- Moved some property specific code into simgear/props/
- Split out the condition code from fgfs/src/Main/fg_props and put it in it's own source file in simgear/props/ - Created a scene subdirectory for scenery, model, and material property related code. - Moved location.[ch]xx into simgear/scene/model/ - The location and condition code had dependencies on flightgear's global state (all the globals-> stuff, the flightgear property tree, etc.) SimGear code can't depend on it so that data has to be passed as parameters to the functions/methods/constructors.
This commit is contained in:
@@ -415,7 +415,10 @@ AC_CONFIG_FILES([ \
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simgear/math/Makefile \
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simgear/metar/Makefile \
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||||
simgear/misc/Makefile \
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||||
simgear/props/Makefile \
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||||
simgear/route/Makefile \
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||||
simgear/scene/Makefile \
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||||
simgear/scene/model/Makefile \
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||||
simgear/screen/Makefile \
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||||
simgear/serial/Makefile \
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simgear/sky/Makefile \
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||||
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||||
@@ -23,7 +23,9 @@ SUBDIRS = \
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magvar \
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||||
math \
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$(METAR_DIRS) \
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props \
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route \
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scene \
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screen \
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serial \
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||||
sky \
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||||
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||||
@@ -5,8 +5,6 @@ lib_LIBRARIES = libsgmisc.a
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include_HEADERS = \
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commands.hxx \
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exception.hxx \
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props.hxx \
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props_io.hxx \
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sg_path.hxx \
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sgstream.hxx \
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stopwatch.hxx \
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@@ -18,8 +16,6 @@ include_HEADERS = \
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libsgmisc_a_SOURCES = \
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commands.cxx \
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exception.cxx \
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props.cxx \
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props_io.cxx \
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sg_path.cxx \
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sgstream.cxx \
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strutils.cxx \
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@@ -27,12 +23,12 @@ libsgmisc_a_SOURCES = \
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texcoord.cxx \
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zfstream.cxx
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noinst_PROGRAMS = props_test tabbed_value_test
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props_test_SOURCES = props_test.cxx
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props_test_LDADD = libsgmisc.a ../xml/libsgxml.a ../debug/libsgdebug.a
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noinst_PROGRAMS = tabbed_value_test
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tabbed_value_test_SOURCES = tabbed_values_test.cxx
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tabbed_value_test_LDADD = libsgmisc.a ../xml/libsgxml.a ../debug/libsgdebug.a
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tabbed_value_test_LDADD = \
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$(top_builddir)/simgear/misc/libsgmisc.a \
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$(top_builddir)/simgear/xml/libsgxml.a \
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$(top_builddir)/simgear/debug/libsgdebug.a
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INCLUDES = -I$(top_srcdir)
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@@ -4,8 +4,9 @@
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//
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// $Id$
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#include <simgear/props/props_io.hxx>
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#include "commands.hxx"
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#include "props_io.hxx"
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@@ -17,7 +17,7 @@
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#include <map>
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#include <vector>
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#include "props.hxx"
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#include <simgear/props/props.hxx>
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SG_USING_STD(string);
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SG_USING_STD(map);
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24
simgear/props/Makefile.am
Normal file
24
simgear/props/Makefile.am
Normal file
@@ -0,0 +1,24 @@
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includedir = @includedir@/props
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lib_LIBRARIES = libsgprops.a
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include_HEADERS = \
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condition.hxx \
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props.hxx \
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props_io.hxx
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libsgprops_a_SOURCES = \
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condition.cxx \
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props.cxx \
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props_io.cxx
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noinst_PROGRAMS = props_test
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props_test_SOURCES = props_test.cxx
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props_test_LDADD = \
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$(top_builddir)/simgear/props/libsgprops.a \
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$(top_builddir)/simgear/xml/libsgxml.a \
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$(top_builddir)/simgear/misc/libsgmisc.a \
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$(top_builddir)/simgear/debug/libsgdebug.a
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INCLUDES = -I$(top_srcdir)
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435
simgear/props/condition.cxx
Normal file
435
simgear/props/condition.cxx
Normal file
@@ -0,0 +1,435 @@
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// condition.hxx - Declarations and inline methods for property conditions.
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// Written by David Megginson, started 2000.
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// CLO May 2003 - Split out condition specific code.
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//
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// This file is in the Public Domain, and comes with no warranty.
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//
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// $Id$
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#ifdef HAVE_CONFIG_H
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# include <simgear/compiler.h>
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#endif
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// #include STL_IOSTREAM
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#include <simgear/misc/exception.hxx>
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#include "props.hxx"
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#include "condition.hxx"
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SG_USING_STD(istream);
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SG_USING_STD(ostream);
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||||
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||||
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||||
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////////////////////////////////////////////////////////////////////////
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// Implementation of FGCondition.
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////////////////////////////////////////////////////////////////////////
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||||
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||||
FGCondition::FGCondition ()
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{
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||||
}
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FGCondition::~FGCondition ()
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||||
{
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||||
}
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||||
|
||||
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||||
|
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////////////////////////////////////////////////////////////////////////
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||||
// Implementation of FGPropertyCondition.
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////////////////////////////////////////////////////////////////////////
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||||
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FGPropertyCondition::FGPropertyCondition ( SGPropertyNode *prop_root,
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const char *propname )
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: _node( prop_root->getNode(propname, true) )
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{
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cout << "FGPropertyCondition::FGPropertyCondition()" << endl;
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cout << " prop_root = " << prop_root << endl;
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cout << " propname = " << propname << endl;
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_node = prop_root->getNode(propname, true);
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cout << " _node = " << _node << endl;
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}
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FGPropertyCondition::~FGPropertyCondition ()
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{
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}
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||||
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////////////////////////////////////////////////////////////////////////
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// Implementation of FGNotCondition.
