Add initial support for per vertex or per object colors.

This commit is contained in:
curt
2002-02-26 20:05:20 +00:00
parent e251bfcbaf
commit 520124c1be
2 changed files with 59 additions and 1 deletions

View File

@@ -49,6 +49,7 @@ enum {
SG_BOUNDING_SPHERE = 0,
SG_VERTEX_LIST = 1,
SG_COLOR_LIST = 4,
SG_NORMAL_LIST = 2,
SG_TEXCOORD_LIST = 3,
@@ -312,6 +313,41 @@ bool SGBinObject::read_bin( const string& file ) {
fptr += 3;
}
}
} else if ( obj_type == SG_COLOR_LIST ) {
// read color list properties
for ( j = 0; j < nproperties; ++j ) {
char prop_type;
sgReadChar( fp, &prop_type );
sgReadUInt( fp, &nbytes );
// cout << "property size = " << nbytes << endl;
if ( nbytes > buf.get_size() ) { buf.resize( nbytes ); }
char *ptr = buf.get_ptr();
sgReadBytes( fp, nbytes, ptr );
}
// read color list elements
for ( j = 0; j < nelements; ++j ) {
sgReadUInt( fp, &nbytes );
// cout << "element size = " << nbytes << endl;
if ( nbytes > buf.get_size() ) { buf.resize( nbytes ); }
char *ptr = buf.get_ptr();
sgReadBytes( fp, nbytes, ptr );
int count = nbytes / (sizeof(float) * 4);
float *fptr = (float *)ptr;
for ( k = 0; k < count; ++k ) {
if ( sgIsBigEndian() ) {
sgEndianSwap( (unsigned int *)&(fptr[0]) );
sgEndianSwap( (unsigned int *)&(fptr[1]) );
sgEndianSwap( (unsigned int *)&(fptr[2]) );
sgEndianSwap( (unsigned int *)&(fptr[3]) );
}
p = Point3D( fptr[0], fptr[1], fptr[2] );
// cout << "node = " << p << endl;
colors.push_back( p );
fptr += 4;
}
}
} else if ( obj_type == SG_NORMAL_LIST ) {
// read normal list properties
for ( j = 0; j < nproperties; ++j ) {
@@ -600,6 +636,7 @@ bool SGBinObject::write_bin( const string& base, const string& name,
Point3D p;
sgVec2 t;
sgVec3 pt;
sgVec4 color;
int i, j;
string dir = base + "/" + b.gen_base_path();
@@ -630,7 +667,9 @@ bool SGBinObject::write_bin( const string& base, const string& name,
cout << "fans size = " << fans_v.size() << " fan_materials = "
<< fan_materials.size() << endl;
cout << "points = " << wgs84_nodes.size() << endl;
cout << "nodes = " << wgs84_nodes.size() << endl;
cout << "colors = " << colors.size() << endl;
cout << "normals = " << normals.size() << endl;
cout << "tex coords = " << texcoords.size() << endl;
// write header magic
@@ -645,6 +684,7 @@ bool SGBinObject::write_bin( const string& base, const string& name,
short nobjects = 0;
nobjects++; // for gbs
nobjects++; // for vertices
nobjects++; // for colors
nobjects++; // for normals
nobjects++; // for texcoords
@@ -729,6 +769,20 @@ bool SGBinObject::write_bin( const string& base, const string& name,
sgWriteVec3( fp, pt );
}
// dump vertex color list
sgWriteChar( fp, (char)SG_COLOR_LIST ); // type
sgWriteShort( fp, 0 ); // nproperties
sgWriteShort( fp, 1 ); // nelements
sgWriteUInt( fp, colors.size() * sizeof(float) * 4 ); // nbytes
for ( i = 0; i < (int)colors.size(); ++i ) {
p = colors[i];
// Right now we have a place holder for color alpha but we
// need to update the interface so the calling program can
// provide the info.
sgSetVec4( color, p.x(), p.y(), p.z(), 1.0 );
sgWriteVec4( fp, color );
}
// dump vertex normal list
sgWriteChar( fp, (char)SG_NORMAL_LIST ); // type
sgWriteShort( fp, 0 ); // nproperties

View File

@@ -92,6 +92,7 @@ class SGBinObject {
Point3D gbs_center;
float gbs_radius;
point_list wgs84_nodes;
point_list colors;
point_list normals;
point_list texcoords;
group_list pts_v;
@@ -119,6 +120,9 @@ public:
inline point_list get_wgs84_nodes() const { return wgs84_nodes; }
inline void set_wgs84_nodes( point_list n ) { wgs84_nodes = n; }
inline point_list get_colors() const { return colors; }
inline void set_colors( point_list c ) { colors = c; }
inline point_list get_normals() const { return normals; }
inline void set_normals( point_list n ) { normals = n; }