LOD ranges
The scenery ranges for bare and rough are now deltas, to avoid overlapping values by user error.
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@@ -313,10 +313,17 @@ struct ReaderWriterSTG::_ModelBin {
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return false;
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}
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// starting with 2018.3 we will use deltas rather than absolutes as it is more intuitive for the user
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// and somewhat easier to visualise
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double detailedRange = atof(options->getPluginStringData("SimGear::LOD_RANGE_DETAILED").c_str());
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double bareRangeDelta = atof(options->getPluginStringData("SimGear::LOD_RANGE_BARE").c_str());
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double roughRangeDelta = atof(options->getPluginStringData("SimGear::LOD_RANGE_ROUGH").c_str());
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// Determine object ranges. Mesh size of 2000mx2000m needs to be accounted for.
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_object_range_bare = 1414.0f + atof(options->getPluginStringData("SimGear::LOD_RANGE_BARE").c_str());
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_object_range_rough = 1414.0f + atof(options->getPluginStringData("SimGear::LOD_RANGE_ROUGH").c_str());
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_object_range_detailed = 1414.0f + atof(options->getPluginStringData("SimGear::LOD_RANGE_DETAILED").c_str());
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_object_range_detailed = 1414.0f + detailedRange;
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_object_range_bare = _object_range_detailed + bareRangeDelta;
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_object_range_rough = _object_range_detailed + roughRangeDelta;
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SG_LOG(SG_TERRAIN, SG_INFO, "Loading stg file " << absoluteFileName);
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