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////////////////////////////////////////////////////////////////////////
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||||
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FGNotCondition::FGNotCondition (FGCondition * condition)
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: _condition(condition)
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{
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||||
}
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||||
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FGNotCondition::~FGNotCondition ()
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{
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delete _condition;
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}
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||||
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||||
bool
|
||||
FGNotCondition::test () const
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||||
{
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return !(_condition->test());
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||||
}
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||||
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||||
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||||
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||||
////////////////////////////////////////////////////////////////////////
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||||
// Implementation of FGAndCondition.
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||||
////////////////////////////////////////////////////////////////////////
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||||
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||||
FGAndCondition::FGAndCondition ()
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||||
{
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||||
}
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||||
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||||
FGAndCondition::~FGAndCondition ()
|
||||
{
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||||
for (unsigned int i = 0; i < _conditions.size(); i++)
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||||
delete _conditions[i];
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||||
}
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||||
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||||
bool
|
||||
FGAndCondition::test () const
|
||||
{
|
||||
int nConditions = _conditions.size();
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for (int i = 0; i < nConditions; i++) {
|
||||
if (!_conditions[i]->test())
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||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
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||||
|
||||
void
|
||||
FGAndCondition::addCondition (FGCondition * condition)
|
||||
{
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||||
_conditions.push_back(condition);
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||||
}
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||||
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
// Implementation of FGOrCondition.
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||||
////////////////////////////////////////////////////////////////////////
|
||||
|
||||
FGOrCondition::FGOrCondition ()
|
||||
{
|
||||
}
|
||||
|
||||
FGOrCondition::~FGOrCondition ()
|
||||
{
|
||||
for (unsigned int i = 0; i < _conditions.size(); i++)
|
||||
delete _conditions[i];
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||||
}
|
||||
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||||
bool
|
||||
FGOrCondition::test () const
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||||
{
|
||||
int nConditions = _conditions.size();
|
||||
for (int i = 0; i < nConditions; i++) {
|
||||
if (_conditions[i]->test())
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
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||||
|
||||
void
|
||||
FGOrCondition::addCondition (FGCondition * condition)
|
||||
{
|
||||
_conditions.push_back(condition);
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||||
}
|
||||
|
||||
|
||||
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||||
////////////////////////////////////////////////////////////////////////
|
||||
// Implementation of FGComparisonCondition.
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||||
////////////////////////////////////////////////////////////////////////
|
||||
|
||||
static int
|
||||
doComparison (const SGPropertyNode * left, const SGPropertyNode *right)
|
||||
{
|
||||
switch (left->getType()) {
|
||||
case SGPropertyNode::BOOL: {
|
||||
bool v1 = left->getBoolValue();
|
||||
bool v2 = right->getBoolValue();
|
||||
if (v1 < v2)
|
||||
return FGComparisonCondition::LESS_THAN;
|
||||
else if (v1 > v2)
|
||||
return FGComparisonCondition::GREATER_THAN;
|
||||
else
|
||||
return FGComparisonCondition::EQUALS;
|
||||
break;
|
||||
}
|
||||
case SGPropertyNode::INT: {
|
||||
int v1 = left->getIntValue();
|
||||
int v2 = right->getIntValue();
|
||||
if (v1 < v2)
|
||||
return FGComparisonCondition::LESS_THAN;
|
||||
else if (v1 > v2)
|
||||
return FGComparisonCondition::GREATER_THAN;
|
||||
else
|
||||
return FGComparisonCondition::EQUALS;
|
||||
break;
|
||||
}
|
||||
case SGPropertyNode::LONG: {
|
||||
long v1 = left->getLongValue();
|
||||
long v2 = right->getLongValue();
|
||||
if (v1 < v2)
|
||||
return FGComparisonCondition::LESS_THAN;
|
||||
else if (v1 > v2)
|
||||
return FGComparisonCondition::GREATER_THAN;
|
||||
else
|
||||
return FGComparisonCondition::EQUALS;
|
||||
break;
|
||||
}
|
||||
case SGPropertyNode::FLOAT: {
|
||||
float v1 = left->getFloatValue();
|
||||
float v2 = right->getFloatValue();
|
||||
if (v1 < v2)
|
||||
return FGComparisonCondition::LESS_THAN;
|
||||
else if (v1 > v2)
|
||||
return FGComparisonCondition::GREATER_THAN;
|
||||
else
|
||||
return FGComparisonCondition::EQUALS;
|
||||
break;
|
||||
}
|
||||
case SGPropertyNode::DOUBLE: {
|
||||
double v1 = left->getDoubleValue();
|
||||
double v2 = right->getDoubleValue();
|
||||
if (v1 < v2)
|
||||
