Fix a problem where the upper cloud layers are drawn with the sun punch through value

This commit is contained in:
ehofman
2003-09-23 08:42:20 +00:00
parent 133e67adb8
commit 695e112039
2 changed files with 8 additions and 2 deletions

View File

@@ -171,9 +171,15 @@ bool SGSky::reposition( SGSkyState &st, double dt )
// draw background portions of the sky ... do this before you draw the
// rest of your scene.
void SGSky::preDraw( float alt ) {
void SGSky::preDraw( float alt, float fog_exp2_density ) {
ssgCullAndDraw( pre_root );
// FIXME: This should not be needed, but at this time (08/15/2003)
// certain NVidia drivers don't seem to implement
// fgPushAttrib(FG_FOG_BIT) properly. The result is that
// there is not fog when looking at the sun.
glFogf ( GL_FOG_DENSITY, fog_exp2_density );
// if we are closer than this to a cloud layer, don't draw clouds
static const float slop = 5.0;
int i;

View File

@@ -329,7 +329,7 @@ public:
* class description.
* @param alt current altitude
*/
void preDraw( float alt );
void preDraw( float alt, float fog_exp2_density );
/**
* Draw translucent clouds ... do this after you've drawn all the