- Moved some property specific code into simgear/props/
- Split out the condition code from fgfs/src/Main/fg_props and put it in it's own source file in simgear/props/ - Created a scene subdirectory for scenery, model, and material property related code. - Moved location.[ch]xx into simgear/scene/model/ - The location and condition code had dependencies on flightgear's global state (all the globals-> stuff, the flightgear property tree, etc.) SimGear code can't depend on it so that data has to be passed as parameters to the functions/methods/constructors.
This commit is contained in:
@@ -0,0 +1,24 @@
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includedir = @includedir@/props
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lib_LIBRARIES = libsgprops.a
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include_HEADERS = \
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condition.hxx \
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props.hxx \
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props_io.hxx
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libsgprops_a_SOURCES = \
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condition.cxx \
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props.cxx \
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props_io.cxx
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noinst_PROGRAMS = props_test
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props_test_SOURCES = props_test.cxx
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props_test_LDADD = \
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$(top_builddir)/simgear/props/libsgprops.a \
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$(top_builddir)/simgear/xml/libsgxml.a \
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$(top_builddir)/simgear/misc/libsgmisc.a \
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$(top_builddir)/simgear/debug/libsgdebug.a
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INCLUDES = -I$(top_srcdir)
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@@ -0,0 +1,435 @@
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// condition.hxx - Declarations and inline methods for property conditions.
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// Written by David Megginson, started 2000.
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// CLO May 2003 - Split out condition specific code.
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//
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// This file is in the Public Domain, and comes with no warranty.
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//
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// $Id$
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#ifdef HAVE_CONFIG_H
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# include <simgear/compiler.h>
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#endif
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// #include STL_IOSTREAM
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#include <simgear/misc/exception.hxx>
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#include "props.hxx"
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#include "condition.hxx"
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SG_USING_STD(istream);
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SG_USING_STD(ostream);
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||||
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||||
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||||
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||||
////////////////////////////////////////////////////////////////////////
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// Implementation of FGCondition.
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////////////////////////////////////////////////////////////////////////
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FGCondition::FGCondition ()
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{
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}
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FGCondition::~FGCondition ()
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{
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}
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||||
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////////////////////////////////////////////////////////////////////////
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// Implementation of FGPropertyCondition.
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////////////////////////////////////////////////////////////////////////
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FGPropertyCondition::FGPropertyCondition ( SGPropertyNode *prop_root,
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const char *propname )
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: _node( prop_root->getNode(propname, true) )
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{
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cout << "FGPropertyCondition::FGPropertyCondition()" << endl;
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cout << " prop_root = " << prop_root << endl;
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cout << " propname = " << propname << endl;
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_node = prop_root->getNode(propname, true);
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cout << " _node = " << _node << endl;
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}
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||||
FGPropertyCondition::~FGPropertyCondition ()
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{
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}
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||||
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////////////////////////////////////////////////////////////////////////
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// Implementation of FGNotCondition.
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////////////////////////////////////////////////////////////////////////
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||||
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||||
FGNotCondition::FGNotCondition (FGCondition * condition)
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: _condition(condition)
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{
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}
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|
||||
FGNotCondition::~FGNotCondition ()
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{
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delete _condition;
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}
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bool
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||||
FGNotCondition::test () const
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{
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return !(_condition->test());
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}
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||||
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||||
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////////////////////////////////////////////////////////////////////////
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// Implementation of FGAndCondition.
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////////////////////////////////////////////////////////////////////////
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||||
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FGAndCondition::FGAndCondition ()
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{
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}
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FGAndCondition::~FGAndCondition ()
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{
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for (unsigned int i = 0; i < _conditions.size(); i++)
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delete _conditions[i];
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}
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bool
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FGAndCondition::test () const
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{
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||||
int nConditions = _conditions.size();
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for (int i = 0; i < nConditions; i++) {
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if (!_conditions[i]->test())
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return false;
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||||
}
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return true;
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}
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void
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FGAndCondition::addCondition (FGCondition * condition)
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{
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_conditions.push_back(condition);
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}
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||||
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||||
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////////////////////////////////////////////////////////////////////////
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// Implementation of FGOrCondition.
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////////////////////////////////////////////////////////////////////////
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||||
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||||
FGOrCondition::FGOrCondition ()
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||||
{
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}
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||||
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||||
FGOrCondition::~FGOrCondition ()
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||||
{
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for (unsigned int i = 0; i < _conditions.size(); i++)
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delete _conditions[i];
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}
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bool
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FGOrCondition::test () const
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{
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int nConditions = _conditions.size();
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for (int i = 0; i < nConditions; i++) {
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if (_conditions[i]->test())
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return true;
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}
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return false;
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||||
}
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void
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FGOrCondition::addCondition (FGCondition * condition)
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{
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_conditions.push_back(condition);
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}
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||||
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////////////////////////////////////////////////////////////////////////
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||||
// Implementation of FGComparisonCondition.
