Phase 1 - single geometry per material

This commit is contained in:
James Turner
2012-05-08 09:47:42 +01:00
parent a83f5deaac
commit 71443d1c9a
2 changed files with 128 additions and 132 deletions

View File

@@ -25,6 +25,7 @@
#endif
#include <vector>
#include <boost/foreach.hpp>
#include <osg/Geode>
#include <osg/Geometry>
@@ -66,6 +67,9 @@ struct element_info {
typedef std::vector<element_info*> ElementVec;
const double HT[5] = {0.460, 0.610, 0.760, 1.220, 0.760}; // standard panel height sizes
const double grounddist = 0.2; // hard-code sign distance from surface for now
const double thick = 0.1; // half the thickness of the 3D sign
@@ -91,73 +95,115 @@ struct pair {
{0, 0},
};
void SGMakeSignFace(osg::Group* object, const ElementVec& elements, double hpos, bool isBackside)
struct GlyphGeometry
{
std::map<Effect*, EffectGeode*> geodesByEffect;
osg::DrawArrays* quads;
osg::Vec2Array* uvs;
osg::Vec3Array* vertices;
osg::Vec3Array* normals;
void addGlyph(SGMaterialGlyph* glyph, double x, double y, double width, double height, const osg::Matrix& xform)
{
vertices->push_back(xform.preMult(osg::Vec3(thick, x, y)));
vertices->push_back(xform.preMult(osg::Vec3(thick, x + width, y)));
vertices->push_back(xform.preMult(osg::Vec3(thick, x + width, y + height)));
vertices->push_back(xform.preMult(osg::Vec3(thick, x, y + height)));
// texture coordinates
double xoffset = glyph->get_left();
double texWidth = glyph->get_width();
uvs->push_back(osg::Vec2(xoffset, 0));
uvs->push_back(osg::Vec2(xoffset + texWidth, 0));
uvs->push_back(osg::Vec2(xoffset + texWidth, 1));
uvs->push_back(osg::Vec2(xoffset, 1));
for (unsigned int i = 0; i < elements.size(); i++) {
element_info *element = elements[i];
// normals
for (int i=0; i<4; ++i)
normals->push_back(xform.preMult(osg::Vec3(0, -1, 0)));
quads->setCount(vertices->size());
}
void addSignCase(double caseWidth, double caseHeight, const osg::Matrix& xform)
{
vertices->push_back(osg::Vec3(-thick, -caseWidth, grounddist));
vertices->push_back(osg::Vec3(thick, -caseWidth, grounddist));
vertices->push_back(osg::Vec3(thick, -caseWidth, grounddist + caseHeight));
vertices->push_back(osg::Vec3(-thick, -caseWidth, grounddist + caseHeight));
for (int i=0; i<4; ++i)
normals->push_back(xform.preMult(osg::Vec3(-1, 0.0, 0)));
vertices->push_back(osg::Vec3(-thick, -caseWidth, grounddist + caseHeight));
vertices->push_back(osg::Vec3(thick, -caseWidth, grounddist + caseHeight));
vertices->push_back(osg::Vec3(thick, caseWidth, grounddist + caseHeight));
vertices->push_back(osg::Vec3(-thick, caseWidth, grounddist + caseHeight));
for (int i=0; i<4; ++i)
normals->push_back(xform.preMult(osg::Vec3(0, 0, 1)));
vertices->push_back(osg::Vec3(-thick, caseWidth, grounddist + caseHeight));
vertices->push_back(osg::Vec3(thick, caseWidth, grounddist + caseHeight));
vertices->push_back(osg::Vec3(thick, caseWidth, grounddist));
vertices->push_back(osg::Vec3(-thick, caseWidth, grounddist));
for (int i=0; i<4; ++i)
normals->push_back(xform.preMult(osg::Vec3(1, 0.0, 0)));
for (int i = 0; i < 3; ++i) {
uvs->push_back(osg::Vec2(1, 1));
uvs->push_back(osg::Vec2(0.75, 1));
uvs->push_back(osg::Vec2(0.75, 0));
uvs->push_back(osg::Vec2(1, 0));
}
quads->setCount(vertices->size());
}
};
double xoffset = element->glyph->get_left();
double height = element->height;
double width = element->glyph->get_width();
osg::Vec3Array* vl = new osg::Vec3Array;
osg::Vec2Array* tl = new osg::Vec2Array;
// vertices
vl->push_back(osg::Vec3(thick, hpos, grounddist));
vl->push_back(osg::Vec3(thick, hpos + element->abswidth, grounddist));
vl->push_back(osg::Vec3(thick, hpos, grounddist + height));
vl->push_back(osg::Vec3(thick, hpos + element->abswidth, grounddist + height));
