Change logging levels to developer mode and be more descriptive

This commit is contained in:
Erik Hofman
2020-03-19 13:33:30 +01:00
parent 4bab064ad6
commit 6c6e74e8d1

View File

@@ -131,7 +131,8 @@ SGXmlSound::init( SGPropertyNode *root,
if (!_property && !_condition)
SG_LOG(SG_SOUND, SG_DEV_WARN,
" Neither a condition nor a property specified");
" Neither a condition nor a property specified"
" in section: " << _name);
_delay = node->getDoubleValue("delay-sec", 0.0);
@@ -175,19 +176,21 @@ SGXmlSound::init( SGPropertyNode *root,
}
if (!volume.fn)
SG_LOG(SG_SOUND,SG_INFO,
" Unknown volume type, default to 'lin'");
SG_LOG(SG_SOUND, SG_DEV_WARN,
" Unknown volume type, default to 'lin'"
" in section: " << _name);
}
volume.offset = kids[i]->getDoubleValue("offset", 0.0);
if ((volume.min = kids[i]->getDoubleValue("min", 0.0)) < 0.0)
SG_LOG( SG_SOUND, SG_WARN,
"Volume minimum value below 0. Forced to 0.");
SG_LOG(SG_SOUND, SG_DEV_WARN,
"Volume minimum value below 0. Forced to 0"
" in section: " << _name);
volume.max = kids[i]->getDoubleValue("max", 0.0);
if (volume.max && (volume.max < volume.min) )
SG_LOG(SG_SOUND,SG_ALERT,
SG_LOG(SG_SOUND, SG_DEV_ALERT,
" Volume maximum below minimum. Neglected.");
_volume.push_back(volume);
@@ -238,20 +241,23 @@ SGXmlSound::init( SGPropertyNode *root,
}
if (!pitch.fn)
SG_LOG(SG_SOUND,SG_INFO,
" Unknown pitch type, default to 'lin'");
SG_LOG(SG_SOUND, SG_DEV_WARN,
" Unknown pitch type, default to 'lin'"
" in section: " << _name);
}
pitch.offset = kids[i]->getDoubleValue("offset", 1.0);
if ((pitch.min = kids[i]->getDoubleValue("min", 0.0)) < 0.0)
SG_LOG(SG_SOUND,SG_WARN,
" Pitch minimum value below 0. Forced to 0.");
SG_LOG(SG_SOUND, SG_DEV_WARN,
" Pitch minimum value below 0. Forced to 0"
" in section: " << _name);
pitch.max = kids[i]->getDoubleValue("max", 0.0);
if (pitch.max && (pitch.max < pitch.min) )
SG_LOG(SG_SOUND,SG_ALERT,
" Pitch maximum below minimum. Neglected");
SG_LOG(SG_SOUND, SG_DEV_ALERT,
" Pitch maximum below minimum. Neglected"
" in section: " << _name);
_pitch.push_back(pitch);
p += pitch.offset;