Oops, make the cloud layer look more like an inverted bowl than like a sombrero

This commit is contained in:
ehofman
2003-05-13 12:11:48 +00:00
parent 0e999f281b
commit 4fc985b518

View File

@@ -182,36 +182,34 @@ SGCloudLayer::rebuild()
sgVec2 tc;
const float layer_scale = layer_span / scale;
const float mpi = SG_PI/2;
const float mpi = SG_PI/4;
for (int i = -2; i < 2; i++)
{
int row = i + 2;
if ( layer[row] != NULL ) {
layer_transform->removeKid(layer[row]); // automatic delete
if ( layer[i+2] != NULL ) {
layer_transform->removeKid(layer[i+2]); // automatic delete
}
vl[row] = new ssgVertexArray( 10 );
cl[row] = new ssgColourArray( 10 );
tl[row] = new ssgTexCoordArray( 10 );
vl[i+2] = new ssgVertexArray( 10 );
cl[i+2] = new ssgColourArray( 10 );
tl[i+2] = new ssgTexCoordArray( 10 );
sgSetVec3( vertex, layer_span*i/2, -layer_span,
-250 * (cos((i+2)*mpi) + 3) );
500 * (sin((i+2)*mpi) - 2) );
sgSetVec2( tc, base[0] + layer_scale * (i+2)/4, base[1] );
sgSetVec4( color, 1.0f, 1.0f, 1.0f, (i == -2) ? 0.0f : 0.15f );
cl[row]->add( color );
vl[row]->add( vertex );
tl[row]->add( tc );
cl[i+2]->add( color );
vl[i+2]->add( vertex );
tl[i+2]->add( tc );
for (int j = -2; j < 2; j++)
{
sgSetVec3( vertex, layer_span*(i+1)/2, layer_span*j/2,
-250 * (cos((i+3)*mpi) + cos((j+2)*mpi) + 2) );
500 * (sin((i+3)*mpi) + sin((j+2)*mpi) - 2) );
sgSetVec2( tc, base[0] + layer_scale * (i+3)/4,
base[1] + layer_scale * (j+2)/4 );
@@ -220,13 +218,13 @@ SGCloudLayer::rebuild()
((j == -2) || (i == 1)) ?
((j == -2) && (i == 1)) ? 0.0f : 0.15f : 1.0f );
cl[row]->add( color );
vl[row]->add( vertex );
tl[row]->add( tc );
cl[i+2]->add( color );
vl[i+2]->add( vertex );
tl[i+2]->add( tc );
sgSetVec3( vertex, layer_span*i/2, layer_span*(j+1)/2,
-250 * (cos((i+2)*mpi) + cos((j+3)*mpi) + 2) );
500 * (sin((i+2)*mpi) + sin((j+3)*mpi) - 2) );
sgSetVec2( tc, base[0] + layer_scale * (i+2)/4,
base[1] + layer_scale * (j+3)/4 );
@@ -234,28 +232,28 @@ SGCloudLayer::rebuild()
sgSetVec4( color, 1.0f, 1.0f, 1.0f,
((j == 1) || (i == -2)) ?
((j == 1) && (i == -2)) ? 0.0f : 0.15f : 1.0f );
cl[row]->add( color );
vl[row]->add( vertex );
tl[row]->add( tc );
cl[i+2]->add( color );
vl[i+2]->add( vertex );
tl[i+2]->add( tc );
}
sgSetVec3( vertex, layer_span*(i+1)/2, layer_span,
-250 * (cos((i+3)*mpi) + 3) );
500 * (sin((i+3)*mpi) - 2) );
sgSetVec2( tc, base[0] + layer_scale * (i+3)/4,
base[1] + layer_scale );
sgSetVec4( color, 1.0f, 1.0f, 1.0f, (i == 1) ? 0.0f : 0.15f );
cl[row]->add( color );
vl[row]->add( vertex );
tl[row]->add( tc );
cl[i+2]->add( color );
vl[i+2]->add( vertex );
tl[i+2]->add( tc );
layer[row] = new ssgVtxTable ( GL_TRIANGLE_STRIP, vl[row], NULL, tl[row], cl[row] );
layer_transform->addKid( layer[row] );
layer[i+2] = new ssgVtxTable ( GL_TRIANGLE_STRIP, vl[i+2], NULL, tl[i+2], cl[i+2] );
layer_transform->addKid( layer[i+2] );
if ( layer_states[layer_coverage] != NULL ) {
layer[row]->setState( layer_states[layer_coverage] );
layer[i+2]->setState( layer_states[layer_coverage] );
}
}
@@ -269,9 +267,9 @@ SGCloudLayer::rebuild()
bool SGCloudLayer::repaint( sgVec3 fog_color ) {
float *color;
for ( int row = 0; row < 4; row++ )
for ( int i = 0; i < 10; ++i ) {
color = cl[row]->get( i );
for ( int i = 0; i < 4; i++ )
for ( int j = 0; j < 10; ++j ) {
color = cl[i]->get( j );
sgCopyVec3( color, fog_color );
}
@@ -391,23 +389,21 @@ bool SGCloudLayer::reposition( sgVec3 p, sgVec3 up, double lon, double lat,
for (int i = -2; i < 2; i++)
{
int row = i + 2;
tc = tl[row]->get( 0 );
tc = tl[i+2]->get( 0 );
sgSetVec2( tc, base[0] + layer_scale * (i+2)/4, base[1] );
for (int j = -2; j < 2; j++)
{
tc = tl[row]->get( (j+2)*2+1 );
tc = tl[i+2]->get( (j+2)*2+1 );
sgSetVec2( tc, base[0] + layer_scale * (i+3)/4,
base[1] + layer_scale * (j+2)/4 );
tc = tl[row]->get( (j+3)*2 );
tc = tl[i+2]->get( (j+3)*2 );
sgSetVec2( tc, base[0] + layer_scale * (i+2)/4,
base[1] + layer_scale * (j+3)/4 );
}
tc = tl[row]->get( 9 );
tc = tl[i+2]->get( 9 );
sgSetVec2( tc, base[0] + layer_scale * (i+3)/4,
base[1] + layer_scale );
}