Remove the GL_R11F_G11F_B10F image format
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@@ -54,9 +54,6 @@ PropStringMap<BufferFormat> buffer_format_map {
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{"r32f", {GL_R32F, GL_RED, GL_FLOAT}},
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{"rg16f", {GL_RG16F, GL_RG, GL_HALF_FLOAT}},
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{"rg32f", {GL_RG32F, GL_RG, GL_FLOAT}},
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#if defined(OSG_GL3_FEATURES)
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{"r11g11b10f", {GL_R11F_G11F_B10F, GL_RGB, GL_FLOAT}},
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#endif
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{"depth16", {GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT}},
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{"depth24", {GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT}},
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{"depth32f", {GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT}},
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