->Initialize(texWidth, texHeight))
|
||||
{
|
||||
fprintf(stderr, "RenderTexture Initialization failed!\n");
|
||||
}
|
||||
|
||||
// for shadow mapping we still have to bind it and set the correct
|
||||
// texture parameters using the SGI_shadow or ARB_shadow extension
|
||||
// setup the rendering context for the RenderTexture
|
||||
if (rt2->BeginCapture())
|
||||
{
|
||||
Reshape(texWidth, texHeight);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
gluLookAt(0, 0, 3, 0, 0, 0, 0, 1, 0);
|
||||
glEnable(GL_LIGHTING);
|
||||
glEnable(GL_LIGHT0);
|
||||
glEnable(GL_COLOR_MATERIAL);
|
||||
glEnable(GL_CULL_FACE);
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
glClearColor(0.2, 0.2, 0.2, 1);
|
||||
rt2->EndCapture();
|
||||
}
|
||||
|
||||
// enable linear filtering if available
|
||||
if (rt2->IsTexture() || rt2->IsDepthTexture())
|
||||
{
|
||||
if (rt2->IsMipmapped())
|
||||
{
|
||||
// Enable trilinear filtering so we can see the mipmapping
|
||||
if (rt2->IsTexture())
|
||||
{
|
||||
rt2->Bind();
|
||||
glTexParameteri(rt2->GetTextureTarget(),
|
||||
GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
|
||||
glTexParameteri(rt2->GetTextureTarget(),
|
||||
GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexParameteri(rt2->GetTextureTarget(),
|
||||
GL_GENERATE_MIPMAP_SGIS, GL_TRUE);
|
||||
}
|
||||
|
||||
if (rt2->IsDepthTexture())
|
||||
{
|
||||
rt2->BindDepth();
|
||||
glTexParameteri(rt2->GetTextureTarget(),
|
||||
GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
|
||||
glTexParameteri(rt2->GetTextureTarget(),
|
||||
GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexParameteri(rt2->GetTextureTarget(),
|
||||
GL_GENERATE_MIPMAP_SGIS, GL_TRUE);
|
||||
}
|
||||
}
|
||||
else if (!(rt2->IsRectangleTexture() || rt2->IsFloatTexture()))
|
||||
{
|
||||
if (rt2->IsTexture())
|
||||
{
|
||||
rt2->Bind();
|
||||
glTexParameteri(rt2->GetTextureTarget(),
|
||||
GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(rt2->GetTextureTarget(),
|
||||
GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
}
|
||||
|
||||
if (rt2->IsDepthTexture())
|
||||
{
|
||||
rt2->BindDepth();
|
||||
glTexParameteri(rt2->GetTextureTarget(),
|
||||
GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(rt2->GetTextureTarget(),
|
||||
GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (rt2->IsDepthTexture())
|
||||
{
|
||||
fprintf(stderr,
|
||||
"\nPress the spacebar to toggle color / depth textures.\n");
|
||||
if (!rt2->IsTexture())
|
||||
bShowDepthTexture = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (rt2->IsTexture())
|
||||
bShowDepthTexture = false;
|
||||
}
|
||||
|
||||
PrintGLerror("Create");
|
||||
return rt2;
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
// Function : DestroyRenderTexture
|
||||
// Description :
|
||||
//---------------------------------------------------------------------------
|
||||
void DestroyRenderTexture(RenderTexture *rt2)
|
||||
{
|
||||
delete rt2;
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
// Function : Keyboard
|
||||
// Description :
|
||||
//---------------------------------------------------------------------------
|
||||
void Keyboard(unsigned char key, int x, int y)
|
||||
{
|
||||
switch(key)
|
||||
{
|
||||
case 27:
|
||||
case 'q':
|
||||
exit(0);
|
||||
break;
|
||||
case ' ':
|
||||
bShowDepthTexture = !bShowDepthTexture;
|
||||
break;
|
||||
case 13:
|
||||
++g_currentString%=g_numModeTestStrings;
|
||||
DestroyRenderTexture(rt);
|
||||
rt = CreateRenderTexture(g_modeTestStrings[g_currentString]);
|
||||
break;
|
||||
case 't':
|
||||
bTorusMotion = !bTorusMotion;
|