return FGComparisonCondition::LESS_THAN;
|
||||
else if (v1 > v2)
|
||||
return FGComparisonCondition::GREATER_THAN;
|
||||
else
|
||||
return FGComparisonCondition::EQUALS;
|
||||
break;
|
||||
}
|
||||
case SGPropertyNode::STRING:
|
||||
case SGPropertyNode::NONE:
|
||||
case SGPropertyNode::UNSPECIFIED: {
|
||||
string v1 = left->getStringValue();
|
||||
string v2 = right->getStringValue();
|
||||
if (v1 < v2)
|
||||
return FGComparisonCondition::LESS_THAN;
|
||||
else if (v1 > v2)
|
||||
return FGComparisonCondition::GREATER_THAN;
|
||||
else
|
||||
return FGComparisonCondition::EQUALS;
|
||||
break;
|
||||
}
|
||||
}
|
||||
throw sg_exception("Unrecognized node type");
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
FGComparisonCondition::FGComparisonCondition (Type type, bool reverse)
|
||||
: _type(type),
|
||||
_reverse(reverse),
|
||||
_left_property(0),
|
||||
_right_property(0),
|
||||
_right_value(0)
|
||||
{
|
||||
}
|
||||
|
||||
FGComparisonCondition::~FGComparisonCondition ()
|
||||
{
|
||||
delete _right_value;
|
||||
}
|
||||
|
||||
bool
|
||||
FGComparisonCondition::test () const
|
||||
{
|
||||
// Always fail if incompletely specified
|
||||
if (_left_property == 0 ||
|
||||
(_right_property == 0 && _right_value == 0))
|
||||
return false;
|
||||
|
||||
// Get LESS_THAN, EQUALS, or GREATER_THAN
|
||||
int cmp =
|
||||
doComparison(_left_property,
|
||||
(_right_property != 0 ? _right_property : _right_value));
|
||||
if (!_reverse)
|
||||
return (cmp == _type);
|
||||
else
|
||||
return (cmp != _type);
|
||||
}
|
||||
|
||||
void
|
||||
FGComparisonCondition::setLeftProperty( SGPropertyNode *prop_root,
|
||||
const char * propname )
|
||||
{
|
||||
_left_property = prop_root->getNode(propname, true);
|
||||
}
|
||||
|
||||
void
|
||||
FGComparisonCondition::setRightProperty( SGPropertyNode *prop_root,
|
||||
const char * propname )
|
||||
{
|
||||
delete _right_value;
|
||||
_right_value = 0;
|
||||
_right_property = prop_root->getNode(propname, true);
|
||||
}
|
||||
|
||||
void
|
||||
FGComparisonCondition::setRightValue (const SGPropertyNode *node)
|
||||
{
|
||||
_right_property = 0;
|
||||
delete _right_value;
|
||||
_right_value = new SGPropertyNode(*node);
|
||||
}
|
||||
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
// Read a condition and use it if necessary.
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// Forward declaration
|
||||
static FGCondition * readCondition( SGPropertyNode *prop_root,
|
||||
const SGPropertyNode *node );
|
||||
|
||||
static FGCondition *
|
||||
readPropertyCondition( SGPropertyNode *prop_root,
|
||||
const SGPropertyNode *node )
|
||||
{
|
||||
return new FGPropertyCondition( prop_root, node->getStringValue() );
|
||||
}
|
||||
|
||||
static FGCondition *
|
||||
readNotCondition( SGPropertyNode *prop_root, const SGPropertyNode *node )
|
||||
{
|
||||
int nChildren = node->nChildren();
|
||||
for (int i = 0; i < nChildren; i++) {
|
||||
const SGPropertyNode * child = node->getChild(i);
|
||||
FGCondition * condition = readCondition(prop_root, child);
|
||||
if (condition != 0)
|
||||
return new FGNotCondition(condition);
|
||||
}
|
||||
SG_LOG(SG_COCKPIT, SG_ALERT, "Panel: empty 'not' condition");
|
||||
return 0;
|
||||
}
|
||||
|
||||
static FGCondition *
|
||||
readAndConditions( SGPropertyNode *prop_root, const SGPropertyNode *node )
|
||||
{
|
||||
FGAndCondition * andCondition = new FGAndCondition;
|
||||
int nChildren = node->nChildren();
|
||||
for (int i = 0; i < nChildren; i++) {
|
||||
const SGPropertyNode * child = node->getChild(i);
|
||||
FGCondition * condition = readCondition(prop_root, child);
|
||||
if (condition != 0)
|
||||
andCondition->addCondition(condition);
|
||||
}
|
||||
return andCondition;
|
||||
}
|
||||
|
||||
static FGCondition *
|
||||
readOrConditions( SGPropertyNode *prop_root, const SGPropertyNode *node )
|
||||
{
|
||||
FGOrCondition * orCondition = new FGOrCondition;
|
||||
int nChildren = node->nChildren();
|
||||
for (int i = 0; i < nChildren; i++) {
|
||||
const SGPropertyNode * child = node->getChild(i);
|
||||
FGCondition * condition = readCondition(prop_root, child);
|
||||
if (condition != 0)
|
||||
orCondition->addCondition(condition);
|
||||
}
|
||||
return orCondition;
|
||||
}
|
||||
|
||||
static FGCondition *
|
||||
readComparison( SGPropertyNode *prop_root,
|
||||
const SGPropertyNode *node,
|
||||
FGComparisonCondition::Type type,
|
||||
bool reverse)
|
||||
{
|
||||
FGComparisonCondition * condition = new FGComparisonCondition(type, reverse);
|
||||
condition->setLeftProperty(prop_root, node->getStringValue("property[0]"));
|
||||
if (node->hasValue("property[1]"))
|
||||
condition->setRightProperty(prop_root, node->getStringValue("property[1]"));
|
||||
else
|
||||
condition->setRightValue(node->getChild("value", 0));
|
||||
|
||||
return condition;
|
||||
}
|
||||
|
||||
static FGCondition *
|
||||
readCondition( SGPropertyNode *prop_root, const SGPropertyNode *node )
|
||||
{
|
||||
const string &name = node->getName();
|
||||
if (name == "property")
|
||||
return readPropertyCondition(prop_root, node);
|
||||
else if (name == "not")
|
||||
return readNotCondition(prop_root, node);
|
||||
else if (name == "and")
|
||||
return readAndConditions(prop_root, node);
|
||||
else if (name == "or")
|
||||
return readOrConditions(prop_root, node);
|
||||
else if (name == "less-than")
|
||||
return readComparison(prop_root, node, FGComparisonCondition::LESS_THAN,
|
||||
false);
|
||||
else if (name == "less-than-equals")
|
||||
return readComparison(prop_root, node, FGComparisonCondition::GREATER_THAN,
|
||||
true);
|
||||
else if (name == "greater-than")
|
||||
return readComparison(prop_root, node, FGComparisonCondition::GREATER_THAN,
|
||||
false);
|
||||
else if (name == "greater-than-equals")
|
||||
return readComparison(prop_root, node, FGComparisonCondition::LESS_THAN,
|
||||
true);
|
||||
else if (name == "equals")
|
||||
return readComparison(prop_root, node, FGComparisonCondition::EQUALS,
|
||||
false);
|
||||
else if (name == "not-equals")
|
||||
return readComparison(prop_root, node, FGComparisonCondition::EQUALS, true);
|
||||
else
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
// Implementation of FGConditional.
