Add methods to SGGeod to return OSG Matrix objects for local frames.

Methods have been added for Z down (simulation) and Z up frames.
This commit is contained in:
timoore
2008-03-04 08:53:27 +00:00
parent 49b5c2058d
commit 600726976c
3 changed files with 66 additions and 0 deletions

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@@ -48,6 +48,7 @@ libsgmath_a_SOURCES = \
leastsqs.cxx \
sg_random.c \
vector.cxx \
SGGeod.cxx \
SGGeodesy.cxx
INCLUDES = -I$(top_srcdir)

51
simgear/math/SGGeod.cxx Normal file
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@@ -0,0 +1,51 @@
// Copyright (C) 2008 Tim Moore timoore@redhat.com
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
#include "SGMath.hxx"
osg::Matrix SGGeod::makeSimulationFrameRelative()
{
SGQuatd hlOr = SGQuatd::fromLonLat(*this);
return osg::Matrix(hlOr.osg());
}
osg::Matrix SGGeod::makeSimulationFrame()
{
osg::Matrix result(makeSimulationFrameRelative());
SGVec3d coord;
SGGeodesy::SGGeodToCart(*this, coord);
result.setTrans(coord.osg());
return result;
}
osg::Matrix SGGeod::makeZUpFrameRelative()
{
osg::Matrix result(makeSimulationFrameRelative());
// 180 degree rotation around Y axis
osg::Quat flip(0.0, 1.0, 0.0, 0.0);
result.preMult(osg::Matrix(flip));
return result;
}
osg::Matrix SGGeod::makeZUpFrame()
{
osg::Matrix result(makeZUpFrameRelative());
SGVec3d coord;
SGGeodesy::SGGeodToCart(*this, coord);
result.setTrans(coord.osg());
return result;
}

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@@ -20,6 +20,8 @@
#include <simgear/constants.h>
#include <osg/Matrix>
// #define SG_GEOD_NATIVE_DEGREE
/// Class representing a geodetic location
@@ -78,6 +80,18 @@ public:
/// Set the geodetic elevation from the argument given in feet
void setElevationFt(double elevation);
// Create a local coordinate frame in the earth-centered frame of
// reference. X points north, Z points down.
// makeSimulationFrameRelative() only includes rotation.
osg::Matrix makeSimulationFrameRelative();
osg::Matrix makeSimulationFrame();
// Create a Z-up local coordinate frame in the earth-centered frame
// of reference. This is what scenery models, etc. expect.
// makeZUpFrameRelative() only includes rotation.
osg::Matrix makeZUpFrameRelative();
osg::Matrix makeZUpFrame();
private:
/// This one is private since construction is not unique if you do
/// not know the units of the arguments. Use the factory methods for