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////////////////////////////////////////////////////////////////////////
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||||
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static int
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doComparison (const SGPropertyNode * left, const SGPropertyNode *right)
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||||
{
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||||
switch (left->getType()) {
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case SGPropertyNode::BOOL: {
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bool v1 = left->getBoolValue();
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bool v2 = right->getBoolValue();
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if (v1 < v2)
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return FGComparisonCondition::LESS_THAN;
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else if (v1 > v2)
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return FGComparisonCondition::GREATER_THAN;
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else
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return FGComparisonCondition::EQUALS;
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break;
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}
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case SGPropertyNode::INT: {
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int v1 = left->getIntValue();
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int v2 = right->getIntValue();
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if (v1 < v2)
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return FGComparisonCondition::LESS_THAN;
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else if (v1 > v2)
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return FGComparisonCondition::GREATER_THAN;
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else
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return FGComparisonCondition::EQUALS;
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break;
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||||
}
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case SGPropertyNode::LONG: {
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||||
long v1 = left->getLongValue();
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long v2 = right->getLongValue();
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if (v1 < v2)
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return FGComparisonCondition::LESS_THAN;
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||||
else if (v1 > v2)
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return FGComparisonCondition::GREATER_THAN;
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else
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return FGComparisonCondition::EQUALS;
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break;
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||||
}
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||||
case SGPropertyNode::FLOAT: {
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||||
float v1 = left->getFloatValue();
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||||
float v2 = right->getFloatValue();
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if (v1 < v2)
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||||
return FGComparisonCondition::LESS_THAN;
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||||
else if (v1 > v2)
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||||
return FGComparisonCondition::GREATER_THAN;
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||||
else
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||||
return FGComparisonCondition::EQUALS;
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||||
break;
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||||
}
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||||
case SGPropertyNode::DOUBLE: {
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||||
double v1 = left->getDoubleValue();
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||||
double v2 = right->getDoubleValue();
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if (v1 < v2)
|
||||
return FGComparisonCondition::LESS_THAN;
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||||
else if (v1 > v2)
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||||
return FGComparisonCondition::GREATER_THAN;
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||||
else
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||||
return FGComparisonCondition::EQUALS;
|
||||
break;
|
||||
}
|
||||
case SGPropertyNode::STRING:
|
||||
case SGPropertyNode::NONE:
|
||||
case SGPropertyNode::UNSPECIFIED: {
|
||||
string v1 = left->getStringValue();
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||||
string v2 = right->getStringValue();
|
||||
if (v1 < v2)
|
||||
return FGComparisonCondition::LESS_THAN;
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||||
else if (v1 > v2)
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||||
return FGComparisonCondition::GREATER_THAN;
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||||
else
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||||
return FGComparisonCondition::EQUALS;
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||||
break;
|
||||
}
|
||||
}
|
||||
throw sg_exception("Unrecognized node type");
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
FGComparisonCondition::FGComparisonCondition (Type type, bool reverse)
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||||
: _type(type),
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||||
_reverse(reverse),
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||||
_left_property(0),
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||||
_right_property(0),
|
||||
_right_value(0)
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||||
{
|
||||
}
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||||
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||||
FGComparisonCondition::~FGComparisonCondition ()
|
||||
{
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||||
delete _right_value;
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||||
}
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||||
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||||
bool
|
||||
FGComparisonCondition::test () const
|
||||
{
|
||||
// Always fail if incompletely specified
|
||||
if (_left_property == 0 ||
|
||||
(_right_property == 0 && _right_value == 0))
|
||||
return false;
|
||||
|
||||
// Get LESS_THAN, EQUALS, or GREATER_THAN
|
||||
int cmp =
|
||||
doComparison(_left_property,
|
||||
(_right_property != 0 ? _right_property : _right_value));
|
||||
if (!_reverse)
|
||||
return (cmp == _type);
|
||||
else
|
||||
return (cmp != _type);
|
||||
}
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||||
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||||
void
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||||
FGComparisonCondition::setLeftProperty( SGPropertyNode *prop_root,
|
||||
const char * propname )
|
||||
{
|
||||
_left_property = prop_root->getNode(propname, true);
|
||||
}
|
||||
|
||||
void
|
||||
FGComparisonCondition::setRightProperty( SGPropertyNode *prop_root,
|
||||
const char * propname )
|
||||
{
|
||||
delete _right_value;
|
||||
_right_value = 0;
|
||||
_right_property = prop_root->getNode(propname, true);
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||||
}
|
||||
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||||
void
|
||||
FGComparisonCondition::setRightValue (const SGPropertyNode *node)
|
||||
{
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||||
_right_property = 0;
|
||||
delete _right_value;
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||||
_right_value = new SGPropertyNode(*node);
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||||
}
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||||
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||||
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||||
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
// Read a condition and use it if necessary.
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// Forward declaration
|
||||
static FGCondition * readCondition( SGPropertyNode *prop_root,
|
||||
const SGPropertyNode *node );
|
||||
|
||||
static FGCondition *
|
||||
readPropertyCondition( SGPropertyNode *prop_root,
|
||||
const SGPropertyNode *node )
|
||||
{
|
||||
return new FGPropertyCondition( prop_root, node->getStringValue() );
|
||||
}
|
||||
|
||||
static FGCondition *
|
||||
readNotCondition( SGPropertyNode *prop_root, const SGPropertyNode *node )
|
||||
{
|
||||
int nChildren = node->nChildren();
|
||||
for (int i = 0; i < nChildren; i++) {
|
||||
const SGPropertyNode * child = node->getChild(i);
|
||||
FGCondition * condition = readCondition(prop_root, child);
|
||||
if (condition != 0)
|
||||
return new FGNotCondition(condition);
|
||||
}
|
||||
SG_LOG(SG_COCKPIT, SG_ALERT, "Panel: empty 'not' condition");
|
||||
return 0;
|
||||
}
|
||||
|
||||
static FGCondition *
|
||||
readAndConditions( SGPropertyNode *prop_root, const SGPropertyNode *node )
|
||||
{
|
||||
FGAndCondition * andCondition = new FGAndCondition;
|
||||
int nChildren = node->nChildren();
|
||||
for (int i = 0; i < nChildren; i++) {
|
||||
const SGPropertyNode * child = node->getChild(i);
|
||||
FGCondition * condition = readCondition(prop_root, child);
|
||||
if (condition != 0)
|
||||
andCondition->addCondition(condition);
|
||||
}
|
||||
return andCondition;
|
||||
}
|
||||
|
||||
static FGCondition *
|
||||
readOrConditions( SGPropertyNode *prop_root, const SGPropertyNode *node )
|
||||
{
|
||||
FGOrCondition * orCondition = new FGOrCondition;
|
||||
int nChildren = node->nChildren();
|
||||
for (int i = 0; i < nChildren; i++) {
|
||||
const SGPropertyNode * child = node->getChild(i);
|
||||
FGCondition * condition = readCondition(prop_root, child);
|
||||
if (condition != 0)
|
||||
orCondition->addCondition(condition);
|
||||
}
|
||||
return orCondition;
|
||||
}
|
||||
|
||||
static FGCondition *
|
||||
readComparison( SGPropertyNode *prop_root,
|
||||
const SGPropertyNode *node,
|
||||
FGComparisonCondition::Type type,
|
||||
bool reverse)
|
||||
{
|
||||
FGComparisonCondition * condition = new FGComparisonCondition(type, reverse);
|
||||
condition->setLeftProperty(prop_root, node->getStringValue("property[0]"));
|
||||
if (node->hasValue("property[1]"))
|
||||
condition->setRightProperty(prop_root, node->getStringValue("property[1]"));
|
||||
else
|
||||
condition->setRightValue(node->getChild("value", 0));
|
||||
|
||||
return condition;
|
||||
}
|
||||
|
||||
static FGCondition *
|
||||
readCondition( SGPropertyNode *prop_root, const SGPropertyNode *node )
|
||||
{
|
||||
const string &name = node->getName();
|
||||
if (name == "property")
|
||||
return readPropertyCondition(prop_root, node);
|
||||
else if (name == "not")
|
||||
return readNotCondition(prop_root, node);
|
||||
else if (name == "and")
|
||||
return readAndConditions(prop_root, node);
|
||||
else if (name == "or")
|
||||
return readOrConditions(prop_root, node);
|
||||
else if (name == "less-than")
|
||||
return readComparison(prop_root, node, FGComparisonCondition::LESS_THAN,
|
||||
false);
|
||||
else if (name == "less-than-equals")
|
||||
return readComparison(prop_root, node, FGComparisonCondition::GREATER_THAN,
|
||||
true);
|
||||
else if (name == "greater-than")
|
||||
return readComparison(prop_root, node, FGComparisonCondition::GREATER_THAN,
|
||||
false);
|
||||
else if (name == "greater-than-equals")
|
||||
return readComparison(prop_root, node, FGComparisonCondition::LESS_THAN,
|
||||
true);
|
||||
else if (name == "equals")
|
||||
return readComparison(prop_root, node, FGComparisonCondition::EQUALS,
|
||||
false);
|
||||
else if (name == "not-equals")
|
||||
return readComparison(prop_root, node, FGComparisonCondition::EQUALS, true);
|
||||
else
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
// Implementation of FGConditional.