// texture coordinates
tl->push_back(osg::Vec2(xoffset, 0));
tl->push_back(osg::Vec2(xoffset + width, 0));
tl->push_back(osg::Vec2(xoffset, 1));
tl->push_back(osg::Vec2(xoffset + width, 1));
// normals
osg::Vec3Array* nl = new osg::Vec3Array;
nl->push_back(osg::Vec3(0, -1, 0));
// colors
osg::Vec4Array* cl = new osg::Vec4Array;
cl->push_back(osg::Vec4(1, 1, 1, 1));
osg::Geometry* geometry = new osg::Geometry;
geometry->setVertexArray(vl);
geometry->setNormalArray(nl);
geometry->setNormalBinding(osg::Geometry::BIND_OVERALL);
geometry->setColorArray(cl);
geometry->setColorBinding(osg::Geometry::BIND_OVERALL);
geometry->setTexCoordArray(0, tl);
geometry->addPrimitiveSet(new osg::DrawArrays(GL_TRIANGLE_STRIP, 0, vl->size()));
EffectGeode* geode = geodesByEffect[element->state];
if (!geode) {
geode = new EffectGeode();
geode->setEffect(element->state);
geodesByEffect[element->state] = geode;
}
geode->addDrawable(geometry);
if (isBackside) {
osg::MatrixTransform* transform = new osg::MatrixTransform();
const double angle = 180;
const osg::Vec3d axis(0, 0, 1);
transform->setMatrix(osg::Matrix::rotate( osg::DegreesToRadians(angle), axis));
transform->addChild(geode);
object->addChild(transform);
} else
object->addChild(geode);
typedef std::map<Effect*, GlyphGeometry*> EffectGeometryMap;
void SGMakeSignFace(EffectGeometryMap& glyphs, const ElementVec& elements, double hpos, const osg::Matrix& xform)
{
BOOST_FOREACH(element_info* element, elements) {
GlyphGeometry* gg = glyphs[element->state];
gg->addGlyph(element->glyph, hpos, grounddist, element->abswidth, element->height, xform);
hpos += element->abswidth;
delete element;
}
}
GlyphGeometry* makeGeometry(Effect* eff, osg::Group* group)
{
GlyphGeometry* gg = new GlyphGeometry;
EffectGeode* geode = new EffectGeode;
geode->setEffect(eff);
gg->vertices = new osg::Vec3Array;
gg->normals = new osg::Vec3Array;
gg->uvs = new osg::Vec2Array;
osg::Vec4Array* cl = new osg::Vec4Array;
cl->push_back(osg::Vec4(1, 1, 1, 1));
osg::Geometry* geometry = new osg::Geometry;
geometry->setVertexArray(gg->vertices);
geometry->setNormalArray(gg->normals);
geometry->setNormalBinding(osg::Geometry::BIND_PER_VERTEX);
geometry->setColorArray(cl);
geometry->setColorBinding(osg::Geometry::BIND_OVERALL);
geometry->setTexCoordArray(0, gg->uvs);
gg->quads = new osg::DrawArrays(GL_QUADS, 0, gg->vertices->size());
geometry->addPrimitiveSet(gg->quads);
geode->addDrawable(geometry);
group->addChild(geode);
return gg;
}
// see $FG_ROOT/Docs/README.scenery
//
@@ -176,6 +222,8 @@ SGMakeSign(SGMaterialLib *matlib, const string& content)
int size = -1;
char oldtype = 0, newtype = 0;
EffectGeometryMap geoms;
osg::Group* object = new osg::Group;
object->setName(content);
@@ -298,6 +346,10 @@ SGMakeSign(SGMaterialLib *matlib, const string& content)
// in managed mode push frame stop and frame start first
Effect *state = material->get_effect();
if (geoms[state] == NULL) {
geoms[state] = makeGeometry(state, object);
}
element_info *e1;
element_info *e2;
if (!isBackside) {
@@ -361,92 +413,38 @@ SGMakeSign(SGMaterialLib *matlib, const string& content)
}
// Part II: typeset
double hpos = -total_width1 / 2;
double boxwidth = total_width1 > total_width2 ? total_width1/2 : total_width2/2;
// Part II: typeset
double boxwidth = std::max(total_width1, total_width2) * 0.5;
double hpos = -boxwidth;
SGMaterial *mat = matlib->find("signcase");
geoms[mat->get_effect()] = makeGeometry(mat->get_effect(), object);
double coverSize = fabs(total_width1 - total_width2) * 0.5;
if (total_width1 < total_width2) {
double ssize = (total_width2 - total_width1)/2;
SGMaterial *mat = matlib->find("signcase");
if (mat) {
element_info* s1 = new element_info(mat, mat->get_effect(), mat->get_glyph("cover"), sign_height, ssize);