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
|
||||
FGConditional::FGConditional ()
|
||||
: _condition (0)
|
||||
{
|
||||
}
|
||||
|
||||
FGConditional::~FGConditional ()
|
||||
{
|
||||
delete _condition;
|
||||
}
|
||||
|
||||
void
|
||||
FGConditional::setCondition (FGCondition * condition)
|
||||
{
|
||||
delete _condition;
|
||||
_condition = condition;
|
||||
}
|
||||
|
||||
bool
|
||||
FGConditional::test () const
|
||||
{
|
||||
return ((_condition == 0) || _condition->test());
|
||||
}
|
||||
|
||||
|
||||
|
||||
// The top-level is always an implicit 'and' group
|
||||
FGCondition *
|
||||
fgReadCondition( SGPropertyNode *prop_root, const SGPropertyNode *node )
|
||||
{
|
||||
return readAndConditions(prop_root, node);
|
||||
}
|
||||
|
||||
|
||||
// end of fg_props.cxx
|
||||
176
simgear/props/condition.hxx
Normal file
176
simgear/props/condition.hxx
Normal file
@@ -0,0 +1,176 @@
|
||||
// condition.hxx - Declarations and inline methods for property conditions.
|
||||
// Written by David Megginson, started 2000.
|
||||
// CLO May 2003 - Split out condition specific code.
|
||||
//
|
||||
// This file is in the Public Domain, and comes with no warranty.
|
||||
|
||||
#ifndef __SG_CONDITION_HXX
|
||||
#define __SG_CONDITION_HXX
|
||||
|
||||
#include <simgear/debug/logstream.hxx>
|
||||
#include <simgear/props/props.hxx>
|
||||
#include <simgear/props/props_io.hxx>
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
// Conditions.
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
/**
|
||||
* An encoded condition.
|
||||
*
|
||||
* This class encodes a single condition of some sort, possibly
|
||||
* connected with properties.
|
||||
*
|
||||
* This class should migrate to somewhere more general.
|
||||
*/
|
||||
class FGCondition
|
||||
{
|
||||
public:
|
||||
FGCondition ();
|
||||
virtual ~FGCondition ();
|
||||
virtual bool test () const = 0;
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* Condition for a single property.
|
||||
*
|
||||
* This condition is true only if the property returns a boolean
|
||||
* true value.
|
||||
*/
|
||||
class FGPropertyCondition : public FGCondition
|
||||
{
|
||||
public:
|
||||
FGPropertyCondition ( SGPropertyNode *prop_root,
|
||||
const char * propname );
|
||||
virtual ~FGPropertyCondition ();
|
||||
virtual bool test () const { return _node->getBoolValue(); }
|
||||
private:
|
||||
const SGPropertyNode * _node;
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* Condition for a 'not' operator.
|
||||
*
|
||||
* This condition is true only if the child condition is false.
|
||||
*/
|
||||
class FGNotCondition : public FGCondition
|
||||
{
|
||||
public:
|
||||
// transfer pointer ownership
|
||||
FGNotCondition (FGCondition * condition);
|
||||
virtual ~FGNotCondition ();
|
||||
virtual bool test () const;
|
||||
private:
|
||||
FGCondition * _condition;
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* Condition for an 'and' group.
|
||||
*
|
||||
* This condition is true only if all of the conditions
|
||||
* in the group are true.
|
||||
*/
|
||||
class FGAndCondition : public FGCondition
|
||||
{
|
||||
public:
|
||||
FGAndCondition ();
|
||||
virtual ~FGAndCondition ();
|
||||
virtual bool test () const;
|
||||
// transfer pointer ownership
|
||||
virtual void addCondition (FGCondition * condition);
|
||||
private:
|
||||
vector<FGCondition *> _conditions;
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* Condition for an 'or' group.
|
||||
*
|
||||
* This condition is true if at least one of the conditions in the
|
||||
* group is true.
|
||||
*/
|
||||
class FGOrCondition : public FGCondition
|
||||
{
|
||||
public:
|
||||
FGOrCondition ();
|
||||
virtual ~FGOrCondition ();
|
||||
virtual bool test () const;
|
||||
// transfer pointer ownership
|
||||
virtual void addCondition (FGCondition * condition);
|
||||
private:
|
||||
vector<FGCondition *> _conditions;
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* Abstract base class for property comparison conditions.
|
||||
*/
|
||||
class FGComparisonCondition : public FGCondition
|
||||
{
|
||||
public:
|
||||
enum Type {
|
||||
LESS_THAN,
|
||||
GREATER_THAN,
|
||||
EQUALS
|
||||
};
|
||||
FGComparisonCondition (Type type, bool reverse = false);
|
||||
virtual ~FGComparisonCondition ();
|
||||
virtual bool test () const;
|
||||
virtual void setLeftProperty( SGPropertyNode *prop_root,
|
||||
const char * propname );
|
||||
virtual void setRightProperty( SGPropertyNode *prop_root,
|
||||
const char * propname );
|
||||
// will make a local copy
|
||||
virtual void setRightValue (const SGPropertyNode * value);
|
||||
private:
|
||||
Type _type;
|
||||
bool _reverse;
|
||||
const SGPropertyNode * _left_property;
|
||||
const SGPropertyNode * _right_property;
|
||||
const SGPropertyNode * _right_value;
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* Base class for a conditional components.
