s/resistence/resistance/
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@@ -149,7 +149,7 @@ SGMaterial::read_properties( const string &fg_root, const SGPropertyNode * props
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friction_factor = props->getDoubleValue("friction-factor", 1.0);
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friction_factor = props->getDoubleValue("friction-factor", 1.0);
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rolling_friction = props->getDoubleValue("rolling-friction", 0.02);
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rolling_friction = props->getDoubleValue("rolling-friction", 0.02);
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bumpiness = props->getDoubleValue("bumpiness", 0.0);
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bumpiness = props->getDoubleValue("bumpiness", 0.0);
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load_resistence = props->getDoubleValue("load-resistence", 1e30);
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load_resistance = props->getDoubleValue("load-resistance", 1e30);
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// Taken from default values as used in ac3d
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// Taken from default values as used in ac3d
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ambient[0] = props->getDoubleValue("ambient/r", 0.2);
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ambient[0] = props->getDoubleValue("ambient/r", 0.2);
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@@ -212,7 +212,7 @@ SGMaterial::init ()
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friction_factor = 1;
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friction_factor = 1;
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rolling_friction = 0.02;
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rolling_friction = 0.02;
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bumpiness = 0;
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bumpiness = 0;
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load_resistence = 1e30;
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load_resistance = 1e30;
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shininess = 1.0;
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shininess = 1.0;
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for (int i = 0; i < 4; i++) {
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for (int i = 0; i < 4; i++) {
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@@ -177,9 +177,9 @@ public:
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double get_bumpiness () const { return bumpiness; }
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double get_bumpiness () const { return bumpiness; }
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/**
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/**
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* Get the load resistence
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* Get the load resistance
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*/
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*/
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double get_load_resistence () const { return load_resistence; }
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double get_load_resistance () const { return load_resistance; }
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/**
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/**
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* Get the list of names for this material
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* Get the list of names for this material
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@@ -270,8 +270,8 @@ private:
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// the bumpiness of that surface material
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// the bumpiness of that surface material
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double bumpiness;
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double bumpiness;
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// the load resistence of that surface material
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// the load resistance of that surface material
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double load_resistence;
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double load_resistance;
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// material properties
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// material properties
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SGVec4f ambient, diffuse, specular, emission;
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SGVec4f ambient, diffuse, specular, emission;
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