Change the defaults color specifications
This commit is contained in:
@@ -127,27 +127,28 @@ SGMaterial::read_properties( const string &fg_root, const SGPropertyNode * props
|
||||
mipmap = props->getBoolValue("mipmap", true);
|
||||
light_coverage = props->getDoubleValue("light-coverage", 0.0);
|
||||
|
||||
ambient[0] = props->getDoubleValue("ambient/r", 0.0);
|
||||
ambient[1] = props->getDoubleValue("ambient/g", 0.0);
|
||||
ambient[2] = props->getDoubleValue("ambient/b", 0.0);
|
||||
ambient[3] = props->getDoubleValue("ambient/a", 0.0);
|
||||
// Taken from default values as used in ac3d
|
||||
ambient[0] = props->getDoubleValue("ambient/r", 0.2);
|
||||
ambient[1] = props->getDoubleValue("ambient/g", 0.2);
|
||||
ambient[2] = props->getDoubleValue("ambient/b", 0.2);
|
||||
ambient[3] = props->getDoubleValue("ambient/a", 1.0);
|
||||
|
||||
diffuse[0] = props->getDoubleValue("diffuse/r", 0.0);
|
||||
diffuse[1] = props->getDoubleValue("diffuse/g", 0.0);
|
||||
diffuse[2] = props->getDoubleValue("diffuse/b", 0.0);
|
||||
diffuse[3] = props->getDoubleValue("diffuse/a", 0.0);
|
||||
diffuse[0] = props->getDoubleValue("diffuse/r", 1.0);
|
||||
diffuse[1] = props->getDoubleValue("diffuse/g", 1.0);
|
||||
diffuse[2] = props->getDoubleValue("diffuse/b", 1.0);
|
||||
diffuse[3] = props->getDoubleValue("diffuse/a", 1.0);
|
||||
|
||||
specular[0] = props->getDoubleValue("specular/r", 0.0);
|
||||
specular[1] = props->getDoubleValue("specular/g", 0.0);
|
||||
specular[2] = props->getDoubleValue("specular/b", 0.0);
|
||||
specular[3] = props->getDoubleValue("specular/a", 0.0);
|
||||
specular[0] = props->getDoubleValue("specular/r", 0.5);
|
||||
specular[1] = props->getDoubleValue("specular/g", 0.5);
|
||||
specular[2] = props->getDoubleValue("specular/b", 0.5);
|
||||
specular[3] = props->getDoubleValue("specular/a", 1.0);
|
||||
|
||||
emission[0] = props->getDoubleValue("emissive/r", 0.0);
|
||||
emission[1] = props->getDoubleValue("emissive/g", 0.0);
|
||||
emission[2] = props->getDoubleValue("emissive/b", 0.0);
|
||||
emission[3] = props->getDoubleValue("emissive/a", 0.0);
|
||||
emission[3] = props->getDoubleValue("emissive/a", 1.0);
|
||||
|
||||
shininess = props->getDoubleValue("shininess", 0.0);
|
||||
shininess = props->getDoubleValue("shininess", 1.0);
|
||||
|
||||
vector<SGPropertyNode_ptr> object_group_nodes =
|
||||
((SGPropertyNode *)props)->getChildren("object-group");
|
||||
@@ -174,9 +175,12 @@ SGMaterial::init ()
|
||||
light_coverage = 0.0;
|
||||
texture_loaded = false;
|
||||
refcount = 0;
|
||||
shininess = 0.0;
|
||||
shininess = 1.0;
|
||||
for (int i = 0; i < 4; i++) {
|
||||
ambient[i] = diffuse[i] = specular[i] = emission[i] = 0.0;
|
||||
ambient[i] = (i < 3) ? 0.2 : 1.0;
|
||||
specular[i] = (i < 3) ? 0.5 : 1.0;
|
||||
diffuse[i] = 1.0;
|
||||
emission[i] = (i < 3) ? 0.0 : 1.0;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -218,11 +222,6 @@ SGMaterial::build_ssg_state( bool defer_tex_load )
|
||||
texture_loaded = false;
|
||||
}
|
||||
state->enable( GL_COLOR_MATERIAL );
|
||||
#if 0
|
||||
state->setColourMaterial( GL_AMBIENT_AND_DIFFUSE );
|
||||
state->setMaterial( GL_EMISSION, 0, 0, 0, 1 );
|
||||
state->setMaterial( GL_SPECULAR, 0, 0, 0, 1 );
|
||||
#else
|
||||
state->setMaterial ( GL_AMBIENT,
|
||||
ambient[0], ambient[1],
|
||||
ambient[2], ambient[3] ) ;
|
||||
@@ -236,7 +235,6 @@ SGMaterial::build_ssg_state( bool defer_tex_load )
|
||||
emission[0], emission[1],
|
||||
emission[2], emission[3] ) ;
|
||||
state->setShininess ( shininess );
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user