also recalculate the velocity in update_pos_and_orienation, so pass the north-east-down velocity directly and orientate position, orientation and velocity to OpenGL/OpenAL frames (x-right, y-up and z-back)
This commit is contained in:
@@ -41,7 +41,6 @@ SGSampleGroup::SGSampleGroup () :
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_pause(false),
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_tied_to_listener(false),
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_velocity(SGVec3d::zeros()),
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_base_pos(SGVec3d::zeros()),
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_orientation(SGQuatd::zeros())
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{
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_samples.clear();
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@@ -55,7 +54,6 @@ SGSampleGroup::SGSampleGroup ( SGSoundMgr *smgr, const string &refname ) :
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_pause(false),
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_tied_to_listener(false),
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_velocity(SGVec3d::zeros()),
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_base_pos(SGVec3d::zeros()),
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_orientation(SGQuatd::zeros())
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{
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_smgr->add(this, refname);
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@@ -315,25 +313,6 @@ bool SGSampleGroup::stop( const string& refname ) {
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return true;
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}
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// set source velocity of all managed sounds
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void SGSampleGroup::set_velocity( const SGVec3f &vel ) {
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if ( isnan(vel[0]) || isnan(vel[1]) || isnan(vel[2]) )
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{
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SG_LOG( SG_GENERAL, SG_ALERT, "NAN's found in SampleGroup velocity");
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return;
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}
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if (_velocity != vel) {
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sample_map_iterator sample_current = _samples.begin();
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sample_map_iterator sample_end = _samples.end();
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for ( ; sample_current != sample_end; ++sample_current ) {
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SGSoundSample *sample = sample_current->second;
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sample->set_velocity( vel );
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}
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_velocity = vel;
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}
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}
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void SGSampleGroup::set_volume( float vol )
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{
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_volume = vol;
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@@ -351,16 +330,26 @@ void SGSampleGroup::set_volume( float vol )
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// set the source position and orientation of all managed sounds
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void SGSampleGroup::update_pos_and_orientation() {
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SGVec3d position = _base_pos - _smgr->get_position();
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SGQuatd hlOr = SGQuatd::fromLonLat(_position_geod) * _orientation;
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static const SGQuatd q(-0.5, -0.5, 0.5, 0.5);
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SGVec3d position = SGVec3d::fromGeod(_base_pos) - _smgr->get_position();
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SGQuatd hlOr = SGQuatd::fromLonLat(_base_pos);
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SGQuatd ec2gl = hlOr*_orientation*q;
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SGVec3f velocity = SGVec3f::zeros();
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if ( _velocity[0] || _velocity[1] || _velocity[2] ) {
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velocity = toVec3f( (hlOr*q).backTransform(_velocity) );
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}
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sample_map_iterator sample_current = _samples.begin();
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sample_map_iterator sample_end = _samples.end();
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for ( ; sample_current != sample_end; ++sample_current ) {
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SGSoundSample *sample = sample_current->second;
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sample->set_position( position );
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sample->set_velocity( velocity );
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sample->set_orientation( _orientation );
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sample->set_rotation( hlOr );
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sample->set_rotation( ec2gl );
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}
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}
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@@ -189,7 +189,9 @@ public:
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* This is in the local frame coordinate system; x=north, y=east, z=down
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* @param vel Velocity vector
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*/
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void set_velocity( const SGVec3f& vel );
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void set_velocity( const SGVec3d& vel ) {
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_velocity = vel; _changed = true;
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}
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/**
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* Set the position of this sample group.
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@@ -197,8 +199,7 @@ public:
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* @param pos Base position
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*/
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void set_position_geod( const SGGeod& pos ) {
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_position_geod = pos;
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_base_pos = SGVec3d::fromGeod( pos ); _changed = true;
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_base_pos = pos; _changed = true;
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}
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/**
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@@ -225,9 +226,8 @@ private:
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float _volume;
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bool _tied_to_listener;
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SGVec3f _velocity;
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SGVec3d _base_pos;
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SGGeod _position_geod;
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SGVec3d _velocity;
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SGGeod _base_pos;
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SGQuatd _orientation;
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sample_map _samples;
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@@ -199,11 +199,11 @@ void SGSoundSample::update_pos_and_orientation() {
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_absolute_pos = _base_pos;
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if ( _relative_pos[0] || _relative_pos[1] || _relative_pos[2] ) {
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_absolute_pos += _rotation.backTransform(_relative_pos);
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_absolute_pos += _rotation.backTransform( _relative_pos );
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}
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if ( _direction[0] || _direction[1] || _direction[2] ) {
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_orivec = toVec3f(_rotation.rotate(_direction) );
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_orivec = toVec3f( _rotation.rotate(_direction) );
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}
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else
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_orivec = SGVec3f::zeros();
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@@ -153,7 +153,7 @@ public:
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SGSampleGroup *find( const string& refname, bool create = false );
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/**
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* Set the Geodetic position of the sound manager.
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* Set the Cartesian position of the sound manager.
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* @param pos OpenAL listener position
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*/
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void set_position( const SGVec3d& pos ) {
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@@ -235,9 +235,9 @@ SGXmlSound::init(SGPropertyNode *root, SGPropertyNode *node,
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SGVec3f offset_pos = SGVec3f::zeros();
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SGPropertyNode_ptr prop = node->getChild("position");
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if ( prop != NULL ) {
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offset_pos[0] = -prop->getDoubleValue("x", 0.0);
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offset_pos[0] = prop->getDoubleValue("z", 0.0);
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offset_pos[1] = prop->getDoubleValue("y", 0.0);
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offset_pos[2] = -prop->getDoubleValue("z", 0.0);
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offset_pos[2] = prop->getDoubleValue("x", 0.0);
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}
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//
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@@ -249,9 +249,9 @@ SGXmlSound::init(SGPropertyNode *root, SGPropertyNode *node,
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float outer_gain = 0.0;
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prop = node->getChild("orientation");
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if ( prop != NULL ) {
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dir = SGVec3f(-prop->getFloatValue("x", 0.0),
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dir = SGVec3f(prop->getFloatValue("z", 0.0),
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prop->getFloatValue("y", 0.0),
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-prop->getFloatValue("z", 0.0));
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prop->getFloatValue("x", 0.0));
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inner = prop->getFloatValue("inner-angle", 360.0);
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outer = prop->getFloatValue("outer-angle", 360.0);
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outer_gain = prop->getFloatValue("outer-gain", 0.0);
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