Remove stray debug.
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@@ -519,7 +519,6 @@ sgLoad3DModel_internal(const SGPath& path,
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if (previewMode && animation_nodes[i]->hasChild("nopreview")) {
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PropertyList names(animation_nodes[i]->getChildren("object-name"));
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for (unsigned int n=0; n<names.size(); ++n) {
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std::cout << "remove object name:" << names[n]->getStringValue() << std::endl;
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removeNamedNode(group, names[n]->getStringValue());
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} // of object-names in the animation
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continue;
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