||||
break;
|
||||
case 'r':
|
||||
bRectMotion = !bRectMotion;
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
// Function : Idle
|
||||
// Description :
|
||||
//---------------------------------------------------------------------------
|
||||
void Idle()
|
||||
{
|
||||
// make sure we don't try to display nonexistent textures
|
||||
if (!rt->IsDepthTexture())
|
||||
bShowDepthTexture = false;
|
||||
|
||||
if (bRectMotion) rectAngle += 1;
|
||||
if (bTorusMotion) torusAngle += 1;
|
||||
glutPostRedisplay();
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
// Function : Reshape
|
||||
// Description :
|
||||
//---------------------------------------------------------------------------
|
||||
void Reshape(int w, int h)
|
||||
{
|
||||
if (h == 0) h = 1;
|
||||
|
||||
glViewport(0, 0, w, h);
|
||||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
|
||||
gluPerspective(60.0, (GLfloat)w/(GLfloat)h, 1, 5.0);
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
// Function : Display
|
||||
// Description :
|
||||
//---------------------------------------------------------------------------
|
||||
void _Display()
|
||||
{
|
||||
if (rt->IsInitialized() && rt->BeginCapture())
|
||||
{
|
||||
if (rt->IsDoubleBuffered()) glDrawBuffer(GL_BACK);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glPushMatrix();
|
||||
|
||||
glRotatef(torusAngle, 1, 0, 0);
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
glColor3f(1,1,0);
|
||||
|
||||
glutSolidTorus(0.25, 1, 32, 64);
|
||||
|
||||
glPopMatrix();
|
||||
PrintGLerror("RT Update");
|
||||
|
||||
rt->EndCapture();
|
||||
}
|
||||
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
glColor3f(1, 1, 1);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glPushMatrix();
|
||||
glRotatef(rectAngle / 10, 0, 1, 0);
|
||||
|
||||
if(bShowDepthTexture && rt->IsDepthTexture())
|
||||
rt->BindDepth();
|
||||
else if (rt->IsTexture()) {
|
||||
rt->Bind();
|
||||
}
|
||||
|
||||
rt->EnableTextureTarget();
|
||||
|
||||
int maxS = rt->GetMaxS();
|
||||
int maxT = rt->GetMaxT();
|
||||
|
||||
glBegin(GL_QUADS);
|
||||
glTexCoord2f(0, 0); glVertex2f(-1, -1);
|
||||
glTexCoord2f(maxS, 0); glVertex2f( 1, -1);
|
||||
glTexCoord2f(maxS, maxT); glVertex2f( 1, 1);
|
||||
glTexCoord2f(0, maxT); glVertex2f(-1, 1);
|
||||
glEnd();
|
||||
|
||||
rt->DisableTextureTarget();
|
||||
|
||||
glPopMatrix();
|
||||
|
||||
PrintGLerror("display");
|
||||
glutSwapBuffers();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
// Function : main
|
||||
// Description :
|
||||
//---------------------------------------------------------------------------
|
||||
int main()
|
||||
{
|
||||
glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE);
|
||||
glutInitWindowPosition(50, 50);
|
||||
glutInitWindowSize(512, 512);
|
||||
glutCreateWindow("TestRenderTexture");
|
||||
|
||||
glutDisplayFunc(_Display);
|
||||
glutIdleFunc(Idle);
|
||||
glutReshapeFunc(Reshape);
|
||||
glutKeyboardFunc(Keyboard);
|
||||
|
||||
Reshape(512, 512);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
gluLookAt(0, 0, 2, 0, 0, 0, 0, 1, 0);
|
||||
glDisable(GL_LIGHTING);
|
||||
glEnable(GL_COLOR_MATERIAL);
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
glClearColor(0.4, 0.6, 0.8, 1);
|
||||
|
||||
|
||||
rt = CreateRenderTexture(g_modeTestStrings[g_currentString]);
|
||||
|
||||
printf("Press Enter to change RenderTexture parameters.\n"
|
||||
"Press 'r' to toggle the rectangle's motion.\n"
|
||||
"Press 't' to toggle the torus' motion.\n");
|
||||
|
||||
|
||||
glutMainLoop();
|
||||
return 0;
|
||||
}
|
||||
Reference in New Issue
Block a user