Random buildings: reduce log output in a common case
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@@ -689,10 +689,13 @@ public:
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triangleBuildingList.clear();
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}
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SG_LOG(SG_TERRAIN, SG_DEBUG, "Random Buildings: " << ((bin) ? bin->getNumBuildings() : 0));
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SG_LOG(SG_TERRAIN, SG_DEBUG, " Dropped due to mask: " << mask_dropped);
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SG_LOG(SG_TERRAIN, SG_DEBUG, " Dropped due to random object: " << random_dropped);
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SG_LOG(SG_TERRAIN, SG_DEBUG, " Dropped due to other buildings: " << building_dropped);
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const int numBuildings = (bin) ? bin->getNumBuildings() : 0;
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if (numBuildings > 0) {
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SG_LOG(SG_TERRAIN, SG_DEBUG, "computed Random Buildings: " << numBuildings);
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SG_LOG(SG_TERRAIN, SG_DEBUG, " Dropped due to mask: " << mask_dropped);
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SG_LOG(SG_TERRAIN, SG_DEBUG, " Dropped due to random object: " << random_dropped);
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SG_LOG(SG_TERRAIN, SG_DEBUG, " Dropped due to other buildings: " << building_dropped);
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}
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}
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}
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