Add some fast math functions
This commit is contained in:
@@ -12,7 +12,8 @@ include_HEADERS = \
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sg_memory.h \
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sg_random.h \
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sg_types.hxx \
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vector.hxx
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vector.hxx \
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fastmath.hxx
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EXTRA_DIST = linintp2.h linintp2.inl sphrintp.h sphrintp.inl
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@@ -22,6 +23,7 @@ libsgmath_a_SOURCES = \
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polar3d.cxx \
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sg_geodesy.cxx \
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sg_random.c \
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vector.cxx
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vector.cxx \
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fastmath.cxx
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INCLUDES = -I$(top_srcdir)
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94
simgear/math/fastmath.cxx
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94
simgear/math/fastmath.cxx
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@@ -0,0 +1,94 @@
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/*
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* \file fastmath.cxx
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* fast mathematics routines.
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*
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* Refferences:
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*
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* A Fast, Compact Approximation of the Exponential Function
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* Nicol N. Schraudolph
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* IDSIA, Lugano, Switzerland
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* http://www.inf.ethz.ch/~schraudo/pubs/exp.pdf
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*
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* Fast log() Function, by Laurent de Soras:
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* http://www.flipcode.com/cgi-bin/msg.cgi?showThread=Tip-Fastlogfunction&forum=totd&id=-1
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*
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*/
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/*
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* $Id$
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*/
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#include <fastmath.hxx>
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/**
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* This function is on avarage 9 times faster than the system exp() function
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* and has an error of about 1.5%
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*/
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static union {
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double d;
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struct {
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#if BYTE_ORDER == BIG_ENDIAN
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int i, j;
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#else
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int j, i;
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#endif
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} n;
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} _eco;
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double fast_exp(double val) {
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const double a = 1048576/M_LN2;
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const double b_c = 1072632447; /* 1072693248 - 60801 */
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_eco.n.i = a*val + b_c;
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return _eco.d;
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}
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double fast_log2 (double val)
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{
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int * const exp_ptr = reinterpret_cast <int *> (&val);
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int x = *exp_ptr;
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const int log_2 = ((x >> 23) & 255) - 128;
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x &= ~(255 << 23);
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x += 127 << 23;
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*exp_ptr = x;
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val = ((-1.0f/3) * val + 2) * val - 2.0f/3; // (1)
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return (val + log_2);
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}
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/**
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* This function is about 3 times faster than the system log() function
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* and has an error of about 0.01%
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*/
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double fast_log (double val)
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{
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return (fast_log2 (val) * 0.69314718f);
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}
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double fast_log10 (double val)
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{
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return (fast_log (val) / fast_log (10));
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}
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/**
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* While we're on the subject, someone might have use for these as well?
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* Float Shift Left and Float Shift Right. Do what you want with this.
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*/
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void fast_BSL(double &x, register unsigned long shiftAmount) {
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*(unsigned long*)&x+=shiftAmount<<23;
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}
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void fast_BSR(double &x, register unsigned long shiftAmount) {
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*(unsigned long*)&x-=shiftAmount<<23;
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}
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39
simgear/math/fastmath.hxx
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39
simgear/math/fastmath.hxx
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@@ -0,0 +1,39 @@
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/*
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* \file fastmath.hxx
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* fast mathematics routines.
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*
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* Refferences:
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*
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* A Fast, Compact Approximation of the Exponential Function
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* Nicol N. Schraudolph
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* IDSIA, Lugano, Switzerland
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* http://www.inf.ethz.ch/~schraudo/pubs/exp.pdf
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*
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* Fast log() Function, by Laurent de Soras:
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* http://www.flipcode.com/cgi-bin/msg.cgi?showThread=Tip-Fastlogfunction&forum=totd&id=-1
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*
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*/
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/*
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* $Id$
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*/
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#ifndef _SG_FMATH_HXX
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#define _SG_FMATH_HXX 1
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#ifndef __cplusplus
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# error This library requires C++
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#endif
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#include <math.h>
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double fast_exp(double y);
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double fast_log(double val);
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double fast_log2 (double val);
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double fast_log10(double val);
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void fast_BSL(double &x, register unsigned long shiftAmount);
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void fast_BSR(double &x, register unsigned long shiftAmount);
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#endif // !_SG_FMATH_HXX
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@@ -32,6 +32,7 @@
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#include <simgear/debug/logstream.hxx>
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#include <simgear/props/condition.hxx>
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#include <simgear/math/fastmath.hxx>
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#include "sound.hxx"
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@@ -41,10 +42,10 @@
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static double _snd_inv(double v) { return (v == 0) ? 1e99 : 1/v; }
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static double _snd_abs(double v) { return (v >= 0) ? v : -v; }
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static double _snd_sqrt(double v) { return (v < 0) ? sqrt(-v) : sqrt(v); }
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static double _snd_log10(double v) { return (v < 1) ? 0 : log10(v); }
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static double _snd_log(double v) { return (v < 1) ? 0 : log(v); }
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// static double _snd_sqr(double v) { return pow(v, 2); }
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// static double _snd_pow3(double v) { return pow(v, 3); }
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static double _snd_log10(double v) { return (v < 1) ? 0 : fast_log10(v); }
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static double _snd_log(double v) { return (v < 1) ? 0 : fast_log(v); }
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// static double _snd_sqr(double v) { return v*v; }
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// static double _snd_pow3(double v) { return v*v*v; }
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static const struct {
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char *name;
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