|
||||
*
|
||||
* This class manages the conditions and tests; the component should
|
||||
* invoke the test() method whenever it needs to decide whether to
|
||||
* active itself, draw itself, and so on.
|
||||
*/
|
||||
class FGConditional
|
||||
{
|
||||
public:
|
||||
FGConditional ();
|
||||
virtual ~FGConditional ();
|
||||
// transfer pointer ownership
|
||||
virtual void setCondition (FGCondition * condition);
|
||||
virtual const FGCondition * getCondition () const { return _condition; }
|
||||
virtual bool test () const;
|
||||
private:
|
||||
FGCondition * _condition;
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* Global function to make a condition out of properties.
|
||||
*
|
||||
* The top-level is always an implicit 'and' group, whatever the
|
||||
* node's name (it should usually be "condition").
|
||||
*
|
||||
* @param node The top-level condition node (usually named "condition").
|
||||
* @return A pointer to a newly-allocated condition; it is the
|
||||
* responsibility of the caller to delete the condition when
|
||||
* it is no longer needed.
|
||||
*/
|
||||
FGCondition * fgReadCondition( SGPropertyNode *prop_root,
|
||||
const SGPropertyNode *node );
|
||||
|
||||
|
||||
#endif // __SG_CONDITION_HXX
|
||||
|
||||
@@ -1726,7 +1726,7 @@ SGPropertyNode::getNode (const char * relative_path, bool create)
|
||||
if (result != 0)
|
||||
_path_cache->put(relative_path, result);
|
||||
}
|
||||
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
@@ -5,9 +5,9 @@
|
||||
|
||||
#include <simgear/sg_inlines.h>
|
||||
#include <simgear/debug/logstream.hxx>
|
||||
#include <simgear/misc/sg_path.hxx>
|
||||
#include <simgear/xml/easyxml.hxx>
|
||||
|
||||
#include "sg_path.hxx"
|
||||
#include "props.hxx"
|
||||
#include "props_io.hxx"
|
||||
|
||||
@@ -13,7 +13,7 @@
|
||||
#define __PROPS_IO_HXX
|
||||
|
||||
#include <simgear/compiler.h>
|
||||
#include <simgear/misc/props.hxx>
|
||||
#include <simgear/props/props.hxx>
|
||||
|
||||
#include <stdio.h>
|
||||
|
||||
13
simgear/scene/Makefile.am
Normal file
13
simgear/scene/Makefile.am
Normal file
@@ -0,0 +1,13 @@
|
||||
includedir = @includedir@/scene
|
||||
|
||||
SUBDIRS = model
|
||||
|
||||
# lib_LIBRARIES = libsgscene.a
|
||||
|
||||
# noinst_HEADERS =
|
||||
|
||||
# include_HEADERS =
|
||||
|
||||
# libsgscene_a_SOURCES =
|
||||
|
||||
INCLUDES = -I$(top_srcdir)
|
||||
11
simgear/scene/model/Makefile.am
Normal file
11
simgear/scene/model/Makefile.am
Normal file
@@ -0,0 +1,11 @@
|
||||
includedir = @includedir@/scene/model
|
||||
|
||||
lib_LIBRARIES = libsgmodel.a
|
||||
|
||||
noinst_HEADERS =
|
||||
|
||||
include_HEADERS = location.hxx
|
||||
|
||||
libsgmodel_a_SOURCES = location.cxx
|
||||
|
||||
INCLUDES = -I$(top_srcdir)
|
||||
283
simgear/scene/model/location.cxx
Normal file
283
simgear/scene/model/location.cxx
Normal file
@@ -0,0 +1,283 @@
|
||||
// location.cxx -- class for determining model location in the flightgear world.
|
||||
//
|
||||
// Written by Jim Wilson, David Megginson, started April 2002.
|
||||
// Based largely on code by Curtis Olson and Norman Vine.
