Compositor: Add missing #define for buffer format
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@@ -42,6 +42,9 @@
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#ifndef GL_DEPTH32F_STENCIL8
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#define GL_DEPTH32F_STENCIL8 0x8CAD
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#endif
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#ifndef GL_DEPTH_STENCIL
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#define GL_DEPTH_STENCIL 0x84F9
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#endif
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#ifndef GL_FLOAT_32_UNSIGNED_INT_24_8_REV
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#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
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#endif
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