commenting out Nasal in scenery models for now. This could be responsible
for an MP/AI crash. Still investigating.
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@@ -339,8 +339,9 @@ sgLoad3DModel( const string &fg_root, const string &path,
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}
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if (data) {
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data->modelLoaded(path, &props, model);
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model->setUserData(data);
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//data->modelLoaded(path, &props, model);
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//model->setUserData(data);
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delete data;
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}
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// Load animations
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set<ssgBranch *> ignore_branches;
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