Add some fast math functions

This commit is contained in:
ehofman
2003-06-28 12:06:09 +00:00
parent fa42efcf91
commit 5d24be8c51
4 changed files with 142 additions and 6 deletions

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@@ -12,7 +12,8 @@ include_HEADERS = \
sg_memory.h \
sg_random.h \
sg_types.hxx \
vector.hxx
vector.hxx \
fastmath.hxx
EXTRA_DIST = linintp2.h linintp2.inl sphrintp.h sphrintp.inl
@@ -22,6 +23,7 @@ libsgmath_a_SOURCES = \
polar3d.cxx \
sg_geodesy.cxx \
sg_random.c \
vector.cxx
vector.cxx \
fastmath.cxx
INCLUDES = -I$(top_srcdir)

94
simgear/math/fastmath.cxx Normal file
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@@ -0,0 +1,94 @@
/*
* \file fastmath.cxx
* fast mathematics routines.
*
* Refferences:
*
* A Fast, Compact Approximation of the Exponential Function
* Nicol N. Schraudolph
* IDSIA, Lugano, Switzerland
* http://www.inf.ethz.ch/~schraudo/pubs/exp.pdf
*
* Fast log() Function, by Laurent de Soras:
* http://www.flipcode.com/cgi-bin/msg.cgi?showThread=Tip-Fastlogfunction&forum=totd&id=-1
*
*/
/*
* $Id$
*/
#include <fastmath.hxx>
/**
* This function is on avarage 9 times faster than the system exp() function
* and has an error of about 1.5%
*/
static union {
double d;
struct {
#if BYTE_ORDER == BIG_ENDIAN
int i, j;
#else
int j, i;
#endif
} n;
} _eco;
double fast_exp(double val) {
const double a = 1048576/M_LN2;
const double b_c = 1072632447; /* 1072693248 - 60801 */
_eco.n.i = a*val + b_c;
return _eco.d;
}
double fast_log2 (double val)
{
int * const exp_ptr = reinterpret_cast <int *> (&val);
int x = *exp_ptr;
const int log_2 = ((x >> 23) & 255) - 128;
x &= ~(255 << 23);
x += 127 << 23;
*exp_ptr = x;
val = ((-1.0f/3) * val + 2) * val - 2.0f/3; // (1)
return (val + log_2);
}
/**
* This function is about 3 times faster than the system log() function
* and has an error of about 0.01%
*/
double fast_log (double val)
{
return (fast_log2 (val) * 0.69314718f);
}
double fast_log10 (double val)
{
return (fast_log (val) / fast_log (10));
}
/**
* While we're on the subject, someone might have use for these as well?
* Float Shift Left and Float Shift Right. Do what you want with this.
*/
void fast_BSL(double &x, register unsigned long shiftAmount) {
*(unsigned long*)&x+=shiftAmount<<23;
}
void fast_BSR(double &x, register unsigned long shiftAmount) {
*(unsigned long*)&x-=shiftAmount<<23;
}

39
simgear/math/fastmath.hxx Normal file
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@@ -0,0 +1,39 @@
/*
* \file fastmath.hxx
* fast mathematics routines.
*
* Refferences:
*
* A Fast, Compact Approximation of the Exponential Function
* Nicol N. Schraudolph
* IDSIA, Lugano, Switzerland
* http://www.inf.ethz.ch/~schraudo/pubs/exp.pdf
*
* Fast log() Function, by Laurent de Soras:
* http://www.flipcode.com/cgi-bin/msg.cgi?showThread=Tip-Fastlogfunction&forum=totd&id=-1
*
*/
/*
* $Id$
*/
#ifndef _SG_FMATH_HXX
#define _SG_FMATH_HXX 1
#ifndef __cplusplus
# error This library requires C++
#endif
#include <math.h>
double fast_exp(double y);
double fast_log(double val);
double fast_log2 (double val);
double fast_log10(double val);
void fast_BSL(double &x, register unsigned long shiftAmount);
void fast_BSR(double &x, register unsigned long shiftAmount);
#endif // !_SG_FMATH_HXX

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@@ -32,6 +32,7 @@
#include <simgear/debug/logstream.hxx>
#include <simgear/props/condition.hxx>
#include <simgear/math/fastmath.hxx>
#include "sound.hxx"
@@ -41,10 +42,10 @@
static double _snd_inv(double v) { return (v == 0) ? 1e99 : 1/v; }
static double _snd_abs(double v) { return (v >= 0) ? v : -v; }
static double _snd_sqrt(double v) { return (v < 0) ? sqrt(-v) : sqrt(v); }
static double _snd_log10(double v) { return (v < 1) ? 0 : log10(v); }
static double _snd_log(double v) { return (v < 1) ? 0 : log(v); }
// static double _snd_sqr(double v) { return pow(v, 2); }
// static double _snd_pow3(double v) { return pow(v, 3); }
static double _snd_log10(double v) { return (v < 1) ? 0 : fast_log10(v); }
static double _snd_log(double v) { return (v < 1) ? 0 : fast_log(v); }
// static double _snd_sqr(double v) { return v*v; }
// static double _snd_pow3(double v) { return v*v*v; }
static const struct {
char *name;