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
|
||||
FGConditional::FGConditional ()
|
||||
: _condition (0)
|
||||
{
|
||||
}
|
||||
|
||||
FGConditional::~FGConditional ()
|
||||
{
|
||||
delete _condition;
|
||||
}
|
||||
|
||||
void
|
||||
FGConditional::setCondition (FGCondition * condition)
|
||||
{
|
||||
delete _condition;
|
||||
_condition = condition;
|
||||
}
|
||||
|
||||
bool
|
||||
FGConditional::test () const
|
||||
{
|
||||
return ((_condition == 0) || _condition->test());
|
||||
}
|
||||
|
||||
|
||||
|
||||
// The top-level is always an implicit 'and' group
|
||||
FGCondition *
|
||||
fgReadCondition( SGPropertyNode *prop_root, const SGPropertyNode *node )
|
||||
{
|
||||
return readAndConditions(prop_root, node);
|
||||
}
|
||||
|
||||
|
||||
// end of fg_props.cxx
|
||||
@@ -0,0 +1,176 @@
|
||||
// condition.hxx - Declarations and inline methods for property conditions.
|
||||
// Written by David Megginson, started 2000.
|
||||
// CLO May 2003 - Split out condition specific code.
|
||||
//
|
||||
// This file is in the Public Domain, and comes with no warranty.
|
||||
|
||||
#ifndef __SG_CONDITION_HXX
|
||||
#define __SG_CONDITION_HXX
|
||||
|
||||
#include <simgear/debug/logstream.hxx>
|
||||
#include <simgear/props/props.hxx>
|
||||
#include <simgear/props/props_io.hxx>
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
// Conditions.
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
/**
|
||||
* An encoded condition.
|
||||
*
|
||||
* This class encodes a single condition of some sort, possibly
|
||||
* connected with properties.
|
||||
*
|
||||
* This class should migrate to somewhere more general.
|
||||
*/
|
||||
class FGCondition
|
||||
{
|
||||
public:
|
||||
FGCondition ();
|
||||
virtual ~FGCondition ();
|
||||
virtual bool test () const = 0;
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* Condition for a single property.
|
||||
*
|
||||
* This condition is true only if the property returns a boolean
|
||||
* true value.
|
||||
*/
|
||||
class FGPropertyCondition : public FGCondition
|
||||
{
|
||||
public:
|
||||
FGPropertyCondition ( SGPropertyNode *prop_root,
|
||||
const char * propname );
|
||||
virtual ~FGPropertyCondition ();
|
||||
virtual bool test () const { return _node->getBoolValue(); }
|
||||
private:
|
||||
const SGPropertyNode * _node;
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* Condition for a 'not' operator.
|
||||
*
|
||||
* This condition is true only if the child condition is false.
|
||||
*/
|
||||
class FGNotCondition : public FGCondition
|
||||
{
|
||||
public:
|
||||
// transfer pointer ownership
|
||||
FGNotCondition (FGCondition * condition);
|
||||
virtual ~FGNotCondition ();
|
||||
virtual bool test () const;
|
||||
private:
|
||||
FGCondition * _condition;
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* Condition for an 'and' group.
|
||||
*
|
||||
* This condition is true only if all of the conditions
|
||||
* in the group are true.
|
||||
*/
|
||||
class FGAndCondition : public FGCondition
|
||||
{
|
||||
public:
|
||||
FGAndCondition ();
|
||||
virtual ~FGAndCondition ();
|
||||
virtual bool test () const;
|
||||
// transfer pointer ownership
|
||||
virtual void addCondition (FGCondition * condition);
|
||||
private:
|
||||
vector<FGCondition *> _conditions;
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* Condition for an 'or' group.
|
||||
*
|
||||
* This condition is true if at least one of the conditions in the
|
||||
* group is true.
|
||||
*/
|
||||
class FGOrCondition : public FGCondition
|
||||
{
|
||||
public:
|
||||
FGOrCondition ();
|
||||
virtual ~FGOrCondition ();
|
||||
virtual bool test () const;
|
||||
// transfer pointer ownership
|
||||
virtual void addCondition (FGCondition * condition);
|
||||
private:
|
||||
vector<FGCondition *> _conditions;
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* Abstract base class for property comparison conditions.
|
||||
*/
|
||||
class FGComparisonCondition : public FGCondition
|
||||
{
|
||||
public:
|
||||
enum Type {
|
||||
LESS_THAN,
|
||||
GREATER_THAN,
|
||||
EQUALS
|
||||
};
|
||||
FGComparisonCondition (Type type, bool reverse = false);
|
||||
virtual ~FGComparisonCondition ();
|
||||
virtual bool test () const;
|
||||
virtual void setLeftProperty( SGPropertyNode *prop_root,
|
||||
const char * propname );
|
||||
virtual void setRightProperty( SGPropertyNode *prop_root,
|
||||
const char * propname );
|
||||
// will make a local copy
|
||||
virtual void setRightValue (const SGPropertyNode * value);
|
||||
private:
|
||||
Type _type;
|
||||
bool _reverse;
|
||||
const SGPropertyNode * _left_property;
|
||||
const SGPropertyNode * _right_property;
|
||||
const SGPropertyNode * _right_value;
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* Base class for a conditional components.
|
||||
*
|
||||
* This class manages the conditions and tests; the component should
|
||||
* invoke the test() method whenever it needs to decide whether to
|
||||
* active itself, draw itself, and so on.
|
||||
*/
|
||||
class FGConditional
|
||||
{
|
||||
public:
|
||||
FGConditional ();
|
||||
virtual ~FGConditional ();
|
||||
// transfer pointer ownership
|
||||
virtual void setCondition (FGCondition * condition);
|
||||
virtual const FGCondition * getCondition () const { return _condition; }
|
||||
virtual bool test () const;
|
||||
private:
|
||||
FGCondition * _condition;
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* Global function to make a condition out of properties.
|
||||
*
|
||||
* The top-level is always an implicit 'and' group, whatever the
|
||||
* node's name (it should usually be "condition").
|
||||
*
|
||||
* @param node The top-level condition node (usually named "condition").
|
||||
* @return A pointer to a newly-allocated condition; it is the
|
||||
* responsibility of the caller to delete the condition when
|
||||
* it is no longer needed.
