Lot's of tweaking with sky rendering and lighting.
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+6
-5
@@ -169,10 +169,8 @@ void fgSunRender() {
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xglTranslatef(xSun, ySun, zSun);
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xglScalef(1400, 1400, 1400);
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xglColor3f(0.85, 0.65, 0.05);
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xglColor4f(0.85, 0.65, 0.05, 1.0);
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/* xglColor3fv( color ); */
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/* xglutSolidSphere(1.0, 25, 25); */
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xglCallList(sun_obj);
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xglPopMatrix();
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@@ -182,9 +180,12 @@ void fgSunRender() {
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/* $Log$
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/* Revision 1.7 1997/12/17 23:12:16 curt
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/* Fixed so moon and sun display lists aren't recreate periodically.
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/* Revision 1.8 1997/12/19 23:35:00 curt
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/* Lot's of tweaking with sky rendering and lighting.
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/*
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* Revision 1.7 1997/12/17 23:12:16 curt
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* Fixed so moon and sun display lists aren't recreate periodically.
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*
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* Revision 1.6 1997/12/15 23:55:04 curt
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* Add xgl wrappers for debugging.
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* Generate terrain normals on the fly.
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