Fixed sun vector and lighting problems. I thing the moon is now lit

correctly.
This commit is contained in:
curt
1997-12-11 04:43:53 +00:00
parent 5bf6d83d2d
commit 5b779f5200
4 changed files with 25 additions and 15 deletions

View File

@@ -89,9 +89,6 @@ void fgAstroRender() {
/* Disable fog effects */
glDisable( GL_FOG );
/* reverse light direction so the moon is displayed properly */
glLightfv( GL_LIGHT0, GL_POSITION, l->sun_vec_inv );
glPushMatrix();
/* Translate to view position */
@@ -121,10 +118,14 @@ void fgAstroRender() {
/* $Log$
/* Revision 1.3 1997/12/10 22:37:49 curt
/* Prepended "fg" on the name of all global structures that didn't have it yet.
/* i.e. "struct WEATHER {}" became "struct fgWEATHER {}"
/* Revision 1.4 1997/12/11 04:43:56 curt
/* Fixed sun vector and lighting problems. I thing the moon is now lit
/* correctly.
/*
* Revision 1.3 1997/12/10 22:37:49 curt
* Prepended "fg" on the name of all global structures that didn't have it yet.
* i.e. "struct WEATHER {}" became "struct fgWEATHER {}"
*
* Revision 1.2 1997/12/09 04:25:33 curt
* Working on adding a global lighting params structure.
*

View File

@@ -35,7 +35,6 @@ extern struct CelestialCoord
extern float xMoon, yMoon, zMoon, xSun, ySun, zSun;
extern GLint moon, sun;
extern GLint stars[FG_STAR_LEVELS];
extern GLfloat fgClearColor[4];
/* Initialize Astronomical Objects */
@@ -49,7 +48,11 @@ void fgAstroRender();
/* $Log$
/* Revision 1.1 1997/11/25 23:20:23 curt
/* Initial revision.
/* Revision 1.2 1997/12/11 04:43:56 curt
/* Fixed sun vector and lighting problems. I thing the moon is now lit
/* correctly.
/*
* Revision 1.1 1997/11/25 23:20:23 curt
* Initial revision.
*
*/

View File

@@ -46,15 +46,18 @@ struct CelestialCoord fgCalculateMoon(struct OrbElements Params,
struct fgTIME t);
extern struct OrbElements pltOrbElements[9];
extern GLfloat fgClearColor[4];
#endif /* _MOON_H_ */
/* $Log$
/* Revision 1.3 1997/11/25 19:25:35 curt
/* Changes to integrate Durk's moon/sun code updates + clean up.
/* Revision 1.4 1997/12/11 04:43:56 curt
/* Fixed sun vector and lighting problems. I thing the moon is now lit
/* correctly.
/*
* Revision 1.3 1997/11/25 19:25:35 curt
* Changes to integrate Durk's moon/sun code updates + clean up.
*
* Revision 1.2 1997/10/25 03:24:23 curt
* Incorporated sun, moon, and star positioning code contributed by Durk Talsma.
*

View File

@@ -29,7 +29,6 @@
struct SunPos fgCalcSunPos(struct OrbElements sunParams);
extern struct OrbElements pltOrbElements[9];
extern GLfloat fgClearColor[4];
/* Initialize the Sun */
void fgSunInit();
@@ -42,9 +41,13 @@ void fgSunRender();
/* $Log$
/* Revision 1.2 1997/11/25 19:25:39 curt
/* Changes to integrate Durk's moon/sun code updates + clean up.
/* Revision 1.3 1997/12/11 04:43:56 curt
/* Fixed sun vector and lighting problems. I thing the moon is now lit
/* correctly.
/*
* Revision 1.2 1997/11/25 19:25:39 curt
* Changes to integrate Durk's moon/sun code updates + clean up.
*
* Revision 1.1 1997/10/25 03:16:12 curt
* Initial revision of code contributed by Durk Talsma.
*