|
||||
*/
|
||||
FGCondition * fgReadCondition( SGPropertyNode *prop_root,
|
||||
const SGPropertyNode *node );
|
||||
|
||||
|
||||
#endif // __SG_CONDITION_HXX
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,586 @@
|
||||
|
||||
#include <simgear/compiler.h>
|
||||
|
||||
#include <stdlib.h> // atof() atoi()
|
||||
|
||||
#include <simgear/sg_inlines.h>
|
||||
#include <simgear/debug/logstream.hxx>
|
||||
#include <simgear/misc/sg_path.hxx>
|
||||
#include <simgear/xml/easyxml.hxx>
|
||||
|
||||
#include "props.hxx"
|
||||
#include "props_io.hxx"
|
||||
|
||||
#include STL_IOSTREAM
|
||||
#include STL_FSTREAM
|
||||
#include STL_STRING
|
||||
#include <vector>
|
||||
#include <map>
|
||||
|
||||
SG_USING_STD(istream);
|
||||
SG_USING_STD(ifstream);
|
||||
SG_USING_STD(ostream);
|
||||
SG_USING_STD(ofstream);
|
||||
SG_USING_STD(string);
|
||||
SG_USING_STD(vector);
|
||||
SG_USING_STD(map);
|
||||
|
||||
#define DEFAULT_MODE (SGPropertyNode::READ|SGPropertyNode::WRITE)
|
||||
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
// Property list visitor, for XML parsing.
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
|
||||
class PropsVisitor : public XMLVisitor
|
||||
{
|
||||
public:
|
||||
|
||||
PropsVisitor (SGPropertyNode * root, const string &base)
|
||||
: _root(root), _level(0), _base(base), _hasException(false) {}
|
||||
|
||||
virtual ~PropsVisitor () {}
|
||||
|
||||
void startXML ();
|
||||
void endXML ();
|
||||
void startElement (const char * name, const XMLAttributes &atts);
|
||||
void endElement (const char * name);
|
||||
void data (const char * s, int length);
|
||||
void warning (const char * message, int line, int column);
|
||||
|
||||
bool hasException () const { return _hasException; }
|
||||
sg_io_exception &getException () { return _exception; }
|
||||
void setException (const sg_io_exception &exception) {
|
||||
_exception = exception;
|
||||
_hasException = true;
|
||||
}
|
||||
|
||||
private:
|
||||
|
||||
struct State
|
||||
{
|
||||
State () : node(0), type(""), mode(DEFAULT_MODE) {}
|
||||
State (SGPropertyNode * _node, const char * _type, int _mode)
|
||||
: node(_node), type(_type), mode(_mode) {}
|
||||
SGPropertyNode * node;
|
||||
string type;
|
||||
int mode;
|
||||
map<string,int> counters;
|
||||
};
|
||||
|
||||
State &state () { return _state_stack[_state_stack.size() - 1]; }
|
||||
|
||||
void push_state (SGPropertyNode * node, const char * type, int mode) {
|
||||
if (type == 0)
|
||||
_state_stack.push_back(State(node, "unspecified", mode));
|
||||
else
|
||||
_state_stack.push_back(State(node, type, mode));
|
||||
_level++;
|
||||
_data = "";
|
||||
}
|
||||
|
||||
void pop_state () {
|
||||
_state_stack.pop_back();
|
||||
_level--;
|
||||
}
|
||||
|
||||
string _data;
|
||||
SGPropertyNode * _root;
|
||||
int _level;
|
||||
vector<State> _state_stack;
|
||||
string _base;
|
||||
sg_io_exception _exception;
|
||||
bool _hasException;
|
||||
};
|
||||
|
||||
void
|
||||
PropsVisitor::startXML ()
|
||||
{
|
||||
_level = 0;
|
||||
_state_stack.resize(0);
|
||||
}
|
||||
|
||||
void
|
||||
PropsVisitor::endXML ()
|
||||
{
|
||||
_level = 0;
|
||||
_state_stack.resize(0);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Check a yes/no flag, with default.
|
||||
*/
|
||||
static bool
|
||||
checkFlag (const char * flag, bool defaultState = true)
|
||||
{
|
||||
if (flag == 0)
|
||||
return defaultState;
|
||||
else if (string(flag) == "y")
|
||||
return true;
|
||||
else if (string(flag) == "n")
|
||||
return false;
|
||||
else {
|
||||
string message = "Unrecognized flag value '";
|
||||
message += flag;
|
||||
message += '\'';
|
||||
// FIXME: add location info
|
||||
throw sg_io_exception(message, "SimGear Property Reader");
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
PropsVisitor::startElement (const char * name, const XMLAttributes &atts)
|
||||
{
|
||||
State &st = state();
|
||||
const char * attval;
|
||||
|
||||
if (_level == 0) {
|
||||
if (string(name) != (string)"PropertyList") {
|
||||
string message = "Root element name is ";
|
||||
message += name;
|
||||
message += "; expected PropertyList";
|
||||
throw sg_io_exception(message, "SimGear Property Reader");
|
||||
}
|
||||
|
||||
// Check for an include.
|
||||
attval = atts.getValue("include");
|
||||
if (attval != 0) {
|
||||
SGPath path(SGPath(_base).dir());
|
||||
path.append(attval);
|
||||
try {
|
||||
readProperties(path.str(), _root);
|
||||
} catch (sg_io_exception &e) {
|
||||
setException(e);
|
||||
}
|
||||
}
|
||||
|
||||
push_state(_root, "", DEFAULT_MODE);
|
||||
}
|
||||
|
||||
else {
|
||||
// Get the index.
|
||||
attval = atts.getValue("n");
|
||||
int index = 0;
|
||||
if (attval != 0) {
|
||||
index = atoi(attval);
|
||||
st.counters[name] = SG_MAX2(st.counters[name], index+1);
|
||||
} else {
|
||||
index = st.counters[name];
|
||||
st.counters[name]++;
|
||||
}
|
||||
|
||||
// Got the index, so grab the node.
|
||||
SGPropertyNode * node = st.node->getChild(name, index, true);
|
||||
|
||||
// Get the access-mode attributes,
|
||||
// but don't set yet (in case they
|
||||
// prevent us from recording the value).
|
||||
int mode = 0;
|
||||
|
||||
attval = atts.getValue("read");
|
||||
if (checkFlag(attval, true))
|
||||
mode |= SGPropertyNode::READ;
|
||||
attval = atts.getValue("write");
|
||||
if (checkFlag(attval, true))
|
||||
mode |= SGPropertyNode::WRITE;
|
||||
attval = atts.getValue("archive");
|
||||
if (checkFlag(attval, false))
|
||||
mode |= SGPropertyNode::ARCHIVE;
|
||||
attval = atts.getValue("trace-read");
|
||||
if (checkFlag(attval, false))
|
||||
mode |= SGPropertyNode::TRACE_READ;
|
||||
attval = atts.getValue("trace-write");
|
||||
if (checkFlag(attval, false))
|
||||
mode |= SGPropertyNode::TRACE_WRITE;
|
||||
|
||||
// Check for an alias.
|
||||
attval = atts.getValue("alias");
|
||||
if (attval != 0) {
|
||||
if (!node->alias(attval))
|
||||
SG_LOG(SG_INPUT, SG_ALERT, "Failed to set alias to " << attval);
|
||||
}
|
||||
|
||||
// Check for an include.