element_info* s2 = new element_info(mat, mat->get_effect(), mat->get_glyph("cover"), sign_height, ssize);
element_info* s1 = new element_info(mat, mat->get_effect(), mat->get_glyph("cover"), sign_height, coverSize);
element_info* s2 = new element_info(mat, mat->get_effect(), mat->get_glyph("cover"), sign_height, coverSize);
elements1.insert(elements1.begin(), s1);
elements1.push_back(s2);
}
hpos = -total_width2 / 2;
} else if (total_width2 < total_width1) {
double ssize = (total_width1 - total_width2)/2;
SGMaterial *mat = matlib->find("signcase");
if (mat) {
element_info* s1 = new element_info(mat, mat->get_effect(), mat->get_glyph("cover"), sign_height, ssize);
element_info* s2 = new element_info(mat, mat->get_effect(), mat->get_glyph("cover"), sign_height, ssize);
element_info* s1 = new element_info(mat, mat->get_effect(), mat->get_glyph("cover"), sign_height, coverSize);
element_info* s2 = new element_info(mat, mat->get_effect(), mat->get_glyph("cover"), sign_height, coverSize);
elements2.insert(elements2.begin(), s1);
elements2.push_back(s2);
}
hpos = -total_width1 / 2;
}
// Create front side
SGMakeSignFace(object, elements1, hpos, false);
SGMakeSignFace(geoms, elements1, hpos, osg::Matrix::identity());
// Create back side
SGMakeSignFace(object, elements2, hpos, true);
// Add 3D case for signs
osg::Vec3Array* vl = new osg::Vec3Array;
osg::Vec2Array* tl = new osg::Vec2Array;
osg::Vec3Array* nl = new osg::Vec3Array;
//left side
vl->push_back(osg::Vec3(-thick, -boxwidth, grounddist));
vl->push_back(osg::Vec3(thick, -boxwidth, grounddist));
vl->push_back(osg::Vec3(-thick, -boxwidth, grounddist + sign_height));
vl->push_back(osg::Vec3(thick, -boxwidth, grounddist + sign_height));
nl->push_back(osg::Vec3(-1, 0, 0));
//top
vl->push_back(osg::Vec3(-thick, -boxwidth, grounddist + sign_height));
vl->push_back(osg::Vec3(thick, -boxwidth, grounddist + sign_height));
vl->push_back(osg::Vec3(-thick, boxwidth, grounddist + sign_height));
vl->push_back(osg::Vec3(thick, boxwidth, grounddist + sign_height));
nl->push_back(osg::Vec3(0, 0, 1));
//right side
vl->push_back(osg::Vec3(-thick, boxwidth, grounddist + sign_height));
vl->push_back(osg::Vec3(thick, boxwidth, grounddist + sign_height));
vl->push_back(osg::Vec3(-thick, boxwidth, grounddist));
vl->push_back(osg::Vec3(thick, boxwidth, grounddist));
for (int i = 0; i < 4; ++i) {
tl->push_back(osg::Vec2(1, 1));
tl->push_back(osg::Vec2(0.75, 1));
tl->push_back(osg::Vec2(1, 0));
tl->push_back(osg::Vec2(0.75, 0));
}
nl->push_back(osg::Vec3(1, 0, 0));
osg::Vec4Array* cl = new osg::Vec4Array;
cl->push_back(osg::Vec4(1.0, 1.0, 1.0, 1.0));
osg::Geometry* geometry = new osg::Geometry;
geometry->setVertexArray(vl);
geometry->setNormalArray(nl);
geometry->setNormalBinding(osg::Geometry::BIND_OVERALL);
geometry->setTexCoordArray(0, tl);
geometry->setColorArray(cl);
geometry->setColorBinding(osg::Geometry::BIND_OVERALL);
geometry->addPrimitiveSet(new osg::DrawArrays(GL_TRIANGLE_STRIP, 0, vl->size()));
EffectGeode* geode = new EffectGeode;
geode->addDrawable(geometry);
SGMaterial *mat = matlib->find("signcase");
if (mat)
geode->setEffect(mat->get_effect());
object->addChild(geode);
const osg::Vec3d axis(0, 0, 1);
SGMakeSignFace(geoms, elements2, hpos, osg::Matrix::rotate( M_PI, axis));
geoms[mat->get_effect()]->addSignCase(boxwidth, sign_height, osg::Matrix::identity());
return object;
}

View File

@@ -38,11 +38,9 @@
class SGMaterialLib; // forward declaration
using std::string;
// Generate a generic sign
osg::Node* SGMakeSign( SGMaterialLib *matlib, const string& content );
osg::Node* SGMakeSign( SGMaterialLib *matlib, const std::string& content );
#endif // _SG_APT_SIGNS_HXX