oops again, fixed.
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@@ -113,19 +113,19 @@ private:
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public:
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// default constructor
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inline SGBucket();
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SGBucket();
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// constructor for specified location
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inline SGBucket(const double dlon, const double dlat);
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SGBucket(const double dlon, const double dlat);
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// create an impossible bucket if false
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inline SGBucket(const bool is_good);
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SGBucket(const bool is_good);
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// Parse a unique scenery tile index and find the lon, lat, x, and y
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inline SGBucket(const long int bindex);
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SGBucket(const long int bindex);
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// default destructor
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inline ~SGBucket();
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~SGBucket();
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// Set the bucket params for the specified lat and lon
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void set_bucket( double dlon, double dlat );
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