|
||||
attval = atts.getValue("include");
|
||||
if (attval != 0) {
|
||||
SGPath path(SGPath(_base).dir());
|
||||
path.append(attval);
|
||||
try {
|
||||
readProperties(path.str(), node);
|
||||
} catch (sg_io_exception &e) {
|
||||
setException(e);
|
||||
}
|
||||
}
|
||||
|
||||
push_state(node, atts.getValue("type"), mode);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
PropsVisitor::endElement (const char * name)
|
||||
{
|
||||
State &st = state();
|
||||
bool ret;
|
||||
|
||||
// If there are no children and it's
|
||||
// not an alias, then it's a leaf value.
|
||||
if (st.node->nChildren() == 0 && !st.node->isAlias()) {
|
||||
if (st.type == "bool") {
|
||||
if (_data == "true" || atoi(_data.c_str()) != 0)
|
||||
ret = st.node->setBoolValue(true);
|
||||
else
|
||||
ret = st.node->setBoolValue(false);
|
||||
} else if (st.type == "int") {
|
||||
ret = st.node->setIntValue(atoi(_data.c_str()));
|
||||
} else if (st.type == "long") {
|
||||
ret = st.node->setLongValue(strtol(_data.c_str(), 0, 0));
|
||||
} else if (st.type == "float") {
|
||||
ret = st.node->setFloatValue(atof(_data.c_str()));
|
||||
} else if (st.type == "double") {
|
||||
ret = st.node->setDoubleValue(strtod(_data.c_str(), 0));
|
||||
} else if (st.type == "string") {
|
||||
ret = st.node->setStringValue(_data.c_str());
|
||||
} else if (st.type == "unspecified") {
|
||||
ret = st.node->setUnspecifiedValue(_data.c_str());
|
||||
} else {
|
||||
string message = "Unrecognized data type '";
|
||||
message += st.type;
|
||||
message += '\'';
|
||||
// FIXME: add location information
|
||||
throw sg_io_exception(message, "SimGear Property Reader");
|
||||
}
|
||||
if (!ret)
|
||||
SG_LOG(SG_INPUT, SG_ALERT, "readProperties: Failed to set "
|
||||
<< st.node->getPath() << " to value \""
|
||||
<< _data << "\" with type " << st.type);
|
||||
}
|
||||
|
||||
// Set the access-mode attributes now,
|
||||
// once the value has already been
|
||||
// assigned.
|
||||
st.node->setAttributes(st.mode);
|
||||
|
||||
pop_state();
|
||||
}
|
||||
|
||||
void
|
||||
PropsVisitor::data (const char * s, int length)
|
||||
{
|
||||
if (state().node->nChildren() == 0)
|
||||
_data.append(string(s, length));
|
||||
}
|
||||
|
||||
void
|
||||
PropsVisitor::warning (const char * message, int line, int column)
|
||||
{
|
||||
SG_LOG(SG_INPUT, SG_ALERT, "readProperties: warning: "
|
||||
<< message << " at line " << line << ", column " << column);
|
||||
}
|
||||
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
// Property list reader.
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
/**
|
||||
* Read properties from an input stream.
|
||||
*
|
||||
* @param input The input stream containing an XML property file.
|
||||
* @param start_node The root node for reading properties.
|
||||
* @param base A base path for resolving external include references.
|
||||
* @return true if the read succeeded, false otherwise.
|
||||
*/
|
||||
void
|
||||
readProperties (istream &input, SGPropertyNode * start_node,
|
||||
const string &base)
|
||||
{
|
||||
PropsVisitor visitor(start_node, base);
|
||||
readXML(input, visitor, base);
|
||||
if (visitor.hasException())
|
||||
throw visitor.getException();
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Read properties from a file.
|
||||
*
|
||||
* @param file A string containing the file path.
|
||||
* @param start_node The root node for reading properties.
|
||||
* @return true if the read succeeded, false otherwise.
|
||||
*/
|
||||
void
|
||||
readProperties (const string &file, SGPropertyNode * start_node)
|
||||
{
|
||||
PropsVisitor visitor(start_node, file);
|
||||
readXML(file, visitor);
|
||||
if (visitor.hasException())
|
||||
throw visitor.getException();
|
||||
}
|
||||
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
// Property list writer.
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#define INDENT_STEP 2
|
||||
|
||||
/**
|
||||
* Return the type name.
|
||||
*/
|
||||
static const char *
|
||||
getTypeName (SGPropertyNode::Type type)
|
||||
{
|
||||
switch (type) {
|
||||
case SGPropertyNode::UNSPECIFIED:
|
||||
return "unspecified";
|
||||
case SGPropertyNode::BOOL:
|
||||
return "bool";
|
||||
case SGPropertyNode::INT:
|
||||
return "int";
|
||||
case SGPropertyNode::LONG:
|
||||
return "long";
|
||||
case SGPropertyNode::FLOAT:
|
||||
return "float";
|
||||
case SGPropertyNode::DOUBLE:
|
||||
return "double";
|
||||
case SGPropertyNode::STRING:
|
||||
return "string";
|
||||
case SGPropertyNode::ALIAS:
|
||||
case SGPropertyNode::NONE:
|
||||
return "unspecified";
|
||||
}
|
||||
|
||||
// keep the compiler from squawking
|
||||
return "unspecified";
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Escape characters for output.
|
||||
*/
|
||||
static void
|
||||
writeData (ostream &output, const string &data)
|
||||
{
|
||||
for (int i = 0; i < (int)data.size(); i++) {
|
||||
switch (data[i]) {
|
||||
case '&':
|
||||
output << "&";
|
||||
break;
|
||||
case '<':
|
||||
output << "<";
|
||||
break;
|
||||
case '>':
|
||||
output << ">";
|
||||
break;
|
||||
default:
|
||||
output << data[i];
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
doIndent (ostream &output, int indent)
|
||||
{
|
||||
while (indent-- > 0) {
|
||||
output << ' ';
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
writeAtts (ostream &output, const SGPropertyNode * node)
|
||||
{
|
||||
int index = node->getIndex();
|
||||
|
||||
if (index != 0)
|
||||
output << " n=\"" << index << '"';
|
||||
|
||||
#if 0
|
||||
if (!node->getAttribute(SGPropertyNode::READ))
|
||||
output << " read=\"n\"";
|
||||
|
||||
if (!node->getAttribute(SGPropertyNode::WRITE))
|
||||
output << " write=\"n\"";
|
||||
|
||||
if (node->getAttribute(SGPropertyNode::ARCHIVE))
|
||||
output << " archive=\"y\"";
|
||||
#endif
|
||||
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Test whether a node is archivable or has archivable descendants.