|
||||
//
|
||||
// Copyright (C) 2002 Curtis L. Olson - curt@flightgear.org
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License as
|
||||
// published by the Free Software Foundation; either version 2 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful, but
|
||||
// WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program; if not, write to the Free Software
|
||||
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
||||
//
|
||||
// $Id$
|
||||
|
||||
|
||||
#include <simgear/compiler.h>
|
||||
|
||||
#ifdef HAVE_CONFIG_H
|
||||
# include <simgear_config.h>
|
||||
#endif
|
||||
|
||||
#include <simgear/debug/logstream.hxx>
|
||||
#include <simgear/constants.h>
|
||||
#include <simgear/math/point3d.hxx>
|
||||
#include <simgear/math/polar3d.hxx>
|
||||
#include <simgear/math/sg_geodesy.hxx>
|
||||
#include <simgear/math/vector.hxx>
|
||||
|
||||
// #include <Scenery/scenery.hxx>
|
||||
// #include "globals.hxx"
|
||||
|
||||
#include "location.hxx"
|
||||
|
||||
|
||||
/**
|
||||
* make model transformation Matrix - based on optimizations by NHV
|
||||
*/
|
||||
static void MakeTRANS( sgMat4 dst, const double Theta,
|
||||
const double Phi, const double Psi,
|
||||
const sgMat4 UP)
|
||||
{
|
||||
SGfloat cosTheta = (SGfloat) cos(Theta);
|
||||
SGfloat sinTheta = (SGfloat) sin(Theta);
|
||||
SGfloat cosPhi = (SGfloat) cos(Phi);
|
||||
SGfloat sinPhi = (SGfloat) sin(Phi);
|
||||
SGfloat sinPsi = (SGfloat) sin(Psi) ;
|
||||
SGfloat cosPsi = (SGfloat) cos(Psi) ;
|
||||
|
||||
sgMat4 tmp;
|
||||
|
||||
tmp[0][0] = cosPhi * cosTheta;
|
||||
tmp[0][1] = sinPhi * cosPsi + cosPhi * -sinTheta * -sinPsi;
|
||||
tmp[0][2] = sinPhi * sinPsi + cosPhi * -sinTheta * cosPsi;
|
||||
|
||||
tmp[1][0] = -sinPhi * cosTheta;
|
||||
tmp[1][1] = cosPhi * cosPsi + -sinPhi * -sinTheta * -sinPsi;
|
||||
tmp[1][2] = cosPhi * sinPsi + -sinPhi * -sinTheta * cosPsi;
|
||||
|
||||
tmp[2][0] = sinTheta;
|
||||
tmp[2][1] = cosTheta * -sinPsi;
|
||||
tmp[2][2] = cosTheta * cosPsi;
|
||||
|
||||
float a = UP[0][0];
|
||||
float b = UP[1][0];
|
||||
float c = UP[2][0];
|
||||
dst[2][0] = a*tmp[0][0] + b*tmp[0][1] + c*tmp[0][2] ;
|
||||
dst[1][0] = a*tmp[1][0] + b*tmp[1][1] + c*tmp[1][2] ;
|
||||
dst[0][0] = -(a*tmp[2][0] + b*tmp[2][1] + c*tmp[2][2]) ;
|
||||
dst[3][0] = SG_ZERO ;
|
||||
|
||||
a = UP[0][1];
|
||||
b = UP[1][1];
|
||||
c = UP[2][1];
|
||||
dst[2][1] = a*tmp[0][0] + b*tmp[0][1] + c*tmp[0][2] ;
|
||||
dst[1][1] = a*tmp[1][0] + b*tmp[1][1] + c*tmp[1][2] ;
|
||||
dst[0][1] = -(a*tmp[2][0] + b*tmp[2][1] + c*tmp[2][2]) ;
|
||||
dst[3][1] = SG_ZERO ;
|
||||
|
||||
a = UP[0][2];
|
||||
c = UP[2][2];
|
||||
dst[2][2] = a*tmp[0][0] + c*tmp[0][2] ;
|
||||
dst[1][2] = a*tmp[1][0] + c*tmp[1][2] ;
|
||||
dst[0][2] = -(a*tmp[2][0] + c*tmp[2][2]) ;
|
||||
dst[3][2] = SG_ZERO ;
|
||||
|
||||
dst[2][3] = SG_ZERO ;
|
||||
dst[1][3] = SG_ZERO ;
|
||||
dst[0][3] = SG_ZERO ;
|
||||
dst[3][3] = SG_ONE ;
|
||||
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
// Implementation of FGLocation.
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// Constructor
|
||||
FGLocation::FGLocation( void ):
|
||||
_dirty(true),
|
||||
_lon_deg(0),
|
||||
_lat_deg(0),
|
||||
_alt_ft(0),
|
||||
_roll_deg(0),
|
||||
_pitch_deg(0),
|
||||
_heading_deg(0),
|
||||
_cur_elev_m(0),
|
||||
_tile_center(0)
|
||||
{
|
||||
sgdZeroVec3(_absolute_view_pos);
|
||||
sgZeroVec3(_relative_view_pos);
|
||||
sgZeroVec3(_zero_elev_view_pos);
|
||||
sgMakeRotMat4( UP, 0.0, 0.0, 0.0 );
|
||||
sgMakeRotMat4( TRANS, 0.0, 0.0, 0.0 );
|
||||
}
|
||||
|
||||
|
||||
// Destructor
|
||||
FGLocation::~FGLocation( void ) {
|
||||
}
|
||||
|
||||
void
|
||||
FGLocation::init ()
|
||||
{
|
||||
}
|
||||
|
||||
void
|
||||
FGLocation::bind ()
|
||||
{
|
||||
}
|
||||
|
||||
void
|
||||
FGLocation::unbind ()
|
||||
{
|
||||
}
|
||||
|
||||
void
|
||||
FGLocation::setPosition (double lon_deg, double lat_deg, double alt_ft)
|
||||
{
|
||||
_dirty = true;
|
||||
_lon_deg = lon_deg;
|
||||
_lat_deg = lat_deg;
|
||||
_alt_ft = alt_ft;
|
||||
}
|
||||
|
||||
void
|
||||
FGLocation::setOrientation (double roll_deg, double pitch_deg, double heading_deg)
|
||||
{
|
||||
_dirty = true;
|
||||
_roll_deg = roll_deg;
|
||||
_pitch_deg = pitch_deg;
|
||||
_heading_deg = heading_deg;
|
||||
}
|
||||
|
||||
double *
|
||||
FGLocation::get_absolute_view_pos( const Point3D scenery_center )
|
||||
{
|
||||
if ( _dirty ) {
|
||||
recalc( scenery_center );
|
||||
}
|
||||
return _absolute_view_pos;
|
||||
}
|
||||
|
||||
float *
|
||||
FGLocation::getRelativeViewPos( const Point3D scenery_center )
|
||||
{
|
||||
if ( _dirty ) {
|
||||
recalc( scenery_center );
|
||||
}
|
||||
return _relative_view_pos;
|
||||
}
|
||||
|
||||
float *
|
||||
FGLocation::getZeroElevViewPos( const Point3D scenery_center )
|
||||
{
|
||||
if ( _dirty ) {
|
||||
recalc( scenery_center );
|
||||
}
|
||||
return _zero_elev_view_pos;
|
||||
}
|
||||
|
||||
|
||||
// recalc() is done every time one of the setters is called (making the
|
||||
// cached data "dirty") on the next "get". It calculates all the outputs
|
||||
// for viewer.
