Frederic Bouvier:
This patch is there to correct a problem that prevent to load static objects when specifying a relative fg-root or a different, relative, fg-scenery. It appears that there is a mix between fg-root, fg-scenery and PLIB's model-dir. It has been reported on the list that users are not able to see the buildings, especially those running the win32 builds because they run 'runfgfs.bat' that set FG_ROOT=./DATA. I decided not to use model-dir because it just add confusion and to build a valid path earlier.
This commit is contained in:
@@ -189,19 +189,16 @@ sgLoad3DModel( const string &fg_root, const string &path,
|
||||
SGPropertyNode props;
|
||||
|
||||
// Load the 3D aircraft object itself
|
||||
SGPath xmlpath;
|
||||
SGPath modelpath = path;
|
||||
if ( ulIsAbsolutePathName( path.c_str() ) ) {
|
||||
xmlpath = modelpath;
|
||||
}
|
||||
else {
|
||||
xmlpath = fg_root;
|
||||
xmlpath.append(modelpath.str());
|
||||
if ( !ulIsAbsolutePathName( path.c_str() ) ) {
|
||||
SGPath tmp = fg_root;
|
||||
tmp.append(modelpath.str());
|
||||
modelpath = tmp;
|
||||
}
|
||||
|
||||
// Check for an XML wrapper
|
||||
if (xmlpath.str().substr(xmlpath.str().size() - 4, 4) == ".xml") {
|
||||
readProperties(xmlpath.str(), &props);
|
||||
if (modelpath.str().substr(modelpath.str().size() - 4, 4) == ".xml") {
|
||||
readProperties(modelpath.str(), &props);
|
||||
if (props.hasValue("/path")) {
|
||||
modelpath = modelpath.dir();
|
||||
modelpath.append(props.getStringValue("/path"));
|
||||
@@ -214,7 +211,7 @@ sgLoad3DModel( const string &fg_root, const string &path,
|
||||
// Assume that textures are in
|
||||
// the same location as the XML file.
|
||||
if (model == 0) {
|
||||
ssgTexturePath((char *)xmlpath.dir().c_str());
|
||||
ssgTexturePath((char *)modelpath.dir().c_str());
|
||||
model = (ssgBranch *)ssgLoad((char *)modelpath.c_str());
|
||||
if (model == 0)
|
||||
throw sg_exception("Failed to load 3D model");
|
||||
|
||||
Reference in New Issue
Block a user