|
||||
*/
|
||||
static bool
|
||||
isArchivable (const SGPropertyNode * node)
|
||||
{
|
||||
// FIXME: it's inefficient to do this all the time
|
||||
if (node->getAttribute(SGPropertyNode::ARCHIVE))
|
||||
return true;
|
||||
else {
|
||||
int nChildren = node->nChildren();
|
||||
for (int i = 0; i < nChildren; i++)
|
||||
if (isArchivable(node->getChild(i)))
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
static bool
|
||||
writeNode (ostream &output, const SGPropertyNode * node,
|
||||
bool write_all, int indent)
|
||||
{
|
||||
// Don't write the node or any of
|
||||
// its descendants unless it is
|
||||
// allowed to be archived.
|
||||
if (!write_all && !isArchivable(node))
|
||||
return true; // Everything's OK, but we won't write.
|
||||
|
||||
const string name = node->getName();
|
||||
int nChildren = node->nChildren();
|
||||
|
||||
// If there is a literal value,
|
||||
// write it first.
|
||||
if (node->hasValue() && (write_all || node->getAttribute(SGPropertyNode::ARCHIVE))) {
|
||||
doIndent(output, indent);
|
||||
output << '<' << name;
|
||||
writeAtts(output, node);
|
||||
if (node->isAlias() && node->getAliasTarget() != 0) {
|
||||
output << " alias=\"" << node->getAliasTarget()->getPath()
|
||||
<< "\"/>" << endl;
|
||||
} else {
|
||||
if (node->getType() != SGPropertyNode::UNSPECIFIED)
|
||||
output << " type=\"" << getTypeName(node->getType()) << '"';
|
||||
output << '>';
|
||||
writeData(output, node->getStringValue());
|
||||
output << "</" << name << '>' << endl;
|
||||
}
|
||||
}
|
||||
|
||||
// If there are children, write them next.
|
||||
if (nChildren > 0 || node->isAlias()) {
|
||||
doIndent(output, indent);
|
||||
output << '<' << name;
|
||||
writeAtts(output, node);
|
||||
output << '>' << endl;
|
||||
for (int i = 0; i < nChildren; i++)
|
||||
writeNode(output, node->getChild(i), write_all, indent + INDENT_STEP);
|
||||
doIndent(output, indent);
|
||||
output << "</" << name << '>' << endl;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
writeProperties (ostream &output, const SGPropertyNode * start_node,
|
||||
bool write_all)
|
||||
{
|
||||
int nChildren = start_node->nChildren();
|
||||
|
||||
output << "<?xml version=\"1.0\"?>" << endl << endl;
|
||||
output << "<PropertyList>" << endl;
|
||||
|
||||
for (int i = 0; i < nChildren; i++) {
|
||||
writeNode(output, start_node->getChild(i), write_all, INDENT_STEP);
|
||||
}
|
||||
|
||||
output << "</PropertyList>" << endl;
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
writeProperties (const string &file, const SGPropertyNode * start_node,
|
||||
bool write_all)
|
||||
{
|
||||
ofstream output(file.c_str());
|
||||
if (output.good()) {
|
||||
writeProperties(output, start_node, write_all);
|
||||
} else {
|
||||
throw sg_io_exception("Cannot open file", sg_location(file));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
// Copy properties from one tree to another.
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
/**
|
||||
* Copy one property tree to another.
|
||||
*
|
||||
* @param in The source property tree.
|
||||
* @param out The destination property tree.
|
||||
* @return true if all properties were copied, false if some failed
|
||||
* (for example, if the property's value is tied read-only).
|
||||
*/
|
||||
bool
|
||||
copyProperties (const SGPropertyNode *in, SGPropertyNode *out)
|
||||
{
|
||||
bool retval = true;
|
||||
|
||||
// First, copy the actual value,
|
||||
// if any.
|
||||
if (in->hasValue()) {
|
||||
switch (in->getType()) {
|
||||
case SGPropertyNode::BOOL:
|
||||
if (!out->setBoolValue(in->getBoolValue()))
|
||||
retval = false;
|
||||
break;
|
||||
case SGPropertyNode::INT:
|
||||
if (!out->setIntValue(in->getIntValue()))
|
||||
retval = false;
|
||||
break;
|
||||
case SGPropertyNode::LONG:
|
||||
if (!out->setLongValue(in->getLongValue()))
|
||||
retval = false;
|
||||
break;
|
||||
case SGPropertyNode::FLOAT:
|
||||
if (!out->setFloatValue(in->getFloatValue()))
|
||||
retval = false;
|
||||
break;
|
||||
case SGPropertyNode::DOUBLE:
|
||||
if (!out->setDoubleValue(in->getDoubleValue()))
|
||||
retval = false;
|
||||
break;
|
||||
case SGPropertyNode::STRING:
|
||||
if (!out->setStringValue(in->getStringValue()))
|
||||
retval = false;
|
||||
break;
|
||||
case SGPropertyNode::UNSPECIFIED:
|
||||
if (!out->setUnspecifiedValue(in->getStringValue()))
|
||||
retval = false;
|
||||
break;
|
||||
default:
|
||||
string message = "Unknown internal SGPropertyNode type";
|
||||
message += in->getType();
|
||||
throw sg_error(message, "SimGear Property Reader");
|
||||
}
|
||||
}
|
||||
|
||||
// Next, copy the children.
|
||||
int nChildren = in->nChildren();
|
||||
for (int i = 0; i < nChildren; i++) {
|
||||
const SGPropertyNode * in_child = in->getChild(i);
|
||||
SGPropertyNode * out_child = out->getChild(in_child->getName(),
|
||||
in_child->getIndex(),
|
||||
true);
|
||||
if (!copyProperties(in_child, out_child))
|
||||
retval = false;
|
||||
}
|
||||
|
||||
return retval;
|
||||
}
|
||||
|
||||
// end of props_io.cxx
|
||||
@@ -0,0 +1,66 @@
|
||||
/**
|
||||
* \file props_io.hxx
|
||||
* Interface definition for property list io.
|
||||
* Started Fall 2000 by David Megginson, david@megginson.com
|
||||
* This code is released into the Public Domain.
|
||||
*
|
||||
* See props.html for documentation [replace with URL when available].
|
||||
*
|
||||
* $Id$
|
||||
*/
|
||||
|
||||
#ifndef __PROPS_IO_HXX
|
||||
#define __PROPS_IO_HXX
|
||||
|
||||
#include <simgear/compiler.h>
|
||||
#include <simgear/props/props.hxx>
|
||||
|
||||
#include <stdio.h>
|
||||
|
||||
#include STL_STRING
|
||||
#include <vector>
|
||||
#include <map>
|
||||
#include STL_IOSTREAM
|
||||
|
||||
SG_USING_STD(string);
|
||||
SG_USING_STD(vector);
|
||||
SG_USING_STD(map);
|
||||
SG_USING_STD(istream);
|
||||
SG_USING_STD(ostream);
|
||||
|
||||
/**
|
||||
* Read properties from an XML input stream.
|
||||
*/
|
||||
void readProperties (istream &input, SGPropertyNode * start_node,
|
||||
const string &base = "");
|
||||
|
||||
|
||||
/**
|
||||
* Read properties from an XML file.
