Fixed a problem that could lead to a 'near infinite' loop if bogus input
values are provided.
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@@ -204,12 +204,29 @@ bool SGCloudLayer::reposition( sgVec3 p, sgVec3 up, double lon, double lat,
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base = tl->get( 0 );
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base[0] += xoff;
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while ( base[0] > 1.0 ) { base[0] -= 1.0; }
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while ( base[0] < 0.0 ) { base[0] += 1.0; }
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// the while loops can lead to *long* pauses if base[0] comes
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// with a bogus value.
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// while ( base[0] > 1.0 ) { base[0] -= 1.0; }
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// while ( base[0] < 0.0 ) { base[0] += 1.0; }
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if ( base[0] > -10.0 && base[0] < 10.0 ) {
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base[0] -= (int)base[0];
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} else {
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base[0] = 0.0;
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cout << "Error: base = " << base[0] << "," << base[1] << endl;
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}
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base[1] += yoff;
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while ( base[1] > 1.0 ) { base[1] -= 1.0; }
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while ( base[1] < 0.0 ) { base[1] += 1.0; }
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// the while loops can lead to *long* pauses if base[0] comes
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// with a bogus value.
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// while ( base[1] > 1.0 ) { base[1] -= 1.0; }
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// while ( base[1] < 0.0 ) { base[1] += 1.0; }
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if ( base[1] > -10.0 && base[1] < 10.0 ) {
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base[1] -= (int)base[1];
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} else {
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base[1] = 0.0;
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cout << "Error: base = " << base[0] << "," << base[1] << endl;
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}
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// cout << "base = " << base[0] << "," << base[1] << endl;
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