coding style fixes

This commit is contained in:
mfranz
2007-07-22 13:58:26 +00:00
parent ecb4dc57b4
commit 46a32dd3ee
3 changed files with 15 additions and 15 deletions

View File

@@ -85,7 +85,7 @@ SGSoundSample::SGSoundSample() :
}
// constructor
SGSoundSample::SGSoundSample( const char *path, const char *file , bool _no_Doppler_effect ) :
SGSoundSample::SGSoundSample( const char *path, const char *file, bool _no_Doppler_effect ) :
buffer(0),
source(0),
pitch(1.0),
@@ -99,7 +99,7 @@ SGSoundSample::SGSoundSample( const char *path, const char *file , bool _no_Dopp
#endif
playing(false),
no_Doppler_effect(_no_Doppler_effect)
{
{
SGPath samplepath( path );
if ( strlen(file) ) {
samplepath.append( file );
@@ -155,7 +155,7 @@ SGSoundSample::SGSoundSample( const char *path, const char *file , bool _no_Dopp
}
// constructor
SGSoundSample::SGSoundSample( unsigned char *_data, int len, int _freq , bool _no_Doppler_effect ) :
SGSoundSample::SGSoundSample( unsigned char *_data, int len, int _freq, bool _no_Doppler_effect ) :
buffer(0),
source(0),
pitch(1.0),
@@ -267,9 +267,9 @@ SGSoundSample::bind_source() {
alSourcef( source, AL_GAIN, volume );
#else
print_openal_error("bind_sources return");
alSourcef( source, AL_PITCH, pitch *doppler_pitch_factor );
alGetError(); //ignore if the pitch is clamped by the driver
alSourcef( source, AL_GAIN, volume *doppler_volume_factor );
alSourcef( source, AL_PITCH, pitch * doppler_pitch_factor );
alGetError(); // ignore if the pitch is clamped by the driver
alSourcef( source, AL_GAIN, volume * doppler_volume_factor );
#endif
alSourcefv( source, AL_POSITION, source_pos );
alSourcefv( source, AL_DIRECTION, direction );
@@ -302,7 +302,7 @@ SGSoundSample::set_pitch( double p ) {
print_openal_error("set_pitch");
#else
alSourcef( source, AL_PITCH, pitch * doppler_pitch_factor );
alGetError(); //ignore if the pitch is clamped by the driver
alGetError(); // ignore if the pitch is clamped by the driver
#endif
}
}
@@ -385,7 +385,7 @@ SGSoundSample::set_orientation( ALfloat *dir, ALfloat inner_angle,
}
void
SGSoundSample::set_source_vel( ALfloat *vel , ALfloat *listener_vel ) {
SGSoundSample::set_source_vel( ALfloat *vel, ALfloat *listener_vel ) {
if (no_Doppler_effect) {
source_vel[0] = listener_vel[0];
source_vel[1] = listener_vel[1];
@@ -416,8 +416,8 @@ SGSoundSample::set_source_vel( ALfloat *vel , ALfloat *listener_vel ) {
sgAddVec3( final_pos, source_pos, offset_pos );
mfp = sgLengthVec3(final_pos);
if (mfp > 1e-6) {
double vls = - sgScalarProductVec3( listener_vel, final_pos ) / mfp;
double vss = - sgScalarProductVec3( source_vel, final_pos ) / mfp;
double vls = -sgScalarProductVec3( listener_vel, final_pos ) / mfp;
double vss = -sgScalarProductVec3( source_vel, final_pos ) / mfp;
if (fabs(340 - vss) > 1e-6)
{
doppler = (340 - vls) / (340 - vss);

View File

@@ -59,7 +59,7 @@
#define USE_OPEN_AL_DOPPLER_WITH_FIXED_LISTENER better than nothing
#endif
#else
//the Open_AL Doppler calculation seem to be buggy on windows
// the Open_AL Doppler calculation seems to be buggy on windows
#define USE_SOFTWARE_DOPPLER seem to be necessary
#endif
@@ -128,7 +128,7 @@ public:
should usually be true unless you want to manipulate the data
later.)
*/
SGSoundSample( const char *path, const char *file , bool no_Doppler_effect = true );
SGSoundSample( const char *path, const char *file, bool no_Doppler_effect = true );
/**
* Constructor.
@@ -139,7 +139,7 @@ public:
should usually be true unless you want to manipulate the data
later.)
*/
SGSoundSample( unsigned char *_data, int len, int _freq , bool no_Doppler_effect = true );
SGSoundSample( unsigned char *_data, int len, int _freq, bool no_Doppler_effect = true );
~SGSoundSample();
@@ -224,7 +224,7 @@ public:
/**
* Set velocity of sound source (uses same coordinate system as opengl)
*/
void set_source_vel( ALfloat *vel , ALfloat *listener_vel );
void set_source_vel( ALfloat *vel, ALfloat *listener_vel );
/**

View File

@@ -345,6 +345,6 @@ void SGSoundMgr::set_source_vel_all( ALfloat *vel ) {
sample_map_iterator sample_end = samples.end();
for ( ; sample_current != sample_end; ++sample_current ) {
SGSoundSample *sample = sample_current->second;
sample->set_source_vel( vel , listener_vel );
sample->set_source_vel( vel, listener_vel );
}
}