|
||||
*/
|
||||
void readProperties (const string &file, SGPropertyNode * start_node);
|
||||
|
||||
|
||||
/**
|
||||
* Write properties to an XML output stream.
|
||||
*/
|
||||
void writeProperties (ostream &output, const SGPropertyNode * start_node,
|
||||
bool write_all = false);
|
||||
|
||||
|
||||
/**
|
||||
* Write properties to an XML file.
|
||||
*/
|
||||
void writeProperties (const string &file, const SGPropertyNode * start_node,
|
||||
bool write_all = false);
|
||||
|
||||
|
||||
/**
|
||||
* Copy properties from one node to another.
|
||||
*/
|
||||
bool copyProperties (const SGPropertyNode *in, SGPropertyNode *out);
|
||||
|
||||
|
||||
#endif // __PROPS_IO_HXX
|
||||
|
||||
// end of props_io.hxx
|
||||
@@ -0,0 +1,346 @@
|
||||
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
// Test harness.
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#include <simgear/compiler.h>
|
||||
|
||||
#include STL_IOSTREAM
|
||||
#include "props.hxx"
|
||||
#include "props_io.hxx"
|
||||
|
||||
SG_USING_STD(cout);
|
||||
SG_USING_STD(cerr);
|
||||
SG_USING_STD(endl);
|
||||
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
// Sample object.
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
|
||||
class Stuff {
|
||||
public:
|
||||
Stuff () : _stuff(199.0) {}
|
||||
virtual float getStuff () const { return _stuff; }
|
||||
virtual void setStuff (float stuff) { _stuff = stuff; }
|
||||
virtual float getStuff (int index) const { return _stuff * index; }
|
||||
virtual void setStuff (int index, float val) {
|
||||
_stuff = val / index;
|
||||
}
|
||||
private:
|
||||
float _stuff;
|
||||
};
|
||||
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
// Sample function.
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
|
||||
static int get100 () { return 100; }
|
||||
|
||||
static double getNum (int index) { return 1.0 / index; }
|
||||
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
// Show a value.
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
|
||||
static void
|
||||
show_values (const SGPropertyNode * node)
|
||||
{
|
||||
cout << "Bool: " << (node->getBoolValue() ? "true" : "false") << endl;
|
||||
cout << "Int: " << node->getIntValue() << endl;
|
||||
cout << "Float: " << node->getFloatValue() << endl;
|
||||
cout << "Double: " << node->getDoubleValue() << endl;
|
||||
cout << "String: " << node->getStringValue() << endl;
|
||||
}
|
||||
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
// Test individual values.
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
|
||||
static void
|
||||
test_value ()
|
||||
{
|
||||
SGPropertyNode * node;
|
||||
|
||||
cout << endl << "Value" << endl << endl;
|
||||
|
||||
//
|
||||
// Test coercion for getters.
|
||||
//
|
||||
|
||||
cout << "Testing coercion from bool (expect true)" << endl;
|
||||
node = new SGPropertyNode;
|
||||
node->setBoolValue(true);
|
||||
show_values(node);
|
||||
delete node;
|
||||
cout << endl;
|
||||
|
||||
cout << "Testing coercion from int (expect 128)" << endl;
|
||||
node = new SGPropertyNode;
|
||||
node->setIntValue(128);
|
||||
show_values(node);
|
||||
delete node;
|
||||
cout << endl;
|
||||
|
||||
cout << "Testing coercion from float (expect 1.0/3.0)" << endl;
|
||||
node = new SGPropertyNode;
|
||||
node->setFloatValue(1.0/3.0);
|
||||
show_values(node);
|
||||
delete node;
|
||||
cout << endl;
|
||||
|
||||
cout << "Testing coercion from double (expect 1.0/3.0)" << endl;
|
||||
node = new SGPropertyNode;
|
||||
node->setDoubleValue(1.0/3.0);
|
||||
show_values(node);
|
||||
delete node;
|
||||
cout << endl;
|
||||
|
||||
cout << "Testing coercion from string (expect 10e4)" << endl;
|
||||
node = new SGPropertyNode;
|
||||
node->setStringValue("10e4");
|
||||
show_values(node);
|
||||
delete node;
|
||||
cout << endl;
|
||||
|
||||
cout << "Testing coercion from unspecified (expect -10e-4)" << endl;
|
||||
node = new SGPropertyNode;
|
||||
node->setUnspecifiedValue("-10e-4");
|
||||
show_values(node);
|
||||
delete node;
|
||||
cout << endl;
|
||||
|
||||
//
|
||||
// Test coercion for setters.
|
||||
//
|
||||
|
||||
node = new SGPropertyNode;
|
||||
|
||||
cout << "Testing coercion to bool from bool (expect false)" << endl;
|
||||
node->setBoolValue(false);
|
||||
show_values(node);
|
||||
cout << endl;
|
||||
|
||||
cout << "Testing coercion to bool from int (expect 1)" << endl;
|
||||
node->setIntValue(1);
|
||||
show_values(node);
|
||||
cout << endl;
|
||||
|
||||
cout << "Testing coercion to bool from float (expect 1.1)" << endl;
|
||||
node->setFloatValue(1.1);
|
||||
show_values(node);
|
||||
cout << endl;
|
||||
|
||||
cout << "Testing coercion to bool from double (expect 1.1)" << endl;
|
||||
node->setDoubleValue(1.1);
|
||||
show_values(node);
|
||||
cout << endl;
|
||||
|
||||
cout << "Testing coercion to bool from string (expect 1e10)" << endl;
|
||||
node->setStringValue("1e10");
|
||||
show_values(node);
|
||||
cout << endl;
|
||||
|
||||
cout << "Testing coercion to bool from unspecified (expect 1e10)" << endl;
|
||||
node->setUnspecifiedValue("1e10");
|
||||
show_values(node);
|
||||
cout << endl;
|
||||
|
||||
// Test tying to a pointer.
|
||||
|
||||
static int myValue = 10;
|
||||
|
||||
cout << "Testing tying to a pointer (expect 10)" << endl;
|
||||
if (!node->tie(SGRawValuePointer<int>(&myValue), false))
|
||||
cout << "*** FAILED TO TIE VALUE!!!" << endl;
|
||||
show_values(node);
|
||||
cout << endl;
|
||||
|
||||
cout << "Changing base variable (expect -5)" << endl;
|
||||
myValue = -5;
|
||||
show_values(node);
|
||||
if (!node->untie())
|
||||
cout << "*** FAILED TO UNTIE VALUE!!!" << endl;
|
||||
cout << endl;
|
||||
|
||||
|
||||
// Test tying to static functions.