|
||||
void
|
||||
FGLocation::recalc( const Point3D scenery_center )
|
||||
{
|
||||
|
||||
recalcPosition( _lon_deg, _lat_deg, _alt_ft, scenery_center );
|
||||
|
||||
// Make the world up rotation matrix for eye positioin...
|
||||
sgMakeRotMat4( UP, _lon_deg, 0.0, -_lat_deg );
|
||||
|
||||
|
||||
// get the world up radial vector from planet center for output
|
||||
sgSetVec3( _world_up, UP[0][0], UP[0][1], UP[0][2] );
|
||||
|
||||
// Creat local matrix with current geodetic position. Converting
|
||||
// the orientation (pitch/roll/heading) to vectors.
|
||||
MakeTRANS( TRANS, _pitch_deg * SG_DEGREES_TO_RADIANS,
|
||||
_roll_deg * SG_DEGREES_TO_RADIANS,
|
||||
-_heading_deg * SG_DEGREES_TO_RADIANS,
|
||||
UP);
|
||||
|
||||
// Given a vector pointing straight down (-Z), map into onto the
|
||||
// local plane representing "horizontal". This should give us the
|
||||
// local direction for moving "south".
|
||||
sgVec3 minus_z;
|
||||
sgSetVec3( minus_z, 0.0, 0.0, -1.0 );
|
||||
|
||||
sgmap_vec_onto_cur_surface_plane(_world_up, _relative_view_pos, minus_z,
|
||||
_surface_south);
|
||||
sgNormalizeVec3(_surface_south);
|
||||
|
||||
// now calculate the surface east vector
|
||||
sgVec3 world_down;
|
||||
sgNegateVec3(world_down, _world_up);
|
||||
sgVectorProductVec3(_surface_east, _surface_south, world_down);
|
||||
|
||||
set_clean();
|
||||
}
|
||||
|
||||
void
|
||||
FGLocation::recalcPosition( double lon_deg, double lat_deg, double alt_ft,
|
||||
const Point3D scenery_center ) const
|
||||
{
|
||||
double sea_level_radius_m;
|
||||
double lat_geoc_rad;
|
||||
|
||||
|
||||
// Convert from geodetic to geocentric
|
||||
// coordinates.
|
||||
sgGeodToGeoc(lat_deg * SGD_DEGREES_TO_RADIANS,
|
||||
alt_ft * SG_FEET_TO_METER,
|
||||
&sea_level_radius_m,
|
||||
&lat_geoc_rad);
|
||||
|
||||
// Calculate the cartesian coordinates
|
||||
// of point directly below at sea level.
|
||||
// aka Zero Elevation Position
|
||||
Point3D p = Point3D(lon_deg * SG_DEGREES_TO_RADIANS,
|
||||
lat_geoc_rad,
|
||||
sea_level_radius_m);
|
||||
Point3D tmp = sgPolarToCart3d(p) - _tile_center;
|
||||
sgSetVec3(_zero_elev_view_pos, tmp[0], tmp[1], tmp[2]);
|
||||
|
||||
// Calculate the absolute view position
|
||||
// in fgfs coordinates.
|
||||
// aka Absolute View Position
|
||||
p.setz(p.radius() + alt_ft * SG_FEET_TO_METER);
|
||||
tmp = sgPolarToCart3d(p);
|
||||
sgdSetVec3(_absolute_view_pos, tmp[0], tmp[1], tmp[2]);
|
||||
|
||||
// Calculate the relative view position
|
||||
// from the scenery center.
|
||||
// aka Relative View Position
|
||||
|
||||
// FIXME: view position should ONLY be calculated in the viewer...
|
||||
// Anything else should calculate their own positions relative to the
|
||||
// viewer's tile_center.
|
||||
sgdVec3 center;
|
||||
sgdSetVec3( center,
|
||||
scenery_center.x(), scenery_center.y(), scenery_center.z() );
|
||||
sgdVec3 view_pos;
|
||||
sgdSubVec3(view_pos, _absolute_view_pos, center);
|
||||
sgSetVec3(_relative_view_pos, view_pos);
|
||||
|
||||
}
|
||||
|
||||
void
|
||||
FGLocation::update (int dt)
|
||||
{
|
||||
}
|
||||
187
simgear/scene/model/location.hxx
Normal file
187
simgear/scene/model/location.hxx
Normal file
@@ -0,0 +1,187 @@
|
||||
// location.hxx -- class for determining model location in the flightgear world.
|
||||
//
|
||||
// Written by Jim Wilson, David Megginson, started April 2002.
|
||||
//
|
||||
// Copyright (C) 2002 Jim Wilson, David Megginson
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License as
|
||||
// published by the Free Software Foundation; either version 2 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful, but
|
||||
// WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program; if not, write to the Free Software
|
||||
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
||||
//
|
||||
// $Id$
|
||||
|
||||
|
||||
#ifndef _LOCATION_HXX
|
||||
#define _LOCATION_HXX
|
||||
|
||||
|
||||
#ifndef __cplusplus
|
||||
# error This library requires C++
|
||||
#endif
|
||||
|
||||
#include <simgear/compiler.h>
|
||||
#include <simgear/constants.h>
|
||||
#include <simgear/math/point3d.hxx>
|
||||
|
||||
#include <plib/sg.h> // plib include
|
||||
|
||||
// #include "fgfs.hxx"
|
||||
|
||||
|
||||
// Define a structure containing view information
|
||||
class FGLocation
|
||||
{
|
||||
|
||||
public:
|
||||
|
||||
// Constructor
|
||||
FGLocation( void );
|
||||
|
||||
// Destructor
|
||||
virtual ~FGLocation( void );
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Part 1: standard FGSubsystem implementation.
