Allow removing of the texture data after it is sent to OpenGL

This commit is contained in:
ehofman
2003-07-11 09:57:28 +00:00
parent 12ab6872ec
commit 505b4c434d
2 changed files with 18 additions and 3 deletions

View File

@@ -47,13 +47,15 @@ SGTexture::~SGTexture()
void
SGTexture::bind()
{
if (!texture_data) {
bool gen = false;
if (!texture_id) {
#ifdef GL_VERSION_1_1
glGenTextures(1, &texture_id);
#elif GL_EXT_texture_object
glGenTexturesEXT(1, &texture_id);
#endif
gen = true;
}
#ifdef GL_VERSION_1_1
@@ -63,7 +65,7 @@ SGTexture::bind()
glBindTextureEXT(GL_TEXTURE_2D, texture_id);
#endif
if (!texture_data) {
if (gen) {
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
@@ -334,6 +336,9 @@ SGTexture::read_r8_texture(const char *name)
void
SGTexture::set_pixel(GLuint x, GLuint y, sgVec3 &c)
{
if (!texture_data)
return;
unsigned int pos = (x + y*texture_width)*3;
texture_data[pos] = c[0];
texture_data[pos+1] = c[1];
@@ -345,6 +350,11 @@ sgVec3 *
SGTexture::get_pixel(GLuint x, GLuint y)
{
static sgVec3 c;
sgSetVec3(c, 0.0, 0.0, 0.0);
if (!texture_data)
return;
unsigned int pos = (x + y*texture_width)*3;
sgSetVec3(c, texture_data[pos], texture_data[pos+1], texture_data[pos+2]);

View File

@@ -104,10 +104,15 @@ public:
sgVec3 *get_pixel(GLuint x, GLuint y);
void bind();
inline void select() {
inline void select(bool keep_data = false) {
glTexImage2D( GL_TEXTURE_2D, 0, GL_RGB,
texture_width, texture_height, 0,
GL_RGB, GL_UNSIGNED_BYTE, texture_data );
if (!keep_data) {
delete[] texture_data;
texture_data = 0;
}
}
// Nowhere does it say that resident textures have to be in video memory!