|
||||
|
||||
cout << "Create a new int value (expect 10)" << endl;
|
||||
node->setIntValue(10);
|
||||
show_values(node);
|
||||
cout << endl;
|
||||
|
||||
cout << "Testing tying to static getter (expect 100)" << endl;
|
||||
if (!node->tie(SGRawValueFunctions<int>(get100)))
|
||||
cout << "*** FAILED TO TIE VALUE!!!" << endl;
|
||||
show_values(node);
|
||||
cout << endl;
|
||||
|
||||
cout << "Try changing value with no setter (expect 100)" << endl;
|
||||
if (node->setIntValue(200))
|
||||
cout << "*** setIntValue did not return false!!!" << endl;
|
||||
show_values(node);
|
||||
cout << endl;
|
||||
|
||||
cout << "Untie value (expect 100)" << endl;
|
||||
if (!node->untie())
|
||||
cout << "*** FAILED TO UNTIE VALUE!!!" << endl;
|
||||
show_values(node);
|
||||
cout << endl;
|
||||
|
||||
cout << "Try changing value (expect 200)" << endl;
|
||||
if (!node->setIntValue(200))
|
||||
cout << "*** setIntValue RETURNED FALSE!!!" << endl;
|
||||
show_values(node);
|
||||
cout << endl;
|
||||
|
||||
// Test tying to indexed static functions.
|
||||
|
||||
cout << "Create a new int value (expect 10)" << endl;
|
||||
node->setIntValue(10);
|
||||
show_values(node);
|
||||
cout << endl;
|
||||
|
||||
cout << "Testing tying to indexed static getter (0.3333...)" << endl;
|
||||
if (!node->tie(SGRawValueFunctionsIndexed<double>(3, getNum)))
|
||||
cout << "*** FAILED TO TIE VALUE!!!" << endl;
|
||||
show_values(node);
|
||||
cout << endl;
|
||||
|
||||
cout << "Untie value (expect 0.3333...)" << endl;
|
||||
if (!node->untie())
|
||||
cout << "*** FAILED TO UNTIE VALUE!!!" << endl;
|
||||
show_values(node);
|
||||
cout << endl;
|
||||
|
||||
|
||||
// Test methods.
|
||||
|
||||
cout << "Try tying to an object without defaults (expect 199)" << endl;
|
||||
Stuff stuff;
|
||||
SGRawValueMethods<class Stuff,float> tiedstuff(stuff,
|
||||
&Stuff::getStuff,
|
||||
&Stuff::setStuff);
|
||||
if (!node->tie(tiedstuff, false))
|
||||
cout << "*** FAILED TO TIE VALUE!!!" << endl;
|
||||
show_values(node);
|
||||
cout << endl;
|
||||
|
||||
cout << "Try untying from object (expect 199)" << endl;
|
||||
if (!node->untie())
|
||||
cout << "*** FAILED TO UNTIE VALUE!!!" << endl;
|
||||
show_values(node);
|
||||
cout << endl;
|
||||
|
||||
cout << "Try tying to an indexed method (expect 199)" << endl;
|
||||
if (!node->tie(SGRawValueMethodsIndexed<class Stuff, float>
|
||||
(stuff, 2, &Stuff::getStuff, &Stuff::setStuff)))
|
||||
cout << "*** FAILED TO TIE VALUE!!!" << endl;
|
||||
show_values(node);
|
||||
cout << endl;
|
||||
|
||||
node->untie();
|
||||
|
||||
cout << "Change value (expect 50)" << endl;
|
||||
if (!node->setIntValue(50))
|
||||
cout << "*** FAILED TO SET VALUE!!!" << endl;
|
||||
show_values(node);
|
||||
cout << endl;
|
||||
|
||||
cout << "Try tying to an object with defaults (expect 50)" << endl;
|
||||
if (!node->tie(tiedstuff, true))
|
||||
cout << "*** FAILED TO TIE VALUE!!!" << endl;
|
||||
show_values(node);
|
||||
cout << endl;
|
||||
|
||||
delete node;
|
||||
}
|
||||
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
// Check property nodes.
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
|
||||
static void
|
||||
dump_node (const SGPropertyNode * node)
|
||||
{
|
||||
writeProperties(cout, node, true);
|
||||
}
|
||||
|
||||
static void
|
||||
test_property_nodes ()
|
||||
{
|
||||
SGPropertyNode root;
|
||||
cout << "Created root node " << root.getPath() << endl;
|
||||
|
||||
SGPropertyNode * child = root.getChild("foo", 0, true);
|
||||
|
||||
SGPropertyNode *grandchild = child->getChild("bar", 0, true);
|
||||
grandchild->setDoubleValue(100);
|
||||
grandchild = child->getChild("bar", 1, true);
|
||||
grandchild->setDoubleValue(200);
|
||||
grandchild = child->getChild("bar", 2, true);
|
||||
grandchild->setDoubleValue(300);
|
||||
grandchild = child->getChild("bar", 3, true);
|
||||
grandchild->setDoubleValue(400);
|
||||
|
||||
child = root.getChild("hack", 0, true);
|
||||
|
||||
grandchild = child->getChild("bar", 0, true);
|
||||
grandchild->setDoubleValue(100);
|
||||
grandchild = child->getChild("bar", 3, true);
|
||||
grandchild->setDoubleValue(200);
|
||||
grandchild = child->getChild("bar", 1, true);
|
||||
grandchild->setDoubleValue(300);
|
||||
grandchild = child->getChild("bar", 2, true);
|
||||
grandchild->setDoubleValue(400);
|
||||
dump_node(&root);
|
||||
|
||||
cout << "Trying path (expect /foo[0]/bar[0])" << endl;
|
||||
grandchild = root.getNode("/hack/../foo/./bar[0]");
|
||||
cout << "Path is " << grandchild->getPath() << endl;
|
||||
cout << endl;
|
||||
|
||||
cout << "Looking for all /hack[0]/bar children" << endl;
|
||||
vector<SGPropertyNode_ptr> bar = child->getChildren("bar");
|
||||
cout << "There are " << bar.size() << " matches" << endl;
|
||||
for (int i = 0; i < (int)bar.size(); i++)
|
||||
cout << bar[i]->getName() << '[' << bar[i]->getIndex() << ']' << endl;
|
||||
cout << endl;
|
||||
|
||||
cout << "Testing addition of a totally empty node" << endl;
|
||||
if (root.getNode("/a/b/c", true) == 0)
|
||||
cerr << "** failed to create /a/b/c" << endl;
|
||||
dump_node(&root);
|
||||
cout << endl;
|
||||
}
|
||||
|
||||
|
||||
int main (int ac, char ** av)
|
||||
{
|
||||
test_value();
|
||||
test_property_nodes();
|
||||
|
||||
for (int i = 1; i < ac; i++) {
|
||||
try {
|
||||
cout << "Reading " << av[i] << endl;
|
||||
SGPropertyNode root;
|
||||
readProperties(av[i], &root);
|
||||
writeProperties(cout, &root, true);
|
||||
cout << endl;
|
||||
} catch (string &message) {
|
||||
cout << "Aborted with " << message << endl;
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
Reference in New Issue
Block a user