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
virtual void init ();
|
||||
virtual void bind ();
|
||||
virtual void unbind ();
|
||||
void update (int dt);
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Part 2: user settings.
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
// Geodetic position of model...
|
||||
virtual double getLongitude_deg () const { return _lon_deg; }
|
||||
virtual double getLatitude_deg () const { return _lat_deg; }
|
||||
virtual double getAltitudeASL_ft () const { return _alt_ft; }
|
||||
virtual void setPosition (double lon_deg, double lat_deg, double alt_ft);
|
||||
|
||||
|
||||
// Reference orientation rotations...
|
||||
// These are rotations that represent the plane attitude effect on
|
||||
// the view (in Pilot view). IE The view frustrum rotates as the plane
|
||||
// turns, pitches, and rolls.
|
||||
// In model view (lookat/chaseview) these end up changing the angle that
|
||||
// the eye is looking at the ojbect (ie the model).
|
||||
// FIXME: the FGModel class should have its own version of these so that
|
||||
// it can generate it's own model rotations.
|
||||
virtual double getRoll_deg () const { return _roll_deg; }
|
||||
virtual double getPitch_deg () const {return _pitch_deg; }
|
||||
virtual double getHeading_deg () const {return _heading_deg; }
|
||||
virtual void setOrientation (double roll_deg, double pitch_deg, double heading_deg);
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Part 3: output vectors and matrices in FlightGear coordinates.
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
// Vectors and positions...
|
||||
|
||||
// Get zero view_pos
|
||||
virtual float * get_view_pos() { return _relative_view_pos; }
|
||||
// Get the absolute view position in fgfs coordinates.
|
||||
virtual double * get_absolute_view_pos( const Point3D scenery_center );
|
||||
// Get zero elev
|
||||
virtual float * get_zero_elev() { return _zero_elev_view_pos; }
|
||||
// Get world up vector
|
||||
virtual float *get_world_up() { return _world_up; }
|
||||
// Get the relative (to scenery center) view position in fgfs coordinates.
|
||||
virtual float * getRelativeViewPos( const Point3D scenery_center );
|
||||
// Get the absolute zero-elevation view position in fgfs coordinates.
|
||||
virtual float * getZeroElevViewPos( const Point3D scenery_center );
|
||||
// Get surface east vector
|
||||
virtual float *get_surface_east() { return _surface_east; }
|
||||
// Get surface south vector
|
||||
virtual float *get_surface_south() { return _surface_south; }
|
||||
// Elevation of ground under location (based on scenery output)...
|
||||
void set_cur_elev_m ( double elev ) { _cur_elev_m = elev; }
|
||||
inline double get_cur_elev_m () { return _cur_elev_m; }
|
||||
// Interface to current buckets for use with tilemgr...
|
||||
void set_tile_center ( Point3D tile_center ) { _tile_center = tile_center; }
|
||||
inline Point3D get_tile_center () { return _tile_center; }
|
||||
|
||||
// Matrices...
|
||||
virtual const sgVec4 *getTransformMatrix( const Point3D scenery_center ) {
|
||||
if ( _dirty ) {
|
||||
recalc( scenery_center );
|
||||
}
|
||||
return TRANS;
|
||||
}
|
||||
virtual const sgVec4 *getCachedTransformMatrix() { return TRANS; }
|
||||
virtual const sgVec4 *getUpMatrix( const Point3D scenery_center ) {
|
||||
if ( _dirty ) {
|
||||
recalc( scenery_center );
|
||||
}
|
||||
return UP;
|
||||
}
|
||||
virtual const sgVec4 *getCachedUpMatrix() { return UP; }
|
||||
|
||||
|
||||
private:
|
||||
|
||||
//////////////////////////////////////////////////////////////////
|
||||
// private data //
|
||||
//////////////////////////////////////////////////////////////////
|
||||
|
||||
// flag forcing a recalc of derived view parameters
|
||||
bool _dirty;
|
||||
|
||||
mutable sgdVec3 _absolute_view_pos;
|
||||
mutable sgVec3 _relative_view_pos;
|
||||
mutable sgVec3 _zero_elev_view_pos;
|
||||
|
||||
double _lon_deg;
|
||||
double _lat_deg;
|
||||
double _alt_ft;
|
||||
|
||||
double _roll_deg;
|
||||
double _pitch_deg;
|
||||
double _heading_deg;
|
||||
|
||||
// elevation of ground under this location...
|
||||
double _cur_elev_m;
|
||||
Point3D _tile_center;
|
||||
|
||||
// surface vector heading south
|
||||
sgVec3 _surface_south;
|
||||
|
||||
// surface vector heading east (used to unambiguously align sky
|
||||
// with sun)
|
||||
sgVec3 _surface_east;
|
||||
|
||||
// world up vector (normal to the plane tangent to the earth's
|
||||
// surface at the spot we are directly above
|
||||
sgVec3 _world_up;
|
||||
|
||||
// sg versions of our friendly matrices
|
||||
sgMat4 TRANS, UP;
|
||||
|
||||
//////////////////////////////////////////////////////////////////
|
||||
// private functions //
|
||||
//////////////////////////////////////////////////////////////////
|
||||
|
||||
void recalc( const Point3D scenery_center );
|
||||
void recalcPosition( double lon_deg, double lat_deg, double alt_ft,
|
||||
const Point3D scenery_center ) const;
|
||||
|
||||
inline void set_dirty() { _dirty = true; }
|
||||
inline void set_clean() { _dirty = false; }
|
||||
|
||||
};
|
||||
|
||||
|
||||
#endif // _LOCATION_HXX
|
||||
Reference in New Issue
Block a user