Add methods to SGGeod to return OSG Matrix objects for local frames.
Methods have been added for Z down (simulation) and Z up frames.
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@@ -48,6 +48,7 @@ libsgmath_a_SOURCES = \
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leastsqs.cxx \
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sg_random.c \
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vector.cxx \
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SGGeod.cxx \
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SGGeodesy.cxx
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INCLUDES = -I$(top_srcdir)
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51
simgear/math/SGGeod.cxx
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51
simgear/math/SGGeod.cxx
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@@ -0,0 +1,51 @@
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// Copyright (C) 2008 Tim Moore timoore@redhat.com
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Library General Public
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// License as published by the Free Software Foundation; either
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// version 2 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Library General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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//
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#include "SGMath.hxx"
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osg::Matrix SGGeod::makeSimulationFrameRelative()
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{
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SGQuatd hlOr = SGQuatd::fromLonLat(*this);
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return osg::Matrix(hlOr.osg());
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}
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osg::Matrix SGGeod::makeSimulationFrame()
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{
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osg::Matrix result(makeSimulationFrameRelative());
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SGVec3d coord;
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SGGeodesy::SGGeodToCart(*this, coord);
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result.setTrans(coord.osg());
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return result;
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}
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osg::Matrix SGGeod::makeZUpFrameRelative()
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{
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osg::Matrix result(makeSimulationFrameRelative());
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// 180 degree rotation around Y axis
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osg::Quat flip(0.0, 1.0, 0.0, 0.0);
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result.preMult(osg::Matrix(flip));
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return result;
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}
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osg::Matrix SGGeod::makeZUpFrame()
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{
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osg::Matrix result(makeZUpFrameRelative());
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SGVec3d coord;
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SGGeodesy::SGGeodToCart(*this, coord);
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result.setTrans(coord.osg());
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return result;
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}
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@@ -20,6 +20,8 @@
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#include <simgear/constants.h>
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#include <osg/Matrix>
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// #define SG_GEOD_NATIVE_DEGREE
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/// Class representing a geodetic location
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@@ -78,6 +80,18 @@ public:
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/// Set the geodetic elevation from the argument given in feet
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void setElevationFt(double elevation);
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// Create a local coordinate frame in the earth-centered frame of
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// reference. X points north, Z points down.
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// makeSimulationFrameRelative() only includes rotation.
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osg::Matrix makeSimulationFrameRelative();
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osg::Matrix makeSimulationFrame();
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// Create a Z-up local coordinate frame in the earth-centered frame
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// of reference. This is what scenery models, etc. expect.
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// makeZUpFrameRelative() only includes rotation.
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osg::Matrix makeZUpFrameRelative();
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osg::Matrix makeZUpFrame();
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private:
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/// This one is private since construction is not unique if you do
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/// not know the units of the arguments. Use the factory methods for
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