Oops, make the cloud layer look more like an inverted bowl than like a sombrero
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@@ -182,36 +182,34 @@ SGCloudLayer::rebuild()
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sgVec2 tc;
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const float layer_scale = layer_span / scale;
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const float mpi = SG_PI/2;
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const float mpi = SG_PI/4;
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for (int i = -2; i < 2; i++)
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{
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int row = i + 2;
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if ( layer[row] != NULL ) {
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layer_transform->removeKid(layer[row]); // automatic delete
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if ( layer[i+2] != NULL ) {
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layer_transform->removeKid(layer[i+2]); // automatic delete
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}
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vl[row] = new ssgVertexArray( 10 );
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cl[row] = new ssgColourArray( 10 );
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tl[row] = new ssgTexCoordArray( 10 );
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vl[i+2] = new ssgVertexArray( 10 );
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cl[i+2] = new ssgColourArray( 10 );
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tl[i+2] = new ssgTexCoordArray( 10 );
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sgSetVec3( vertex, layer_span*i/2, -layer_span,
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-250 * (cos((i+2)*mpi) + 3) );
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500 * (sin((i+2)*mpi) - 2) );
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sgSetVec2( tc, base[0] + layer_scale * (i+2)/4, base[1] );
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sgSetVec4( color, 1.0f, 1.0f, 1.0f, (i == -2) ? 0.0f : 0.15f );
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cl[row]->add( color );
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vl[row]->add( vertex );
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tl[row]->add( tc );
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cl[i+2]->add( color );
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vl[i+2]->add( vertex );
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tl[i+2]->add( tc );
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for (int j = -2; j < 2; j++)
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{
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sgSetVec3( vertex, layer_span*(i+1)/2, layer_span*j/2,
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-250 * (cos((i+3)*mpi) + cos((j+2)*mpi) + 2) );
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500 * (sin((i+3)*mpi) + sin((j+2)*mpi) - 2) );
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sgSetVec2( tc, base[0] + layer_scale * (i+3)/4,
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base[1] + layer_scale * (j+2)/4 );
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@@ -220,13 +218,13 @@ SGCloudLayer::rebuild()
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((j == -2) || (i == 1)) ?
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((j == -2) && (i == 1)) ? 0.0f : 0.15f : 1.0f );
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cl[row]->add( color );
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vl[row]->add( vertex );
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tl[row]->add( tc );
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cl[i+2]->add( color );
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vl[i+2]->add( vertex );
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tl[i+2]->add( tc );
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sgSetVec3( vertex, layer_span*i/2, layer_span*(j+1)/2,
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-250 * (cos((i+2)*mpi) + cos((j+3)*mpi) + 2) );
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500 * (sin((i+2)*mpi) + sin((j+3)*mpi) - 2) );
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sgSetVec2( tc, base[0] + layer_scale * (i+2)/4,
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base[1] + layer_scale * (j+3)/4 );
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@@ -234,28 +232,28 @@ SGCloudLayer::rebuild()
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sgSetVec4( color, 1.0f, 1.0f, 1.0f,
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((j == 1) || (i == -2)) ?
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((j == 1) && (i == -2)) ? 0.0f : 0.15f : 1.0f );
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cl[row]->add( color );
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vl[row]->add( vertex );
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tl[row]->add( tc );
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cl[i+2]->add( color );
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vl[i+2]->add( vertex );
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tl[i+2]->add( tc );
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}
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sgSetVec3( vertex, layer_span*(i+1)/2, layer_span,
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-250 * (cos((i+3)*mpi) + 3) );
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500 * (sin((i+3)*mpi) - 2) );
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sgSetVec2( tc, base[0] + layer_scale * (i+3)/4,
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base[1] + layer_scale );
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sgSetVec4( color, 1.0f, 1.0f, 1.0f, (i == 1) ? 0.0f : 0.15f );
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cl[row]->add( color );
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vl[row]->add( vertex );
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tl[row]->add( tc );
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cl[i+2]->add( color );
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vl[i+2]->add( vertex );
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tl[i+2]->add( tc );
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layer[row] = new ssgVtxTable ( GL_TRIANGLE_STRIP, vl[row], NULL, tl[row], cl[row] );
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layer_transform->addKid( layer[row] );
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layer[i+2] = new ssgVtxTable ( GL_TRIANGLE_STRIP, vl[i+2], NULL, tl[i+2], cl[i+2] );
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layer_transform->addKid( layer[i+2] );
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if ( layer_states[layer_coverage] != NULL ) {
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layer[row]->setState( layer_states[layer_coverage] );
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layer[i+2]->setState( layer_states[layer_coverage] );
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}
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}
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@@ -269,9 +267,9 @@ SGCloudLayer::rebuild()
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bool SGCloudLayer::repaint( sgVec3 fog_color ) {
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float *color;
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for ( int row = 0; row < 4; row++ )
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for ( int i = 0; i < 10; ++i ) {
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color = cl[row]->get( i );
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for ( int i = 0; i < 4; i++ )
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for ( int j = 0; j < 10; ++j ) {
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color = cl[i]->get( j );
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sgCopyVec3( color, fog_color );
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}
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@@ -391,23 +389,21 @@ bool SGCloudLayer::reposition( sgVec3 p, sgVec3 up, double lon, double lat,
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for (int i = -2; i < 2; i++)
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{
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int row = i + 2;
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tc = tl[row]->get( 0 );
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tc = tl[i+2]->get( 0 );
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sgSetVec2( tc, base[0] + layer_scale * (i+2)/4, base[1] );
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for (int j = -2; j < 2; j++)
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{
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tc = tl[row]->get( (j+2)*2+1 );
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tc = tl[i+2]->get( (j+2)*2+1 );
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sgSetVec2( tc, base[0] + layer_scale * (i+3)/4,
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base[1] + layer_scale * (j+2)/4 );
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tc = tl[row]->get( (j+3)*2 );
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tc = tl[i+2]->get( (j+3)*2 );
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sgSetVec2( tc, base[0] + layer_scale * (i+2)/4,
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base[1] + layer_scale * (j+3)/4 );
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}
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tc = tl[row]->get( 9 );
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tc = tl[i+2]->get( 9 );
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sgSetVec2( tc, base[0] + layer_scale * (i+3)/4,
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base[1] + layer_scale );
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}
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