Worked on winding problem without luck, so back to calling glFrontFace()
3 times for each scenery area.
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@@ -97,7 +97,7 @@ struct CelestialCoord fgCalculateSun(struct OrbElements params, struct fgTIME t)
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void fgSunInit() {
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static int dl_exists = 0;
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printf("Initializing the Sun\n");
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printf(" Initializing the Sun\n");
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fgSolarSystemUpdate(&(pltOrbElements[0]), cur_time_params);
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sunPos = fgCalculateSun(pltOrbElements[0], cur_time_params);
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@@ -190,9 +190,13 @@ void fgSunRender() {
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/* $Log$
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/* Revision 1.10 1997/12/30 20:47:54 curt
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/* Integrated new event manager with subsystem initializations.
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/* Revision 1.11 1997/12/30 23:09:40 curt
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/* Worked on winding problem without luck, so back to calling glFrontFace()
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/* 3 times for each scenery area.
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/*
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* Revision 1.10 1997/12/30 20:47:54 curt
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* Integrated new event manager with subsystem initializations.
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*
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* Revision 1.9 1997/12/30 16:36:54 curt
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* Merged in Durk's changes ...
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*
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