s/resistence/resistance/

This commit is contained in:
mfranz
2007-05-13 11:53:06 +00:00
parent 834eab9457
commit 702fb014a5
2 changed files with 6 additions and 6 deletions

View File

@@ -149,7 +149,7 @@ SGMaterial::read_properties( const string &fg_root, const SGPropertyNode * props
friction_factor = props->getDoubleValue("friction-factor", 1.0);
rolling_friction = props->getDoubleValue("rolling-friction", 0.02);
bumpiness = props->getDoubleValue("bumpiness", 0.0);
load_resistence = props->getDoubleValue("load-resistence", 1e30);
load_resistance = props->getDoubleValue("load-resistance", 1e30);
// Taken from default values as used in ac3d
ambient[0] = props->getDoubleValue("ambient/r", 0.2);
@@ -212,7 +212,7 @@ SGMaterial::init ()
friction_factor = 1;
rolling_friction = 0.02;
bumpiness = 0;
load_resistence = 1e30;
load_resistance = 1e30;
shininess = 1.0;
for (int i = 0; i < 4; i++) {

View File

@@ -177,9 +177,9 @@ public:
double get_bumpiness () const { return bumpiness; }
/**
* Get the load resistence
* Get the load resistance
*/
double get_load_resistence () const { return load_resistence; }
double get_load_resistance () const { return load_resistance; }
/**
* Get the list of names for this material
@@ -270,8 +270,8 @@ private:
// the bumpiness of that surface material
double bumpiness;
// the load resistence of that surface material
double load_resistence;
// the load resistance of that surface material
double load_resistance;
// material properties
SGVec4f ambient, diffuse, specular, emission;