Move the carrier interactive geometry configuration into the model files.

Modified Files:
	Makefile.am animation.cxx
Added Files:
	SGInteractionAnimation.hxx SGInteractionAnimation.cxx
This commit is contained in:
frohlich
2009-06-22 18:39:44 +00:00
committed by Tim Moore
parent 50e240d5e4
commit 5850464ba7
4 changed files with 189 additions and 0 deletions

View File

@@ -14,6 +14,7 @@ include_HEADERS = \
placement.hxx \
CheckSceneryVisitor.hxx \
SGClipGroup.hxx \
SGInteractionAnimation.hxx \
SGMaterialAnimation.hxx \
SGOffsetTransform.hxx \
SGPagedLOD.hxx \
@@ -34,6 +35,7 @@ libsgmodel_a_SOURCES = \
shadanim.cxx \
CheckSceneryVisitor.cxx \
SGClipGroup.cxx \
SGInteractionAnimation.cxx \
SGMaterialAnimation.cxx \
SGOffsetTransform.cxx \
SGPagedLOD.cxx \

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@@ -0,0 +1,151 @@
// Copyright (C) 2004-2007 Vivian Meazza
// Copyright (C) 2004-2009 Mathias Froehlich - Mathias.Froehlich@web.de
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
#include "SGInteractionAnimation.hxx"
#include <osg/Geode>
#include <osg/NodeVisitor>
#include <osg/TemplatePrimitiveFunctor>
#include <simgear/scene/util/SGSceneUserData.hxx>
#include <simgear/scene/bvh/BVHGroup.hxx>
#include <simgear/scene/bvh/BVHLineGeometry.hxx>
class SGInteractionAnimation::LineCollector : public osg::NodeVisitor {
struct LinePrimitiveFunctor {
LinePrimitiveFunctor() : _lineCollector(0)
{ }
void operator() (const osg::Vec3&, bool)
{ }
void operator() (const osg::Vec3& v1, const osg::Vec3& v2, bool)
{ if (_lineCollector) _lineCollector->addLine(v1, v2); }
void operator() (const osg::Vec3&, const osg::Vec3&, const osg::Vec3&,
bool)
{ }
void operator() (const osg::Vec3&, const osg::Vec3&, const osg::Vec3&,
const osg::Vec3&, bool)
{ }
LineCollector* _lineCollector;
};
public:
LineCollector() :
osg::NodeVisitor(osg::NodeVisitor::NODE_VISITOR,
osg::NodeVisitor::TRAVERSE_ALL_CHILDREN)
{ }
virtual void apply(osg::Geode& geode)
{
osg::TemplatePrimitiveFunctor<LinePrimitiveFunctor> pf;
pf._lineCollector = this;
for (unsigned i = 0; i < geode.getNumDrawables(); ++i) {
geode.getDrawable(i)->accept(pf);
}
}
virtual void apply(osg::Node& node)
{
traverse(node);
}
virtual void apply(osg::Transform& transform)
{
osg::Matrix matrix = _matrix;
if (transform.computeLocalToWorldMatrix(_matrix, this))
traverse(transform);
_matrix = matrix;
}
const std::vector<SGLineSegmentf>& getLineSegments() const
{ return _lineSegments; }
void addLine(const osg::Vec3& v1, const osg::Vec3& v2)
{
// Trick to get the ends in the right order.
// Use the x axis in the original coordinate system. Choose the
// most negative x-axis as the one pointing forward
SGVec3f tv1(_matrix.preMult(v1));
SGVec3f tv2(_matrix.preMult(v2));
if (tv1[0] > tv2[0])
_lineSegments.push_back(SGLineSegmentf(tv1, tv2));
else
_lineSegments.push_back(SGLineSegmentf(tv2, tv1));
}
void addBVHElements(osg::Node& node, simgear::BVHLineGeometry::Type type)
{
if (_lineSegments.empty())
return;
SGSceneUserData* userData;
userData = SGSceneUserData::getOrCreateSceneUserData(&node);
simgear::BVHNode* bvNode = userData->getBVHNode();
if (!bvNode && _lineSegments.size() == 1) {
simgear::BVHLineGeometry* bvLine;
bvLine = new simgear::BVHLineGeometry(_lineSegments.front(), type);
userData->setBVHNode(bvLine);
return;
}
simgear::BVHGroup* group = new simgear::BVHGroup;
if (bvNode)
group->addChild(bvNode);
for (unsigned i = 0; i < _lineSegments.size(); ++i) {
simgear::BVHLineGeometry* bvLine;
bvLine = new simgear::BVHLineGeometry(_lineSegments[i], type);
group->addChild(bvLine);
}
userData->setBVHNode(group);
}
private:
osg::Matrix _matrix;
std::vector<SGLineSegmentf> _lineSegments;
};
SGInteractionAnimation::SGInteractionAnimation(const SGPropertyNode* configNode,
SGPropertyNode* modelRoot) :
SGAnimation(configNode, modelRoot)
{
}
void
SGInteractionAnimation::install(osg::Node& node)
{
SGAnimation::install(node);
if (!getConfig()->hasChild("type"))
return;
std::string interactionType;
interactionType = getConfig()->getStringValue("interaction-type", "");
LineCollector lineCollector;
node.accept(lineCollector);
if (interactionType == "carrier-catapult") {
lineCollector.addBVHElements(node,
simgear::BVHLineGeometry::CarrierCatapult);
} else if (interactionType == "carrier-wire") {
lineCollector.addBVHElements(node,
simgear::BVHLineGeometry::CarrierWire);
} else {
SG_LOG(SG_IO, SG_ALERT, "Unknown interaction animation "
"interaction-type \"" << interactionType << "\". Ignoring!");
}
}

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@@ -0,0 +1,32 @@
// Copyright (C) 2009 Mathias Froehlich - Mathias.Froehlich@web.de
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
#ifndef _SG_SGINTERACTIONANIMATION_HXX
#define _SG_SGINTERACTIONANIMATION_HXX 1
#include "animation.hxx"
class SGInteractionAnimation : public SGAnimation {
public:
SGInteractionAnimation(const SGPropertyNode* configNode,
SGPropertyNode* modelRoot);
virtual void install(osg::Node& node);
private:
class LineCollector;
};
#endif

View File

@@ -46,6 +46,7 @@
#include "SGMaterialAnimation.hxx"
#include "SGRotateTransform.hxx"
#include "SGScaleTransform.hxx"
#include "SGInteractionAnimation.hxx"
using OpenThreads::Mutex;
using OpenThreads::ReentrantMutex;
@@ -401,6 +402,9 @@ SGAnimation::animate(osg::Node* node, const SGPropertyNode* configNode,
} else if (type == "flash") {
SGFlashAnimation animInst(configNode, modelRoot);
animInst.apply(node);
} else if (type == "interaction") {
SGInteractionAnimation animInst(configNode, modelRoot);
animInst.apply(node);
} else if (type == "material") {
SGMaterialAnimation animInst(configNode, modelRoot, options);
animInst.apply(node);